Tough (condition): Difference between revisions

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==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Tough condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sour [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Defense}}—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Toughness Contest.
A {{OBP|Pokémon|species}} will have its Tough condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|sour-tasting, yellow-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{DL|Stats|Defense}}—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.


When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Yellow Scarf}}. Most of the [[move]]s that display Toughness are {{t|Normal}}, {{t|Rock}}, {{t|Fighting}}, and {{t|Ground}}, but moves from other [[type]]s may be Tough as well.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Yellow Scarf]]. Most of the [[move]]s that display Toughness are {{t|Normal}}, {{t|Rock}}, {{t|Fighting}}, and {{t|Ground}}, but moves from other [[type]]s may be Tough as well.


During a Toughness Contest, the audience will react as follows:
During a Toughness Contest, the audience will react as follows:
 
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" width=350px cellpadding=2px
{| class="roundy" style="margin:auto; text-align:center; background: #{{tough color light}}; border: 3px solid #{{tough color dark}}" width="300px" cellpadding="2px"
|-
! width="50%" | Move performed
! style="background: #{{tough color light}}; {{roundytl|5px}}" width=50% | Move performed
! width="50%" | Audience reaction
! style="background: #{{tough color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|- style="background:#{{cool color}}"
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| style="border: 1px solid #{{cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| Indifference
| style="border: 1px solid #{{cool color dark}}" | Indifference
|- style="background:#{{beautiful color}}"  
|- style="background:#{{beautiful color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| style="border: 1px solid #{{beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| Discontent
| style="border: 1px solid #{{beautiful color dark}}" | Discontent
|- style="background:#{{cute color}}"
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| style="border: 1px solid #{{cute color dark}}" | {{color2|000|Cute (condition)|Cute move}}
| Discontent
| style="border: 1px solid #{{cute color dark}}" | Discontent
|- style="background:#{{Clever color}}"
|- style="background:#{{Clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| style="border: 1px solid #{{clever color dark}}" | {{color2|000|Clever (condition)|Clever move}}
| Indifference
| style="border: 1px solid #{{clever color dark}}" | Indifference
|- style="background:#{{tough color}}"
|- style="background:#{{tough color}}"
| Tough move
| style="border: 1px solid #{{tough color dark}}" | Tough move
| Excitement
| style="border: 1px solid #{{tough color dark}}" | Excitement
|-
|-
| class="roundybottom" style="background: #{{tough color light}}" colspan="2" height="2px" |
| class="roundybottom" style="background: #{{tough color light}}" colspan="2" height="2px" |
Line 32: Line 32:


==Awards==
==Awards==
At the end of a Toughness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
At the end of a Toughness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.


===Hoenn Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=5px
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
|-style="background: #{{tough color light}}"
! style="{{roundytl|5px}}" | Contest and Rank
! Normal Rank
! Super Rank
! Hyper Rank
! style="{{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contests
| [[File:Tough Ribbon Hoenn.png‎]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon}}
| [[File:Tough Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon Super}}
| [[File:Tough Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon Hyper}}
| [[File:Tough Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Toughness Master Ribbon.png‎]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Toughness Master Ribbon}}
|-style="background: #{{tough color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Tough Ribbon Sinnoh.png‎]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon}}
| [[File:Tough Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon Great}}
| [[File:Tough Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon Ultra}}
| [[File:Tough Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Yellow Barrette Sprite.png‎]]<br>{{color2|000|Accessory#Barrettes|Yellow Barrette}}
| [[File:Accessory Yellow Balloon Sprite.png]]<br>{{color2|000|Accessory#Balloons|Yellow Balloon}}
| [[File:Accessory Heroic Headband Sprite.png]]<br>{{color2|000|Accessory#Headwear|Heroic Headband}}
| [[File:Accessory Award Podium Sprite.png]]<br>{{color2|000|Accessory#Stages|Award Podium}}
|-
|-
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Normal Rank
| class="roundybottom" style="background: #{{tough color light}}" colspan="5" |
! style="background: #{{tough color light}};" | Super Rank
|}
! style="background: #{{tough color light}};" | Hyper Rank
 
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
==Moves==
=== Hoenn Contests ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=2px
|-
! style="background-color:#{{tough color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{tough color light}}" | {{color2|000|Jam}}
! style="background-color:#{{tough color light}}" | Description
! style="background-color:#{{tough color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|0|000}}
| A highly appealing move.
| {{m|Bone Rush}} • {{m|Bonemerang}} • {{m|Egg Bomb}} • {{m|Mega Punch}}<br>{{m|Pound}} • {{m|Scratch}} • {{m|Spit Up}} • {{m|Tackle}} • {{m|Vice Grip}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Affected by how well the appeal in front goes.
| {{m|Crabhammer}} • {{m|Karate Chop}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6|F88}}
| {{movelist/contest-hearts|0|000}}
| After this move, the user is more easily startled.
| {{m|Double-Edge}} • {{m|Superpower}} • {{m|Take Down}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles all POKéMON that made good appeals.
| {{m|Fissure}} • {{m|Super Fang}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|4|000}}
| Badly startles the POKéMON in front.
| {{m|Body Slam}} • {{m|Crunch}} • {{m|Lick}} • {{m|Low Kick}} • {{m|Skull Bash}} • {{m|Sludge}} • {{m|Stomp}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|3|000}}
| Badly startles those that have made appeals.
| {{m|Bite}} • {{m|Earthquake}} • {{m|Glare}} • {{m|Mud Shot}} • {{m|Rock Slide}} • {{m|Smog}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Can avoid being startled by others once.
| {{m|Counter}} • {{m|Endure}} • {{m|Harden}} • {{m|Stockpile}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Can avoid being startled by others.
| {{m|Bide}} • {{m|Iron Defense}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4|000}}
| Jams the others, and misses one turn of appeals.
| {{m|Thrash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes a great appeal, but allows no more to the end.
| {{m|Memento}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes all POKéMON after the user nervous.
| {{m|Torment}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes the appeal as good as those before it.
| {{m|Thief}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Scrambles up the order of appeals on the next turn.
| {{m|Sandstorm}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Startles POKéMON that made a same-type appeal.
| {{m|Seismic Toss}} • {{m|Slam}} • {{m|Strength}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|3|000}}
| Startles the POKéMON that appealed before the user.
| {{m|Constrict}} • {{m|Headbutt}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Startles the POKéMON that has the JUDGE's attention.
| {{m|Arm Thrust}} • {{m|Bone Club}} • {{m|Double Slap}} • {{m|Fury Swipes}}<br>{{m|Muddy Water}} • {{m|Octazooka}} • {{m|Scary Face}} • {{m|Sludge Bomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Temporarily stops the crowd from growing excited.
| {{m|Bind}} • {{m|Clamp}} • {{m|Rollout}} • {{m|Wrap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works best the more the crowd is excited.
| {{m|Magnitude}} • {{m|Rain Dance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works better the later it is performed.
| {{m|Grudge}} • {{m|Spite}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works great if performed last.
| {{m|Endeavor}} • {{m|Waterfall}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works well if the user's condition is good.
| {{m|Rock Smash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| The next appeal can be made later next turn.
| {{m|Curse}} • {{m|Focus Punch}} • {{m|Revenge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Ups the user's condition. Helps prevent nervousness.
| {{m|Acid Armor}} • {{m|Ancient Power}} • {{m|Swallow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Works well if it's the same type as the one before.
| {{m|Barrage}} • {{m|Comet Punch}} • {{m|Rock Blast}} • {{m|Rock Throw}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Tough Ribbon Hoenn.png‎]]
| style="background-color:#{{tough color light}}; {{roundybottom|8px}}" colspan=4 |
| style="background: #FFF" | [[File:Tough Ribbon Super.png]]
| style="background: #FFF" | [[File:Tough Ribbon Hyper.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Tough Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
=== Sinnoh Super Contests ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=2px
|-
|-
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Normal Rank
! style="background-color:#{{tough color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{tough color light}};" | Great Rank
! style="background-color:#{{tough color light}}" | Description
! style="background: #{{tough color light}};" | Ultra Rank
! style="background-color:#{{tough color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
|- style="background-color:#FFF"
|- style="background: #FFF"
| {{movelist/contest-hearts|3|F88}}
| [[File:Tough Ribbon Sinnoh.png‎]]
| A basic performance using a move known by the Pokémon.
| [[File:Tough Ribbon Great.png]]
| {{m|Bite}} • {{m|Body Slam}} • {{m|Bone Club}} • {{m|Clamp}} • {{m|Egg Bomb}} • {{m|Headbutt}}<br>{{m|Karate Chop}} • {{m|Low Kick}} • {{m|Pound}} • {{m|Rock Slide}} • {{m|Rock Throw}}<br>{{m|Scratch}} • {{m|Seismic Toss}} • {{m|Slam}} • {{m|Smog}} • {{m|Stomp}} • {{m|Strength}}<br>{{m|Super Fang}} • {{m|Tackle}} • {{m|Take Down}} • {{m|Vice Grip}} • {{m|Waterfall}}
| [[File:Tough Ribbon Ultra.png]]
|- style="background-color:#FFF"
| [[File:Tough Ribbon Master Sinnoh.png]]
| {{movelist/contest-hearts|2|F88}}
| Allows performance of the same move twice in a row.
| {{m|Arm Thrust}} • {{m|Barrage}} • {{m|Bone Rush}} • {{m|Bonemerang}} • {{m|Comet Punch}}<br>{{m|Double Slap}} • {{m|Fury Swipes}} • {{m|Magma Storm}} • {{m|Rock Blast}} • {{m|Rollout}} • {{m|Thrash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Double-Edge}} • {{m|Fissure}} • {{m|Memento}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Octazooka}} • {{m|Spacial Rend}} • {{m|Stone Edge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Lava Plume}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Ancient Power}} • {{m|Crabhammer}} • {{m|Crunch}} • {{m|Earthquake}} • {{m|Iron Head}}<br>{{m|Magnitude}} • {{m|Mega Punch}} • {{m|Muddy Water}} • {{m|Rock Smash}}<br>{{m|Sludge}} • {{m|Sludge Bomb}} • {{m|Spit Up}} • {{m|Superpower}} • {{m|Wood Hammer}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Focus Punch}} • {{m|Skull Bash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Fling}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Head Smash}} • {{m|Rock Wrecker}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn a higher score the later the Pokémon performs.
| {{m|Constrict}} • {{m|Curse}} • {{m|Wrap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn double the score in the next turn.
| {{m|Acid Armor}} • {{m|Stockpile}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earns double the score on the final performance.
| {{m|Bide}} • {{m|Counter}} • {{m|Crush Grip}} • {{m|Endeavor}} • {{m|Revenge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Enables the user to perform last in the next turn.
| {{m|Mud Shot}} • {{m|Scary Face}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Enables the user to perform first in the next turn.
| {{m|Rock Polish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Increased Voltage is added to the performance score.
| {{m|Swallow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Lowers the Voltage of all Judges by one each.
| {{m|Grudge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Prevents the Voltage from going down in the same turn.
| {{m|Glare}} • {{m|Spite}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Prevents the Voltage from going up in the same turn.
| {{m|Endure}} • {{m|Harden}} • {{m|Iron Defense}} • {{m|Rain Dance}} • {{m|Sandstorm}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Raises the score if the Voltage is low.
| {{m|Lick}} • {{m|Torment}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Steals the Voltage of the Pokémon that just went.
| {{m|Bug Bite}} • {{m|Thief}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Yellow Barrette Sprite.png‎]]
| style="background-color:#{{tough color light}}; {{roundybottom|8px}}" colspan=3 |
| style="background: #FFF" | [[File:Accessory Yellow Balloon Sprite.png]]
| style="background: #FFF" | [[File:Accessory Heroic Headband Sprite.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Award Podium Sprite.png]]
|}
|}


===Hoenn Contest Spectaculars===
=== Hoenn Contest Spectaculars ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=2px
|-
|-
! style="background: #{{tough color light}}; {{roundytop|5px}}" | Master Rank
! style="background-color:#{{tough color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{tough color light}}" | {{color2|000|Jam}}
! style="background-color:#{{tough color light}}" | Description
! style="background-color:#{{tough color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8|F88}}
| {{movelist/contest-hearts|0|000}}
| A move of huge appeal, but using it prevents the user from taking further contest moves.
| {{m|Final Gambit}} • {{m|Memento}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6|F88}}
| {{movelist/contest-hearts|0|000}}
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Close Combat}} • {{m|Double-Edge}} • {{m|Hammer Arm}} • {{m|Head Charge}} • {{m|Head Smash}}<br>{{m|Superpower}} • {{m|Take Down}} • {{m|Thrash}} • {{m|Wild Charge}} • {{m|Wood Hammer}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Affected by how well the previous Pokémon's move went.
| {{m|Brine}} • {{m|Dragon Rush}} • {{m|Drill Run}} • {{m|Skull Bash}}<br>{{m|Smelling Salts}} • {{m|Stone Edge}} • {{m|Wake-Up Slap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Bone Club}} • {{m|Crabhammer}} • {{m|Crush Grip}} • {{m|Mega Punch}}<br>{{m|Octazooka}} • {{m|Seismic Toss}} • {{m|Steamroller}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|3|000}}
| Badly startles all of the Pokémon to act before the user.
| {{m|Glare}} • {{m|Rage}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles all Pokémon that successfully showed their appeal.
| {{m|Earthquake}} • {{m|Fissure}} • {{m|Gunk Shot}} • {{m|Hurricane}} • {{m|Sandstorm}} • {{m|Spite}} • {{m|Super Fang}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Sludge Bomb}} • {{m|Smack Down}} • {{m|Sticky Web}} • {{m|Wring Out}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles Pokémon that used a move of the same type.
| {{m|Bonemerang}} • {{m|Dual Chop}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|4|000}}
| Badly startles the last Pokémon to act before the user.
| {{m|Body Slam}} • {{m|Crunch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Brings down the energy of any Pokémon that have already used a move this turn.
| {{m|Constrict}} • {{m|Gastro Acid}} • {{m|Scary Face}} • {{m|Sludge Wave}} • {{m|Thousand Waves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Causes the user to move earlier on the next turn.
| {{m|Bullet Punch}} • {{m|Rock Polish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Causes the user to move later on the next turn.
| {{m|Bide}} • {{m|Curse}} • {{m|Dragon Tail}} • {{m|Endure}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Effectiveness varies depending on when it is used.
| {{m|Acupressure}} • {{m|Arm Thrust}} • {{m|Bone Rush}}<br>{{m|Comet Punch}} • {{m|Fury Swipes}} • {{m|Rock Blast}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Excites the audience a lot if used first.
| {{m|Hyperspace Fury}} • {{m|Work Up}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Excites the audience a lot if used last.
| {{m|Heat Crash}} • {{m|Heavy Slam}} • {{m|Shell Smash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Excites the audience in any kind of contest.
| {{m|Chip Away}} • {{m|Flying Press}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| {{m|Ancient Power}} • {{m|Coil}} • {{m|Rototiller}} • {{m|Stockpile}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes audience expect little of other contestants.
| {{m|Incinerate}} • {{m|Rock Climb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|Snarl}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes the remaining Pokémon nervous.
| {{m|Scald}} • {{m|Torment}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Prevents the user from being startled one time this turn.
| {{m|Dig}} • {{m|Harden}} • {{m|Swallow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Prevents the user from being startled until the turn ends.
| {{m|Acid Armor}} • {{m|Iron Defense}} • {{m|Spiky Shield}} • {{m|Wide Guard}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|0|000}}
| Quite an appealing move.
| {{m|Fire Punch}} • {{m|Headbutt}} • {{m|Iron Head}} • {{m|Karate Chop}} • {{m|Mud Shot}} • {{m|Poison Jab}}<br>{{m|Pound}} • {{m|Rock Smash}} • {{m|Rock Throw}} • {{m|Scratch}} • {{m|Seed Bomb}} • {{m|Slam}}<br>{{m|Smog}} • {{m|Stomp}} • {{m|Strength}} • {{m|Struggle}} • {{m|Tackle}} • {{m|Vice Grip}} • {{m|Waterfall}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Shows off the Pokémon's appeal about as well as the move used just before it.
| {{m|Drain Punch}} • {{m|Horn Leech}} • {{m|Thief}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|000}}
| Startles all of the Pokémon to act before the user.
| {{m|Bulldoze}} • {{m|Lava Plume}} • {{m|Muddy Water}} • {{m|Rock Slide}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4|000}}
| Startles all other Pokémon. User cannot act in the next turn.
| {{m|Boomburst}} • {{m|Giga Impact}} • {{m|Grudge}} • {{m|Rock Wrecker}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|3|000}}
| Startles the last Pokémon to act before the user.
| {{m|Bite}} • {{m|Sludge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Temporarily stops the crowd from growing excited.
| {{m|Bind}} • {{m|Clamp}} • {{m|Magma Storm}} • {{m|Sky Drop}} • {{m|Wrap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Works better the later it is used in a turn.
| {{m|Low Kick}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Works better the more the crowd is excited.
| {{m|Magnitude}} • {{m|Power Whip}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Works great if the user goes first this turn.
| {{m|Noble Roar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Works great if the user goes last this turn.
| {{m|Counter}} • {{m|Endeavor}} • {{m|Focus Punch}} • {{m|Payback}} • {{m|Revenge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Works well if the user is pumped up.
| {{m|Belch}} • {{m|Power-Up Punch}} • {{m|Spit Up}}
|-
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Toughness Master Ribbon.png‎]]
| style="background-color:#{{tough color light}}; {{roundybottom|8px}}" colspan=4 |
|}
|}
==Moves==
{{outdated|section|needs=contest moves and statics from Generation VI/Omega Ruby and Alpha Sapphire}}
{{movelist/contest-head|Tough}}
{{movelist/contest|1|Acid Armor|Poison|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|2|AncientPower|Rock|Special|1|0|Ups the user's condition. Helps prevent nervousness.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Arm Thrust|Fighting|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Barrage|Normal|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Bide|Normal|Physical|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
{{movelist/contest|1|Bind|Normal|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Bite|Dark|Physical|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Body Slam|Normal|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Bone Club|Ground|Physical|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Bone Rush|Ground|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Bonemerang|Ground|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|4|Bug Bite|Bug|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|5|Bulldoze|Ground|Physical||||}}
{{movelist/contest|5|Chip Away|Normal|Physical||||}}
{{movelist/contest|1|Clamp|Water|Physical|3|0|Temporarily stops the crowd from getting excited.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Coil|Poison|Status||||}}
{{movelist/contest|1|Comet Punch|Normal|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Constrict|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Counter|Fighting|Physical|2|0|Can avoid being startled by others once.|2|Earns double the score on the final performance.}}
{{movelist/contest|1|Crabhammer|Water|Physical|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Crunch|Dark|Physical|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|4|Crush Grip|Normal|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest|2|Curse|Ghost|Status|3|0|The next appeal can be made later next turn.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Double-Edge|Normal|Physical|6|0|After this move, the user is more easily startled.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|1|DoubleSlap|Normal|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|5|Dragon Tail|Dragon|Physical||||}}
{{movelist/contest|5|Drill Run|Ground|Physical||||}}
{{movelist/contest|5|Dual Chop|Dragon|Physical||||}}
{{movelist/contest|1|Earthquake|Ground|Physical|1|3|Badly startles those that have made appeals.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Egg Bomb|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Endeavor|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{movelist/contest|2|Endure|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|5|Final Gambit|Fighting|Special||||}}
{{movelist/contest|1|Fissure|Ground|Physical|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|4|Fling|Dark|Physical||||1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|6|Flying Press|Fighting|Physical|||||}}
{{movelist/contest|3|Focus Punch|Fighting|Physical|3|0|The next appeal can be made later next turn.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Fury Swipes|Normal|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Glare|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Grudge|Ghost|Status|1|0|The appeal works better the later it is performed.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Harden|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Head Smash|Rock|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Headbutt|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Head Charge|Normal|Physical||||}}
{{movelist/contest|5|Heat Crash|Fire|Physical||||}}
{{movelist/contest|5|Heavy Slam|Steel|Physical||||}}
{{movelist/contest|5|Horn Leech|Grass|Physical||||}}
{{movelist/contest|5|Hurricane|Flying|Special||||}}
{{movelist/contest|5|Incinerate|Fire|Special||||}}
{{movelist/contest|3|Iron Defense|Steel|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Iron Head|Steel|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Karate Chop|Fighting|Physical|3|0|Affected by how well the appeal in front goes.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Lick|Ghost|Physical|1|4|Badly startles the Pokémon in front.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Low Kick|Fighting|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Magma Storm|Fire|Special||||2|Allows performance of the same move twice in a row.}}
{{movelist/contest|2|Magnitude|Ground|Physical|1|0|The appeal works best the more the crowd is excited.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Mega Punch|Normal|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Memento|Dark|Status|8|0|Makes a great appeal, but allows no more to the end.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|3|Mud Shot|Ground|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Muddy Water|Water|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Octazooka|Water|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Pound|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Rain Dance|Water|Status|1|0|The appeal works best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Revenge|Fighting|Physical|3|0|The next appeal can be made later next turn.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Rock Blast|Rock|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|4|Rock Polish|Rock|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Rock Slide|Rock|Physical|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Rock Smash|Fighting|Physical|1|0|The appeal works well if the user's condition is good.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Rock Throw|Rock|Physical|2|0|Works well if it's the same type as the one before.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Rock Wrecker|Rock|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|2|Rollout|Rock|Physical|3|0|Temporarily stops the crowd from getting excited.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|2|Sandstorm|Rock|Status|3|0|Scrambles up the order of appeals on the next turn.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Scary Face|Normal|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|1|Scratch|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Seismic Toss|Fighting|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Skull Bash|Normal|Physical|1|4|Badly startles the Pokémon in front.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Slam|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Sludge|Poison|Special|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Sludge Bomb|Poison|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Smog|Poison|Special|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Spacial Rend|Dragon|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|3|Spit Up|Normal|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Spite|Ghost|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Stockpile|Normal|Status|2|0|Can avoid being startled by others once.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Stomp|Normal|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Stone Edge|Rock|Physical||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Strength|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Super Fang|Normal|Physical|2|1|Badly startles all Pokémon that made good appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Superpower|Fighting|Physical|6|0|After this move, the user is more easily startled.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Swallow|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Tackle|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Take Down|Normal|Physical|6|0|After this move, the user is more easily startled.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Thief|Dark|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Thrash|Normal|Physical|4|4|Jams the others, and misses one turn of appeals.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|3|Torment|Dark|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Vice Grip|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Waterfall|Water|Physical|2|0|The appeal works great if performed last.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Wood Hammer|Grass|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Wrap|Normal|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-foot|Tough}}


==In other languages==
==In other languages==
{{langtable|color={{tough color light}}|bordercolor={{tough color}}
{{langtable|color={{tough color light}}|bordercolor={{tough color}}
|zh_cmn=強壯組 / 强壮组 ''Qiángzhuàng Zǔ''
|da=Rå
|de=Stärke
|de=Stärke
|fr=Robustesse
|fr=Robustesse
Line 186: Line 481:
|ko=강인함 ''Ganginham''
|ko=강인함 ''Ganginham''
|es=Dureza
|es=Dureza
|zh_cmn=强壮组}}
|sv=Tuff
|vi=Rắn rỏi
|pt=Forte{{tt|*|Platinum manual}}
}}


{{contest}}<br>
{{contest}}<br>
Line 192: Line 490:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Tough moves|*]]


[[de:Stärke (Wettbewerb)]]
[[de:Stärke (Wettbewerb)]]
[[it:Grinta (virtù)]]
[[es:Dureza]]
[[zh:强壮组]]
[[fr:Robustesse]]
[[it:Grinta]]
[[zh:强壮]]

Revision as of 23:03, 4 July 2019

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with sour-tasting, yellow-colored Berries. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Toughness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beautiful move Discontent
Cute move Discontent
Clever move Indifference
Tough move Excitement


Awards

At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Tough Ribbon Hoenn.png
Tough Ribbon
Tough Ribbon Super.png
Tough Ribbon Super
Tough Ribbon Hyper.png
Tough Ribbon Hyper
Tough Ribbon Master Hoenn.png
Tough Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Toughness Master Ribbon.png
Toughness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Tough Ribbon Sinnoh.png
Tough Ribbon
Tough Ribbon Great.png
Tough Ribbon Great
Tough Ribbon Ultra.png
Tough Ribbon Ultra
Tough Ribbon Master Sinnoh.png
Tough Ribbon Master
Accessory Yellow Barrette Sprite.png
Yellow Barrette
Accessory Yellow Balloon Sprite.png
Yellow Balloon
Accessory Heroic Headband Sprite.png
Heroic Headband
Accessory Award Podium Sprite.png
Award Podium

Moves

Hoenn Contests

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move. Bone RushBonemerangEgg BombMega Punch
PoundScratchSpit UpTackleVice Grip
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes. CrabhammerKarate Chop
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled. Double-EdgeSuperpowerTake Down
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all POKéMON that made good appeals. FissureSuper Fang
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the POKéMON in front. Body SlamCrunchLickLow KickSkull BashSludgeStomp
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals. BiteEarthquakeGlareMud ShotRock SlideSmog
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once. CounterEndureHardenStockpile
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others. BideIron Defense
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals. Thrash
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes a great appeal, but allows no more to the end. Memento
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all POKéMON after the user nervous. Torment
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as those before it. Thief
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn. Sandstorm
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles POKéMON that made a same-type appeal. Seismic TossSlamStrength
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the POKéMON that appealed before the user. ConstrictHeadbutt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the POKéMON that has the JUDGE's attention. Arm ThrustBone ClubDouble SlapFury Swipes
Muddy WaterOctazookaScary FaceSludge Bomb
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited. BindClampRolloutWrap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works best the more the crowd is excited. MagnitudeRain Dance
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed. GrudgeSpite
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last. EndeavorWaterfall
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works well if the user's condition is good. Rock Smash
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made later next turn. CurseFocus PunchRevenge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness. Acid ArmorAncient PowerSwallow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before. BarrageComet PunchRock BlastRock Throw

Sinnoh Super Contests

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. BiteBody SlamBone ClubClampEgg BombHeadbutt
Karate ChopLow KickPoundRock SlideRock Throw
ScratchSeismic TossSlamSmogStompStrength
Super FangTackleTake DownVice GripWaterfall
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Arm ThrustBarrageBone RushBonemerangComet Punch
Double SlapFury SwipesMagma StormRock BlastRolloutThrash
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. Double-EdgeFissureMemento
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. OctazookaSpacial RendStone Edge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Lava Plume
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Ancient PowerCrabhammerCrunchEarthquakeIron Head
MagnitudeMega PunchMuddy WaterRock Smash
SludgeSludge BombSpit UpSuperpowerWood Hammer
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. Focus PunchSkull Bash
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. Fling
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Head SmashRock Wrecker
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. ConstrictCurseWrap
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Acid ArmorStockpile
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. BideCounterCrush GripEndeavorRevenge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Mud ShotScary Face
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Rock Polish
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Swallow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Grudge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. GlareSpite
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. EndureHardenIron DefenseRain DanceSandstorm
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. LickTorment
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. Bug BiteThief

Hoenn Contest Spectaculars

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. Final GambitMemento
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Close CombatDouble-EdgeHammer ArmHead ChargeHead Smash
SuperpowerTake DownThrashWild ChargeWood Hammer
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went. BrineDragon RushDrill RunSkull Bash
Smelling SaltsStone EdgeWake-Up Slap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience. Bone ClubCrabhammerCrush GripMega Punch
OctazookaSeismic TossSteamroller
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user. GlareRage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal. EarthquakeFissureGunk ShotHurricaneSandstormSpiteSuper Fang
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of. Sludge BombSmack DownSticky WebWring Out
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type. BonemerangDual Chop
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user. Body SlamCrunch
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. ConstrictGastro AcidScary FaceSludge WaveThousand Waves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn. Bullet PunchRock Polish
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn. BideCurseDragon TailEndure
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used. AcupressureArm ThrustBone Rush
Comet PunchFury SwipesRock Blast
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first. Hyperspace FuryWork Up
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last. Heat CrashHeavy SlamShell Smash
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest. Chip AwayFlying Press
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Ancient PowerCoilRototillerStockpile
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants. IncinerateRock Climb
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. Snarl
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous. ScaldTorment
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn. DigHardenSwallow
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends. Acid ArmorIron DefenseSpiky ShieldWide Guard
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move. Fire PunchHeadbuttIron HeadKarate ChopMud ShotPoison Jab
PoundRock SmashRock ThrowScratchSeed BombSlam
SmogStompStrengthStruggleTackleVice GripWaterfall
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. Drain PunchHorn LeechThief
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user. BulldozeLava PlumeMuddy WaterRock Slide
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn. BoomburstGiga ImpactGrudgeRock Wrecker
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user. BiteSludge
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited. BindClampMagma StormSky DropWrap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn. Low Kick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited. MagnitudePower Whip
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn. Noble Roar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn. CounterEndeavorFocus PunchPaybackRevenge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up. BelchPower-Up PunchSpit Up

In other languages

Language Title
Mandarin Chinese 強壯組 / 强壮组 Qiángzhuàng Zǔ
Denmark Flag.png Danish
France Flag.png French Robustesse
Germany Flag.png German Stärke
Italy Flag.png Italian Grinta
South Korea Flag.png Korean 강인함 Ganginham
Portugal Flag.png Portuguese Forte*
Spain Flag.png Spanish Dureza
Sweden Flag.png Swedish Tuff
Vietnam Flag.png Vietnamese Rắn rỏi


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.