Trace (Ability): Difference between revisions

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(→‎In battle: Also Battle Royals)
(→‎Generation V: I confirmed Trace can't copy Imposter in gen.5 neither.)
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{{Redirect|Trace|the {{pkmn|anime}} character who sometimes goes by this nickname|Tracey Sketchit}}
{{AbilityInfobox
{{AbilityInfobox
|name=Trace
|name=Trace
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==Effect==
==Effect==
===In battle===
===In battle===
Trace changes into the Ability of the opponent. Trace cannot copy Trace, {{a|Multitype}}, {{a|Illusion}}, {{a|Flower Gift}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Schooling}}, or {{a|Shields Down}}; however, Trace can copy {{a|Wonder Guard}}. In battles with multiple opponents, Trace will randomly copy an adjacent opponent's Ability.
Trace changes into the Ability of a random adjacent opponent.


If all opponents have Abilities that cannot be traced, then Trace will activate when next exposed to an opponent that has a traceable Ability.
Trace can copy {{a|Wonder Guard}}. Trace can be swapped by {{m|Skill Swap}}.
 
====Generation III====
When a Pokémon with Trace enters battle, it copies a random opponent's Ability (replacing itself). It can copy any Ability, but if it copies Trace, it will not activate again.
 
Trace can be copied by {{m|Role Play}}.
 
====Generation IV====
While a Pokémon with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Trace can only activate once while a Pokémon is on the field; even if the Pokémon gains Trace again (e.g. via {{m|Skill Swap}}) after activating it the first time, Trace cannot activate until after it is switched out.
 
In a [[Double Battle]] with only one opponent remaining, if a Pokémon with Trace is sent into battle to replace a fainted Pokémon, Trace has a 50% chance to select the non-present opponent and not activate. Once a Pokémon takes its turn (uses a move, switches out, etc.), Trace will activate and copy the Ability of the opponent that is present.
 
Trace cannot copy Trace, {{a|Forecast}}, or {{a|Multitype}}.
 
Trace can be copied by {{m|Role Play}}.
 
====Generation V====
When a Pokémon with Trace enters battle, it copies a random adjacent opponent's Ability (replacing itself). If no opponents have Abilities that can be copied by Trace when the Pokémon with Trace enters battle, Trace cannot be activated until it enters battle again.
 
Trace cannot copy Trace, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, or {{a|Imposter}}.
 
Trace cannot be copied by {{m|Role Play}}. {{m|Entrainment}} will fail if used by a Pokémon with Trace.
 
====Generation VI onward====
While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Even if a Pokémon had previously activated Trace, if it gains Trace again (e.g. via {{m|Skill Swap}}), Trace will activate at the first opportunity.
 
Trace cannot copy Trace, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}} or {{a|Power Construct}}.
 
Trace cannot be copied by {{m|Role Play}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. {{m|Entrainment}} will fail if used by a Pokémon with Trace.


===Outside of battle===
===Outside of battle===
Trace has no effect outside of battle.
Trace has no effect outside of battle.
==={{g|Mystery Dungeon series}}===
Trace is only activated when the Pokémon is attacked, and one Ability chosen at random is copied.


==Pokémon with Trace==
==Pokémon with Trace==
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{{Ability/entry|282|Gardevoir|Psychic|Fairy|Synchronize|Trace|Telepathy}}
{{Ability/entry|282|Gardevoir|Psychic|Fairy|Synchronize|Trace|Telepathy}}
{{Ability/foot|Psychic}}
{{Ability/foot|Psychic}}
==In other games==
==={{g|Mystery Dungeon series}}===
When a Pokémon with this Ability is attacked, Trace copies the Ability of the attacking Pokémon. Prior to ''Gates to Infinity'' Pokémon can have more than one Ability—if a Pokémon has more than one Ability, Trace chooses one at random. The copied Ability lasts until the Pokémon enters a new floor.
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|Changes ability to that of the foe attacking or using a move.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Changes the Pokémon's ability to match that of an attacking foe.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうげきや わざを つかってきた ポケモンと おなじ とくせいになる|Changes the Pokémon's ability to match that of an attacking foe.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon copies the Ability of a Pokémon that uses a move against it. The Pokémon can copy the Ability of an enemy or a teammate. The effects last until the Pokémon goes to a different floor.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{Incomplete|2=Image of Diantha's Gardevoir activating the ability}}
{{movemanga|type=psychic|exp=no|gen=The user changes the opponent's Ability.}}
{{movep|type=psychic|ms=282|pkmn=Gardevoir|method=Gardevoir changes the opponent's Ability.}}
{{movebtmManga|type=psychic|user=Diantha's Gardevoir|startcode=X & Y chapter (Adventures)|startname=X & Y chapter|notes=Debut}}
* In {{FB|Pokémon Adventures|volume 23}}, [[Blue's Porygon2]] was revealed to have Trace as its Ability.
* In {{FB|Pokémon Adventures|volume 23}}, [[Blue's Porygon2]] was revealed to have Trace as its Ability.
* In the {{chap|X & Y}}, [[Diantha]] mentioned that her {{TP|Diantha|Gardevoir}} has Trace as its Ability.


==In other languages==
==In other languages==
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|zh_cmn=追踪 ''Zhuīzōng''
|zh_yue=複製 ''{{tt|Fūkjai|Replicate}}'' {{tt|*|Games}}<br>追蹤 ''{{tt|Jēuijūng|Pursue}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=複製 / 复制 ''{{tt|Fùzhì|Replicate}}'' {{tt|*|Games}}<br>追蹤 ''{{tt|Zhuīzōng|Pursue}}'' {{tt|*|Pre-Gen VII Media}}
|fr=Calque
|fr=Calque
|de=Fährte
|de=Fährte
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|ko=트레이스 ''Trace''
|ko=트레이스 ''Trace''
|es=Rastro
|es=Rastro
|pt=Traçar
|pt=Traço
|tr=Kopyalama
|tr=Kopyalama
|vi=Theo dấu
|vi=Theo dấu
Line 62: Line 97:


[[Category:Ability-changing Abilities]]
[[Category:Ability-changing Abilities]]
[[Category:Abilities that cannot be copied]]
[[Category:Abilities that activate upon entering battle]]


[[de:Fährte]]
[[de:Fährte]]
[[es:Rastro]]
[[fr:Calque]]
[[fr:Calque]]
[[it:Traccia (abilità)]]
[[it:Traccia]]
[[ja:トレース]]
[[ja:トレース]]
[[pl:Trace (zdolność)]]
[[zh:复制(特性)]]
[[zh:复制(特性)]]

Revision as of 10:53, 18 September 2019

Trace トレース
Trace
Flavor text
Generation III
Copies special ability.
Generation IV
The Pokémon copies the foe's ability.
Generation V
The Pokémon copies a foe's Ability.
Generation VI
The Pokémon copies an opposing Pokémon's Ability.
Generation VII
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Trace (Japanese: トレース Trace) is an Ability introduced in Generation III.

Effect

In battle

Trace changes into the Ability of a random adjacent opponent.

Trace can copy Wonder Guard. Trace can be swapped by Skill Swap.

Generation III

When a Pokémon with Trace enters battle, it copies a random opponent's Ability (replacing itself). It can copy any Ability, but if it copies Trace, it will not activate again.

Trace can be copied by Role Play.

Generation IV

While a Pokémon with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Trace can only activate once while a Pokémon is on the field; even if the Pokémon gains Trace again (e.g. via Skill Swap) after activating it the first time, Trace cannot activate until after it is switched out.

In a Double Battle with only one opponent remaining, if a Pokémon with Trace is sent into battle to replace a fainted Pokémon, Trace has a 50% chance to select the non-present opponent and not activate. Once a Pokémon takes its turn (uses a move, switches out, etc.), Trace will activate and copy the Ability of the opponent that is present.

Trace cannot copy Trace, Forecast, or Multitype.

Trace can be copied by Role Play.

Generation V

When a Pokémon with Trace enters battle, it copies a random adjacent opponent's Ability (replacing itself). If no opponents have Abilities that can be copied by Trace when the Pokémon with Trace enters battle, Trace cannot be activated until it enters battle again.

Trace cannot copy Trace, Forecast, Flower Gift, Multitype, Illusion, Zen Mode, or Imposter.

Trace cannot be copied by Role Play. Entrainment will fail if used by a Pokémon with Trace.

Generation VI onward

While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Even if a Pokémon had previously activated Trace, if it gains Trace again (e.g. via Skill Swap), Trace will activate at the first opportunity.

Trace cannot copy Trace, Forecast, Flower Gift, Multitype, Illusion, Zen Mode, Imposter, Stance Change, Power of Alchemy, Receiver, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond or Power Construct.

Trace cannot be copied by Role Play, Power of Alchemy, or Receiver. Entrainment will fail if used by a Pokémon with Trace.

Outside of battle

Trace has no effect outside of battle.

Pokémon with Trace

# Pokémon Types First Ability Second Ability Hidden Ability
065M Alakazam Alakazam
Psychic Psychic Trace None None
0137 Porygon Porygon
Normal Normal Trace Download Analytic
0233 Porygon2 Porygon2
Normal Normal Trace Download Analytic
0280 Ralts Ralts
Psychic Fairy Synchronize Trace Telepathy
0281 Kirlia Kirlia
Psychic Fairy Synchronize Trace Telepathy
0282 Gardevoir Gardevoir
Psychic Fairy Synchronize Trace Telepathy
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

When a Pokémon with this Ability is attacked, Trace copies the Ability of the attacking Pokémon. Prior to Gates to Infinity Pokémon can have more than one Ability—if a Pokémon has more than one Ability, Trace chooses one at random. The copied Ability lasts until the Pokémon enters a new floor.

Description

Games Description
MDRB Changes ability to that of the foe attacking or using a move.
MDTDS Changes the Pokémon's ability to match that of an attacking foe.
BSL こうげきや わざを つかってきた ポケモンと おなじ とくせいになる
MDGtI Unavailable
SMD The Pokémon copies the Ability of a Pokémon that uses a move against it. The Pokémon can copy the Ability of an enemy or a teammate. The effects last until the Pokémon goes to a different floor.


In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Chinese Cantonese 複製 Fūkjai *
追蹤 Jēuijūng *
Mandarin 複製 / 复制 Fùzhì *
追蹤 Zhuīzōng *
France Flag.png French Calque
Germany Flag.png German Fährte
Italy Flag.png Italian Traccia
South Korea Flag.png Korean 트레이스 Trace
Portugal Flag.png Portuguese Traço
Spain Flag.png Spanish Rastro
Turkey Flag.png Turkish Kopyalama
Vietnam Flag.png Vietnamese Theo dấu


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.