Trick Room (move)

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Trick Room
トリックルーム Trick Room
[[File:|center]]
Type  Psychic
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation IV
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Order of appealing is random in the next turn
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Template:Type2 move introduced in Generation IV.

Effect

Trick Room causes Pokémon with a lower Speed stat to attack first, whilst those with higher Speed stat will attack last. Trick Room only reverses the move order within each priority bracket; therefore, first strike moves will still go before any other moves. This effect lasts for 5 turns.

Pokémon with Full Incense, Lagging Tail, and Stall ignore the effects of Trick Room, and go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw also ignore Trick Room.

Using Trick Room while it is already in effect will remove the effects of Trick Room.

Trick Room itself is a decreased priority move, and will always go last in a turn.

Pokémon Mystery Dungeon

The user will ether randomly reduce or increase the speed of all Pokémon on the floor.

Learnset

Generation IV

By leveling up

#   Pokémon Type Level
0474 Porygon-Z Porygon-Z
Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM92

#   Pokémon Type
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0102 Exeggcute Exeggcute
Grass Psychic
0103 Exeggutor Exeggutor
Grass Psychic
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0137 Porygon Porygon
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0196 Espeon Espeon
Psychic
0199 Slowking Slowking
Water Psychic
0200 Misdreavus Misdreavus
Ghost
0203 Girafarig Girafarig
Normal Psychic
0233 Porygon2 Porygon2
Normal
0234 Stantler Stantler
Normal
0238 Smoochum Smoochum
Ice Psychic
0251 Celebi Celebi
Grass Psychic
0280 Ralts Ralts
Psychic
0281 Kirlia Kirlia
Psychic
0282 Gardevoir Gardevoir
Psychic
0325 Spoink Spoink
Psychic
0326 Grumpig Grumpig
Psychic
0327 Spinda Spinda
Normal
0337 Lunatone Lunatone
Rock Psychic
0338 Solrock Solrock
Rock Psychic
0343 Baltoy Baltoy
Ground Psychic
0344 Claydol Claydol
Ground Psychic
0352 Kecleon Kecleon
Normal
0353 Shuppet Shuppet
Ghost
0354 Banette Banette
Ghost
0355 Duskull Duskull
Ghost
0356 Dusclops Dusclops
Ghost
0358 Chimecho Chimecho
Psychic
0385 Jirachi Jirachi
Steel Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0429 Mismagius Mismagius
Ghost
0433 Chingling Chingling
Psychic
0436 Bronzor Bronzor
Steel Psychic
0437 Bronzong Bronzong
Steel Psychic
0439 Mime Jr. Mime Jr.
Psychic
0474 Porygon-Z Porygon-Z
Normal
0475 Gallade Gallade
Psychic Fighting
0477 Dusknoir Dusknoir
Ghost
0480 Uxie Uxie
Psychic
0481 Mesprit Mesprit
Psychic
0482 Azelf Azelf
Psychic
0483 Dialga Dialga
Steel Dragon
0484 Palkia Palkia
Water Dragon
0488 Cresselia Cresselia
Psychic
0493 Arceus Arceus
Fighting
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

#   Pokémon Type Obtained with
0436 Bronzor Bronzor
Steel Psychic Pokéwalker -
Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

By leveling up

#   Pokémon Type Level
0474 Porygon-Z Porygon-Z
Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM92

#   Pokémon Type
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0102 Exeggcute Exeggcute
Grass Psychic
0103 Exeggutor Exeggutor
Grass Psychic
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0137 Porygon Porygon
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0196 Espeon Espeon
Psychic
0199 Slowking Slowking
Water Psychic
0200 Misdreavus Misdreavus
Ghost
0203 Girafarig Girafarig
Normal Psychic
0233 Porygon2 Porygon2
Normal
0234 Stantler Stantler
Normal
0238 Smoochum Smoochum
Ice Psychic
0251 Celebi Celebi
Grass Psychic
0280 Ralts Ralts
Psychic
0281 Kirlia Kirlia
Psychic
0282 Gardevoir Gardevoir
Psychic
0325 Spoink Spoink
Psychic
0326 Grumpig Grumpig
Psychic
0327 Spinda Spinda
Normal
0337 Lunatone Lunatone
Rock Psychic
0338 Solrock Solrock
Rock Psychic
0343 Baltoy Baltoy
Ground Psychic
0344 Claydol Claydol
Ground Psychic
0352 Kecleon Kecleon
Normal
0353 Shuppet Shuppet
Ghost
0354 Banette Banette
Ghost
0355 Duskull Duskull
Ghost
0356 Dusclops Dusclops
Ghost
0358 Chimecho Chimecho
Psychic
0385 Jirachi Jirachi
Steel Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0429 Mismagius Mismagius
Ghost
0433 Chingling Chingling
Psychic
0436 Bronzor Bronzor
Steel Psychic
0437 Bronzong Bronzong
Steel Psychic
0439 Mime Jr. Mime Jr.
Psychic
0474 Porygon-Z Porygon-Z
Normal
0475 Gallade Gallade
Psychic Fighting
0477 Dusknoir Dusknoir
Ghost
0480 Uxie Uxie
Psychic
0481 Mesprit Mesprit
Psychic
0482 Azelf Azelf
Psychic
0483 Dialga Dialga
Steel Dragon
0484 Palkia Palkia
Water Dragon
0488 Cresselia Cresselia
Psychic
0493 Arceus Arceus
Fighting
0494 Victini Victini
Psychic Fire
0517 Munna Munna
Psychic
0518 Musharna Musharna
Psychic
0527 Koromori Koromori
Psychic Flying
0528 Kokoromori Kokoromori
Psychic Flying
0531 Tabunne Tabunne
Normal
0547 Erufuun Erufuun
Grass
0561 Shinbora Shinbora
Psychic Flying
0562 Desumasu Desumasu
Ghost
0563 Desukaan Desukaan
Ghost
0574 Gothimu Gothimu
Psychic
0575 Gochimiru Gochimiru
Psychic
0576 Gochiruzeru Gochiruzeru
Psychic
0577 Yuniran Yuniran
Psychic
0578 Daburan Daburan
Psychic
0579 Rankurusu Rankurusu
Psychic
0592 Pururiru Pururiru
Water Ghost
0593 Burungel Burungel
Water Ghost
0601 Gigigiaru Gigigiaru
Steel
0605 Riguree Riguree
Psychic
0606 Oobemu Oobemu
Psychic
0607 Hitomoshi Hitomoshi
Ghost Fire
0608 Ranpuraa Ranpuraa
Ghost Fire
0609 Shandera Shandera
Ghost Fire
0648 Meloetta Meloetta
Normal Psychic
0648 Meloetta Meloetta
Normal Fighting
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The users eyes glow red and it creates a transparent screen over the battlefield. Slow Pokémon can move first.
Pokémon Method
User First Used In Notes
Dusknoir Dusknoir's eye glows red and it creates a transparent blue screen over the battlefield. It disappears and slow Pokémon can move first
Conway's Dusknoir DP185 Debut


Trivia

File:PBRTrickRoom.jpg
Trick Room in Pokémon Battle Revolution.
  • Trick Room has a special animation effect in Pokémon Battle Revolution. During this effect, a sphere of blinking and fading purple squares surround the battle area. Will's room in HeartGold and SoulSilver also has a similar animation.
  • In HeartGold, SoulSilver, and Platinum, a roulette choice in the Battle Arcade may result in giving a battle the Trick Room effect.
  • Porygon-Z is the only Pokémon able to learn Trick Room without the aid of TM92, apart from Bronzor caught on Winner's Path.
  • Trick Room has the lowest priority of all moves.
  • In the games, it lets slower Pokémon attack first, but in the anime, it works similar to Encore, in which it forces the opponent to stick with previously used moves.

In other languages

  • Chinese: 欺骗空间
  • French: Distorsion
  • Greek: Στρεβλοχώρος
  • Spanish: Espacio Raro
  • Italian: Distortozona
  • German: Bizzaroraum


Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506

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