Tough (condition): Difference between revisions
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{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | ||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | {{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | ||
{{movelist/contest-move|IV|Acupressure|Normal|Status}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|I|Ancient Power|Rock|Special|3}} | {{movelist/contest-move|I|Ancient Power|Rock|Special|3}} | ||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | ||
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{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}} | {{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}} | ||
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | ||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | ||
{{movelist/contest-move|I|Barrage|Normal|Physical|2}} <!--Cute move in Gen VI--> | {{movelist/contest-move|I|Barrage|Normal|Physical|2}} <!--Cute move in Gen VI--> | ||
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{{movelist/contest-move|VI|Boomburst|Normal|Special}} | {{movelist/contest-move|VI|Boomburst|Normal|Special}} | ||
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | {{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{movelist/contest-move|IV|Brine|Water|Special}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Cute move in Gen VI--> | {{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Cute move in Gen VI--> | ||
{{movelist/contest-effect|IV|0|0|desc=Steals the Voltage of the Pokémon that just went.}} | {{movelist/contest-effect|IV|0|0|desc=Steals the Voltage of the Pokémon that just went.}} | ||
{{movelist/contest-move|V|Bulldoze|Ground|Physical}} | {{movelist/contest-move|V|Bulldoze|Ground|Physical}} | ||
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | ||
{{movelist/contest-move|IV|Bullet Punch|Steel|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}} | |||
{{movelist/contest-move|V|Chip Away|Normal|Physical}} | {{movelist/contest-move|V|Chip Away|Normal|Physical}} | ||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | {{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | ||
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{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | {{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | ||
{{movelist/contest-move|IV|Close Combat|Fighting|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|V|Coil|Poison|Status}} | {{movelist/contest-move|V|Coil|Poison|Status}} | ||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}} | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}} | ||
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{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | {{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | ||
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}} | {{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}} | ||
{{movelist/contest-move|I|Dig|Ground|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|I|Double Slap|Normal|Physical|2}} <!--Cute move in Gen VI--> | {{movelist/contest-move|I|Double Slap|Normal|Physical|2}} <!--Cute move in Gen VI--> | ||
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}} | {{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}} | ||
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{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} | {{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} | ||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{movelist/contest-move|IV|Dragon Rush|Dragon|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|V|Dragon Tail|Dragon|Physical}} | {{movelist/contest-move|V|Dragon Tail|Dragon|Physical}} | ||
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}} | {{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}} | ||
{{movelist/contest-move|IV|Drain Punch|Fighting|Physical}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}} | |||
{{movelist/contest-move|V|Drill Run|Ground|Physical}} | {{movelist/contest-move|V|Drill Run|Ground|Physical}} | ||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | {{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | ||
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{{movelist/contest-move|V|Final Gambit|Fighting|Special}} | {{movelist/contest-move|V|Final Gambit|Fighting|Special}} | ||
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} | {{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} | ||
{{movelist/contest-move|I|Fire Punch|Fire|Physical}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|I|Fissure|Ground|Physical|3}} | {{movelist/contest-move|I|Fissure|Ground|Physical|3}} | ||
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}} | {{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}} | ||
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{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | ||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | ||
{{movelist/contest-move|IV|Gastro Acid|Poison|Status}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|IV|Giga Impact|Normal|Physical}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | |||
{{movelist/contest-move|I|Glare|Normal|Status|3}} | {{movelist/contest-move|I|Glare|Normal|Status|3}} | ||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | {{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | ||
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{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} | {{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} | ||
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | {{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{movelist/contest-move|IV|Gunk Shot|Poison|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}} | |||
{{movelist/contest-move|IV|Hammer Arm|Fighting|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|I|Harden|Normal|Status|3}} | {{movelist/contest-move|I|Harden|Normal|Status|3}} | ||
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by other once.}} | {{movelist/contest-effect|III|2|0|desc=Can avoid being startled by other once.}} | ||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | ||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | {{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | ||
{{movelist/contest-move|V|Head Charge|Normal|Physical}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|IV|Head Smash|Rock|Physical|2}} | {{movelist/contest-move|IV|Head Smash|Rock|Physical|2}} | ||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | ||
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{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest-move|V|Heat Crash|Fire|Physical}} | {{movelist/contest-move|V|Heat Crash|Fire|Physical}} | ||
{{movelist/contest-effect|VI|3|0|desc=Works great if the user goes last this turn.}} | {{movelist/contest-effect|VI|3|0|desc=Works great if the user goes last this turn.}} | ||
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{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}} | {{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}} | ||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | {{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | ||
{{movelist/contest-move|I|Low Kick|Fighting|Physical|3}} | {{movelist/contest-move|I|Low Kick|Fighting|Physical|3}} | ||
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}} | {{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}} | ||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
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{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} | ||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | ||
{{movelist/contest-move|IV|Payback|Dark|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|IV|Poison Jab|Poison|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|I|Pound|Normal|Physical|3}} | {{movelist/contest-move|I|Pound|Normal|Physical|3}} | ||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | ||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest-move|IV|Power Whip|Grass|Physical}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|VI|Power-Up Punch|Fighting|Physical}} | {{movelist/contest-move|VI|Power-Up Punch|Fighting|Physical}} | ||
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} | {{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} | ||
{{movelist/contest-move|I|Rage|Normal|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}} | |||
{{movelist/contest-move|II|Rain Dance|Water|Status|2}} <!--Beautiful move in Gen VI--> | {{movelist/contest-move|II|Rain Dance|Water|Status|2}} <!--Beautiful move in Gen VI--> | ||
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more the crowd is excited.}} | {{movelist/contest-effect|III|1|0|desc=The appeal works best the more the crowd is excited.}} | ||
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{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | ||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | ||
{{movelist/contest-move|IV|Rock Climb|Normal|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|IV|Rock Polish|Rock|Status|2}} | {{movelist/contest-move|IV|Rock Polish|Rock|Status|2}} | ||
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} | ||
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{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} | {{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} | ||
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | ||
{{movelist/contest-move|VI|Rototiller|Ground|Status}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|II|Sandstorm|Rock|Status|3}} | {{movelist/contest-move|II|Sandstorm|Rock|Status|3}} | ||
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}} | {{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}} | ||
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{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} | ||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | {{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | ||
{{movelist/contest-move|I| | {{movelist/contest-move|I|Scratch|Normal|Physical|3}} | ||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | ||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|IV|Seed Bomb|Grass|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest-move|I|Seismic Toss|Fighting|Physical|3}} | {{movelist/contest-move|I|Seismic Toss|Fighting|Physical|3}} | ||
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{{movelist/contest-move|V|Smack Down|Rock|Physical}} | {{movelist/contest-move|V|Smack Down|Rock|Physical}} | ||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | ||
{{movelist/contest-move|III|Smelling Salts|Normal|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|I|Smog|Poison|Special|3}} | {{movelist/contest-move|I|Smog|Poison|Special|3}} | ||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | {{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | ||
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{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} | {{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} | ||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|I|Struggle|Normal|Physical}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest-move|I|Super Fang|Normal|Physical|3}} | {{movelist/contest-move|I|Super Fang|Normal|Physical|3}} | ||
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{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest-move|IV|Wake-Up Slap|Fighting|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|I|Waterfall|Water|Physical|3}} | {{movelist/contest-move|I|Waterfall|Water|Physical|3}} | ||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | {{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | ||
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{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | {{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | ||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | {{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | ||
{{movelist/contest-move|IV|Wring Out|Normal|Special}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | |||
{{movelist/contest-footer|Tough}} | {{movelist/contest-footer|Tough}} | ||
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|it=Grinta | |it=Grinta | ||
|ko=강인함 ''Ganginham'' | |ko=강인함 ''Ganginham'' | ||
|es=Dureza}} | |es=Dureza | ||
|vi=Rắn rỏi | |||
}} | |||
{{contest}}<br> | {{contest}}<br> | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Tough moves|*]] | |||
[[de:Stärke (Wettbewerb)]] | [[de:Stärke (Wettbewerb)]] | ||
[[it:Grinta (virtù)]] | [[it:Grinta (virtù)]] | ||
[[zh:强壮]] | [[zh:强壮]] |
Revision as of 11:16, 24 September 2016
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.
Characteristics
A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with Berries that have a sour flavor. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Toughness Contest.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.
During a Toughness Contest, the audience will react as follows:
Move performed | Audience reaction |
---|---|
Cool move | Indifference |
Beautiful move | Discontent |
Cute move | Discontent |
Clever move | Indifference |
Tough move | Excitement |
Awards
At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.
Hoenn Contests
Normal Rank | Super Rank | Hyper Rank | Master Rank |
---|---|---|---|
Sinnoh Super Contests
Normal Rank | Great Rank | Ultra Rank | Master Rank |
---|---|---|---|
Hoenn Contest Spectaculars
Master Rank |
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Moves
Gen | Move | Type | Category | Appeal | Jamming | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Acid Armor | Poison | Status | III |
|
|
Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
|
|
Earn double the score in the next turn. | ||||||||||
VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||||||
IV | Acupressure | Normal | Status | VI |
|
|
Effectiveness varies depending on when it is used. | ||||||
I | Ancient Power | Rock | Special | III |
|
|
Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||||||||||
III | Arm Thrust | Fighting | Physical | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
I | Barrage | Normal | Physical | III |
|
|
Works well if it's the same type as the one before. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI | Belch | Poison | Special | VI |
|
|
Effectiveness varies depending on when it is used. | ||||||
I | Bide | Normal | Physical | III |
|
|
Can avoid being startled by others. | ||||||
IV |
|
|
Earns double the score on the final performance. | ||||||||||
VI |
|
|
Causes the user to move later on the next turn. | ||||||||||
I | Bite | Dark | Physical | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Startles the last Pokémon to act before the user. | ||||||||||
I | Body Slam | Normal | Physical | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Badly startles the last Pokémon to act before the user. | ||||||||||
I | Bone Club | Ground | Physical | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
II | Bone Rush | Ground | Physical | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
I | Bonemerang | Ground | Physical | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI |
|
|
Badly startles Pokémon that used a move of the same type. | ||||||||||
VI | Boomburst | Normal | Special | VI |
|
|
Startles all other Pokémon. User cannot act in the next turn. | ||||||
IV | Brine | Water | Special | VI |
|
|
Affected by how well the previous Pokémon's move went. | ||||||
IV | Bug Bite | Bug | Physical | IV |
|
|
Steals the Voltage of the Pokémon that just went. | ||||||
V | Bulldoze | Ground | Physical | VI |
|
|
Startles all of the Pokémon to act before the user. | ||||||
IV | Bullet Punch | Steel | Physical | VI |
|
|
Causes the user to move earlier on the next turn. | ||||||
V | Chip Away | Normal | Physical | VI |
|
|
Excites the audience in any kind of contest. | ||||||
I | Clamp | Water | Physical | III |
|
|
Temporarily stops the crowd from getting excited. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Temporarily stops the crowd from growing excited. | ||||||||||
IV | Close Combat | Fighting | Physical | VI |
|
|
A very appealing move, but after using this move, the user is more easily startled. | ||||||
V | Coil | Poison | Status | VI |
|
|
Gets the Pokémon pumped up. Helps prevent nervousness too. | ||||||
I | Comet Punch | Normal | Physical | III |
|
|
Works well if it's the same type as the one before. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
I | Constrict | Normal | Physical | III |
|
|
Startles the Pokémon that appealed before the user. | ||||||
IV |
|
|
Earn a higher score the later the Pokémon performs. | ||||||||||
VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||||||
I | Counter | Fighting | Physical | III |
|
|
Can avoid being startled by others once. | ||||||
IV |
|
|
Earns double the score on the final performance. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
I | Crabhammer | Water | Physical | III |
|
|
Affected by how well the appeal in front goes. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
II | Crunch | Dark | Physical | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Badly startles the last Pokémon to act before the user. | ||||||||||
IV | Crush Grip | Normal | Physical | IV |
|
|
Earns double the score on the final performance. | ||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
II | Curse | Ghost | Status | III |
|
|
The next appeal can be made later next turn. | ||||||
IV |
|
|
Earn a higher score the later the Pokémon performs. | ||||||||||
VI |
|
|
Causes the user to move later on the next turn. | ||||||||||
I | Dig | Ground | Physical | VI |
|
|
Prevents the user from being startled one time this turn. | ||||||
I | Double Slap | Normal | Physical | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
I | Double-Edge | Normal | Physical | III |
|
|
After this move, the user is more easily startled. | ||||||
IV |
|
|
Earn +15 if all the Pokémon choose the same Judge. | ||||||||||
VI |
|
|
A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
IV | Dragon Rush | Dragon | Physical | VI |
|
|
Affected by how well the previous Pokémon's move went. | ||||||
V | Dragon Tail | Dragon | Physical | VI |
|
|
Causes the user to move later on the next turn. | ||||||
IV | Drain Punch | Fighting | Physical | VI |
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | ||||||
V | Drill Run | Ground | Physical | VI |
|
|
Affected by how well the previous Pokémon's move went. | ||||||
V | Dual Chop | Dragon | Physical | VI |
|
|
Badly startles Pokemon that used a move of the same type. | ||||||
I | Earthquake | Ground | Physical | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Badly startles Pokémon that successfully showed their appeal. | ||||||||||
I | Egg Bomb | Normal | Physical | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
III | Endeavor | Normal | Physical | III |
|
|
The appeal works great if performed last. | ||||||
IV |
|
|
Earns double the score on the final performance. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
V | Final Gambit | Fighting | Special | VI |
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | ||||||
I | Fire Punch | Fire | Physical | VI |
|
|
Quite an appealing move. | ||||||
I | Fissure | Ground | Physical | III |
|
|
Badly startles all Pokémon that made good appeals. | ||||||
IV |
|
|
Earn +15 if all the Pokémon choose the same Judge. | ||||||||||
VI |
|
|
Badly startles all Pokémon that successfully showed their appeal. | ||||||||||
IV | Fling | Dark | Physical | IV |
|
|
Earn +3 if the Pokémon gets the lowest score. | ||||||
VI | Flying Press | Fighting | Physical | VI |
|
|
Excites the audience in any kind of contest. | ||||||
III | Focus Punch | Fighting | Physical | III |
|
|
The next appeal can be made later next turn. | ||||||
IV |
|
|
Earn +3 if no other Pokémon has chosen the same Judge. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
I | Fury Swipes | Normal | Physical | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
IV | Gastro Acid | Poison | Status | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
IV | Giga Impact | Normal | Physical | VI |
|
|
Startles all other Pokémon. User cannot act in the next turn. | ||||||
I | Glare | Normal | Status | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Badly startles all of the Pokémon to act before the user. | ||||||||||
III | Grudge | Ghost | Status | III |
|
|
The appeal works better the later it is performed. | ||||||
IV |
|
|
Lowers the Voltage of all Judges by one each. | ||||||||||
VI |
|
|
Startles all other Pokémon. User cannot act in the next turn. | ||||||||||
IV | Gunk Shot | Poison | Physical | VI |
|
|
Badly startles all Pokémon that successfully showed their appeal. | ||||||
IV | Hammer Arm | Fighting | Physical | VI |
|
|
A very appealing move, but after using this move, the user is more easily startled. | ||||||
I | Harden | Normal | Status | III |
|
|
Can avoid being startled by other once. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Prevents the user from being startled one time this turn. | ||||||||||
V | Head Charge | Normal | Physical | VI |
|
|
A very appealing move, but after using this move, the user is more easily startled. | ||||||
IV | Head Smash | Rock | Physical | IV |
|
|
Earn +3 if the Pokémon that just went hit max Voltage. | ||||||
VI |
|
|
A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
I | Headbutt | Normal | Physical | III |
|
|
Startles the Pokémon that appealed before the user. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
V | Heat Crash | Fire | Physical | VI |
|
|
Works great if the user goes last this turn. | ||||||
V | Heavy Slam | Steel | Physical | VI |
|
|
Excites the audience a lot if used last. | ||||||
V | Horn Leech | Grass | Physical | VI |
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | ||||||
V | Hurricane | Flying | Special | VI |
|
|
Badly startles all Pokémon that successfully showed their appeal. | ||||||
VI | Hyperspace Fury | Dark | Physical | VI |
|
|
Excites the audience a lot if used first. | ||||||
V | Incinerate | Fire | Special | VI |
|
|
Makes audience expect little of other contestants. | ||||||
I | Iron Defense | Steel | Status | III |
|
|
Can avoid being startled by others. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||||||
IV | Iron Head | Steel | Physical | IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||
VI |
|
|
Quite an appealing move. | ||||||||||
I | Karate Chop | Fighting | Physical | III |
|
|
Affected by how well the appeal in front goes. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
IV | Lava Plume | Fire | Special | IV |
|
|
Earn +2 if the Pokémon performs first in the turn. | ||||||
VI |
|
|
Startles all of the Pokémon to act before the user. | ||||||||||
I | Lick | Ghost | Physical | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
Raises the score if the Voltage is low. | ||||||||||
I | Low Kick | Fighting | Physical | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Works better the later it is used in a turn. | ||||||||||
IV | Magma Storm | Fire | Special | IV |
|
|
Allows performance of the same move twice in a row. | ||||||
VI |
|
|
Startles all of the Pokémon to act before the user. | ||||||||||
II | Magnitude | Ground | Physical | III |
|
|
The appeal works best the more the crowd is excited. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Works better the more the crowd is excited. | ||||||||||
I | Mega Punch | Normal | Physical | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
III | Memento | Dark | Status | III |
|
|
Makes a great appeal, but allows no more to the end. | ||||||
IV |
|
|
Earn +15 if all the Pokémon choose the same Judge. | ||||||||||
VI |
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | ||||||||||
III | Mud Shot | Ground | Special | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
Enables the user to perform last in the next turn. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
III | Muddy Water | Water | Special | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Startles all of the Pokémon to act before the user. | ||||||||||
VI | Noble Roar | Normal | Status | VI |
|
|
Works great if the user goes first this turn. | ||||||
II | Octazooka | Water | Special | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Earn +2 if the Judge's Voltage goes up. | ||||||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
IV | Payback | Dark | Physical | VI |
|
|
Works great if the user goes last this turn. | ||||||
IV | Poison Jab | Poison | Physical | VI |
|
|
Quite an appealing move. | ||||||
I | Pound | Normal | Physical | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
IV | Power Whip | Grass | Physical | VI |
|
|
Works better the more the crowd is excited. | ||||||
VI | Power-Up Punch | Fighting | Physical | VI |
|
|
Works well if the user is pumped up. | ||||||
I | Rage | Normal | Physical | VI |
|
|
Badly startles all of the Pokémon to act before the user. | ||||||
II | Rain Dance | Water | Status | III |
|
|
The appeal works best the more the crowd is excited. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
III | Revenge | Fighting | Physical | III |
|
|
The next appeal can be made later next turn. | ||||||
IV |
|
|
Earns double the score on the final performance. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
III | Rock Blast | Rock | Physical | III |
|
|
Works well if it's the same type as the one before. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
IV | Rock Climb | Normal | Physical | VI |
|
|
Makes audience expect little of other contestants. | ||||||
IV | Rock Polish | Rock | Status | IV |
|
|
Enables the user to perform first in the next turn. | ||||||
VI |
|
|
Causes the user to move earlier on the next turn. | ||||||||||
I | Rock Slide | Rock | Physical | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Startles all of the Pokémon to act before the user. | ||||||||||
II | Rock Smash | Fighting | Physical | III |
|
|
The appeal works well if the user's condition is good. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
I | Rock Throw | Rock | Physical | III |
|
|
Works well if it's the same type as the one before. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
IV | Rock Wrecker | Rock | Physical | IV |
|
|
Earn +3 if the Pokémon that just went hit max Voltage. | ||||||
VI |
|
|
Startles all other Pokémon. User cannot act in the next turn. | ||||||||||
II | Rollout | Rock | Physical | III |
|
|
Temporarily stops the crowd from growing excited. | ||||||
IV |
|
|
Allows performance of the same move twice in a row. | ||||||||||
VI | Rototiller | Ground | Status | VI |
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||||||
II | Sandstorm | Rock | Status | III |
|
|
Scrambles up the order of appeals on the next turn. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Badly startles all Pokémon that successfully showed their appeal. | ||||||||||
V | Scald | Water | Special | VI |
|
|
Makes the remaining Pokémon nervous. | ||||||
II | Scary Face | Normal | Status | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Enables the user to perform last in the next turn. | ||||||||||
VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||||||
I | Scratch | Normal | Physical | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
IV | Seed Bomb | Grass | Physical | VI |
|
|
Quite an appealing move. | ||||||
I | Seismic Toss | Fighting | Physical | III |
|
|
Startles Pokémon that made a same-type appeal. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
V | Shell Smash | Normal | Status | VI |
|
|
Excites the audience a lot if used last. | ||||||
I | Skull Bash | Normal | Physical | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
Earn +3 if no other Pokémon has chosen the same Judge. | ||||||||||
VI |
|
|
Affected by how well the previous Pokémon's move went. | ||||||||||
V | Sky Drop | Flying | Physical | VI |
|
|
Temporarily stops the crowd from growing excited. | ||||||
I | Slam | Normal | Physical | III |
|
|
Startles Pokémon that made a same-type appeal. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
I | Sludge | Poison | Special | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Startles the last Pokémon to act before the user. | ||||||||||
I | Sludge Bomb | Poison | Special | III |
|
|
Startles the Pokémon that has the Judge's attention. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Badly startles Pokémon that the audience has high expectations of. | ||||||||||
V | Sludge Wave | Poison | Special | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
V | Smack Down | Rock | Physical | VI |
|
|
Badly startles Pokémon that the audience has high expectations of. | ||||||
III | Smelling Salts | Normal | Physical | VI |
|
|
Affected by how well the previous Pokémon's move went. | ||||||
I | Smog | Poison | Special | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
V | Snarl | Dark | Special | VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||
IV | Spacial Rend | Dragon | Special | VI |
|
|
Earn +2 if the Judge's Voltage goes up. | ||||||
VI | Spiky Shield | Grass | Status | VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||
III | Spit Up | Normal | Special | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Works well if the user is pumped up. | ||||||||||
II | Spite | Ghost | Status | III |
|
|
The appeal works great if performed last. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Badly startles all Pokémon that successfully showed their appeal. | ||||||||||
V | Steamroller | Bug | Physical | VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||
VI | Sticky Web | Bug | Status | VI |
|
|
Badly startles Pokémon that the audience has high expectations of. | ||||||
III | Stockpile | Normal | Status | III |
|
|
Can avoid being startled by others once. | ||||||
IV |
|
|
Earn double the score in the next turn. | ||||||||||
VI |
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||||||||||
I | Stomp | Normal | Physical | III |
|
|
Badly startles the Pokémon in front. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
IV | Stone Edge | Rock | Physical | IV |
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Earn +2 if the Judge's Voltage goes up. | ||||||
VI |
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Affected by how well the previous Pokémon's move went. | ||||||||||
I | Strength | Normal | Physical | III |
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Startles Pokémon that made a same-type appeal. | ||||||
IV |
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A basic performance using a move known by the Pokémon. | ||||||||||
VI |
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Quite an appealing move. | ||||||||||
I | Struggle | Normal | Physical | VI |
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Quite an appealing move. | ||||||
I | Super Fang | Normal | Physical | III |
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Badly startles all Pokémon that made good appeals. | ||||||
IV |
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A basic performance using a move known by the Pokémon. | ||||||||||
VI |
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Badly startles all Pokémon that successfully showed their appeal. | ||||||||||
III | Superpower | Fighting | Physical | III |
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After this move, the user is more easily startled. | ||||||
IV |
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Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
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A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
III | Swallow | Normal | Status | III |
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Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
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Increased Voltage is added to the performance score. | ||||||||||
VI |
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Prevents the user from being startled one time this turn. | ||||||||||
I | Tackle | Normal | Physical | III |
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A highly appealing move. | ||||||
IV |
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A basic performance using a move known by the Pokémon. | ||||||||||
VI |
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Quite an appealing move. | ||||||||||
I | Take Down | Normal | Physical | III |
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After this move, the user is more easily startled. | ||||||
IV |
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A basic performance using a move known by the Pokémon. | ||||||||||
VI |
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A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
II | Thief | Dark | Physical | III |
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Makes the appeal as good as those before it. | ||||||
IV |
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Steals the Voltage of the Pokémon that just went. | ||||||||||
VI |
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Shows off the Pokémon's appeal about as well as the moved used just before it. | ||||||||||
VI | Thousand Waves | Ground | Physical | VI |
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Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
I | Thrash | Normal | Physical | III |
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Jams the others, and misses one turn of appeals. | ||||||
IV |
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Allows performance of the same move twice in a row. | ||||||||||
VI |
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A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
III | Torment | Dark | Status | III |
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Makes all Pokémon after the user nervous. | ||||||
IV |
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Raises the score if the Voltage is low. | ||||||||||
VI |
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Makes the remaining Pokémon nervous. | ||||||||||
I | Vice Grip | Normal | Physical | III |
|
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A highly appealing move. | ||||||
IV |
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A basic performance using a move known by the Pokémon. | ||||||||||
VI |
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Quite an appealing move. | ||||||||||
IV | Wake-Up Slap | Fighting | Physical | VI |
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Affected by how well the previous Pokémon's move went. | ||||||
I | Waterfall | Water | Physical | III |
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The appeal works great if performed last. | ||||||
IV |
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A basic performance using a move known by the Pokémon. | ||||||||||
VI |
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Quite an appealing move. | ||||||||||
V | Wide Guard | Rock | Status | VI |
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Prevents the user from being startled until the turn ends. | ||||||
V | Wild Charge | Electric | Physical | VI |
|
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A very appealing move, but after using this move, the user is more easily startled. | ||||||
IV | Wood Hammer | Grass | Physical | IV |
|
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Earn +2 if the Pokémon performs last in the turn. | ||||||
VI |
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A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
V | Work Up | Normal | Status | VI |
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Excites the audience a lot if used first. | ||||||
I | Wrap | Normal | Physical | III |
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Temporarily stops the crowd from getting excited. | ||||||
IV |
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Earn a higher score the later the Pokémon performs. | ||||||||||
VI |
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Temporarily stops the crowd from growing excited. | ||||||||||
IV | Wring Out | Normal | Special | VI |
|
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Badly startles Pokémon that the audience has high expectations of. | ||||||
For a detailed description of a move's Contest effect, see its article. |
In other languages
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Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |