Triple Kick (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=167 |
{{MoveInfobox
name=Triple Kick |
|n=167
jname=トリプルキック |
|name=Triple Kick
jtrans=Triple Kick |
|jname=トリプルキック
jtranslit=Toripuru Kikku |
|jtrans=Triple Kick
gameimage=Triple Kick.png |
|jtranslit=Toripuru Kikku
gameimagewidth=300|
|gameimage=Triple Kick.png
type=Fighting |
|gameimagewidth=300
damagecategory=Physical |
|type=Fighting
basepp=10 |
|damagecategory=Physical
maxpp=16 |
|basepp=10
power=10 |
|maxpp=16
accuracy=90 |
|power=10
bdesc=??? |
|accuracy=90
gen=II |
|gen=II
category=Cool |
|category=Cool
appeal=4 |
|appeal=4
jam=0 |
|jam=0
cdesc=A highly appealing move. |
|cdesc=A highly appealing move.
appealsc=2 |
|appealsc=2
scdesc=Allows performance of the same move twice in a row. |
|scdesc=Allows performance of the same move twice in a row.
appeal6=3 |
|appeal6=3
jam6=0 |
|jam6=0
cdesc6=An appealing move that can be used repeatedly without boring the audience. |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
pokefordex=Triple%20Kick |
|touches=yes
touches=yes |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
brightpowder=yes |
|kingsrock=yes
kingsrock=yes |
|sound=no
flag7=yes |
|target=anyadjacent
flag8=no |
}}
sound=no |
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation VII]], it was the [[signature move]] of {{p|Hitmontop}}.
target=anyadjacent |
footnotes= }}
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. It is the [[signature move]] of {{p|Hitmontop}}.


==Effect==
==Effect==
===Generation II===
===Generation II===
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each strike has its own accuracy check; if one strike misses, the entire move ends.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.


Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to {{status|flinch}}.


===Generations III and IV===
===Generations III and IV===
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.


Triple Kick may now continue attacking after breaking a substitute.
Triple Kick may now continue attacking after breaking a substitute.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.


===Generation V===
===Generation V===
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


If the target has {{a|Weak Armor}}, each strike will activate it.
If the target has {{a|Weak Armor}}, each strike will activate it.


If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each strike.
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.


If the user has {{a|Skill Link}}, the move will have only one accuracy check.
If the user has {{a|Skill Link}}, the move will have only one accuracy check.
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{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev7|USUM}}|A consecutive three-kick attack that becomes more powerful with each successful hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Level|Fighting|2}}
{{Moveentry/Level2|237|Hitmontop|1|Fighting|Fighting|49|20|19|19|19|STAB='''}}
{{Moveentry/6|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|49|20|19|19|19|33|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/6|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||||43|STAB='''}}
{{Movefoot|Fighting|6}}


==In other games==
==In other games==
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==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Fighting|
{{Movegen
genII=Triple Kick II|
|type=Fighting
genIII=Triple Kick III|
|genII=Triple Kick II
genIV=Triple Kick IV|
|genIII=Triple Kick III
genV=Triple Kick V|
|genIV=Triple Kick IV
|genV=Triple Kick V
}}
}}
 
===Spin-off series games===
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
Stad2=Triple Kick Stad2|
|Stad2=Triple Kick Stad2
Colo=Triple Kick Colo|
|Colo=Triple Kick Colo
XD=Triple Kick XD|
|XD=Triple Kick XD
|PBR=Triple Kick PBR
}}
}}


{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
PMDRB=Triple Kick PMD RB|
|PMDRB=Triple Kick PMD RB
}}
}}


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==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}''{{tt|*|Qing Win and Jimei}}<br>三重踢技 ''Sānchóng Tījì''([[EP166]])<br>三连踢 ''Sānlián Tī'' ([[EP122]])<br>三倍足 ''Sānbèi Zú''{{tt|*|Jimei}}<br>连续踢打 ''Liánxù Tīdǎ''{{tt|*|21st Century Publishing House}}
|zh_yue=三連踢 ''{{tt|Sāamlìhntek|Triple Kick}}'' {{tt|*|Games, EP247}}<br>三重踢技 ''{{tt|Sāamchùhng Tekgeih|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足攻 ''{{tt|Sāampúih Jūkgūng|Triple Foot Attack}}'' {{tt|*|Manga}}
|zh_yue=三倍足攻{{tt|*|Qing Win}}<br>三重踢技([[EP166]])<br>三连踢 ([[EP122]])
|zh_cmn=三連踢 / 三连踢 ''{{tt|Sānlián Tī|Triple Kick}}'' {{tt|*|Games, EP247, Later Manga (Mainland China)}}<br>三重踢技 ''{{tt|Sānchóng Tījì|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足 ''{{tt|Sānbèi Zú|Triple Foot}}'' {{tt|*|Early Manga (Mainland China)}}<br>三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}'' {{tt|*|Manga (Taiwan)}}<br>连续踢打 ''{{tt|Liánxù Tīdǎ|Continuous Kick}}'' {{tt|*|Manga (Mainland China 21st Century edition)}}
|nl=Driedubbele Schop
|nl=Driedubbele Schop
|fi=Kolmoispotku
|fi=Kolmoispotku
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|it=Triplocalcio
|it=Triplocalcio
|pt_br=Chute Triplo
|pt_br=Chute Triplo
|pt_eu=Pontapé Triplo
|ko=트리플킥 ''Triple Kick''
|ko=트리플킥 ''Triple Kick''
|sr=Trostruki Šut
|sr=Trostruki Šut
|es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br>Triplepatada{{tt|*|Generations II-V}}
|es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br>Triplepatada{{tt|*|Generations II-V}}
|vi=Triple Kick
}}
}}
{{-}}
{{-}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Signature moves]]
[[Category:Multi-strike moves]]
[[Category:Multi-strike moves]]
[[Category:Moves that power up]]


[[de:Dreifachkick]]
[[de:Dreifachkick]]
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[[it:Triplocalcio (mossa)]]
[[it:Triplocalcio (mossa)]]
[[ja:トリプルキック]]
[[ja:トリプルキック]]
[[zh:三倍足攻(招式)]]
[[zh:三连踢(招式)]]

Revision as of 18:33, 18 November 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Triple Kick
トリプルキック Triple Kick
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. Prior to Generation VII, it was the signature move of Hitmontop.

Effect

Generation II

Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.

Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.

Generations III and IV

Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.

Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Triple Kick may now continue attacking after breaking a substitute.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has Skill Link, the move will have only one accuracy check.

Description

Games Description
Stad2 A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
GSC Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
ColoXD Kicks 1 to 3 times in a row with rising intensity.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
A consecutive three-kick attack that becomes more powerful with each successive hit.
USUM A consecutive three-kick attack that becomes more powerful with each successful hit.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0237 Hitmontop FightingIC Big.png Human-Like Human-Like 49 20 19 19 19 33
0795 Pheromosa BugIC Big.png
FightingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Kicks the target three times. Its power rises with every kick.


In the anime

Chigusa Hitmontop Triple Kick.png
Chigusa's Hitmontop
Butch Hitmontop Triple Kick.png
Butch's Hitmontop
Mason Hitmontop Triple Kick.png
Mason's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
Hitmontop Hitmontop spins on its head and kicks the opponent three times with its legs and tail.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: description of the move


In other generations

Core series games

Spin-off series games

Trivia

  • This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
  • Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages

Language Title
Chinese Cantonese 三連踢 Sāamlìhntek *
三重踢技 Sāamchùhng Tekgeih *
三倍足攻 Sāampúih Jūkgūng *
Mandarin 三連踢 / 三连踢 Sānlián Tī *
三重踢技 Sānchóng Tījì *
三倍足 Sānbèi Zú *
三倍足攻 Sānbèi Zúgōng *
连续踢打 Liánxù Tīdǎ *
The Netherlands Flag.png Dutch Driedubbele Schop
Finland Flag.png Finnish Kolmoispotku
France Flag.png French Triple-Pied
Germany Flag.png German Dreifachkick
Greece Flag.png Greek Τριπλό Λάκτισμα
Indonesia Flag.png Indonesian Triple Kick
Italy Flag.png Italian Triplocalcio
South Korea Flag.png Korean 트리플킥 Triple Kick
Portuguese Brazil Flag.png Brazil Chute Triplo
Portugal Flag.png Portugal Pontapé Triplo
Serbia Flag.png Serbian Trostruki Šut
Spain Flag.png European Spanish Triple Patada*
Triplepatada*
Vietnam Flag.png Vietnamese Triple Kick


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.