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{{outdated|needs=Sword and Shield mechanics}}
{{outdated|needs=Sword and Shield, Brilliant Diamond and Shining Pearl mechanics}}
{| class="roundy" style="float:right; border: 2px solid #{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|April|August|December={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|January|May|September={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|March|July|November={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}};"
{| class="roundy" style="float:right; border: 2px solid #{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|April|August|December={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|January|May|September={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|March|July|November={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}};"
|-
|-
! colspan="2" | {{#time: g:i A}} ({{#time: H:i}}) UTC<br><small class="plainlinks">[{{fullurl:Time|action=purge}} Click here to update]</small>
! colspan="2" | {{#time: g:i A}} ({{#time: H:i}}) UTC<br><small>[[Special:Purge/Time|Click here to update]]</small>
|-
|-
| colspan="2" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};" |
| colspan="2" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};" |
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|-
|-
! width="25%" class="roundy" style="background:#{{X color}}; color:#fff;" | &nbsp;X&nbsp;
! width="25%" class="roundy" style="background:#{{X color}}; color:#fff;" | &nbsp;X&nbsp;
! width="25%" class="roundy" style="background:#{{Y color}}; color:#000" | &nbsp;Y&nbsp;
! width="25%" class="roundy" style="background:#{{Y color}}; color:#000;" | &nbsp;Y&nbsp;
! width="25%" class="roundy" style="background:#{{Omega Ruby color}}; color:#fff;" | &nbsp;OR&nbsp;
! width="25%" class="roundy" style="background:#{{Omega Ruby color}}; color:#fff;" | &nbsp;OR&nbsp;
! width="25%" class="roundy" style="background:#{{Alpha Sapphire color}}; color:#fff;" | &nbsp;AS&nbsp;
! width="25%" class="roundy" style="background:#{{Alpha Sapphire color}}; color:#fff;" | &nbsp;AS&nbsp;
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|-
|-
! colspan="2" | {{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}
! colspan="2" | {{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}
|}
|-
| colspan="2" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};" |
{| width="100%"<!--Gen VIII-->
|-
! width="50%" class="roundy" style="background:#{{Sword color}}; color:#fff;" | &nbsp;Sw&nbsp;
! width="50%" class="roundy" style="background:#{{Shield color}}; color:#fff;" | &nbsp;Sh&nbsp;
|-
! colspan="5" style="line-height:8px;" | <small>{{#time: l}}</small>
|-
! colspan="5" | {{#switch: {{#time: G}}|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}}
|}
|}
|}
|}
'''Time''' is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]].
'''Time''' is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. [[Pokémon Legends: Arceus]] uses its own time system and doesn't depend on the player's real time.


{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games' time function has been revised and expanded in each subsequent generation after its introduction.
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games' time function has been revised and expanded in each subsequent generation after its introduction.
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In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]].
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]].


At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 a.m (10:00). The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player's {{jo|Mom}} will change the clock by an hour for {{wp|daylight saving time}}.
At the [[new game|beginning]] of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 a.m (10:00). The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player's {{jo|Mom}} will change the clock by an hour for {{wp|daylight saving time}}.


{{p|Eevee}} was given two [[List of Pokémon with cross-generational evolutions|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.
{{p|Eevee}} was given two [[List of cross-generational evolution families|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.


===Times of day===
===Times of day===
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====Night====
====Night====
Night, referred to as <sc>Nite</sc> in-game, is the time from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59). During the Night, Pokémon encountered by {{m|Headbutt}}ing trees may be {{Status|sleep}}ing at the start of the encounter. Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on.
Night, referred to as <sc>Nite</sc> in-game, is the time from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center Nurse]] will note that the player is still active despite the time, before healing the party.


[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]
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===Resetting the clock===
===Resetting the clock===
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([http://www.filb.de/pwf/ Filb's secret password generator for the Western versions]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark's GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.


While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
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==Generation III==
==Generation III==
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.


There were, however, some time-based functions in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. (03:00, 09:00, 15:00, 21:00). Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. (12:00 - 23:59). Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m. (00:00 - 11:59).
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. (03:00, 09:00, 15:00, 21:00). Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. (12:00 - 23:59). Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m. (00:00 - 11:59).
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|}


Although a small part of the game, some events occur on a daily basis. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.


In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to [[Pokémon Ruby and Sapphire Versions|Ruby]], [[Pokémon Ruby and Sapphire Versions|Sapphire]] or [[Pokémon Emerald Version|Emerald]] and have it evolve in one of those games. The same holds true for [[Pokémon Colosseum]], where Espeon and Umbreon are obtainable as [[starter Pokémon]]. In [[Pokémon XD: Gale of Darkness|XD]], Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun Shard|Sun]] and [[Moon Shard]]s.
In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to [[Pokémon Ruby and Sapphire Versions|Ruby]], [[Pokémon Ruby and Sapphire Versions|Sapphire]] or [[Pokémon Emerald Version|Emerald]] and have it evolve in one of those games. The same holds true for [[Pokémon Colosseum]], where Espeon and Umbreon are obtainable as [[starter Pokémon]]. In [[Pokémon XD: Gale of Darkness|XD]], Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun Shard|Sun]] and [[Moon Shard]]s.
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==Generation V==
==Generation V==
In {{game|Black and White|s}}, the concept of [[seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]
In {{game|Black and White|s}}, the concept of [[Season (mechanic)|seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.


Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
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| style="background:#{{winter color light}}" | 5:00 p.m. - 6:59 p.m.<br>(17:00 - 18:59)
| style="background:#{{winter color light}}" | 5:00 p.m. - 6:59 p.m.<br>(17:00 - 18:59)
| style="background:#{{winter color light}}; {{roundybr|5px}}" | 7:00 p.m. - 6:59 a.m.<br>(19:00 - 06:59)
| style="background:#{{winter color light}}; {{roundybr|5px}}" | 7:00 p.m. - 6:59 a.m.<br>(19:00 - 06:59)
|}
===Overlapping of times of the day===
{| class="roundy" style="background: #{{unova color}}; border: 3px solid #{{unova color dark}}"
|-
! rowspan="2" style="background: #{{unova color light}}; {{roundytl|5px}}" colspan="2" | Hour
! {{#ifexpr: {{#time: G}} = 0|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 1|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 2|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 3|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 4|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 5|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 6|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 7|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 8|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 9|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 10|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 11|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 12|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 13|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 14|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 15|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 16|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 17|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 18|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 19|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 20|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 21|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 22|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
! {{#ifexpr: {{#time: G}} = 23|style="background: #{{unova color light}}; color: #{{unova color dark}}; {{roundy|5px}}" {{!}} ▼|&nbsp;}}
|-
! style="width: 4%; background: #{{unova color light}}" | 12
! style="width: 4%; background: #{{unova color light}}" | 1
! style="width: 4%; background: #{{unova color light}}" | 2
! style="width: 4%; background: #{{unova color light}}" | 3
! style="width: 4%; background: #{{unova color light}}" | 4
! style="width: 5%; background: #{{unova color light}}" | 5
! style="width: 4%; background: #{{unova color light}}" | 6
! style="width: 4%; background: #{{unova color light}}" | 7
! style="width: 4%; background: #{{unova color light}}" | 8
! style="width: 4%; background: #{{unova color light}}" | 9
! style="width: 4%; background: #{{unova color light}}" | 10
! style="width: 5%; background: #{{unova color light}}" | 11
! style="width: 4%; background: #{{unova color light}}" | 12
! style="width: 4%; background: #{{unova color light}}" | 1
! style="width: 4%; background: #{{unova color light}}" | 2
! style="width: 4%; background: #{{unova color light}}" | 3
! style="width: 4%; background: #{{unova color light}}" | 4
! style="width: 5%; background: #{{unova color light}}" | 5
! style="width: 4%; background: #{{unova color light}}" | 6
! style="width: 4%; background: #{{unova color light}}" | 7
! style="width: 4%; background: #{{unova color light}}" | 8
! style="width: 4%; background: #{{unova color light}}" | 9
! style="width: 4%; background: #{{unova color light}}" | 10
! style="width: 5%; background: #{{unova color light}}" | 11
|-
! style="background: #{{unova color light}}; {{roundybl|5px}}" rowspan="4" | Time
! style="background: #{{spring color light}}" | Spring
! colspan="5" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
! colspan="5" style="background: #{{morning color light}}; color: #{{morning textcolor}}" | Morning
! colspan="7" style="background: #{{day color light}}; color: #{{day textcolor}}" | Day
! colspan="3" style="background: #{{orange color light}}" | Evening
! colspan="4" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
|-
! style="background: #{{summer color light}}" | Summer
! colspan="4" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
! colspan="5" style="background: #{{morning color light}}; color: #{{morning textcolor}}" | Morning
! colspan="10" style="background: #{{day color light}}; color: #{{day textcolor}}" | Day
! colspan="2" style="background: #{{orange color light}}" | Evening
! colspan="3" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
|-
! style="background: #{{autumn color light}}" | Autumn
! colspan="6" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
! colspan="4" style="background: #{{morning color light}}; color: #{{morning textcolor}}" | Morning
! colspan="8" style="background: #{{day color light}}; color: #{{day textcolor}}" | Day
! colspan="2" style="background: #{{orange color light}}" | Evening
! colspan="4" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
|-
! style="background: #{{winter color light}}" | Winter
! colspan="7" style="background: #{{night color light}}; color: #{{night textcolor}}" | Night
! colspan="4" style="background: #{{morning color light}}; color: #{{morning textcolor}}" | Morning
! colspan="6" style="background: #{{day color light}}; color: #{{day textcolor}}" | Day
! colspan="2" style="background: #{{orange color light}}" | Evening
! colspan="5" style="background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}}" | Night
|}
|}


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===Pokémon Let's Go, Pikachu! and Let's Go, Eevee!===
===Pokémon Let's Go, Pikachu! and Let's Go, Eevee!===


Despite [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like [[Pokémon Yellow Version|the game they're modeled after]], and their compatibility with only the 151 original Pokémon ({{p|Meltan}} and {{p|Melmetal}} notwithstanding) excludes the possibility of time-based evolutions.
Despite [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like [[Pokémon Yellow Version|the game they're modeled after]], and their compatibility with only the 151 original Pokémon ({{p|Meltan}} and {{p|Melmetal}} notwithstanding) excludes the possibility of time-based evolutions. Due to this, {{rf|Alolan}} {{p|Rattata}} evolves regardless of time of day in these games.


==Generation VIII==
==Generation VIII==
===Pokémon Sword and Shield===
===Pokémon Sword and Shield===
In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]].<!-- This is purely aesteic and does not affect mechanics such as evolution or the [[Dusk Ball]]'s effectiveness.--> After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].
In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences evolution. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].
<!--Please verify
 
====Times of day====
====Times of day====
{| class="roundy" style="margin:auto; text-align:center; background: #{{galar color}}; border: 3px solid #{{galar color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{galar color}}; border: 3px solid #{{galar color dark}}"
|-
|-
Line 297: Line 393:
! style="background:#{{galar color light}}; {{roundytr|5px}}" | Night
! style="background:#{{galar color light}}; {{roundytr|5px}}" | Night
|-
|-
| 6:00 a.m. - 9:59 a.m.<br>(06:00 - 09:59)
| style="background:#FFF; {{roundybl|5px}}" | 6:00 a.m. - 9:59 a.m.<br>(06:00 - 09:59)
| 10:00 a.m. - 4:59 p.m.<br>(10:00 - 16:59)
| style="background:#FFF" | 10:00 a.m. - 6:59 p.m.<br>(10:00 - 18:59)
| 5:00 p.m. - 5:59 p.m.<br>(17:00 - 17:59)
| style="background:#FFF" | 7:00 p.m. - 7:59 p.m.<br>(19:00 - 19:59)
| 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| style="background:#FFF; {{roundybr|5px}}" | 8:00 p.m. - 5:59 a.m.<br>(20:00 - 05:59)
|}
|}
-->
 
===Pokémon Legends: Arceus===
{{incomplete|section|Details on mechanics of different times of days.}}
[[Pokémon Legends: Arceus]] has its own time system, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at their quarters or a camp.
 
The moon phase now play a significant role, unlike in previous installments where they were purely cosmetic. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} during a full moon. A full moon is also required to complete Request 67: The Clefairy's Moonlit Dance. There are eight different moon phases, and the moon phase changes every two nights.


==Time-specific events==
==Time-specific events==
Line 326: Line 427:
| 12:00 a.m. - 11:59 a.m.<br>(00:00 - 11:59)
| 12:00 a.m. - 11:59 a.m.<br>(00:00 - 11:59)
|- style="background:#FFF"
|- style="background:#FFF"
! colspan=2 | {{GameIcon|D}}{{GameIcon|P}}{{GameIcon|Pt}}<br>{{GameIcon|HG}}{{GameIcon|SS}}
! colspan=2 | {{GameIcon|D}}{{GameIcon|P}}{{GameIcon|Pt}}<br>{{GameIcon|HG}}{{GameIcon|SS}}<br>{{GameIcon|X}}{{GameIcon|y}}<br>{{GameIcon|OR}}{{GameIcon|AS}}
| 4:00 a.m. - 7:59 p.m.<br>(04:00 - 19:59)
| 4:00 a.m. - 7:59 p.m.<br>(04:00 - 19:59)
| 8:00 p.m. - 3:59 a.m.<br>(20:00 - 03:59)
| 8:00 p.m. - 3:59 a.m.<br>(20:00 - 03:59)
Line 347: Line 448:
| 7:00 p.m. - 6:59 a.m.<br>(19:00 - 06:59)
| 7:00 p.m. - 6:59 a.m.<br>(19:00 - 06:59)
|- style="background:#FFF"
|- style="background:#FFF"
! colspan=2 | {{GameIcon|X}}{{GameIcon|y}}<br>{{GameIcon|OR}}{{GameIcon|AS}}
! colspan=2 rowspan=2 | {{GameIcon|Su}}{{GameIcon|US}}<br>{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS's clock}}
| 4:00 a.m. - 7:59 p.m.<br>(04:00 - 19:59)
| 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| 8:00 p.m. - 3:59 a.m.<br>(20:00 - 03:59)
| 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
|-
|- style="background:#FFF"  
! colspan=2 rowspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|Su}}{{GameIcon|US}}<br>{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS's clock}}
| 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| style="background:#FFF" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
|- style="background:#FFF"
|-
! colspan=2 rowspan=2 style="{{roundybl|5px}}" | {{GameIcon|Sw}}{{GameIcon|Sh}}
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| 6:00 a.m. - 7:59 p.m.<br>(06:00 - 19:59)
| style="background:#FFF; {{roundybr|5px}}" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| style="{{roundybr|5px}}" | 8:00 p.m. - 5:59 a.m.<br>(20:00 - 05:59)
|-
! colspan=2 rowspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|Sw}}{{GameIcon|Sh}}
| style="background:#FFF" | 6:00 a.m. - 7:59 p.m.<br>(06:00 - 19:59)
| style="background:#FFF" | 8:00 p.m. - 5:59 a.m.<br>(20:00 - 05:59)
|}
|}


Line 369: Line 466:
|-
|-
! colspan="2" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Time evolution
! colspan="3" style="background: #{{bulba color light}}" | Time evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytr|5px}}" | Later evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
|- style="background: #fff"
Line 380: Line 477:
| colspan="2" | Cubone is the lowest in its family
| colspan="2" | Cubone is the lowest in its family
| {{MSP|104|Cubone}}<br>{{pcolor|Cubone|000}}<br><small>{{typecolor|Ground}}</small>
| {{MSP|104|Cubone}}<br>{{pcolor|Cubone|000}}<br><small>{{typecolor|Ground}}</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Strange Souvenir}}<br>[[Level]] 28+<br><small>(during the nighttime in [[Alola]])</small><br>→
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Z-Ring}}<br>[[Level]] 28+<br><small>(during the nighttime in [[Alola]])</small><br>→
| {{MSP|105A|Marowak}}<br>{{pcolor|Marowak|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Fire}}{{typecolor|Ghost}}</small>
| {{MSP|105A|Marowak}}<br>{{pcolor|Marowak|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Fire}}{{typecolor|Ghost}}</small>
| colspan="2" | Marowak does not evolve
| colspan="2" | Marowak does not evolve
Line 402: Line 499:
| colspan="2" | Sneasel is the lowest in its family
| colspan="2" | Sneasel is the lowest in its family
| {{MSP|215|Sneasel}}<br>{{pcolor|Sneasel|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| {{MSP|215|Sneasel}}<br>{{pcolor|Sneasel|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| {{bag|Rare Candy}} + [[File:Dream Razor Claw Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Level]] Up<br><small>(holding [[Razor Claw]] during the nighttime)</small><br>→
| {{bag|Rare Candy}} + [[File:Dream Razor Claw Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Level]] Up<br><small>(holding [[Razor Claw]] during the nighttime)<sup>(Gen. IV-VII, {{gameabbrev8|SwShBDSP}})</sup></small><br>→<br>[[File:Dream Razor Claw Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Razor Claw]] <small>(during the nighttime){{sup/8|LA}}</small><br>→
| {{MSP|461|Weavile}}<br>{{pcolor|Weavile|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| {{MSP|461|Weavile}}<br>{{pcolor|Weavile|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| colspan="2" | Weavile does not evolve
| colspan="2" | Weavile does not evolve
|- style="background: #fff"
| colspan="2" | Sneasel is the lowest in its family
| {{MSP|215H|Sneasel}}<br>{{pcolor|Sneasel|000}}<br><small>{{color2|000|Regional form#Hisuian Form|Hisuian Form}}</small><br><small>{{typecolor|Fighting}}{{typecolor|Poison}}</small>
| [[File:Dream Razor Claw Sprite.png|18px]] + [[File:Day Icon.png|24px]]<br>[[Razor Claw]] <small>(during the daytime)</small><br>→
| {{MSP|903|Sneasler}}<br>{{pcolor|Sneasler|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Poison}}</small>
| colspan="2" | Sneasler does not evolve
|- style="background: #fff"
| {{MSP|216|Teddiursa}}<br>{{pcolor|Teddiursa|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 30+<br>→
| {{MSP|217|Ursaring}}<br>{{pcolor|Ursaring|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag/s|Peat Block|LA}} + [[File:Night Icon.png|24px]]<br>[[Peat Block]]<br><small>(during a full moon)</small><br>→
| {{MSP|901|Ursaluna}}<br>{{pcolor|Ursaluna|000}}<br><small>{{typecolor|Ground}}{{typecolor|Normal}}</small>
| colspan="2" | Ursaluna does not evolve
|- style="background: #fff"
|- style="background: #fff"
| {{MSP|263G|Zigzagoon}}<br>{{pcolor|Zigzagoon|000}}<br><small>{{color2|000|Regional form#Galarian Form|Galarian Form}}<br>{{typecolor|Dark}}{{typecolor|Normal}}</small>
| {{MSP|263G|Zigzagoon}}<br>{{pcolor|Zigzagoon|000}}<br><small>{{color2|000|Regional form#Galarian Form|Galarian Form}}<br>{{typecolor|Dark}}{{typecolor|Normal}}</small>
Line 459: Line 569:
| colspan="2" rowspan="3" | Rockruff is the lowest in its family
| colspan="2" rowspan="3" | Rockruff is the lowest in its family
| rowspan="3" | {{MSP|744|Rockruff}}<br>{{pcolor|Rockruff|000}}<br><small>{{typecolor|Rock}}</small>
| rowspan="3" | {{MSP|744|Rockruff}}<br>{{pcolor|Rockruff|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{gameabbrev7|SUS}}<br>[[Level]] 25+<br><small>(during the daytime in {{gameabbrev7|SUS}})</small><br>→
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 25+<br><small>(during the daytime)</small><br>→
| {{MSP|745|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| {{MSP|745|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{color2|000|List of Pokémon with form differences#Lycanroc|Midday Form}}<ref name=middaylycanroc/><br>{{typecolor|Rock}}</small>
| colspan="2" rowspan="3" | Lycanroc does not evolve
| colspan="2" rowspan="3" | Lycanroc does not evolve
|- style="background: #fff"
|- style="background: #fff"
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{gameabbrev7|MUM}}<br>[[Level]] 25+<br><small>(during the nighttime in {{gameabbrev7|MUM}})</small><br>→
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 25+<br><small>(during the nighttime)</small><br>→
| {{MSP|745Mn|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| {{MSP|745Mn|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{color2|000|List of Pokémon with form differences#Lycanroc|Midnight Form}}<ref name=midnightlycanroc/><br>{{typecolor|Rock}}</small>
|- style="background: #fff"
|- style="background: #fff"
| {{MSP|744|Rockruff}} + {{bag|Rare Candy}} + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]] + {{gameabbrev7|USUM}}<br>[[Level]] 25+<br><small>(event [[Rockruff]] from 5:00 PM to 5:59 PM in {{gameabbrev7|USUM}})</small><br>→
| {{MSP|744|Rockruff}} + {{bag|Rare Candy}} + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]]<br>[[Level]] 25+<br><small>({{p|Rockruff}} with {{a|Own Tempo}} from 7 P.M. to 7:59 P.M.)</small><br>→
| {{MSP|745D|Lycanroc-Dusk}}<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| {{MSP|745D|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{color2|000|List of Pokémon with form differences#Lycanroc|Dusk Form}}<ref name=dusklycanroc/><br>{{typecolor|Rock}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Fomantis is the lowest in its family
| colspan="2" | Fomantis is the lowest in its family
| style="{{roundybl|5px}}" | {{MSP|753|Fomantis}}<br>{{pcolor|Fomantis|000}}<br><small>{{typecolor|Grass}}</small>
| {{MSP|753|Fomantis}}<br>{{pcolor|Fomantis|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 34+<br><small>(during the daytime)</small><br>→
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 34+<br><small>(during the daytime)</small><br>→
| {{MSP|754|Lurantis}}<br>{{pcolor|Lurantis|000}}<br><small>{{typecolor|Grass}}</small>
| {{MSP|754|Lurantis}}<br>{{pcolor|Lurantis|000}}<br><small>{{typecolor|Grass}}</small>
Line 505: Line 615:
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for more than 10 seconds between 7:00 PM and 7:59 PM)</small><br>→
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for more than 10 seconds between 7:00 PM and 7:59 PM)</small><br>→
| {{MSP|869RaS|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Rainbow Swirl}}<br>{{typecolor|Fairy}}</small>
| {{MSP|869RaS|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Rainbow Swirl}}<br>{{typecolor|Fairy}}</small>
|-
|- style="background: #fff"
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its family
| colspan="2" style="{{roundybl|5px}}" | Snom is the lowest in its family
| style="background: #fff" | {{MSP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| {{MSP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| style="background: #fff" | {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| style="background: #fff" | {{MSP|873|Frosmoth}}<br>{{pcolor|Frosmoth|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| {{MSP|873|Frosmoth}}<br>{{pcolor|Frosmoth|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Frosmoth does not evolve
| colspan="2" style="{{roundybr|5px}}" | Frosmoth does not evolve
|}<br clear="all">
|}<br clear="all">
<references>
<references>
<ref name=alolanrattata>Because time-based evolutions are not present in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Alolan Rattata can evolve regardless of the time set on the console.</ref>
<ref name=alolanrattata>Because time-based evolutions are not present in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Alolan Rattata can evolve regardless of the time set on the console.</ref>
<ref name=eevee>Because time-based evolutions are not present in [[Pokémon FireRed and LeafGreen Versions|Pokémon Fire Red and Leaf Green]], Eevee cannot evolve into {{p|Espeon}} or {{p|Umbreon}} regardless of the time set on the console.</ref>
<ref name=eevee>Because time-based evolutions are not present in [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed and LeafGreen]], Eevee cannot evolve into {{p|Espeon}} or {{p|Umbreon}} regardless of the time set on the console.</ref>
<ref name=middaylycanroc>In [[Generation VII]], Rockruff could only evolve into Midday Lycanroc in [[Pokémon Sun and Moon|Pokémon Sun]] and [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]].</ref>
<ref name=midnightlycanroc>In [[Generation VII]], Rockruff could only evolve into Midnight Lycanroc in [[Pokémon Sun and Moon|Pokémon Moon]] and [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]].</ref>
<ref name=dusklycanroc>In [[Generation VII]], {{a|Own Tempo}} Rockruff evolve into Dusk Lycanroc in [[Pokémon Ultra Sun and Ultra Moon]] from 5 P.M. to 5:59 P.M. in in-game time (which is opposite the real time in Pokémon Ultra Moon).</ref>
</references>
</references>


Line 598: Line 711:
====Pokémon Sun and Moon====
====Pokémon Sun and Moon====
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.
*Certain Pokémon can be found on the [[Poké Finder]] depending on whether it is day or night.
*Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.
*Certain Zygarde Cells can be found depending on whether it is day or night.
*Certain Zygarde Cells can be found depending on whether it is day or night.
*At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.
*At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.
Line 611: Line 724:
*Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
*Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
*During most of the day (10 PM to 5 PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a [[sandstorm]] blows instead.
*During most of the day (10 PM to 5 PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a [[sandstorm]] blows instead.
*{{p|Rockruff}} will evolve into [[List of Pokémon with form differences#Lycanroc|Dusk Form]] {{p|Lycanroc}} from 5:00 p.m. to 5:59 p.m. (17:00 - 17:59) only (opposite the real time in Pokémon Ultra Moon).
*{{p|Rockruff}} will evolve into {{form|Lycanroc|Dusk Form}} {{p|Lycanroc}} from 5:00 p.m. to 5:59 p.m. (17:00 - 17:59) only (opposite the real time in Pokémon Ultra Moon).
*After hearing from the Youngster on [[Big Wave Beach]] about the Trainers' School mysteries, if the player visits the {{Al|Trainers' School}} at night, a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries.
*After hearing about the {{al|Trainers' School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers' School at night.
*[[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].
*[[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].


Line 618: Line 731:
* [[Mina]] can be fought once a day at [[Vermilion City|Vermilion]] Harbor.
* [[Mina]] can be fought once a day at [[Vermilion City|Vermilion]] Harbor.
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her [[Slowpoke]].


===Generation VIII===
===Generation VIII===
Line 624: Line 738:
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and [[Honey (Galar)|Honey]] once a day.
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.


==In the spin-off games==
==In the spin-off games==

Revision as of 15:33, 15 May 2022

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Time is a mechanic in the Pokémon games. It was introduced in Generation II and has been a major component of almost all games released afterward. Time affects both the evolution of several Pokémon and whether certain Pokémon can be found in the wild. Some events may take place at a specific time of day, or on a particular day of the week. Pokémon Legends: Arceus uses its own time system and doesn't depend on the player's real time.

Berries are governed by the time function, maturing after a certain amount of time has passed. Much like weather, the games' time function has been revised and expanded in each subsequent generation after its introduction.

Generation II

Route 29 in the morning

In Generation II, the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as Hoothoot and Noctowl, while others would only appear in certain areas at certain times of day.

At the beginning of all three games, the clock would be set upon starting a new game, even before the player is named. The default time is 10:00 a.m (10:00). The clock can be reset through a code in all three games, though it is more difficult to do so in Pokémon Crystal. The player's Mom will change the clock by an hour for daylight saving time.

Eevee was given two new evolutions to take advantage of the changing time: Espeon, which it would become if its friendship maxed out during the morning or day, and Umbreon, which it would become if its friendship maxed during the night.

Times of day

Morning Day Night
4:00 a.m. - 9:59 a.m.
(04:00 - 09:59)
10:00 a.m. - 5:59 p.m.
(10:00 - 17:59)
6:00 p.m. - 3:59 a.m.
(18:00 - 03:59)

Morning

Morning, referred to as Morn in-game, is the time from 4:00 a.m. to 9:59 a.m. (04:00 - 09:59). Many Pokémon Trainers are still asleep and there are many Bug-type Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.

Daytime near the water.

Day

Day is the time from 10:00 a.m. to 5:59 p.m (10:00 - 17:59). The landscape is not tinted at all during this time, making it seem closer to the Generation I games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.

Night

Night, referred to as Nite in-game, is the time from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the Pokémon Center Nurse will note that the player is still active despite the time, before healing the party.

Nighttime. Note the building lights illuminating brightly.

Days of the week

Main article: Days of the week

When the Pokégear is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the National Park's Bug-Catching Contest and which of the Week Siblings appears, though not much else.

Resetting the clock

In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's name, Trainer ID number, and current amount of money (Blackshark's GSC Clock Password Generator). The game will then reboot and the main menu will return the "TIME NOT SET" error message. Proceeding will then load a screen in which the player can adjust the clock's data, including the weekday. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.

While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.

Western Gold and Silver

Hold , SELECT, and B.

Western Crystal and Korean Gold and Silver

  1. Hold , SELECT, and B
  2. Release and B, while still holding SELECT
  3. Hold and , while still holding SELECT
  4. Release SELECT

Generation III

Unlike Generation II, Generation III had no separate time periods, or even an ability to check the time in-game unless the player traveled back to Littleroot Town, where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted Berries (although this was not completely foolproof). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.

There were, however, some time-based functions in the games. For example, Shoal Cave's water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. (03:00, 09:00, 15:00, 21:00). Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. (12:00 - 23:59). Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m. (00:00 - 11:59).

Time-based evolutions
Day Evolution Night Evolution
12:00 p.m. - 11:59 p.m.
(12:00 - 23:59)
12:00 a.m. - 11:59 a.m.
(00:00 - 11:59)

Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. Lilycove Department Store gives out Pokémon Loto Tickets for the Pokémon Lottery Corner, with the winning number changing daily. An old man who lives in Pacifidlog Town looks out for Mirage Island, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.

In Pokémon FireRed and LeafGreen, however, the time function is completely absent, allowing it to be more like the Generation I games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to Ruby, Sapphire or Emerald and have it evolve in one of those games. The same holds true for Pokémon Colosseum, where Espeon and Umbreon are obtainable as starter Pokémon. In XD, Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the Sun and Moon Shards.

Generation IV

The overworld as it cycles through the day

In Generation IV, the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day. However, this time it uses the Nintendo DS's system clock. Many new Pokémon have evolutions influenced by the time of day; for example, Gligar will only evolve into Gliscor at night. The three time periods from Generation II return, with smoother transitions between them.

A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, Drifloon only appear in the Valley Windworks on Fridays, and battles with Barry in the Battle Zone can only be initiated on weekends.

The Pokédex also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.

Times of day

Morning Day Night
4:00 a.m. - 9:59 a.m.
(04:00 - 9:59)
10:00 a.m. - 7:59 p.m.
(10:00 - 19:59)
8:00 p.m. - 3:59 a.m.
(20:00 - 03:59)

Morning

Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 a.m. to 9:59 a.m. (04:00 - 9:59).

Day

Everything takes on its natural color during the day. Day lasts from 10:00 a.m. to 7:59 p.m. (10:00 - 19:59), with twilight lasting from around 5:00 p.m. (17:00) until night sets in. Twilight has its own set of eyecatches.

Night

Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59), with lights in buildings turning off at 12:00 a.m. (00:00). A majority of areas in Sinnoh have slightly different music during the night, including Pokémon Centers, though this is not true in Kanto and Johto.

Generation V

The overworld as it cycles through the day during in-game autumn.

In Pokémon Black and White, the concept of seasons was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.

Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.

In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that one would suspect to find only at night will be found during all times of day.

Time of day in relation to season

Season Morning Day Evening Night
Spring 5:00 a.m. - 9:59 a.m.
(05:00 - 09:59)
10:00 a.m. - 4:59 p.m.
(10:00 - 16:59)
5:00 p.m. - 7:59 p.m.
(17:00 - 19:59)
8:00 p.m. - 4:59 a.m.
(20:00 - 04:59)
Summer 4:00 a.m. - 8:59 a.m.
(04:00 - 08:59)
9:00 a.m. - 6:59 p.m.
(09:00 - 18:59)
7:00 p.m. - 8:59 p.m.
(19:00 - 20:59)
9:00 p.m. - 3:59 a.m.
(21:00 - 03:59)
Autumn 6:00 a.m. - 9:59 a.m.
(06:00 - 09:59)
10:00 a.m. - 5:59 p.m.
(10:00 - 17:59)
6:00 p.m. - 7:59 p.m.
(18:00 - 19:59)
8:00 p.m. - 5:59 a.m.
(20:00 - 05:59)
Winter 7:00 a.m. - 10:59 a.m.
(07:00 - 10:59)
11:00 a.m. - 4:59 p.m.
(11:00 - 16:59)
5:00 p.m. - 6:59 p.m.
(17:00 - 18:59)
7:00 p.m. - 6:59 a.m.
(19:00 - 06:59)

Overlapping of times of the day

Hour                                              
12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11
Time Spring Night Morning Day Evening Night
Summer Night Morning Day Evening Night
Autumn Night Morning Day Evening Night
Winter Night Morning Day Evening Night

Generation VI

Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.

In Pokémon Omega Ruby and Alpha Sapphire the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.

Times of day

Morning Day Evening Night
4:00 a.m. - 10:59 a.m.
(04:00 - 10:59)
11:00 a.m. - 5:59 p.m.
(11:00 - 17:59)
6:00 p.m. - 8:59 p.m.
(18:00 - 20:59)
9:00 p.m. - 3:59 a.m.
(21:00 - 03:59)

Generation VII

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

In Pokémon Sun and Ultra Sun, the clock functions conventionally, matching the Nintendo 3DS's clock; however, in Pokémon Moon and Ultra Moon, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.

Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the Ultra Wormhole at the Altar of the Sunne/Moone.

Different Pokémon can once again be found depending on the time of day. In the Rotom Pokédex, these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in Alola have slightly different background music depending on the time of day, such as Hau'oli City.

Times of day

Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 a.m. (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the Pokémon Center Café.

Game Morning Day Evening Night
Sun Ultra Sun 6:00 a.m. - 9:59 a.m.
(06:00 - 09:59)
10:00 a.m. - 4:59 p.m.
(10:00 - 16:59)
5:00 p.m. - 5:59 p.m.
(17:00 - 17:59)
6:00 p.m. - 5:59 a.m.
(18:00 - 05:59)
Moon Ultra Moon 6:00 p.m. - 9:59 p.m.
(18:00 - 21:59)
10:00 p.m. - 4:59 a.m.
(22:00 - 04:59)
5:00 a.m. - 5:59 a.m.
(05:00 - 05:59)
6:00 a.m. - 5:59 p.m.
(06:00 - 17:59)

Pokémon Let's Go, Pikachu! and Let's Go, Eevee!

Despite Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! having a few time-based features, they are set in perpetual daytime, much like the game they're modeled after, and their compatibility with only the 151 original Pokémon (Meltan and Melmetal notwithstanding) excludes the possibility of time-based evolutions. Due to this, Alolan Rattata evolves regardless of time of day in these games.

Generation VIII

Pokémon Sword and Shield

In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of Galar outside of the Wild Area, and even influences evolution. After the player becomes Champion, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving Sordward and Shielbert.

Times of day

Morning Day Evening Night
6:00 a.m. - 9:59 a.m.
(06:00 - 09:59)
10:00 a.m. - 6:59 p.m.
(10:00 - 18:59)
7:00 p.m. - 7:59 p.m.
(19:00 - 19:59)
8:00 p.m. - 5:59 a.m.
(20:00 - 05:59)

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Details on mechanics of different times of days.

Pokémon Legends: Arceus has its own time system, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at their quarters or a camp.

The moon phase now play a significant role, unlike in previous installments where they were purely cosmetic. Ursaring can only evolve into Ursaluna during a full moon. A full moon is also required to complete Request 67: The Clefairy's Moonlit Dance. There are eight different moon phases, and the moon phase changes every two nights.

Time-specific events

Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see Days of the week.

Time-based evolutions

With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which Pokémon that evolve based on time can evolve in various games across the generations. Since time was not implemented in Pokémon FireRed and LeafGreen, these Pokémon cannot evolve in those games.

In Pokémon Sword and Shield, prior to becoming Champion, outside of the Wild Area the time of day is determined by the player's current point in the story, not the system time. This affects both the lighting of the environment and time-based evolutions. However, even before becoming Champion, the time of day in the Wild Area is exclusively determined by the system time.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m.
(04:00 - 17:59)
6:00 p.m. - 3:59 a.m.
(18:00 - 03:59)
 R  S  E  12:00 p.m. - 11:59 p.m.
(12:00 - 23:59)
12:00 a.m. - 11:59 a.m.
(00:00 - 11:59)
 D  P  Pt 
 HG  SS 
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m.
(04:00 - 19:59)
8:00 p.m. - 3:59 a.m.
(20:00 - 03:59)
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m.
(05:00 - 19:59)
8:00 p.m. - 4:59 a.m.
(20:00 - 04:59)
Summer 4:00 a.m. - 8:59 p.m.
(04:00 - 20:59)
9:00 p.m. - 3:59 a.m.
(21:00 - 03:59)
Autumn 6:00 a.m. - 7:59 p.m.
(06:00 - 19:59)
8:00 p.m. - 5:59 a.m.
(20:00 - 05:59)
Winter 7:00 a.m. - 6:59 p.m.
(07:00 - 18:59)
7:00 p.m. - 6:59 a.m.
(19:00 - 06:59)
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m.
(06:00 - 17:59)
6:00 p.m. - 5:59 a.m.
(18:00 - 05:59)
6:00 p.m. - 5:59 a.m.
(18:00 - 05:59)
6:00 a.m. - 5:59 p.m.
(06:00 - 17:59)
 Sw  Sh  6:00 a.m. - 7:59 p.m.
(06:00 - 19:59)
8:00 p.m. - 5:59 a.m.
(20:00 - 05:59)

Evolutions

Several Pokémon evolve during a certain time of day.

Previous evolution Time evolution Later evolution
Rattata is the lowest in its family Rattata
Rattata
Alolan Form
 Normal  Dark 
Rare Candy + Night Icon.png
Level 20+
(during the nighttime)[1]
Raticate
Raticate
Alolan Form
 Normal  Dark 
Raticate does not evolve
Cubone is the lowest in its family Cubone
Cubone
 Ground 
Rare Candy + Night Icon.png + Z-Ring
Level 28+
(during the nighttime in Alola)
Marowak
Marowak
Alolan Form
 Fire  Ghost 
Marowak does not evolve
Eevee is the lowest in its family Eevee
Eevee
 Normal 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)[2]
Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)[2]
Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Gligar is the lowest in its family Gligar
Gligar
 Ground  Flying 
Rare Candy + Dream Razor Fang Sprite.png + Night Icon.png
Level Up
(holding Razor Fang during the nighttime)
Gliscor
Gliscor
 Ground  Flying 
Gliscor does not evolve
Sneasel is the lowest in its family Sneasel
Sneasel
 Dark  Ice 
Rare Candy + Dream Razor Claw Sprite.png + Night Icon.png
Level Up
(holding Razor Claw during the nighttime)(Gen. IV-VII, SwShBDSP)

Dream Razor Claw Sprite.png + Night Icon.png
Razor Claw (during the nighttime)LA
Weavile
Weavile
 Dark  Ice 
Weavile does not evolve
Sneasel is the lowest in its family Sneasel
Sneasel
Hisuian Form
 Fighting  Poison 
Dream Razor Claw Sprite.png + Day Icon.png
Razor Claw (during the daytime)
Sneasler
Sneasler
 Fighting  Poison 
Sneasler does not evolve
Teddiursa
Teddiursa
 Normal 
Rare Candy
Level 30+
Ursaring
Ursaring
 Normal 
Peat Block + Night Icon.png
Peat Block
(during a full moon)
Ursaluna
Ursaluna
 Ground  Normal 
Ursaluna does not evolve
Zigzagoon
Zigzagoon
Galarian Form
 Dark  Normal 
Rare Candy
Level 20+
Linoone
Linoone
Galarian Form
 Dark  Normal 
Rare Candy + Night Icon.png
Level 35+
(during the nighttime)
Obstagoon
Obstagoon
 Dark  Normal 
Obstagoon does not evolve
Budew is the lowest in its family Budew
Budew
 Grass  Poison 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Chingling is the lowest in its family Chingling
Chingling
 Psychic 
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Happiny is the lowest in its family Happiny
Happiny
 Normal 
Rare Candy + Day Icon.png + Oval Stone
Level Up
(during the daytime
holding Oval Stone)

Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Blissey
Blissey
 Normal 
Riolu is the lowest in its family Riolu
Riolu
 Fighting 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Tyrunt is the lowest in its family Tyrunt
Tyrunt
 Rock  Dragon 
Rare Candy + Day Icon.png
Level 39+
(during the daytime)
Tyrantrum
Tyrantrum
 Rock  Dragon 
Tyrantrum does not evolve
Amaura is the lowest in its family Amaura
Amaura
 Rock  Ice 
Rare Candy + Night Icon.png
Level 39+
(during the nighttime)
Aurorus
Aurorus
 Rock  Ice 
Aurorus does not evolve
Yungoos is the lowest in its family Yungoos
Yungoos
 Normal 
Rare Candy + Day Icon.png
Level 20+
(during the daytime)
Gumshoos
Gumshoos
 Normal 
Gumshoos does not evolve
Rockruff is the lowest in its family Rockruff
Rockruff
 Rock 
Rare Candy + Day Icon.png
Level 25+
(during the daytime)
Lycanroc
Lycanroc
Midday Form[3]
 Rock 
Lycanroc does not evolve
Rare Candy + Night Icon.png
Level 25+
(during the nighttime)
Lycanroc
Lycanroc
Midnight Form[4]
 Rock 
Rockruff + Rare Candy + Day Icon.pngNight Icon.png
Level 25+
(Rockruff with Own Tempo from 7 P.M. to 7:59 P.M.)
Lycanroc
Lycanroc
Dusk Form[5]
 Rock 
Fomantis is the lowest in its family Fomantis
Fomantis
 Grass 
Rare Candy + Day Icon.png
Level 34+
(during the daytime)
Lurantis
Lurantis
 Grass 
Lurantis does not evolve
Milcery is the lowest in its family Milcery
Milcery
 Fairy 
Sweet + Day Icon.png
Spin holding a Sweet
(clockwise for less than 5 seconds during the daytime)
Alcremie
Alcremie
Vanilla Cream
 Fairy 
Alcremie does not evolve
Sweet + Day Icon.png
Spin holding a Sweet
(anti-clockwise for less than 5 seconds during the daytime)
Alcremie
Alcremie
Ruby Cream
 Fairy 
Sweet + Day Icon.png
Spin holding a Sweet
(clockwise for more than 5 seconds during the daytime)
Alcremie
Alcremie
Caramel Swirl
 Fairy 
Sweet + Day Icon.png
Spin holding a Sweet
(anti-clockwise for more than 5 seconds during the daytime)
Alcremie
Alcremie
Ruby Swirl
 Fairy 
Sweet + Night Icon.png
Spin holding a Sweet
(clockwise for less than 5 seconds during the nighttime)
Alcremie
Alcremie
Matcha Cream
 Fairy 
Sweet + Night Icon.png
Spin holding a Sweet
(anti-clockwise for less than 5 seconds during the nighttime)
Alcremie
Alcremie
Salted Cream
 Fairy 
Sweet + Night Icon.png
Spin holding a Sweet
(clockwise for more than 5 seconds during the nighttime)
Alcremie
Alcremie
Lemon Cream
 Fairy 
Sweet + Night Icon.png
Spin holding a Sweet
(anti-clockwise for more than 5 seconds during the nighttime)
Alcremie
Alcremie
Mint Cream
 Fairy 
Sweet + Day Icon.pngNight Icon.png
Spin holding a Sweet
(anti-clockwise for more than 10 seconds between 7:00 PM and 7:59 PM)
Alcremie
Alcremie
Rainbow Swirl
 Fairy 
Snom is the lowest in its family Snom
Snom
 Ice  Bug 
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Frosmoth
Frosmoth
 Ice  Bug 
Frosmoth does not evolve


  1. Because time-based evolutions are not present in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Alolan Rattata can evolve regardless of the time set on the console.
  2. 2.0 2.1 Because time-based evolutions are not present in Pokémon FireRed and LeafGreen, Eevee cannot evolve into Espeon or Umbreon regardless of the time set on the console.
  3. In Generation VII, Rockruff could only evolve into Midday Lycanroc in Pokémon Sun and Ultra Sun.
  4. In Generation VII, Rockruff could only evolve into Midnight Lycanroc in Pokémon Moon and Ultra Moon.
  5. In Generation VII, Own Tempo Rockruff evolve into Dusk Lycanroc in Pokémon Ultra Sun and Ultra Moon from 5 P.M. to 5:59 P.M. in in-game time (which is opposite the real time in Pokémon Ultra Moon).

Generation II

  • Daisy will massage the player's Pokémon between 3:00 and 4:00 p.m. (15:00 - 16:00).
  • Officers will only challenge the player at night from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59).
  • The wild battle theme played in Johto and some locations in Kanto is slightly different at night from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59).

Generation III

Pokémon Ruby, Sapphire, and Emerald

  • The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. (09:00 - 15:00) and 9:00 p.m. to 3:00 a.m. (21:00 - 03:00), and low tide from 3:00 p.m. to 9:00 p.m. (15:00 - 21:00) and 3:00 a.m. to 9:00 a.m. (03:00 - 09:00).

Generation IV

Pokémon Diamond, Pearl, and Platinum

  • Joggers will only challenge the player in the morning from 4:00 to 9:59 a.m. (04:00 - 09:59).
  • Policemen will only challenge the player at night from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59).
  • The player can catch Rotom once from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59) in the Old Chateau.
  • The Pal Park transfer can occur only once every 24 hours.
  • Certain music changes depending on if it's daytime or night.

Pokémon HeartGold and SoulSilver

  • Daisy will massage the player's Pokémon between 3:00 p.m. and 4:00 p.m. (15:00 - 16:00).
  • Policemen will only challenge the player at night from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59).
  • Clair's phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. (06:00 - 10:00) at the Dragon's Den after battling her and Lance in the Dragon's Den.
  • Pryce's phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. (06:00 - 10:00) at the bottom of the Lake of Rage (not main area).
  • Lt. Surge's phone number can be registered on any day between 9:00 a.m. and 11:00 a.m. (09:00 - 11:00) in front of the Power Plant after capturing Zapdos and the player arrives walking with a Pikachu.
  • Brock's phone number can be registered on any day between 12:00 and 3:00 p.m. (12:00 - 15:00) at the Pewter entrance to Diglett's Cave.
  • Whitney's phone number can be registered on any day between 12:00 and 4:00 p.m. (12:00 - 16:00) at the Goldenrod Department Store on the 6th floor.
  • Jasmine's phone number can be registered on any day between 1:00 p.m. and 2:00 p.m. (13:00 - 14:00) at Olivine Diner.
  • Blue's phone number can be registered on any day between 3:00 p.m. and 4:00 p.m. (15:00 - 16:00) at Pallet Town, from Daisy after she massages one of the player's Pokémon 7 times.
  • Misty's phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. (16:00 - 18:00) at the end of Route 25 to the east of Bill's Sea Cottage when Suicune is not there.
  • Janine's phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. (16:00 - 18:00) at the Pokémon League Reception Gate in front of Victory Road.
  • Morty can be rematched on Tuesday between 8:00 p.m. and 12:00 a.m. (20:00 - 24:00) at the Fighting Dojo in Saffron City.

Generation V

Time of Day Rock given
Morning Damp Rock
Day Heat Rock
Evening Smooth Rock
Night Icy Rock

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More info on ORAS

Pokémon X and Y

  • At the Juice Shoppe in Lumiose City:
    • Pre-made Berry Juice is sold to the player once a day.
    • Juice may be made for free from Berries from the player's inventory once a day.
  • Lumiose Galettes may be purchased for $100 ($80 if the player is more stylish) for four hours at a time starting at 3 a.m., 9 a.m., 3 p.m., and 9 p.m. (03:00, 09:00, 15:00, 21:00).
    • Once per day, the player may also receive a free Moomoo Milk if they purchase a galette during the hours of 3 a.m., 9 a.m., 3 p.m., or 9 p.m. (03:00, 09:00, 15:00, 21:00).
  • In Camphrier Town lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
    • A Maid in the same house will also give the player a Sweet Heart once per day as well.
  • A massage therapist in Cyllage City will massage the player's lead Pokémon once a day.
  • Route 18's Psychic Inver will battle the player in an Inverse Battle once a day.
  • Between 8 p.m. and 9 p.m. (20:00 - 21:00), Mega Stones can be found after upgrading the Mega Ring.

Pokémon Omega Ruby and Alpha Sapphire

  • The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. (09:00 - 15:00) and 9:00 p.m. to 3:00 a.m. (21:00 - 03:00), and low tide from 3:00 p.m. to 9:00 p.m. (15:00 - 21:00) and 3:00 a.m. to 9:00 a.m. (03:00 - 09:00).
  • In the Nameless Cavern, one of the lake guardians can be encountered depending on the time of day. Mesprit appears between 4:00 a.m. and 7:59 p.m. (04:00 - 19:59), Uxie appears between 8:00 p.m. and 8:59 p.m. (20:00 - 20:59), and Azelf appears between 9:00 p.m. and 3:59 a.m. (21:00 - 03:59).
  • In the Trackless Forest, one of the Legendary beasts can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. Raikou, from zero to 19 minutes past the hour; Entei, from 20 to 39 minutes past; and Suicune, from 40 to 59 minutes past.
  • In the Island Cave, Regigigas can be found during the daytime. It requires the player to have a Regirock, Registeel, and Regice that has been nicknamed and is holding a Casteliacone, Icy Rock, Never-Melt Ice, or Snowball.
  • The music that plays when soaring in the sky changes depending on the time of day.

Generation VII

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More info

Pokémon Sun and Moon

Pokémon Ultra Sun and Ultra Moon

  • The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
  • Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
  • At the Altar of the SunneUS/Altar of the MooneUM, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the MooneUS/Altar of the SunneUM.
  • Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
  • During most of the day (10 PM to 5 PM), Haina Desert is bathed in harsh sunlight, while during the night a sandstorm blows instead.
  • Rockruff will evolve into Dusk Form Lycanroc from 5:00 p.m. to 5:59 p.m. (17:00 - 17:59) only (opposite the real time in Pokémon Ultra Moon).
  • After hearing about the Trainers' School mysteries from a Youngster on Big Wave Beach, a single Preschooler with a Drifloon will ask player to solve the seven mysteries if the player visits the Trainers' School at night.
  • Morimoto and Iwao can be battled in a Multi Battle once per day in Heahea City.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

Generation VIII

In the spin-off games

Mystery Dungeon series

In the Pokémon Mystery Dungeon series a day has passed every time the player comes back from an adventure or plays Sentry Duty. During the story, one day can incorporate clearing several dungeons in a row with save points in between.

Clearing Blizzard Island gives the player the choice to go through Crevice Cave or not, if the player chooses not to a day has passed. When going to Hidden Land, a day never passes unless the player leaves back to Treasure Town or completes Temporal Tower.

Pokémon Conquest

The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (The Rebel and Tragic Determination), the goal is to defeat Nobunaga before January, Year 4 (before 3 years had passed).

Opposing armies will only attack at the very start of the month, except for one time in The Legend of Ransei where Shingen or Kenshin attack after they decline a battle with the player.

Pokémon GO

In Pokémon GO, day and night changes depend on sunset and sunrise in the player's location. The difference between day and night is the appearance, the music, and that Eevee evolves into Espeon and Umbreon respectively when walked 10 km. Additionally, Raid Battles do not spawn during a specific range of hours at night. Sunny weather during the day becomes Clear weather during the night; the effects of the two, however, are identical.

If a Mystery Box is acquired and opened, three days must pass before it can be opened again.

In other languages

Morning

Language Title
Japan Flag.png Japanese あさ Morning
France Flag.png French Matin
Germany Flag.png German Morgen
Italy Flag.png Italian Mattina
Mattino
South Korea Flag.png Korean 아침 Achim
Spain Flag.png Spanish Mañana

Day

Language Title
Japan Flag.png Japanese ひる Day
France Flag.png French Jour
Germany Flag.png German Tag
Italy Flag.png Italian Giorno
South Korea Flag.png Korean Nat
Spain Flag.png Spanish Día

Evening

Language Title
Japan Flag.png Japanese ゆうがた Evening
France Flag.png French Soir
Germany Flag.png German Abend
Italy Flag.png Italian Sera
South Korea Flag.png Korean 저녁 Jeonyeok
Spain Flag.png Spanish Tarde

Night

Language Title
Japan Flag.png Japanese よる Night
French Canada Flag.png Canada Tard le soir*
France Flag.png Europe Nuit
Germany Flag.png German Nacht
Italy Flag.png Italian Notte
South Korea Flag.png Korean Bam
Spain Flag.png Spanish Noche

Late night

Language Title
Japan Flag.png Japanese しんや Late night
France Flag.png French Pleine nuit
Germany Flag.png German Spätnacht
Italy Flag.png Italian Notte fonda
South Korea Flag.png Korean 심야 Simya
Spain Flag.png Spanish Madrugada


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.