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{{Incomplete|article|More Generation V and VII info}}
{{Incomplete|article|More Generation V, VII, and VIII info}}
{{Bad image|article|Should be a Generation VII screenshot}}
[[File:Trade anime.png|thumb|300px|A trade in progress in the {{pkmn|anime}}]]
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
A '''trade''' (Japanese: '''{{j|{{tt|交換|こうかん}}}}''' ''exchange''), also known as a '''Link Trade''' (Japanese: '''{{j|{{tt|通信交換|つうしんこうかん}}}}''' ''Link Exchange''), is a process in which a [[Pokémon Trainer]] sends one of their {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon.
A '''trade''' (Japanese: '''{{j|{{tt|交換|こうかん}}}}''' ''exchange''), also known as a '''Link Trade''' (Japanese: '''{{j|{{tt|通信交換|つうしんこうかん}}}}''' ''Link Exchange''), is a process in which a [[Pokémon Trainer]] sends one of his or her {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.


Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the [[Griseous Orb]] cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. [[Mail]] may also be held to send a message.
==In the core series games==
In every [[core series]] Pokémon game except [[Pokémon Legends: Arceus]], trading is necessary to collect all the [[Pokémon availability|available Pokémon]]. The [[version-exclusive Pokémon]] are those that are found in other related games. In addition, some Pokémon [[trade evolution|evolve when traded]]. Some of these Pokémon need to be [[held item|holding]] a specific [[Evolution item]] in order to evolve.
 
Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the [[Griseous Orb]] cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. [[Mail]] may also be held to send a message.


Until {{game|Black and White|s 2|Black 2 and White 2}}, all trading animations in the [[core series]] games used the standard {{i|Poké Ball}}, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.
Until {{game|Black and White|s 2|Black 2 and White 2}}, all trading animations in the [[core series]] games used the standard {{i|Poké Ball}}, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.


==Benefits of trading==
===Results of trading===
====Benefits====
[[File:SM Prerelease Trade.png|thumb|200px|Trading a {{p|Togedemaru}} for a {{p|Pikipek}} in {{pkmn|Sun and Moon}}]]
[[File:SM Prerelease Trade.png|thumb|200px|Trading a {{p|Togedemaru}} for a {{p|Pikipek}} in {{pkmn|Sun and Moon}}]]
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Game-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Version-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. Some Pokémon only [[trade evolution|evolve after being traded]].


Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
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In [[Generation VI]], Trainers receive [[Poké Mile]]s for every trade made with another player. In [[Generation VII]], Trainers may receive [[Pokémon Dollar#Other currencies|Festival Coin]]s instead.
In [[Generation VI]], Trainers receive [[Poké Mile]]s for every trade made with another player. In [[Generation VII]], Trainers may receive [[Pokémon Dollar#Other currencies|Festival Coin]]s instead.


==Drawbacks of trading==
====Drawbacks====
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of [[Badge|Gym Badges]] or [[Island challenge|Stamps]]. The [[friendship]] of a Pokémon is set to its [[List of Pokémon by base friendship|base friendship]] when it is traded from one game to another, unless returned to its original Trainer. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of [[Badge|Gym Badges]] or [[Island challenge|Stamps]]. The [[friendship]] of a Pokémon is set to its [[List of Pokémon by base friendship|base friendship]] when it is traded from one game to another, unless returned to its original Trainer in [[Generation VI]] or later. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname (however, in Gen VIII, outsider Pokémon without nicknames can be nicknamed).


Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five- or six-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.
Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five- or six-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.


==Limitations on trading==
While beneficial in their own right, trade-induced [[evolution]]s cannot be cancelled manually, requiring Pokémon that evolve when traded without a specific held item to hold an [[Everstone]] in order to stay in their current form. In [[Generation IV]] and onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.
Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{DL|Out-of-battle effect item|Everstone}}. In [[Generation IV]] onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.
 
===Trading process===
====Generations I-IV====
The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.
 
It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.


===Trading between game generations===
Generation IV's [[Global Trade System]] utilized a separate trading process, in which players deposited one Pokémon at a time (requesting another Pokémon in exchange) and other players searched and traded for them at their leisure. Once traded, the original player received the Pokémon upon logging in to the GTS. If the Pokémon was not traded, the original player was able to cancel the offer by withdrawing their Pokémon from the GTS. Due to the Wi-Fi shutdown, this feature is no longer officially supported as of May 20, 2014.
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]]. Additionally, the {{DL|List of glitches in Generation I|trade evolution learnset oversight}} can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a [[glitch move]]. This is the only instance in the series in which Pokémon can be sent back to games from a previous generation.


It is not possible to trade between Generation II and [[Generation III]] games.
====Generation V====
{{anchor|Negotiation Trade}}
The trading process received an overhaul in Generation V: now called a '''Negotiation Trade''' (Japanese: '''{{j|ネゴシエーション{{tt|交換|こうかん}}}}''' ''Negotiation Exchange''), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.


Using [[Pal Park]], players can transfer Pokémon from their Generation III games to [[Generation IV]] games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. Similarly, using the [[Poké Transfer Lab]], transfer is possible from Generation IV to [[Generation V]], although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the [[Relocator]] to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply.
During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.


Games from [[Generation VI]] onward are compatible with the [[Pokémon Bank]] online application that allows storing Pokémon in an online cloud. Its companion application [[Poké Transporter]] allows transferring Pokémon from Generation V, as well as [[Virtual Console]] releases of Generations I and II, to the same cloud. Pokémon transferred from Generation V can be retrieved in Generation VI and VII games, while Pokémon transferred from Generations I and II can only be retrieved in Generation VII games. Pokémon can be transferred from Generation VI to generation VII games via the Pokémon Bank itself, but once a Pokémon has been saved in a Generation VII game, it cannot be transferred back to a Generation VI game. Also, even within a generation, forms, moves and species introduces mid-generation cannot be transferred to games that predate them. In any case, HM moves or held items do not prevent Pokémon from being stored or transferred using the Pokémon Bank, but certain [[List of Pokémon with form differences|forms]], such as fused forms of {{p|Kyurem}}, do.
Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].


===International trading===
The GTS, in addition to the deposit/search-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system. Like Generation IV, Generation V's GTS was shut down in 2014.
Trading between Japanese and non-Japanese games is not recommended in [[Generation I|Generations I]] and [[Generation II|II]], mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref>. To prevent this from happening in the [[Virtual Console]] releases of the Generation I and II games, Japanese and non-Japanese games do not detect each other. Trading between games released outside of Japan, such as between a Spanish {{game|Crystal}} and a French {{game|Yellow}}, does not result in any corruption, and as such is allowed in the [[Virtual Console]] releases.


These games do not track a Pokémon's language of origin, and Pokémon with foreign species names are treated as if they were nicknamed. Which means that in an English Generation I or II game, a foreign {{p|Pichu}} named "PICHU" will evolve into a {{p|Pikachu}} nicknamed "PIKACHU", but a foreign {{p|Charmander}} named "[[List of French Pokémon names|SALAMECHE]]" will retain the name "SALAMECHE" after evolving into a {{p|Charmeleon}} as if it were a nickname. If a traded Pokémon from Generation I or II is sent to the [[Pokémon Bank]] via the [[Poké Transporter]], its language of origin is determined based on the game from which the Pokémon is transferred, not the game from which it originally came.
====Generation VI====
Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the [[Player Search System]] on the [[Nintendo 3DS]]'s lower screen.
 
The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List.
 
The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.
 
A third trading method, called [[Wonder Trade]], is introduced this generation: when performing a Wonder Trade, the player selects one of their Pokémon and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players, meaning that the Pokémon the player receives in exchange for theirs is a complete surprise.
 
====Generation VII====
The PSS has been replaced and split between the [[Quick Link]] and [[Festival Plaza]] options in the [[menu]]. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the Internet. The GTS and Wonder Trade are usable while in the Festival Plaza.
 
The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.


Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
===Limitations on trading===
====Trading between game generations====
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]]. Additionally, the {{DL|List of glitches (Generation I)|trade evolution learnset oversight}} can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a [[glitch move]]. This is the only instance in the series in which players can directly trade Pokémon using games in different generations ({{g|HOME}} allows trading Pokémon last used in different generations, but only within HOME itself).


In [[Generation III]] (except in v1.0 of English {{game|Ruby and Sapphire|s}}), if a Pokémon originates from a different language to the current game, when it evolves its name will not be changed, with the old name treated as a nickname; thus, if a {{p|Pichu}} named "PICHU" from an Italian game is evolved in an English game, when it evolves it will be a {{p|Pikachu}} nicknamed "PICHU". In v1.0 of English Pokémon Ruby and Sapphire, like in generation I and II games, if a Pokémon's current name is the same as its species name, it will be treated as unnicknamed regardless of game of origin, so its species name will change upon evolution.
It is not officially possible to trade between Generation II and [[Generation III]] games.


Starting in Generation IV, if a Pokémon that is not nicknamed evolves, its name will be changed to the name of its species after evolution in its current game's language (regardless of its language of origin). In these games, there is a separate flag to indicate whether a Pokémon is nicknamed.
Starting in [[Generation IV]], Pokémon from previous generations can be [[transfer]]red to newer generations (and from [[Generation IX]] back to [[Generation VIII]]) through a variety of methods, though none of them involve trading.


International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the [[Nintendo Wi-Fi Connection]]. Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language; at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (e.g. [[Spiky-eared Pichu]]) cannot be traded.
====Inter-language trading====
=====Generation I and II=====
In the Generation I and II core series games, Western language games (English, French, German, Italian, Spanish) can all trade with each other without issue. Attempting to trade between Japanese and non-Japanese Generation I and II core series games causes corruption of both save files.<ref>https://web.archive.org/web/20221009111851/http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref>


In Generation IV, Korean games cannot trade with non-Korean games due to only the Korean games including {{wp|Hangul}}. Starting in [[Generation V]], all games were made to be fully compatible with Korean games.
The Korean versions of Pokémon Gold and Silver can successfully trade with Western language Generation I and II games (but not Japanese games). However, due the [[Character encoding (Generation II)|character encoding]] differences, {{wp|Hangul}} characters (i.e. in the names of traded Pokémon and their Original Trainers) will become garbled on Western language games, possibly including control characters which may have unexpected effects. However, unlike attempting to trade between Western and Japanese games, save data is not corrupted. Conversely, attempting to trade between Japanese and Korean games will corrupt both games' save files.


===Hardware requirements===
In the Virtual Console releases of the Generation I and II games, different language Western Virtual Console games can communicate; however, Japanese, Korean, and Western games cannot connect to each other at all. In the Korean Virtual Console release of Pokémon Gold and Silver, this effectively makes the [[Time Capsule]] and [[Diploma]] inaccessible barring glitches.
Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase two consoles.


Prior to [[Generation IV]], trading required a [[Game Link Cable]] or a [[GBA Wireless Adapter]]. Although the Nintendo DS supports [[Generation III]] games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable. Also, Transfer Packs can be used to trade in [[Generation I]] and in [[Generation II]], via {{Eng|Pokémon Stadium}} and {{g|Stadium 2}}.
In these games, a Pokémon is determined to be [[nickname]]d if its name matches its species name. As a result, if an unnicknamed Pokémon is traded to a game in a different language where the Pokémon's species has a different name, its name will be treated as nickname. For example, in an English Generation I or II game, a foreign {{p|Pichu}} named "PICHU" will evolve into a {{p|Pikachu}} nicknamed "PIKACHU", but a foreign {{p|Charmander}} named "[[List of French Pokémon names|SALAMECHE]]" will retain the name "SALAMECHE" after evolving into a {{p|Charmeleon}} as if it were a nickname. Because these games do not track [[language of origin]], if a traded Pokémon from Generation I or II is sent to the [[Pokémon Bank]] via the [[Poké Transporter]], its language of origin is determined based on the game from which the Pokémon is transferred, not the game from which it originally came.


The [[Pal Park]] feature of [[Generation IV]] games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]], which do not have a GBA slot.
=====Generation III=====
In the Generation III core series games, trading became possible between all versions of the games.


===Pokémon that cannot be traded===
In Japanese, Pokémon and Trainer names have a 5 character limit, in contrast to the 10 character limit in Western language games. If a Pokémon whose name or Original Trainer is longer than 5 characters is traded to a Japanese game, in the Japanese game it will only display the first 5 characters.
As of Generation VI, Pokémon with certain {{DL|Ribbon|Gift Ribbons}} (such as the {{DL|List of Ribbons in the games|Classic Ribbon}}) cannot be traded over the GTS or through Wonder Trade. Starting in Generation VII, these Pokémon cannot be traded at all{{fact}}, but can still be transferred through [[Pokémon Bank]].


Additionally, some Pokémon's alternate forms cannot be traded. Specifically, the [[Spiky-Eared Pichu]], the Black and White versions of [[Kyurem]], and the [[Cosplay Pikachu]] are all unable to be traded.
In [[Generation III]] (except in v1.0 of English {{game|Ruby and Sapphire|s}}), if a Pokémon originates from a different language to the current game, when it evolves its name will not be changed, with the old name treated as a nickname; thus, if a {{p|Pichu}} named "PICHU" from an Italian game is evolved in an English game, when it evolves it will be a {{p|Pikachu}} nicknamed "PICHU". In v1.0 of English Pokémon Ruby and Sapphire, like in the Generation I and II games, if a Pokémon's current name is the same as its species name in the language of the game in which it was evolved, it will be treated as unnicknamed, so its species name will change upon evolution.


==Requirements for trading==
=====Generation IV=====
===Generation I===
In the Generation IV core series games, with the advent of worldwide online trading via [[Nintendo Wi-Fi Connection]], trading between different languages is better supported. All languages except Korean can freely trade with each other without issue.
The {{player}} cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Oak]] at [[Pallet Town]].


===Generation II===
Due to Pokémon Korea and Nintendo of Korea debuting after the initial release of Generation IV, no non-Korean Generation IV games support {{wp|Hangul}} characters. This prevents Korean language games from trading with Generation IV games in other languages. However, Korean language games can migrate Pokémon from Generation III games of any language.
The player cannot trade Pokémon before transporting the [[Mystery Egg]] to [[Professor Elm]]. The [[Time Capsule]] cannot be used until the player has met [[Bill]] at [[Ecruteak City]]'s [[Pokémon Center]], and waiting until the next day when setup is completed.


===Generation III===
If an unnicknamed Pokémon evolves, its name is changed to the name of its species after evolution in its current game's language (regardless of its [[language of origin]]). In these games, there is a separate flag to indicate whether a Pokémon is nicknamed.
===={{2v2|Ruby|Sapphire}}====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party. Trading with FireRed, LeafGreen, Colosseum, or XD will automatically activate the National Pokédex.


===={{2v2|FireRed|LeafGreen}}====
Pokémon from foreign-language games unlock [[foreign Pokédex entries]] if traded to a game of a different language. In {{game|Diamond and Pearl|s}}, foreign Pokédex entries can only be obtained for 14 specific Pokémon; in {{game2|HeartGold|SoulSilver|Platinum}}, foreign Pokédex entries can be unlocked for all Pokémon.
The player cannot trade Pokémon before getting a [[Pokédex]] from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade.


In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once:
=====Generation V onwards=====
* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
Starting in Generation V, Pokémon can be traded between all games, regardless of language.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Bringing the {{i|Ruby}} and {{i|Sapphire}} Key Items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions.


====[[Pokémon Emerald Version]]====
From Generation IV to VII, if an unnicknamed Pokémon evolves or a Pokémon hatches without being given a nickname, its name becomes the name of its species in its current game's language (regardless of its [[language of origin]]). For example, a French {{p|Bulbasaur}} without a nickname that evolves in an English-language game will evolve into an {{p|Ivysaur}} named "Ivysaur", but will still be flagged as a French-language Pokémon and will unlock the corresponding foreign Pokédex entries for Ivysaur and {{p|Venusaur}} as it evolves.
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party.


Restrictions similar to those in FireRed and LeafGreen also apply to this version:
In Generation VIII onwards, if an unnicknamed Pokémon evolves, its name will change to that of the evolved form in its [[language of origin]]. For example, a French Bulbasaur without a nickname that evolves in an English-language game will evolve into an Ivysaur named "Herbizarre".
* At the beginning of the game, trades are only possible with other copies of Emerald, as well as Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked.
* Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen.


====[[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]====
====Hardware requirements====
The player cannot trade Pokémon with the GBA games in Colosseum until [[Evice]] has been defeated, while the player must have defeated [[Greevil]] in Pokémon XD: Gale of Darkness to trade. Trading any unpurified [[Shadow Pokémon]] is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them.
Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase multiple consoles.


It is not possible to directly trade between Colosseum and XD.
Prior to {{2v2|FireRed|LeafGreen}}, trading required a [[Game Link Cable]]. {{3v2|FireRed|LeafGreen|Emerald}} can trade using a [[GBA Wireless Adapter]] or a Game Link Cable. From [[Generation IV]] onwards, trading uses wireless communication and does not require additional hardware beyond two consoles. Although the Nintendo DS supports [[Generation III]] games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable.


===Generation IV===
The [[Nintendo Switch]] allows multiple users to use a single console, and the Switch version of [[Pokémon HOME]] allows one user to access all save files on the console. Therefore, Pokémon can be moved between save files on the same Switch without trading.
[[File:Platinum trade ball.png|frame|A trade in Generation IV]]
===={{3v2|Diamond|Pearl|Platinum}}====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Rowan]] at [[Sandgem Town]]. Also, the player has to have at least two Pokémon in the party. Migrating Pokémon from the Generation III games through [[Pal Park]] cannot be done until the [[National Pokédex]] has been obtained. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game ''without'' having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button.


====[[My Pokémon Ranch]]====
====Pokémon that cannot be traded====
Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.
=====Mid-generation additions=====
Starting with Generation IV, mid-generation releases started including new moves, items, forms, or even species of Pokémon. Since, prior to Generation VIII, they were impossible to trade to games that predate them, additional limitations have been put in place for them specifically. Most can be circumvented by altering the Pokémon's moveset, held item and/or form, and with the exception of the [[Spiky-eared Pichu]]-related limitation, all of them have been lifted in their respective following Generations:


===={{2v2|HeartGold|SoulSilver}}====
In Generation IV or V, new forms or items cannot be traded at all, even between games that support them. They include:
Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained his or her Pokédex from [[Professor Oak]] at [[Mr. Pokémon|Mr. Pokémon's house]]. The player must have at least two Pokémon in the party; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game. Migrating Pokémon from Generation III games through Pal Park is also possible later in the game if the player has a Nintendo DS or DS Lite.
* Introduced in {{game|Platinum}}:
** New {{p|Rotom}} and {{p|Shaymin}} forms, the Pokémon automatically revert to their original forms before they can be traded.
** The Origin Forme {{p|Giratina}} must regain its Altered Forme by unequipping the [[Griseous Orb]] before it can be traded.
* Introduced in {{game|HeartGold and SoulSilver|s}}:
** The [[Spiky-eared Pichu]]. Since it cannot change forms, it cannot be traded at all.
* Introduced in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]:
** The [[Forces of Nature]] cannot be traded while in their Therian Formes, they must be returned to their Incarnate Formes by using the [[Reveal Glass]].
** Resolute Form {{p|Keldeo}} must revert to its Ordinary Form by forgetting {{m|Secret Sword}} before it can be traded.


===Generation V===
In Generation VI and VII ([[3DS]] games only), Pokémon with new moves, as well as new forms, items, and species can be freely traded between games that support them, but cannot be sent back to those that predate them:
===={{2v2|Black|White}}====
* Introduced in {{game|Omega Ruby and Alpha Sapphire|s}}, cannot be traded to {{game|X and Y|s}}:
The player cannot trade Pokémon until they have obtained the {{badge|Trio}} from the [[Striaton Gym]] and completed the [[C-Gear]] sub-quest for [[Fennel]]. This prevents the player from trading for a Pokémon that knows {{m|Cut}} in order to access the blocked-off section of [[Dreamyard]] early, as [[HM]] usage is not restricted by [[Badge]] ownership in Unova.
** Pokémon holding new [[Mega Stone]]s or [[Colored orbs]].
** The [[Cosplay Pikachu]].
** While it can be traded to {{game|X and Y|s}}, Unbound {{p|Hoopa}} will automatically revert to its Confined form.
** Pokémon with {{m|Precipice Blades}}, {{m|Origin Pulse}}, {{m|Dragon Ascent}} and {{m|Hyperspace Fury}} can only be traded to X and Y if those moves are forgotten.
* Introduced in {{g|Ultra Sun and Ultra Moon}}, cannot be traded to {{g|Sun and Moon}}:
** New species introduced in the games: {{p|Poipole}}, {{p|Naganadel}}, {{p|Stakataka}}, {{p|Blacephalon}}, and {{p|Zeraora}}.
** Partner Cap Pikachu, Rockruff with {{a|Own Tempo}} (which the game considers to be a new form) and Dusk Form Lycanroc.
** Pokémon with {{m|Mind Blown}}, {{m|Plasma Fists}}, and {{m|Photon Geyser}} can only be traded to Sun and Moon if those moves are forgotten.


The player is also prevented from trading party Pokémon that know any [[HM]] move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], main series games no longer support direct trades between games that aren't paired releases, rendering this matter moot.


The [[Poké Transfer]] feature allows Pokémon to be migrated from any Generation IV game. Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate Eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer.
DLC packs for {{game|Sword and Shield|s}} and {{game|Scarlet and Violet|s}} that introduce new moves, items, forms, and species, also come with free compatibility updates that are installed regardless of the purchase of said DLC, avoiding this issue completely.


The [[Relocator]] allows the transfer of {{p|Celebi}} and the Shiny [[Legendary beasts]] from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the [[National Pokédex]] and defeated the [[Elite Four]].
=====Other cases=====
Pokémon with certain {{DL|Ribbon|Gift Ribbons}} (such as the {{DL|List of Ribbons in the games|Classic Ribbon}}) cannot be traded over the GTS or through Wonder Trade.


===={{2v2|Black|White|2}}====
Due to requiring special handling by the game, fused Pokémon cannot be traded. These are Black and White {{p|Kyurem}}, Dawn Wings and Dusk Mane {{p|Necrozma}} and Ice Rider and Shadow Rider {{p|Calyrex}}.
Similar to Black and White, the player cannot trade Pokémon until they have received the {{badge|Basic}} from the [[Aspertia Gym]] and have received the C-Gear from [[Bianca]]. There is no prerequisite to trade with Black and White. The Poké Transfer is also available after obtaining the [[National Pokédex]], allowing Pokémon from Generation IV to be transferred to Black 2 and White 2.


===Generation VI===
Due to being tied to a significant number of game mechanics in their respective games, [[Partner Pokémon]] in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and the befriended [[Koraidon (game)|Koraidon]]{{sup/9|S}}/[[Miraidon (game)|Miraidon]]{{sup/9|V}} in {{g|Scarlet and Violet}} cannot be traded. In both cases, the game offers means to catch additional specimens of the same species to which the restriction does not apply. Also, in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the currently selected [[walking Pokémon]] cannot be traded until it is deselected.
===={{pkmn|X and Y}}====
The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade.


===={{pkmn|Omega Ruby and Alpha Sapphire}}====
===Requirements for trading===
The player must wait until they have obtained the {{DL|PokéNav Plus|PlayNav}} from [[Wally]] after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.
====Generation I====
The {{player}} cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Oak]] at [[Pallet Town]].


===Generation VII===
====Generation II====
The player must wait to trade Pokémon until they gain the Quick Link option in their [[menu]] upon their first visit to a [[Pokémon Center]], which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use [[Festival Plaza]], which is unlocked at the same time. The player may require at least two Pokémon in their party.
The player cannot trade Pokémon before transporting the [[Mystery Egg]] to [[Professor Elm]]. The [[Time Capsule]] cannot be used until the player has met [[Bill]] at [[Ecruteak City]]'s [[Pokémon Center]], and waiting until the next day when setup is completed.


==Trading process==
====Generation III====
===Generations I-IV===
In order for the player to be able to trade from Ruby, Sapphire, and Emerald to Pokémon Colosseum or Pokémon XD: Gale of Darkness; they need at least two (non-{{pkmn|Egg}}) Pokémon in their party. To be able to trade from Pokémon FireRed and LeafGreen to Pokémon Colosseum and Pokémon XD: Gale of Darkness, the player needs to help [[Celio]] upgrade the [[Pokémon Network Center]] to Link Level 2.
The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.


It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.
====={{2v2|Ruby|Sapphire}}=====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade with another game, the player must have at least two Pokémon in the party. Trading with FireRed, LeafGreen, or Emerald will automatically activate the National Pokédex.


Generation IV's [[Global Trade System]] utilized a separate trading process, in which players deposited one Pokémon at a time (requesting another Pokémon in exchange) and other players searched and traded for them at their leisure. Once traded, the original player received the Pokémon upon logging in to the GTS. If the Pokémon was not traded, the original player was able to cancel the offer by withdrawing their Pokémon from the GTS. Due to the Wi-Fi shutdown, this feature is no longer officially supported as of May 20, 2014.
====={{2v2|FireRed|LeafGreen}}=====
The player cannot trade Pokémon before getting a [[Pokédex]] from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade with another game.


===Generation V===
In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once:
The trading process received an overhaul in Generation V: now called a '''Negotiation Trade''' (Japanese: '''{{j|ネゴシエーション{{tt|交換|こうかん}}}}''' ''Negotiation Exchange''), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.
* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Bringing the {{i|Ruby}} and {{i|Sapphire}} Key Items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions, as well as with [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]].


During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.
=====[[Pokémon Emerald Version]]=====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade with another game, the player must have at least two Pokémon in the party.


Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].
Restrictions similar to those in FireRed and LeafGreen also apply to this version:
* At the beginning of the game, trades are only possible with other copies of Emerald, as well as Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked.
* Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen, as well as with [[Pokémon XD: Gale of Darkness]].
* [[Pokémon Colosseum]] bypasses all trade restrictions.


The GTS, in addition to the deposit/search-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system. Like Generation IV, Generation V's GTS was shut down in 2014.
====Generation IV====
[[File:Platinum trade ball.png|frame|A trade in Generation IV]]
====={{3v2|Diamond|Pearl|Platinum}}=====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Rowan]] at [[Sandgem Town]]. Also, to trade with another game, the player has to have at least two Pokémon in the party. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game ''without'' having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button.


===Generation VI===
====={{2v2|HeartGold|SoulSilver}}=====
Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the [[Player Search System]] on the 3DS's lower screen.
Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained their Pokédex from [[Professor Oak]] at [[Mr. Pokémon|Mr. Pokémon's house]]. The player must have at least two Pokémon in the party in order to trade with another game; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game.


The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List.
====Generation V====
====={{2v2|Black|White}}=====
The player cannot trade Pokémon until they have obtained the {{badge|Trio}} from the [[Striaton Gym]] and completed the [[C-Gear]] sub-quest for [[Fennel]]. This prevents the player from trading for a Pokémon that knows {{m|Cut}} in order to access the blocked-off section of [[Dreamyard]] early, as [[HM]] usage is not restricted by [[Badge]] ownership in Unova.


The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.
The player is also prevented from trading party Pokémon that know any [[HM]] move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.


A third trading method, called [[Wonder Trade]], is introduced this generation: When performing a Wonder Trade, the player selects one Pokémon from their collection and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players; what Pokémon the player receives in exchange for theirs is a complete surprise.
====={{2v2|Black|White|2}}=====
Similar to Black and White, the player cannot trade Pokémon until they have received the {{badge|Basic}} from the [[Aspertia Gym]] and have received the C-Gear from [[Bianca]]. There is no prerequisite to trade with Black and White.


===Generation VII===
====Generation VI====
The PSS has been replaced and split between the [[Quick Link]] and [[Festival Plaza]] options in the [[menu]]. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the Internet. The GTS and Wonder Trade are usable while in the Festival Plaza.
====={{pkmn|X and Y}}=====
The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade with another game.


The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.
====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
The player must wait until they have obtained the {{DL|PokéNav Plus|PlayNav}} from [[Wally]] after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.


==Pokémon that evolve when traded==
====Generation VII====
Most of the Pokémon that evolve when traded can only do so while holding a [[evolution-inducing held item|specific item]].
====={{pkmn|Sun and Moon}} and {{pkmn|Ultra Sun and Ultra Moon}}=====
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
The player must wait to trade Pokémon until they gain the Quick Link option in their [[menu]] upon their first visit to a [[Pokémon Center]], which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use [[Festival Plaza]], which is unlocked at the same time. The player may require at least two Pokémon in their party to trade with another game.
|-
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{cute color light}}" | Trade evolution
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
| {{MSP|063|Abra}}<br>{{pcolor|Abra|000}}<br><small>{{typecolor|Psychic}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 16+<br>&rarr;
| {{MSP|064|Kadabra}}<br>{{pcolor|Kadabra|000}}<br><small>{{typecolor|Psychic}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|065|Alakazam}}<br>{{pcolor|Alakazam|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Alakazam does not evolve
|- style="background: #fff"
| {{MSP|066|Machop}}<br>{{pcolor|Machop|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 28+<br>&rarr;
| {{MSP|067|Machoke}}<br>{{pcolor|Machoke|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|068|Machamp}}<br>{{pcolor|Machamp|000}}<br><small>{{typecolor|Fighting}}</small>
| colspan="2" | Machamp does not evolve
|- style="background: #fff"
| {{MSP|074|Geodude}}<br>{{pcolor|Geodude|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ground}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 25+<br>&rarr;
| {{MSP|075|Graveler}}<br>{{pcolor|Graveler|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ground}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|076|Golem}}<br>{{pcolor|Golem|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ground}}</small>
| colspan="2" | Golem does not evolve
|- style="background: #fff"
| {{MSP|074A|Geodude}}<br>{{pcolor|Geodude|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Rock}}{{typecolor|Electric}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 25+<br>&rarr;
| {{MSP|075A|Graveler}}<br>{{pcolor|Graveler|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Rock}}{{typecolor|Electric}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|076A|Golem}}<br>{{pcolor|Golem|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Rock}}{{typecolor|Electric}}</small>
| colspan="2" | Golem does not evolve
|- style="background: #fff"
| {{MSP|092|Gastly}}<br>{{pcolor|Gastly|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Poison}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 25+<br>&rarr;
| {{MSP|093|Haunter}}<br>{{pcolor|Haunter|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Poison}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|094|Gengar}}<br>{{pcolor|Gengar|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Poison}}</small>
| colspan="2" | Gengar does not evolve
|- style="background: #fff"
| {{MSP|060|Poliwag}}<br>{{pcolor|Poliwag|000}}<br><small>{{typecolor|Water}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 25+<br>&rarr;
| {{MSP|061|Poliwhirl}}<br>{{pcolor|Poliwhirl|000}}<br><small>{{typecolor|Water}}</small>
| {{bag|Pal Pad}} + {{bag|King's Rock}}<br>Trade<br><small>(holding [[King's Rock]])</small><br>&rarr;
| {{MSP|186|Politoed}}<br>{{pcolor|Politoed|000}}<br><small>{{typecolor|Water}}</small>
| colspan="2" | Politoed does not evolve
|- style="background: #fff"
| colspan="2" | Slowpoke is the lowest in its line
| {{MSP|079|Slowpoke}}<br>{{pcolor|Slowpoke|000}}<br><small>{{typecolor|Water}}{{typecolor|Psychic}}</small>
| {{bag|Pal Pad}} + {{bag|King's Rock}}<br>Trade<br><small>(holding [[King's Rock]])</small><br>&rarr;
| {{MSP|199|Slowking}}<br>{{pcolor|Slowking|000}}<br><small>{{typecolor|Water}}{{typecolor|Psychic}}</small>
| colspan="2" | Slowking does not evolve
|- style="background: #fff"
| colspan="2" | Onix is the lowest in its line
| {{MSP|095|Onix}}<br>{{pcolor|Onix|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ground}}</small>
| {{bag|Pal Pad}} + {{bag|Metal Coat}}<br>Trade<br><small>(holding [[Metal Coat]])</small><br>&rarr;
| {{MSP|208|Steelix}}<br>{{pcolor|Steelix|000}}<br><small>{{typecolor|Steel}}{{typecolor|Ground}}</small>
| colspan="2" | Steelix does not evolve
|- style="background: #fff"
| {{MSP|116|Horsea}}<br>{{pcolor|Horsea|000}}<br><small>{{typecolor|Water}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 32+<br>&rarr;
| {{MSP|117|Seadra}}<br>{{pcolor|Seadra|000}}<br><small>{{typecolor|Water}}</small>
| {{bag|Pal Pad}} + {{bag|Dragon Scale}}<br>Trade<br><small>(holding [[Dragon Scale]])</small><br>&rarr;
| {{MSP|230|Kingdra}}<br>{{pcolor|Kingdra|000}}<br><small>{{typecolor|Water}}{{typecolor|Dragon}}</small>
| colspan="2" | Kingdra does not evolve
|- style="background: #fff"
| {{MSP|111|Rhyhorn}}<br>{{pcolor|Rhyhorn|000}}<br><small>{{typecolor|Ground}}{{typecolor|Rock}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 42+<br>&rarr;
| {{MSP|112|Rhydon}}<br>{{pcolor|Rhydon|000}}<br><small>{{typecolor|Ground}}{{typecolor|Rock}}</small>
| {{bag|Pal Pad}} + {{bag|Protector}}<br>Trade<br><small>(holding [[Protector]])</small><br>&rarr;
| {{MSP|464|Rhyperior}}<br>{{pcolor|Rhyperior|000}}<br><small>{{typecolor|Ground}}{{typecolor|Rock}}</small>
| colspan="2" | Rhyperior does not evolve
|- style="background: #fff"
| colspan="2" | Scyther is the lowest in its line
| {{MSP|123|Scyther}}<br>{{pcolor|Scyther|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| {{bag|Pal Pad}} + {{bag|Metal Coat}}<br>Trade<br><small>(holding [[Metal Coat]])</small><br>&rarr;
| {{MSP|212|Scizor}}<br>{{pcolor|Scizor|000}}<br><small>{{typecolor|Bug}}{{typecolor|Steel}}</small>
| colspan="2" | Scizor does not evolve
|- style="background: #fff"
| {{MSP|239|Elekid}}<br>{{pcolor|Elekid|000}}<br><small>{{typecolor|Electric}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 30+<br>&rarr;
| {{MSP|125|Electabuzz}}<br>{{pcolor|Electabuzz|000}}<br><small>{{typecolor|Electric}}</small>
| {{bag|Pal Pad}} + {{bag|Electirizer}}<br>Trade<br><small>(holding [[Electirizer]])</small><br>&rarr;
| {{MSP|466|Electivire}}<br>{{pcolor|Electivire|000}}<br><small>{{typecolor|Electric}}</small>
| colspan="2" | Electivire does not evolve
|- style="background: #fff"
| {{MSP|240|Magby}}<br>{{pcolor|Magby|000}}<br><small>{{typecolor|Fire}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 30+<br>&rarr;
| {{MSP|126|Magmar}}<br>{{pcolor|Magmar|000}}<br><small>{{typecolor|Fire}}</small>
| {{bag|Pal Pad}} + {{bag|Magmarizer}}<br>Trade<br><small>(holding [[Magmarizer]])</small><br>&rarr;
| {{MSP|467|Magmortar}}<br>{{pcolor|Magmortar|000}}<br><small>{{typecolor|Fire}}</small>
| colspan="2" | Magmortar does not evolve
|- style="background: #fff"
| colspan="2" | Porygon is the lowest in its line
| {{MSP|137|Porygon}}<br>{{pcolor|Porygon|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Pal Pad}} + {{bag|Up-Grade}}<br>Trade<br><small>(holding [[Up-Grade]])</small><br>&rarr;
| {{MSP|233|Porygon2}}<br>{{pcolor|Porygon2|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Pal Pad}} + {{bag|Dubious Disc}}<br>Trade<br><small>(holding [[Dubious Disc]])</small><br>&rarr;
| {{MSP|474|Porygon-Z}}<br>{{pcolor|Porygon-Z|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background: #fff"
| {{MSP|137|Porygon}}<br>{{pcolor|Porygon|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Pal Pad}} + {{bag|Up-Grade}}<br>Trade<br><small>(holding [[Up-Grade]])</small><br>&rarr;
| {{MSP|233|Porygon2}}<br>{{pcolor|Porygon2|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Pal Pad}} + {{bag|Dubious Disc}}<br>Trade<br><small>(holding [[Dubious Disc]])</small><br>&rarr;
| {{MSP|474|Porygon-Z}}<br>{{pcolor|Porygon-Z|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Porygon-Z does not evolve
|- style="background: #fff"
| colspan="2" rowspan="2" | Clamperl is the lowest in its line
| rowspan="2" | {{MSP|366|Clamperl}}<br>{{pcolor|Clamperl|000}}<br><small>{{typecolor|Water}}</small>
| {{bag|Pal Pad}} + {{bag|Deep Sea Tooth}}<br>Trade<br><small>(holding [[Deep Sea Tooth]])</small><br>&rarr;
| {{MSP|367|Huntail}}<br>{{pcolor|Huntail|000}}<br><small>{{typecolor|Water}}</small>
| colspan="2" | Huntail does not evolve
|- style="background: #fff"
| {{bag|Pal Pad}} + {{bag|Deep Sea Scale}}<br>Trade<br><small>(holding [[Deep Sea Scale]])</small><br>&rarr;
| {{MSP|368|Gorebyss}}<br>{{pcolor|Gorebyss|000}}<br><small>{{typecolor|Water}}</small>
| colspan="2" | Gorebyss does not evolve
|- style="background: #fff"
| colspan="2" | Feebas is the lowest in its line
| {{MSP|349|Feebas}}<br>{{pcolor|Feebas|000}}<br><small>{{typecolor|Water}}</small>
| {{bag|Pal Pad}} + {{bag|Prism Scale}}<br>Trade<br><small>(holding [[Prism Scale]])</small><br>&rarr;<br><small>(since [[Generation V]])</small>
| {{MSP|350|Milotic}}<br>{{pcolor|Milotic|000}}<br><small>{{typecolor|Water}}</small>
| colspan="2" | Milotic does not evolve
|- style="background: #fff"
| {{MSP|355|Duskull}}<br>{{pcolor|Duskull|000}}<br><small>{{typecolor|Ghost}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 37+<br>&rarr;
| {{MSP|356|Dusclops}}<br>{{pcolor|Dusclops|000}}<br><small>{{typecolor|Ghost}}</small>
| {{bag|Pal Pad}} + {{bag|Reaper Cloth}}<br>Trade<br><small>(holding [[Reaper Cloth]])</small><br>&rarr;
| {{MSP|477|Dusknoir}}<br>{{pcolor|Dusknoir|000}}<br><small>{{typecolor|Ghost}}</small>
| colspan="2" | Dusknoir does not evolve
|- style="background: #fff"
| {{MSP|524|Roggenrola}}<br>{{pcolor|Roggenrola|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 25+<br>&rarr;
| {{MSP|525|Boldore}}<br>{{pcolor|Boldore|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|526|Gigalith}}<br>{{pcolor|Gigalith|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Gigalith does not evolve
|- style="background: #fff"
| {{MSP|532|Timburr}}<br>{{pcolor|Timburr|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 25+<br>&rarr;
| {{MSP|533|Gurdurr}}<br>{{pcolor|Gurdurr|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|534|Conkeldurr}}<br>{{pcolor|Conkeldurr|000}}<br><small>{{typecolor|Fighting}}</small>
| colspan="2" | Conkeldurr does not evolve
|- style="background: #fff"
| colspan="2" | Karrablast is the lowest in its line
| {{MSP|588|Karrablast}}<br>{{pcolor|Karrablast|000}}<br><small>{{typecolor|Bug}}</small>
| {{bag|Pal Pad}} + {{MSP|616|MS}}<br>Trade<br><small>(traded for [[Shelmet]])</small><br>&rarr;
| {{MSP|589|Escavalier}}<br>{{pcolor|Escavalier|000}}<br><small>{{typecolor|Bug}}{{typecolor|Steel}}</small>
| colspan="2" | Escavalier does not evolve
|- style="background: #fff"
| colspan="2" | Shelmet is the lowest in its line
| {{MSP|616|Shelmet}}<br>{{pcolor|Shelmet|000}}<br><small>{{typecolor|Bug}}</small>
| {{bag|Pal Pad}} + {{MSP|588|MS}}<br>Trade<br><small>(traded for [[Karrablast]])</small><br>&rarr;
| {{MSP|617|Accelgor}}<br>{{pcolor|Accelgor|000}}<br><small>{{typecolor|Bug}}</small>
| colspan="2" | Accelgor does not evolve
|- style="background: #fff"
| colspan="2" | Spritzee is the lowest in its line
| {{MSP|682|Spritzee}}<br>{{pcolor|Spritzee|000}}<br><small>{{typecolor|Fairy}}</small>
| {{bag|Pal Pad}} + {{bag|Sachet}}<br>Trade<br><small>(holding [[Sachet]])</small><br>&rarr;
| {{MSP|683|Aromatisse}}<br>{{pcolor|Aromatisse|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Aromatisse does not evolve
|- style="background: #fff"
| colspan="2" | Swirlix is the lowest in its line
| {{MSP|684|Swirlix}}<br>{{pcolor|Swirlix|000}}<br><small>{{typecolor|Fairy}}</small>
| {{bag|Pal Pad}} + {{bag|Whipped Dream}}<br>Trade<br><small>(holding [[Whipped Dream]])</small><br>&rarr;
| {{MSP|685|Slurpuff}}<br>{{pcolor|Slurpuff|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Slurpuff does not evolve
|- style="background: #fff"
| colspan="2" | Phantump is the lowest in its line
| {{MSP|708|Phantump}}<br>{{pcolor|Phantump|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Grass}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|709|Trevenant}}<br>{{pcolor|Trevenant|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Grass}}</small>
| colspan="2" | Trevenant does not evolve
|- style="background: #fff"
| colspan="2" style="{{roundybl|5px}}" | Pumpkaboo is the lowest in its line
| {{MSP|710|Pumpkaboo}}<br>{{pcolor|Pumpkaboo|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Grass}}</small>
| {{bag|Pal Pad}}<br>Trade<br>&rarr;
| {{MSP|711|Gourgeist}}<br>{{pcolor|Gourgeist|000}}<br><small>{{typecolor|Ghost}}{{typecolor|Grass}}</small>
| colspan="2" style="{{roundybr|5px}}" | Gourgeist does not evolve
|}<br clear="all">


==In other games==
====={{pkmn|Let's Go, Pikachu! and Let's Go, Eevee!}}=====
===Pokémon Mystery Dungeon series===
The game's multiplayer features, including trades, are unlocked by delivering [[Professor Oak]] his [[Parcel]] and receiving [[Razz Berry|Razz Berries]] from him. Trading with another game requires having at least two Pokémon in the party and/or the Pokémon Box, [[Partner Pokémon (game)|Partner Pokémon]] and [[walking Pokémon]] do not count and cannot be traded.
In the [[Pokémon Mystery Dungeon series]], items can be traded through a link cable{{sup/md|R}}/wireless communication from the [[main menu]].


===Pokémon GO===
====Generation VIII====
[[FIle:Trade GO.png|thumb|200px|Trading in Pokémon GO]]
====={{pkmn|Sword and Shield}}=====
In {{g|GO}}, players are able to trade with registered {{OBP|Friends|GO}}. Both Trainers must be at least [[Trainer level|level]] 10 and have the required amount of {{OBP|Stardust|GO}} to trade. [[Mythical Pokémon]] (except {{p|Meltan}} and {{p|Melmetal}}), Pokémon marked as the player's favorites, [[Buddy Pokémon]], Pokémon not at full HP, or Pokémon defending a {{OBP|Gym|GO}} cannot be traded. Pokémon that have previously been traded once before also cannot be traded. Trades can only be initiated if both traders are within 100 meters of each other, and a player can make at most 100 trades per day.
The game's multiplayer features, including [[Y-Comm]], are unlocked once the player obtains a [[Dynamax Band]] from [[Professor Magnolia]] on [[Galar Route 2|Route 2]].


With the trade, players also receive [[Candy]] of the Pokémon that was traded away. The greater the distance between the locations where the two Pokémon were obtained, the greater the Candy yield.
====={{pkmn|Brilliant Diamond and Shining Pearl}}=====
* {{candy}}1 for less than 10 km
The player cannot trade Pokémon before getting a Pokédex from [[Professor Rowan]] at [[Sandgem Town]]. Also, the player has to have at least two Pokémon in the party and/or the PC in order to trade with another game.
* {{candy}}2 for 10 km up to 100 km
* {{candy}}3 for 100 km and up


The {{IV}}s of the traded Pokémon are randomly regenerated during the trade. If trading to a player with a lower Trainer level, the traded Pokémon's Power Up level will decrease to the player's limit (Trainer level + 2). A traded Pokémon's Power Up levels will also be rounded down, so a Pokémon that's been powered up to level 20.5 will be lowered to level 20 when traded. The minimum possible IVs for traded Pokémon slightly increase with Friendship level.
====={{pkmn|Legends: Arceus}}=====
The game's online features, including trades, are unlocked after completing Mission 5: "A Request from Mai".


* Good Friends are guaranteed at least 1 IV for each stat
===Pokémon that evolve when traded===
* Great Friends are guaranteed at least 2 IVs for each stat
{{main|Trade evolution}}
* Ultra Friends are guaranteed at least 3 IVs for each stat
Several Pokémon evolve when traded. Most of the Pokémon that evolve when traded can only do so while holding a specific [[Evolution item]].
* Best Friends are guaranteed at least 5 IVs for each stat


Some trades are considered Special Trades, which usually require a lot more Stardust. Special Trades require the players to be Good Friends or higher, and only one Special Trade can be made per day. The following are considered special trades:
==In the side series games==
* Pokémon not already in the recipient's [[Pokédex]] (including alternate forms such as {{p|Unown}} or costumed {{p|Pikachu}})
===Pokémon Stadium series===
* [[Legendary Pokémon]], {{p|Meltan}}, and  {{p|Melmetal}}
[[File:Stadium Trade.png|thumb|In Pokémon Stadium]]
* [[Shiny Pokémon]]
[[File:Stadium 2 Trade.png|thumb|In Pokémon Stadium 2]]
* [[Team GO Rocket|Purified Pokémon]]


Trading a purified Pokémon already registered in the recipient's Pokédex, although counts as a Special Trade, does not cost additional Stardust.
The games in the [[Pokémon Stadium series]] can connect to the [[core series]] games via the [[Transfer Pak]]. In the {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}}, the trade feature is found at the [[main menu]]. In [[Pokémon Stadium]] and {{pkmn|Stadium 2}}, there is a trade machine in the {{OBP|Pokémon Lab|Stadium}}.


{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
The Japanese Pokémon Stadium and Pokémon Stadium are compatible with the [[Generation I]] core series games. [[Pokémon Stadium 2]] is compatible with both Generation I and {{gen|II}} core series games.
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" colspan=2 rowspan=2| Type of trade
! style="background:#{{blue color light}}; {{roundytr|5px}}" colspan=5| Stardust requirement
|- style="background:#{{grey color light}}; text-align: center"
! style="background:#{{grey color light}}" | Friend
! style="background:#{{grey color light}}" | Good Friend
! style="background:#{{grey color light}}" | Great Friend
! style="background:#{{grey color light}}" | Ultra Friend
! style="background:#{{grey color light}}" | Best Friend
|- style="background:#fff"
|rowspan=2|If already registered in Pokédex
|Regular trade
|{{Stardust}}100
|{{Stardust}}100
|{{Stardust}}100
|{{Stardust}}100
|{{Stardust}}100
|- style="background:#fff"
|Legendary Pokémon<br>Shiny Pokémon{{tt|*|If recipient already has Shiny form registered in the Pokédex}}
|Cannot trade
|{{Stardust}}20,000
|{{Stardust}}16,000
|{{Stardust}}1600
|{{Stardust}}800
|- style="background:#fff"
|style="{{roundybl|5px}}" rowspan=2|If not registered in Pokédex
|Regular trade
|{{Stardust}}20,000
|{{Stardust}}20,000
|{{Stardust}}16,000
|{{Stardust}}1600
|{{Stardust}}800
|- style="background:#fff"
|Legendary Pokémon<br>Shiny Pokémon{{tt|*|Including if recipient already has species registered but not its Shiny form}}
|Cannot trade
|{{Stardust}}1,000,000
|{{Stardust}}800,000
|{{Stardust}}80,000
|style="{{roundybr|5px}}" | {{Stardust}}40,000
|}


====Lucky Pokémon====
===Pokémon Colosseum and XD: Gale of Darkness===
[[File:Lucky Pokémon GO.png|thumb|160px|Lucky Chansey]]
[[File:Pokémon Colo XD Trade.png|thumb|A trade is happening with an eligible game.]]
During a trade, there is a small chance that both traded Pokémon will become '''Lucky Pokémon'''. Lucky Pokémon guaranteed at least 12{{tt|*|10 prior to September 5, 2018}} {{IV}}s in each stat and require half the amount of Stardust to [[Power Up]]. A Lucky Pokémon is indicated by a shimmery effect in the [[Pokémon Storage System|Pokémon Box]] and the Pokémon's profile. Like with Shiny Pokémon, the Pokédex will record the number of Lucky Pokémon the player has obtained for that species.  
In [[Pokémon Colosseum]] and {{pkmn|XD: Gale of Darkness}}, the player cannot trade Pokémon with the GBA games in Colosseum until [[Evice]] has been defeated, while the player must have defeated [[Greevil]] in Pokémon XD: Gale of Darkness to trade. Trading any unpurified [[Shadow Pokémon]] is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them. The Orre region games are unable to receive Pokémon Eggs, and they also cannot receive Pokémon holding [[Mail]] or an [[Enigma Berry]].


The probability of obtaining a Lucky Pokémon depends on how long the Trainer has had that Pokémon in storage at the time of trade, and it is based on the older of the two Pokémon traded. The following is the observed probability of traded Pokémon becoming Lucky: <ref>[https://thesilphroad.com/science/chance-of-lucky-trade/ THE SECRETS OF TRADED POKÉMON: LUCKY RATES]</ref>
It is not possible to directly trade between Colosseum and XD.


* 5% for Pokémon obtained less than 1 year ago
===My Pokémon Ranch===
* 10% for Pokémon obtained between 1 to 2 years ago
In [[My Pokémon Ranch]], Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.
* 25% for Pokémon obtained more than 2 years ago
* 75% for Pokémon obtained between July to August 2016
** Since September 5, 2018, these Pokémon are guaranteed to be Lucky, provided that at least one of the players has not already accumulated ten Lucky Pokémon


Since April 2019, players who are Best Friends have a chance of becoming Lucky Friends, which guarantees the next trade to result in Lucky Pokémon. This can possibly be triggered by performing a task that may increase Friendship level, such as opening a [[Gift]] or trading a Pokémon, on the first interaction of the day. After completing a trade with a Lucky Friend, the players will return to Best Friend status.  
==In the spin-off games==
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], items can be traded through a link cable{{sup/md|R}}/wireless communication from the [[main menu]].


{{-}}
===Pokémon GO===
{{main|Trade (GO)}}
In {{g|GO}}, players are able to trade with registered {{OBP|Friends|GO}}. Trading Pokémon yields {{OBP|Candy|GO}} for the traded Pokémon, but also require a certain amount of {{OBP|Stardust|GO}} for each trade.


==In the anime==
==In the anime==
[[File:Trade machine BW.png|thumb|250px|A trade machine in the {{pkmn|anime}}]]
[[File:Trade machine JN.png|thumb|250px|A [[trade machine]] in the {{pkmn|anime}}]]
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only six of them thus far have been truly significant, often taking place in episodes featuring the [[Magikarp salesman]]. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only seven of them thus far have been significant. Many of them take place in episodes featuring the [[Magikarp salesman]]. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
* In ''[[EP015|Battle Aboard the St. Anne]]'', {{Ash}} traded his {{AP|Butterfree}} for a {{tc|Gentleman}}'s {{AP|Raticate}}. He wasn't happy with the trade, however, so he traded it back by the end of the episode.
* In ''[[EP146|Tricks of the Trade]]'', [[Jessie]] unintentionally traded her {{TP|Jessie|Lickitung}} for {{OBP|Benny|EP146}}'s {{TP|Jessie|Wobbuffet}}.
* In ''[[EP261|Here's Lookin' at You, Elekid]]'', [[James]] was forced by Jessie to trade his {{TP|James|Victreebel}} for the [[Magikarp salesman]]'s {{p|Weepinbell}}.
* In ''[[DP055|Throwing the Track Switch]]'', Ash traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[XY082|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pumpka]]'s {{p|Mawile}} so her Pumpkaboo could be with Count Pumpka's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}} due to being traded, the Prince promptly lost all interest. As a result, the trade was reversed afterwards.


The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak's Laboratory]] in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
 
===List of trades in the anime===
{| class="roundy" style="margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{blue color}}"
|-
! colspan="2" style="background:#{{green color light}}; {{roundytl|5px}}" | First Trainer's Pokémon
! colspan="2" style="background:#{{green color light}}" | Second Trainer's Pokémon
! style="background:#{{green color light}}" | Episode traded
! style="background:#{{green color light}}; {{roundytr|5px}}" | Notes
|- style="background:#FFF"
| {{MS/HOME|0012|Ash's Butterfree}}
| {{Ash}}'s {{AP|Butterfree}}
| {{MS/HOME|0020|Ash's Raticate}}
| A {{tc|Gentleman}}'s {{AP|Raticate}}
| ''[[EP015|Battle Aboard the St. Anne]]''
| Traded back the same episode.
|- style="background:#FFF"
| {{MS/HOME|0108|Jessie's Lickitung}}
| [[Jessie]]'s {{TP|Jessie|Lickitung}}
| {{MS/HOME|0202|Jessie's Wobbuffet}}
| {{OBP|Benny|EP146}}'s {{TP|Jessie|Wobbuffet}}
| ''[[EP146|Tricks of the Trade]]''
|
|- style="background:#FFF"
| {{MS/HOME|0071|James's Victreebel}}
| [[James]]'s {{TP|James|Victreebel}}
| {{MS/HOME|0070|List of Pokémon temporarily owned by the Team Rocket trio#Victreebel}}
| The [[Magikarp salesman]]'s {{p|Weepinbell}}
| ''[[EP261|Here's Lookin' at You, Elekid]]''
| Both released the same episode.
|- style="background:#FFF"
| {{MS/HOME|0446}}
| A trainer’s {{p|Munchlax}}
| {{MS/HOME|0077}}
| A trainer’s {{p|Ponyta}}
| rowspan=2 | ''[[DP055|Throwing the Track Switch]]''
|
|- style="background:#FFF"
| {{MS/HOME|0190|Dawn's Ambipom}}
| {{ash}}'s {{AP|Aipom}}
| {{MS/HOME|0418|Ash's Buizel}}
| {{an|Dawn}}'s {{TP|Dawn|Buizel}}
|
|- style="background:#FFF"
| {{MS/HOME|0616|Professor Juniper#Accelgor}}
| {{an|Bianca}}'s {{p|Shelmet}}
| {{MS/HOME|0588|Bianca (anime)#Escavalier}}
| [[Professor Juniper]]'s {{p|Karrablast}}
| ''[[BW063|Evolution Exchange Excitement!]]''
| Evolved into {{p|Accelgor}} and {{p|Escavalier}} respectively.
|- style="background:#FFF"
| {{MS/HOME|0710Su|Jessie's Gourgeist}}
| [[Jessie]]'s {{TP|Jessie|Pumpkaboo}}
| {{MS/HOME|0303|Count Pumpka#Mawile}}
| [[Count Pumpka]]'s {{p|Mawile}}
| ''[[XY082|A Festival Trade! A Festival Farewell?]]''
| Pumpkaboo evolves into {{p|Gourgeist}}.<br>The trade is reversed the same episode.
|- style="background:#FFF"
| {{MS/HOME|0083|Gentleman (Trainer class)#Dux}}
| A {{tc|Gentleman}}'s {{p|Farfetch'd}}
| {{MS/HOME|0021|Gentleman (Trainer class)#Speary}}
| A girl's {{p|Spearow}}
| rowspan=2 | ''[[JN033|Trade, Borrow, and Steal!]]''
|
|- style="background:#FFF"
| {{MS/HOME|0127|Kricketina Kylie#Pinsir}}
| [[Goh]]'s [[Goh#Pinsir|second Pinsir]]
| {{MS/HOME|0214|Goh's Heracross}}
| [[Kricketina Kylie]]'s {{TP|Goh|Heracross}}
|
|}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
{{incomplete|section|Trades in other mangas}}
[[File:Silver Seadra.png|thumb|200px|A trade with the Pokédex in [[Pokémon Adventures]]]]
[[File:Silver Seadra.png|thumb|200px|A trade made using Pokédexes in [[Pokémon Adventures]]]]
Like the anime, the [[Pokémon Adventures]] manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing [[Pokédex]]es opposite each other.
===Pokémon Adventures===
Like the anime, [[Pokémon Adventures]] does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing [[Pokédex]]es opposite each other.


* In ''[[PS018|A Tale of Ninetales]]'', {{adv|Red}} and {{adv|Blue}} accidentally traded some of their Pokémon, resulting in Blue's {{p|Machoke}} evolving into {{TP|Blue|Machamp}}. They traded back by the end of the same round.
====List of trades in Pokémon Adventures====
* In ''[[PS025|You Know... Articuno!]]'', Red traded his {{p|Krabby}} for [[Misty]]'s [[Gyara]]dos because {{p|Gyarados}} knew how to use the move {{m|Surf}}.
{| class="roundy" style="margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{blue color}}"
* In ''[[PS109|Ampharos Amore]]'', {{adv|Silver}} told {{adv|Gold}} to use his Pokédex to trade his [[Polibo|Poliwhirl]] for Silver's {{p|Seadra}} in order to evolve them. They traded back in ''[[PS110|Piloswine Whine]]''.
|-
* In ''[[PS449|Raising the Stakes with Rhyperior]]'', it was revealed that Blue had traded his {{p|Rhydon}} to Silver, allowing him to evolve into {{TP|Blue|Rhyperior}} and fill up the empty slot in Silver's team after his {{TP|Silver|Ursaring}} had disappeared along with {{adv|Giovanni|his father}}. In the {{chap|X & Y}}, Rhyperior was revealed to have returned to Blue's ownership.
! colspan="2" style="background:#{{green color light}}; {{roundytl|5px}}" | First Trainer's Pokémon
* In [[PS543]], {{adv|Blake}} and {{adv|Whitley}} traded their newly caught {{p|Karrablast}} and {{p|Shelmet}}, causing them to evolve into {{p|Escavalier}} and {{p|Accelgor}}, respectively. They then immediately traded back.
! colspan="2" style="background:#{{green color light}}" | Second Trainer's Pokémon
! style="background:#{{green color light}}" | Chapter traded
! style="background:#{{green color light}}; {{roundytr|5px}}" | Notes
|- style="background:#FFF"
| rowspan=2 | {{MS/HOME|0062|Poli}}
| rowspan=6 | [[Red]]'s [[Poli]], [[Saur]], and [[Pika]]
| {{MS/HOME|0005|Blue's Charmeleon}}
| rowspan=6 | {{adv|Blue}}'s {{TP|Blue|Charmeleon}}, {{TP|Blue|Scyther}}, {{TP|Blue|Golduck}}<br>{{TP|Blue|Machoke}}, {{DL|Blue (Adventures)|Pidgeot}}, and {{TP|Blue|Porygon}}
| rowspan=6 | ''[[PS018|A Tale of Ninetales]]''
| rowspan=6 | Accident. Returned in the same chapter.<br>{{p|Machoke}} evolves into {{p|Machamp}} from the trade.
|- style="background:#FFF"
| {{MS/HOME|0123|Blue's Scyther}}
|- style="background:#FFF"
| rowspan=2 | {{MS/HOME|0002|Saur}}
| {{MS/HOME|0055|Blue's Golduck}}
|- style="background:#FFF"
| {{MS/HOME|0067|Blue's Machamp}}
|- style="background:#FFF"
| rowspan=2 |{{MS/HOME|0025|Pika}}
| {{MS/HOME|0018|Blue (Adventures)#Pidgeot}}
|- style="background:#FFF"
| {{MS/HOME|0137|Blue's Porygon}}
|- style="background:#FFF"
| {{MS/HOME|0098|Red (Adventures)#Krabby}}
| {{adv|Red}}'s {{DL|Red (Adventures)|Krabby}}
| {{MS/HOME|0130|Gyara}}
| [[Misty]]'s [[Gyara|Gyarados]]
| ''[[PS025|You Know... Articuno!]]''
|
|- style="background:#FFF"
| {{MS/HOME|0061|Polibo}}
| {{adv|Gold}}'s [[Polibo]]<small><br>([[Held item|Holding]] [[King's Rock]])</small>
| {{MS/HOME|0117|Silver (Adventures)#Kingdra}}
| {{adv|Silver}}'s {{DL|Silver (Adventures)|Kingdra|Seadra}}<small><br>([[Held item|Holding]] [[Dragon Scale]])</small>
| ''[[PS109|Ampharos Amore]]''
| Traded via [[Pokédex]].<br>Evolved into {{p|Politoed}} and {{p|Kingdra}}, respectively.<br>Returned in [[PS110|the following chapter]].
|- style="background:#FFF"
| {{MS/HOME|0130|Gyara}}
| {{adv|Red}}'s [[Gyara]]
| {{MS/HOME|0006|Blue's Charizard}}
| {{adv|Blue}}'s {{TP|Blue|Charizard}}
| ''[[PS116|Rock, Paper...Scizor]]''
| Returned in ''[[PS180|The Last Battle XIV]]''.
|- style="background:#FFF"
| {{MS/HOME|0003|Saur}}
| {{adv|Red}}'s [[Saur]]
| {{MS/HOME|0006|Blue's Charizard}}
| {{adv|Blue}}'s {{TP|Blue|Charizard}}
| ''[[PS288|Give It Your Best, Blastoise]]''
| Returned in ''[[PS302|Phew for Mew]]''.
|- style="background:#FFF"
| {{MS/HOME|0112|Blue's Rhyperior}}
| {{adv|Blue}}'s {{TP|Blue|Rhydon}}<small><br>([[Held item|Holding]] [[Protector]])</small>
| [[File:XYLoadingMS.png|link=Silver (Adventures)]]
| {{adv|Silver}} (traded Pokémon unknown)
| Prior to ''[[PS449|Raising the Stakes with Rhyperior]]''
| Traded via [[Pokédex]].<br>{{p|Rhydon}} evolved into {{p|Rhyperior}}.<br>Rhyperior returned prior to ''[[PS582|Pinsir Glares]]''.
|- style="background:#FFF"
| {{MS/HOME|0616|Whitley (Adventures)#Accelgor}}
| {{adv|Blake}}'s {{p|Shelmet}}
| {{MS/HOME|0588|Blake (anime)#Escavalier}}
| {{adv|Whitley}}'s {{p|Karrablast}}
| ''[[PS543|Abyssal Ruins]]''
| Traded via [[Pokédex]].<br>Evolved into {{p|Accelgor}} and {{p|Escavalier}} respectively.
|- style="background:#FFF"
| {{MS/HOME|0818|Sniffler}}
| [[Marvin]]'s [[Sniffler]]
| [[File:XYLoadingMS.png|link=Hop]]
| [[Hop]] (traded Pokémon unknown)
| [[PASS41]]
| Returned in [[PASS43]].
|- style="background:#FFF"
| {{MS/HOME|0952|Violet (Adventures)#Scovillain}}
| {{adv|Violet}}'s {{p|Scovillain}}
| {{MS/HOME|0943|Arven#Mabosstiff}}
| [[Arven]]'s {{p|Mabosstiff}}
| rowspan=2 | [[Scarlet & Violet arc (Adventures)|Scarlet & Violet arc]]
|
|- style="background:#FFF"
| {{MS/HOME|0943|Violet (Adventures)#Mabosstiff}}
| {{adv|Violet}}'s {{p|Mabosstiff}}
| {{MS/HOME|0928|Arven#Smoliv}}
| [[Arven]]'s {{p|Smoliv}}
|
|}


==In the TCG==
==In the TCG==
Line 457: Line 422:
{{cardlist/entry|cardname={{TCG ID|Base Set|Pokémon Trader|77}}|type=Trainer|enset=Base Set|enrarity=Rare|ennum=77/102|enset2=Base Set 2|enrarity2=Rare|ennum2=106/130|enset3=Legendary Collection|enrarity3=Rare|ennum3=103/110|jpset=Expansion Pack|jprarity=Rare}}
{{cardlist/entry|cardname={{TCG ID|Base Set|Pokémon Trader|77}}|type=Trainer|enset=Base Set|enrarity=Rare|ennum=77/102|enset2=Base Set 2|enrarity2=Rare|ennum2=106/130|enset3=Legendary Collection|enrarity3=Rare|ennum3=103/110|jpset=Expansion Pack|jprarity=Rare}}
{{cardlist/entry|cardname={{TCG ID|Trade Please|Trade Please!|promo}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Unnumbered Promotional cards|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Trade Please|Trade Please!|promo}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Unnumbered Promotional cards|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Deck Exchange|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Extended Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Deck Exchange|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Expansion Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Bill's PC|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Extended Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Bill's PC|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Expansion Sheet 3|jprarity=}}
{{cardlist/footer|Trainer}}
{{cardlist/footer|Trainer}}


==Trivia==
==Trivia==
* {{p|Porygon}} is the only Pokémon to evolve twice via trading. Both evolutions require a held item, namely the [[Up-Grade]] and [[Dubious Disc]].
* [[Satoshi Tajiri]] created Pokémon around the core concept of trading.<ref>[http://pokepoke31.blog.fc2.com/?mode=m&no=14 【ポケモンゲーム史1】「交換する」という発想 | 参考・『ポケモン・ストーリー』] (Japanese)</ref>
** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.


==In other languages==
==In other languages==
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''Trade''
''Trade''
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color={{green color light}}|bordercolor={{blue color dark}}
|zh_yue=交換 ''{{tt|Gāauwuhn|Exchange}}''
|zh_yue=交換 ''{{tt|Gāauwuhn|Exchange}}''
|zh_cmn=交換 / 交换 ''{{tt|Jiāohuàn|Exchange}}''
|zh_cmn=交換 / 交换 ''{{tt|Jiāohuàn|Exchange}}''
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|no=Bytte
|no=Bytte
|pl=Wymiana
|pl=Wymiana
|pt_br=Troca{{tt|*|Pokémon GO, manga (PS090), The Official Pokémon Handbook}}<br>Transmissão{{tt|*|manga (PS109)}}
|pt_br=Troca{{tt|*|Pokémon GO, anime, manga (PS090, end of Adventures volume 11-present), The Official Pokémon Handbook}}<br>Transmissão{{tt|*|manga (PS109-PS110)}}
|es=Intercambio
|es=Intercambio
|sv=Byte
|sv=Byte
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''Link Trade''
''Link Trade''
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color={{green color light}}|bordercolor={{blue color dark}}
|zh_yue=通訊交換 ''{{tt|Tūngseun Gāauwuhn|Link Exchange}}''
|zh_yue=通訊交換 ''{{tt|Tūngseun Gāauwuhn|Link Exchange}}''
|zh_cmn=通訊交換 / 通讯交换 ''{{tt|Tōngxùn Jiāohuàn|Link Exchange}}''<br>連線交換 ''{{tt|Liánxiàn Jiāohuàn|Link Exchange}}'' {{tt|*|Ching Win, Pokémon Adventures volume 11}}
|zh_cmn=通訊交換 / 通讯交换 ''{{tt|Tōngxùn Jiāohuàn|Link Exchange}}''<br>連線交換 ''{{tt|Liánxiàn Jiāohuàn|Link Exchange}}'' {{tt|*|Ching Win, Pokémon Adventures volume 11}}
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''Negotiation Trade''
''Negotiation Trade''
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color={{green color light}}|bordercolor={{blue color dark}}
|fr=Échange par négociations
|fr=Échange par négociations
|de=Verhandlungstausch
|de=Verhandlungstausch
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==See also==
==See also==
* [[Transfer]]
* [[Trade machine]]
* [[In-game trade]]
* [[In-game trade]]
* [[Global Trade System]]
* [[Global Trade System]]

Latest revision as of 00:09, 10 April 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: More Generation V, VII, and VIII info

A trade in progress in the anime

A trade (Japanese: 交換 exchange), also known as a Link Trade (Japanese: 通信交換 Link Exchange), is a process in which a Pokémon Trainer sends one of their Pokémon to another Trainer in exchange for one of the other Trainer's Pokémon.

In the core series games

In every core series Pokémon game except Pokémon Legends: Arceus, trading is necessary to collect all the available Pokémon. The version-exclusive Pokémon are those that are found in other related games. In addition, some Pokémon evolve when traded. Some of these Pokémon need to be holding a specific Evolution item in order to evolve.

Starting from Generation II, items can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the Griseous Orb cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Mail may also be held to send a message.

Until Black 2 and White 2, all trading animations in the core series games used the standard Poké Ball, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.

Results of trading

Benefits

Trading a Togedemaru for a Pikipek in Sun and Moon

Trading is necessary in order to collect every Pokémon in the Pokédex, as some Pokémon can only be found in certain versions. For example, because Meowth cannot be found in Red, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. Some Pokémon only evolve after being traded.

Traded Pokémon gain 1.5× the normal experience after a Pokémon battle. Pokémon traded from a game in another language will gain 1.7× experience.

Trading may also be used to transfer limited and rare items in games from Generation II onward, such as Master Balls or Soul Dews, from one game to another by giving a Pokémon an item.

In Generation VI, Trainers receive Poké Miles for every trade made with another player. In Generation VII, Trainers may receive Festival Coins instead.

Drawbacks

A Pokémon with an original Trainer different from its current Trainer is referred to as an outsider Pokémon, and will only obey a Trainer with the sufficient number of Gym Badges or Stamps. The friendship of a Pokémon is set to its base friendship when it is traded from one game to another, unless returned to its original Trainer in Generation VI or later. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname (however, in Gen VIII, outsider Pokémon without nicknames can be nicknamed).

Traded Pokémon are identified by the Pokémon's Original Trainer name and a five- or six-digit ID Number. Starting in Generation III, even if two games have the same name and ID number, each Trainer also has a secret ID number. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.

While beneficial in their own right, trade-induced evolutions cannot be cancelled manually, requiring Pokémon that evolve when traded without a specific held item to hold an Everstone in order to stay in their current form. In Generation IV and onwards, however, the Everstone fails to prevent a traded Kadabra from evolving into Alakazam.

Trading process

Generations I-IV

The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the stats (and, when applicable, Ability or item) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.

It is not possible to trade Pokémon stored in the PC in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.

Generation IV's Global Trade System utilized a separate trading process, in which players deposited one Pokémon at a time (requesting another Pokémon in exchange) and other players searched and traded for them at their leisure. Once traded, the original player received the Pokémon upon logging in to the GTS. If the Pokémon was not traded, the original player was able to cancel the offer by withdrawing their Pokémon from the GTS. Due to the Wi-Fi shutdown, this feature is no longer officially supported as of May 20, 2014.

Generation V

The trading process received an overhaul in Generation V: now called a Negotiation Trade (Japanese: ネゴシエーション交換 Negotiation Exchange), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.

During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.

Players registered on each other's Pal Pad can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their Pokédex color.

The GTS, in addition to the deposit/search-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system. Like Generation IV, Generation V's GTS was shut down in 2014.

Generation VI

Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the Player Search System on the Nintendo 3DS's lower screen.

The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List.

The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.

A third trading method, called Wonder Trade, is introduced this generation: when performing a Wonder Trade, the player selects one of their Pokémon and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players, meaning that the Pokémon the player receives in exchange for theirs is a complete surprise.

Generation VII

The PSS has been replaced and split between the Quick Link and Festival Plaza options in the menu. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the Internet. The GTS and Wonder Trade are usable while in the Festival Plaza.

The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.

Limitations on trading

Trading between game generations

Pokémon can be traded between Generation I and Generation II games using the Time Capsule feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be a species that existed in Generation I and cannot have any moves introduced in Generation II. The Time Capsule exploit can be used to trick the game into trading Generation II Pokémon back to Generation I as well, but they will become glitch Pokémon like MissingNo.. Additionally, the trade evolution learnset oversight can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a glitch move. This is the only instance in the series in which players can directly trade Pokémon using games in different generations (Pokémon HOME allows trading Pokémon last used in different generations, but only within HOME itself).

It is not officially possible to trade between Generation II and Generation III games.

Starting in Generation IV, Pokémon from previous generations can be transferred to newer generations (and from Generation IX back to Generation VIII) through a variety of methods, though none of them involve trading.

Inter-language trading

Generation I and II

In the Generation I and II core series games, Western language games (English, French, German, Italian, Spanish) can all trade with each other without issue. Attempting to trade between Japanese and non-Japanese Generation I and II core series games causes corruption of both save files.[1]

The Korean versions of Pokémon Gold and Silver can successfully trade with Western language Generation I and II games (but not Japanese games). However, due the character encoding differences, Hangul characters (i.e. in the names of traded Pokémon and their Original Trainers) will become garbled on Western language games, possibly including control characters which may have unexpected effects. However, unlike attempting to trade between Western and Japanese games, save data is not corrupted. Conversely, attempting to trade between Japanese and Korean games will corrupt both games' save files.

In the Virtual Console releases of the Generation I and II games, different language Western Virtual Console games can communicate; however, Japanese, Korean, and Western games cannot connect to each other at all. In the Korean Virtual Console release of Pokémon Gold and Silver, this effectively makes the Time Capsule and Diploma inaccessible barring glitches.

In these games, a Pokémon is determined to be nicknamed if its name matches its species name. As a result, if an unnicknamed Pokémon is traded to a game in a different language where the Pokémon's species has a different name, its name will be treated as nickname. For example, in an English Generation I or II game, a foreign Pichu named "PICHU" will evolve into a Pikachu nicknamed "PIKACHU", but a foreign Charmander named "SALAMECHE" will retain the name "SALAMECHE" after evolving into a Charmeleon as if it were a nickname. Because these games do not track language of origin, if a traded Pokémon from Generation I or II is sent to the Pokémon Bank via the Poké Transporter, its language of origin is determined based on the game from which the Pokémon is transferred, not the game from which it originally came.

Generation III

In the Generation III core series games, trading became possible between all versions of the games.

In Japanese, Pokémon and Trainer names have a 5 character limit, in contrast to the 10 character limit in Western language games. If a Pokémon whose name or Original Trainer is longer than 5 characters is traded to a Japanese game, in the Japanese game it will only display the first 5 characters.

In Generation III (except in v1.0 of English Pokémon Ruby and Sapphire), if a Pokémon originates from a different language to the current game, when it evolves its name will not be changed, with the old name treated as a nickname; thus, if a Pichu named "PICHU" from an Italian game is evolved in an English game, when it evolves it will be a Pikachu nicknamed "PICHU". In v1.0 of English Pokémon Ruby and Sapphire, like in the Generation I and II games, if a Pokémon's current name is the same as its species name in the language of the game in which it was evolved, it will be treated as unnicknamed, so its species name will change upon evolution.

Generation IV

In the Generation IV core series games, with the advent of worldwide online trading via Nintendo Wi-Fi Connection, trading between different languages is better supported. All languages except Korean can freely trade with each other without issue.

Due to Pokémon Korea and Nintendo of Korea debuting after the initial release of Generation IV, no non-Korean Generation IV games support Hangul characters. This prevents Korean language games from trading with Generation IV games in other languages. However, Korean language games can migrate Pokémon from Generation III games of any language.

If an unnicknamed Pokémon evolves, its name is changed to the name of its species after evolution in its current game's language (regardless of its language of origin). In these games, there is a separate flag to indicate whether a Pokémon is nicknamed.

Pokémon from foreign-language games unlock foreign Pokédex entries if traded to a game of a different language. In Pokémon Diamond and Pearl, foreign Pokédex entries can only be obtained for 14 specific Pokémon; in Pokémon HeartGold, SoulSilver, and Platinum, foreign Pokédex entries can be unlocked for all Pokémon.

Generation V onwards

Starting in Generation V, Pokémon can be traded between all games, regardless of language.

From Generation IV to VII, if an unnicknamed Pokémon evolves or a Pokémon hatches without being given a nickname, its name becomes the name of its species in its current game's language (regardless of its language of origin). For example, a French Bulbasaur without a nickname that evolves in an English-language game will evolve into an Ivysaur named "Ivysaur", but will still be flagged as a French-language Pokémon and will unlock the corresponding foreign Pokédex entries for Ivysaur and Venusaur as it evolves.

In Generation VIII onwards, if an unnicknamed Pokémon evolves, its name will change to that of the evolved form in its language of origin. For example, a French Bulbasaur without a nickname that evolves in an English-language game will evolve into an Ivysaur named "Herbizarre".

Hardware requirements

Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase multiple consoles.

Prior to FireRed and LeafGreen, trading required a Game Link Cable. FireRed, LeafGreen, and Emerald can trade using a GBA Wireless Adapter or a Game Link Cable. From Generation IV onwards, trading uses wireless communication and does not require additional hardware beyond two consoles. Although the Nintendo DS supports Generation III games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable.

The Nintendo Switch allows multiple users to use a single console, and the Switch version of Pokémon HOME allows one user to access all save files on the console. Therefore, Pokémon can be moved between save files on the same Switch without trading.

Pokémon that cannot be traded

Mid-generation additions

Starting with Generation IV, mid-generation releases started including new moves, items, forms, or even species of Pokémon. Since, prior to Generation VIII, they were impossible to trade to games that predate them, additional limitations have been put in place for them specifically. Most can be circumvented by altering the Pokémon's moveset, held item and/or form, and with the exception of the Spiky-eared Pichu-related limitation, all of them have been lifted in their respective following Generations:

In Generation IV or V, new forms or items cannot be traded at all, even between games that support them. They include:

In Generation VI and VII (3DS games only), Pokémon with new moves, as well as new forms, items, and species can be freely traded between games that support them, but cannot be sent back to those that predate them:

Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, main series games no longer support direct trades between games that aren't paired releases, rendering this matter moot.

DLC packs for Pokémon Sword and Shield and Pokémon Scarlet and Violet that introduce new moves, items, forms, and species, also come with free compatibility updates that are installed regardless of the purchase of said DLC, avoiding this issue completely.

Other cases

Pokémon with certain Gift Ribbons (such as the Classic Ribbon) cannot be traded over the GTS or through Wonder Trade.

Due to requiring special handling by the game, fused Pokémon cannot be traded. These are Black and White Kyurem, Dawn Wings and Dusk Mane Necrozma and Ice Rider and Shadow Rider Calyrex.

Due to being tied to a significant number of game mechanics in their respective games, Partner Pokémon in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and the befriended KoraidonS/MiraidonV in Pokémon Scarlet and Violet cannot be traded. In both cases, the game offers means to catch additional specimens of the same species to which the restriction does not apply. Also, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the currently selected walking Pokémon cannot be traded until it is deselected.

Requirements for trading

Generation I

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town.

Generation II

The player cannot trade Pokémon before transporting the Mystery Egg to Professor Elm. The Time Capsule cannot be used until the player has met Bill at Ecruteak City's Pokémon Center, and waiting until the next day when setup is completed.

Generation III

In order for the player to be able to trade from Ruby, Sapphire, and Emerald to Pokémon Colosseum or Pokémon XD: Gale of Darkness; they need at least two (non-Egg) Pokémon in their party. To be able to trade from Pokémon FireRed and LeafGreen to Pokémon Colosseum and Pokémon XD: Gale of Darkness, the player needs to help Celio upgrade the Pokémon Network Center to Link Level 2.

Ruby and Sapphire

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade with another game, the player must have at least two Pokémon in the party. Trading with FireRed, LeafGreen, or Emerald will automatically activate the National Pokédex.

FireRed and LeafGreen

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade with another game.

In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once:

  • At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that evolve into a Generation II Pokémon by trading will stop evolving.
  • Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
  • Bringing the Ruby and Sapphire Key Items to complete Celio's Network Machine allows trades with Ruby, Sapphire, and Emerald versions, as well as with Pokémon Colosseum and Pokémon XD: Gale of Darkness.
Pokémon Emerald Version

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade with another game, the player must have at least two Pokémon in the party.

Restrictions similar to those in FireRed and LeafGreen also apply to this version:

  • At the beginning of the game, trades are only possible with other copies of Emerald, as well as Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked.
  • Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen, as well as with Pokémon XD: Gale of Darkness.
  • Pokémon Colosseum bypasses all trade restrictions.

Generation IV

A trade in Generation IV
Diamond, Pearl, and Platinum

The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, to trade with another game, the player has to have at least two Pokémon in the party. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game without having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button.

HeartGold and SoulSilver

Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained their Pokédex from Professor Oak at Mr. Pokémon's house. The player must have at least two Pokémon in the party in order to trade with another game; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game.

Generation V

Black and White

The player cannot trade Pokémon until they have obtained the Trio Badge from the Striaton Gym and completed the C-Gear sub-quest for Fennel. This prevents the player from trading for a Pokémon that knows Cut in order to access the blocked-off section of Dreamyard early, as HM usage is not restricted by Badge ownership in Unova.

The player is also prevented from trading party Pokémon that know any HM move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.

Black 2 and White 2

Similar to Black and White, the player cannot trade Pokémon until they have received the Basic Badge from the Aspertia Gym and have received the C-Gear from Bianca. There is no prerequisite to trade with Black and White.

Generation VI

X and Y

The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade with another game.

Omega Ruby and Alpha Sapphire

The player must wait until they have obtained the PlayNav from Wally after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.

Generation VII

Sun and Moon and Ultra Sun and Ultra Moon

The player must wait to trade Pokémon until they gain the Quick Link option in their menu upon their first visit to a Pokémon Center, which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use Festival Plaza, which is unlocked at the same time. The player may require at least two Pokémon in their party to trade with another game.

Let's Go, Pikachu! and Let's Go, Eevee!

The game's multiplayer features, including trades, are unlocked by delivering Professor Oak his Parcel and receiving Razz Berries from him. Trading with another game requires having at least two Pokémon in the party and/or the Pokémon Box, Partner Pokémon and walking Pokémon do not count and cannot be traded.

Generation VIII

Sword and Shield

The game's multiplayer features, including Y-Comm, are unlocked once the player obtains a Dynamax Band from Professor Magnolia on Route 2.

Brilliant Diamond and Shining Pearl

The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, the player has to have at least two Pokémon in the party and/or the PC in order to trade with another game.

Legends: Arceus

The game's online features, including trades, are unlocked after completing Mission 5: "A Request from Mai".

Pokémon that evolve when traded

Main article: Trade evolution

Several Pokémon evolve when traded. Most of the Pokémon that evolve when traded can only do so while holding a specific Evolution item.

In the side series games

Pokémon Stadium series

In Pokémon Stadium
In Pokémon Stadium 2

The games in the Pokémon Stadium series can connect to the core series games via the Transfer Pak. In the Japanese Pokémon Stadium, the trade feature is found at the main menu. In Pokémon Stadium and Stadium 2, there is a trade machine in the Pokémon Lab.

The Japanese Pokémon Stadium and Pokémon Stadium are compatible with the Generation I core series games. Pokémon Stadium 2 is compatible with both Generation I and II core series games.

Pokémon Colosseum and XD: Gale of Darkness

A trade is happening with an eligible game.

In Pokémon Colosseum and XD: Gale of Darkness, the player cannot trade Pokémon with the GBA games in Colosseum until Evice has been defeated, while the player must have defeated Greevil in Pokémon XD: Gale of Darkness to trade. Trading any unpurified Shadow Pokémon is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them. The Orre region games are unable to receive Pokémon Eggs, and they also cannot receive Pokémon holding Mail or an Enigma Berry.

It is not possible to directly trade between Colosseum and XD.

My Pokémon Ranch

In My Pokémon Ranch, Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.

In the spin-off games

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, items can be traded through a link cableR/wireless communication from the main menu.

Pokémon GO

Main article: Trade (GO)

In Pokémon GO, players are able to trade with registered Friends. Trading Pokémon yields Candy for the traded Pokémon, but also require a certain amount of Stardust for each trade.

In the anime

Despite it being one of the key aspects of the games, trading is exceptionally rare in the anime. Only a few trades have been shown taking place, and only seven of them thus far have been significant. Many of them take place in episodes featuring the Magikarp salesman. Rather than simply exchanging Pokémon, most trades are carried out by placing Poké Balls into a specialized trading machine, with a monitor that displays silhouettes of the two Pokémon as they pass each other.

The trade machine used in the anime has seemingly been adapted into the game canon, with Professor Oak's Laboratory in both Pokémon Stadium and Pokémon Stadium 2 having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in Generations I and II), the Pokémon are shown passing each other in the link space.

List of trades in the anime

First Trainer's Pokémon Second Trainer's Pokémon Episode traded Notes
Ash's Butterfree Ash's Butterfree Ash's Raticate A Gentleman's Raticate Battle Aboard the St. Anne Traded back the same episode.
Jessie's Lickitung Jessie's Lickitung Jessie's Wobbuffet Benny's Wobbuffet Tricks of the Trade
James's Victreebel James's Victreebel List of Pokémon temporarily owned by the Team Rocket trio#Victreebel The Magikarp salesman's Weepinbell Here's Lookin' at You, Elekid Both released the same episode.
0446 A trainer’s Munchlax 0077 A trainer’s Ponyta Throwing the Track Switch
Dawn's Ambipom Ash's Aipom Ash's Buizel Dawn's Buizel
Professor Juniper#Accelgor Bianca's Shelmet Bianca (anime)#Escavalier Professor Juniper's Karrablast Evolution Exchange Excitement! Evolved into Accelgor and Escavalier respectively.
Jessie's Gourgeist Jessie's Pumpkaboo Count Pumpka#Mawile Count Pumpka's Mawile A Festival Trade! A Festival Farewell? Pumpkaboo evolves into Gourgeist.
The trade is reversed the same episode.
Gentleman (Trainer class)#Dux A Gentleman's Farfetch'd Gentleman (Trainer class)#Speary A girl's Spearow Trade, Borrow, and Steal!
Kricketina Kylie#Pinsir Goh's second Pinsir Goh's Heracross Kricketina Kylie's Heracross

In the manga

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Trades in other mangas
A trade made using Pokédexes in Pokémon Adventures

Pokémon Adventures

Like the anime, Pokémon Adventures does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other.

List of trades in Pokémon Adventures

First Trainer's Pokémon Second Trainer's Pokémon Chapter traded Notes
Poli Red's Poli, Saur, and Pika Blue's Charmeleon Blue's Charmeleon, Scyther, Golduck
Machoke, Pidgeot, and Porygon
A Tale of Ninetales Accident. Returned in the same chapter.
Machoke evolves into Machamp from the trade.
Blue's Scyther
Saur Blue's Golduck
Blue's Machamp
Pika Blue (Adventures)#Pidgeot
Blue's Porygon
Red (Adventures)#Krabby Red's Krabby Gyara Misty's Gyarados You Know... Articuno!
Polibo Gold's Polibo
(Holding King's Rock)
Silver (Adventures)#Kingdra Silver's Seadra
(Holding Dragon Scale)
Ampharos Amore Traded via Pokédex.
Evolved into Politoed and Kingdra, respectively.
Returned in the following chapter.
Gyara Red's Gyara Blue's Charizard Blue's Charizard Rock, Paper...Scizor Returned in The Last Battle XIV.
Saur Red's Saur Blue's Charizard Blue's Charizard Give It Your Best, Blastoise Returned in Phew for Mew.
Blue's Rhyperior Blue's Rhydon
(Holding Protector)
XYLoadingMS.png Silver (traded Pokémon unknown) Prior to Raising the Stakes with Rhyperior Traded via Pokédex.
Rhydon evolved into Rhyperior.
Rhyperior returned prior to Pinsir Glares.
Whitley (Adventures)#Accelgor Blake's Shelmet Blake (anime)#Escavalier Whitley's Karrablast Abyssal Ruins Traded via Pokédex.
Evolved into Accelgor and Escavalier respectively.
Sniffler Marvin's Sniffler XYLoadingMS.png Hop (traded Pokémon unknown) PASS41 Returned in PASS43.
Violet (Adventures)#Scovillain Violet's Scovillain Arven#Mabosstiff Arven's Mabosstiff Scarlet & Violet arc
Violet (Adventures)#Mabosstiff Violet's Mabosstiff Arven#Smoliv Arven's Smoliv

In the TCG

The following is a list of cards relating to trades.

Related cards
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Pokémon Trader T Base Set Rare 77/102 Expansion Pack Rare  
Base Set 2 Rare 106/130      
Legendary Collection Rare 103/110      
Trade Please! T       Unnumbered Promotional cards    
Deck Exchange T       Expansion Sheet 3    
Bill's PC T       Expansion Sheet 3    
 


Trivia

In other languages

Trade

Language Title
Chinese Cantonese 交換 Gāauwuhn
Mandarin 交換 / 交换 Jiāohuàn
Finland Flag.png Finnish Vaihto
France Flag.png French Échange
Germany Flag.png German Tausch
India Flag.png Hindi सौदा Sauda
Italy Flag.png Italian Scambio
South Korea Flag.png Korean 교환 Gyohwan
Norway Flag.png Norwegian Bytte
Poland Flag.png Polish Wymiana
Brazil Flag.png Brazilian Portuguese Troca*
Transmissão*
Spain Flag.png Spanish Intercambio
Sweden Flag.png Swedish Byte
Vietnam Flag.png Vietnamese Trao đổi

Link Trade

Language Title
Chinese Cantonese 通訊交換 Tūngseun Gāauwuhn
Mandarin 通訊交換 / 通讯交换 Tōngxùn Jiāohuàn
連線交換 Liánxiàn Jiāohuàn *
France Flag.png French Échange Link
Germany Flag.png German Linktausch
Italy Flag.png Italian Scambio in link
South Korea Flag.png Korean 통신교환 Tongsin Gyohwan
Spain Flag.png Spanish Intercambio en conexión

Negotiation Trade

Language Title
France Flag.png French Échange par négociations
Germany Flag.png German Verhandlungstausch
Italy Flag.png Italian Trattativa
South Korea Flag.png Korean 네고시에이션 교환 Negotiation Gyohwan
Spain Flag.png Spanish Intercambio por negociación

See also

References

Pokémon training
CatchingNicknamingBattlingEvolvingTradingBreedingReleasing