Template talk:Type effectiveness: Difference between revisions

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In the Normal one, where there are no resistances, It doesn't say "None" under it. [[User:Malake256|Malake256]] 18:25, 30 May 2010 (UTC)
In the Normal one, where there are no resistances, It doesn't say "None" under it. [[User:Malake256|Malake256]] 18:25, 30 May 2010 (UTC)
:The 0 value for Ghost is tripping the check that gets rid of the "None" for "Resistant against". It's checking for values less than 100 when it ought to also be checking that the value is not zero. [[User:Drapion|Drapion]] 01:46, 31 May 2010 (UTC)

Revision as of 01:46, 31 May 2010

Usage

The following is an example of the usage for Charizard:

{{Type effectiveness|
type1=fire|
type2=flying|
Normal=  100 |
Fighting= 50 |
Flying=  100 |
Poison=  100 |
Ground=    0 |
Rock=    400 |
Bug=      25 |
Ghost=   100 |
Steel=    50 |

Fire=     50 |
Water=   200 |
Grass=    25 |
Electric=200 |
Psychic= 100 |
Ice=     100 |
Dragon=  100 |
Dark=    100 |
notes=yes|
gen1fire=yes|
flying=yes|
newground=2|
oldice=2}}

The above coding makes the below template:

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Or

Should we or shouldn't we have the top of this be colorized by the type of the Pokémon? Everything else does... TTEchidna 08:32, 17 September 2007 (UTC)

heatproof

heatproof is missing in the notes..--Hanmac

Heatproof is still missing in the notes. — THE TROM — 23:51, 28 November 2008 (UTC)
It's there, it just wasn't passing. TTEchidna 01:48, 2 December 2008 (UTC)

Some Problem

Magnemite is a pure Electric Type in Generation I,that means

Normal effectiveness

Normal, Fire, Rock, Bug, Water, Fighting, Ghost, Grass, Poison, Psychic, Ice, Dragon

Weak to

Ground 2×

Resistant to

Flying ½×

Electric ½×

But seem the Notes didn't note down about the effectiveness change of Fighting, Fire, Rock, Bug,Grass and Dragon (ya,a lot of miss).

Also, The Notes of Heatproof is missing, can someone add it??? --chungkingpunノ08:29, 25 August 2008 (UTC)

I did? Eck, I'll fix it ASAP. TTEchidna 22:36, 30 August 2008 (UTC)


Lately While I check about the notes, the Magnemite part's note is fixed but the Notes of Heatproof is still missing (I've Check about the source code and didn't find any word or information that relate to heatproof,though) , can someone add it??? --chungkingpunノ12:04, 1 October 2008 (UTC)

We need one of these for the glitch Pokémon...

I'll code one up later to remove Dark/Steel if it's a Gen I glitch Pokémon and have notes... TTEchidna 22:36, 30 August 2008 (UTC)

Hey

Why is the grass-type listed as changing for G1 poison-types? Poison resisted Grass in G1 and G2; none of those Pokémon are going to have any change.

More importantly, how can I fix this without blowing everything to hell? --Marton(I'm Jewish)imos 21:00, 26 December 2008 (UTC)

Flash Fire

The parser should also mention when the Pokémon is frozen... ht14 22:01, 24 July 2009 (UTC)

...when you're frozen Fire-type moves damage you if you have Flash Fire? TTEchidna 22:11, 24 July 2009 (UTC)
According to the article... ht14 22:13, 24 July 2009 (UTC)

Problem

In the Normal one, where there are no resistances, It doesn't say "None" under it. Malake256 18:25, 30 May 2010 (UTC)

The 0 value for Ghost is tripping the check that gets rid of the "None" for "Resistant against". It's checking for values less than 100 when it ought to also be checking that the value is not zero. Drapion 01:46, 31 May 2010 (UTC)