Triple Kick (move): Difference between revisions
Carmenstar97 (talk | contribs) |
|||
(23 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=167 | | {{MoveInfobox | ||
name=Triple Kick | | |n=167 | ||
jname=トリプルキック | | |name=Triple Kick | ||
jtrans=Triple Kick | | |jname=トリプルキック | ||
jtranslit=Toripuru Kikku | | |jtrans=Triple Kick | ||
gameimage=Triple Kick.png | | |jtranslit=Toripuru Kikku | ||
gameimagewidth=300| | |gameimage=Triple Kick.png | ||
type=Fighting | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Fighting | ||
basepp=10 | | |damagecategory=Physical | ||
maxpp=16 | | |basepp=10 | ||
power=10 | | |maxpp=16 | ||
accuracy=90 | |power=10 | ||
|accuracy=90 | |||
gen=II | | |gen=II | ||
category=Cool | | |category=Cool | ||
appeal=4 | | |appeal=4 | ||
jam=0 | | |jam=0 | ||
cdesc=A highly appealing move. | | |cdesc=A highly appealing move. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Allows performance of the same move twice in a row. | | |scdesc=Allows performance of the same move twice in a row. | ||
appeal6=3 | | |appeal6=3 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=An appealing move that can be used repeatedly without boring the audience. | |cdesc6=An appealing move that can be used repeatedly without boring the audience. | ||
|touches=yes | |||
touches=yes | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
|kingsrock=yes | |||
kingsrock=yes | |sound=no | ||
|target=anyadjacent | |||
}} | |||
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation VII]], it was the [[signature move]] of {{p|Hitmontop}}. | |||
target=anyadjacent | |||
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. | |||
==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively | Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. | ||
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | |||
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to {{status|flinch}}. | |||
===Generations III and IV=== | ===Generations III and IV=== | ||
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends. | |||
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. | |||
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | ||
Triple Kick may now continue attacking after breaking a substitute. | Triple Kick may now continue attacking after breaking a substitute. | ||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | |||
===Generation V=== | ===Generation V=== | ||
If a | If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | ||
If the target has {{a|Weak Armor}}, each strike will activate it. | If the target has {{a|Weak Armor}}, each strike will activate it. | ||
If the target is holding a | If the target is holding a [[Rocky Helmet]], the user is damaged for each strike. | ||
If the user has {{a|Skill Link}}, the move will have only one accuracy check. | If the user has {{a|Skill Link}}, the move will have only one accuracy check. | ||
Line 67: | Line 70: | ||
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}} | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}} | ||
{{movedescentry|{{gameabbrev7|USUM}}|A consecutive three-kick attack that becomes more powerful with each successful hit.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 73: | Line 77: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Fighting|2}} | ||
{{Moveentry/ | {{Moveentry/6|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|49|20|19|19|19|33|STAB='''}} | ||
{{ | {{Moveentry/6|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||||43|STAB='''}} | ||
{{Movefoot|Fighting|6}} | |||
==In other games== | ==In other games== | ||
Line 109: | Line 114: | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Fighting| | {{Movegen | ||
genII=Triple Kick II| | |type=Fighting | ||
genIII=Triple Kick III| | |genII=Triple Kick II | ||
genIV=Triple Kick IV| | |genIII=Triple Kick III | ||
genV=Triple Kick V | |genIV=Triple Kick IV | ||
|genV=Triple Kick V | |||
}} | }} | ||
===Spin-off series games=== | |||
{{Movegen| | {{Movegen | ||
type=Fighting| | |type=Fighting | ||
Stad2=Triple Kick Stad2| | |Stad2=Triple Kick Stad2 | ||
Colo=Triple Kick Colo| | |Colo=Triple Kick Colo | ||
XD=Triple Kick XD| | |XD=Triple Kick XD | ||
|PBR=Triple Kick PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Fighting| | |type=Fighting | ||
PMDRB=Triple Kick PMD RB | |PMDRB=Triple Kick PMD RB | ||
}} | }} | ||
Line 135: | Line 142: | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | {{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | ||
| | |zh_yue=三連踢 ''{{tt|Sāamlìhntek|Triple Kick}}'' {{tt|*|Games, EP247}}<br>三重踢技 ''{{tt|Sāamchùhng Tekgeih|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足攻 ''{{tt|Sāampúih Jūkgūng|Triple Foot Attack}}'' {{tt|*|Manga}} | ||
| | |zh_cmn=三連踢 / 三连踢 ''{{tt|Sānlián Tī|Triple Kick}}'' {{tt|*|Games, EP247, Later Manga (Mainland China)}}<br>三重踢技 ''{{tt|Sānchóng Tījì|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足 ''{{tt|Sānbèi Zú|Triple Foot}}'' {{tt|*|Early Manga (Mainland China)}}<br>三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}'' {{tt|*|Manga (Taiwan)}}<br>连续踢打 ''{{tt|Liánxù Tīdǎ|Continuous Kick}}'' {{tt|*|Manga (Mainland China 21st Century edition)}} | ||
|nl=Driedubbele Schop | |nl=Driedubbele Schop | ||
|fi=Kolmoispotku | |fi=Kolmoispotku | ||
Line 145: | Line 152: | ||
|it=Triplocalcio | |it=Triplocalcio | ||
|pt_br=Chute Triplo | |pt_br=Chute Triplo | ||
|pt_eu=Pontapé Triplo | |||
|ko=트리플킥 ''Triple Kick'' | |ko=트리플킥 ''Triple Kick'' | ||
|sr=Trostruki Šut | |sr=Trostruki Šut | ||
|es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br>Triplepatada{{tt|*|Generations II-V}} | |es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br>Triplepatada{{tt|*|Generations II-V}} | ||
|vi=Triple Kick | |||
}} | }} | ||
{{-}} | {{-}} | ||
Line 153: | Line 162: | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Multi-strike moves]] | [[Category:Multi-strike moves]] | ||
[[Category:Moves that power up]] | |||
[[de:Dreifachkick]] | [[de:Dreifachkick]] | ||
Line 160: | Line 169: | ||
[[it:Triplocalcio (mossa)]] | [[it:Triplocalcio (mossa)]] | ||
[[ja:トリプルキック]] | [[ja:トリプルキック]] | ||
[[zh: | [[zh:三连踢(招式)]] |
Revision as of 18:33, 18 November 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Triple Kick トリプルキック Triple Kick | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. Prior to Generation VII, it was the signature move of Hitmontop.
Effect
Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.
Generations III and IV
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has Skill Link, the move will have only one accuracy check.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0237 | Human-Like | 49 | 20 | 19 | 19 | 19 | 33 | ||||||
0795 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 43 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmontop spins on its head and kicks the opponent three times with its legs and tail. | |||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None |
In the manga
In the Pokémon Adventures manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed. | |||
Chuck's Hitmontop | Heckled by Hitmontop | Debut |
In the Pokémon Gold and Silver: The Golden Boys manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly. | |||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
In the Pokémon Gotta Catch 'Em All manga
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: description of the move |
Unknown | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Unknown | |||
Shu's Hitmontop | GDZ51 | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |