Template talk:Moveentry/tutor

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How to use

{{Moveheader/tutor|fire|8}}
{{Moveheader/tutor/2}}
{{Moveheader/tutor/3|yes|yes|yes}}
{{Moveheader/tutor/4|yes|yes|yes}}
{{Moveheader/tutor/5|yes|yes}}
{{Moveentry/tutor|004|Charmander|1|Fire|Fire|yes|yes|yes|yes|no|no|no|no|no}}
{{Movefooter/tutor|fire|8}}

{{Moveheader/tutor}}

The header contains two parameters.

1: Move type
2: Number of games it has appeared as a Move Tutor move. (Defaulted to 1)

{{Moveheader/tutor/2}}

Places Crystal on the header. Do NOT use if the move is not a Move Tutor move in Crystal.

{{Moveheader/tutor/3}}

Places Generation III games into the header. Do NOT use if the move is not a Move Tutor move in any Generation III game.

This template also contains three parameters.

1: FireRed and LeafGreen - To appear, set as yes. To hide, set as no
2: Emerald - To appear, set as yes. To hide, set as no
3: Pokémon XD - To appear, set as yes. To hide, set as no

{{Moveheader/tutor/4}}

Places Generation IV games into the header. Do NOT use if the move is not a Move Tutor move in any Generation IV game.

This template also contains three parameters.

1: Diamond and Pearl - To appear, set as yes. To hide, set as no
2: Platinum - To appear, set as yes. To hide, set as no
3: HeartGold and SoulSilver - To appear, set as yes. To hide, set as no

{{Moveheader/tutor/5}}

Places Generation V games into the header. Do NOT use if the move is not a Move Tutor move in any Generation V game.

This template also contains two parameters.

1: Black and White - To appear, set as yes. To hide, set as no
2: Black 2 and White 2 - To appear, set as yes. To hide, set as no

{{Moveheader/tutor/6}}

Places Generation VI games into the header. Do NOT use if the move is not a Move Tutor move in any Generation VI game.

{{Moveentry/tutor}}

Adds a Pokémon entry to the table, must be called multiple times for multiple Pokémon.

Contains sixteen paramters.

1: Pokémon's National Pokédex number
2: Pokémon's name
3: Number of types, single-type = 1, dual-type = 2
4: Type 1
5: Type 2 (in the case of single-type Pokémon, repeat #4.)
6: Crystal - If learned via Crystal tutor, enter yes. If not learned via Crystal tutor, enter no. If not a Crystal tutor move, enter X.
7: FireRed and LeafGreen - If learned via FRLG tutor, enter yes. If not learned via FRLG tutor, enter no. If not a FRLG tutor move, enter X.
8: Emerald - If learned via Emerald tutor, enter yes. If not learned via Emerald tutor, enter no. If not an Emerald tutor move, enter X.
9: Pokémon XD - If learned via XD tutor, enter yes. If not learned via XD tutor, enter no. If not an XD tutor move, enter X.
10: Diamond and Pearl - If learned via DP tutor, enter yes. If not learned via DP tutor, enter no. If not a DP tutor move, enter X.
11: Platinum - If learned via Platinum tutor, enter yes. If not learned via Platinum tutor, enter no. If not an Platinum tutor move, enter X.
12: HeartGold and SoulSilver - If learned via HGSS tutor, enter yes. If not learned via HGSS tutor, enter no. If not a HGSS tutor move, enter X.
13: Black and White - If learned via BW tutor, enter yes. If not learned via BW tutor, enter no. If not a BW tutor move, enter X.
B2W2: Black 2 and White 2 - If learned via B2W2 tutor, enter yes. If not learned via B2W2 tutor, enter no. If not a B2W2 tutor move, enter X. Defaults to X.
14: X and Y - If learned via XY tutor, enter yes. If not learned via XY tutor, enter no.
STAB: Formatting for the Pokémon's name - ''' for bold, '' for italics. Leave blank if not applicable.
note: Adds extra notation. Should generally not be used.
form: Notes form differences for Wormadam (Plant, Sandy, Trash), Shaymin (Land, Sky) and Arceus (Dragon)

{{Movefooter/tutor}}

The footer contains two parameters.

1: Move type
2: Number of games it has appeared as a Move Tutor move. (Defaulted to 1)

Example

Code

{{Moveheader/tutor|fighting|6}}
{{Moveheader/tutor/3|yes|yes|no}}
{{Moveheader/tutor/4|no|yes|yes}}
{{Moveheader/tutor/5|yes}}
{{Moveheader/tutor/6|yes}}
{{Moveentry/tutor|245|Suicune|1|Water|Water|X|yes|yes|X|X|no|yes|no|no}}
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|no|no|X|X|yes|yes|yes|no|STAB='''}}
{{Moveentry/tutor|532|Timburr|1|Fighting|Fighting|X|no|no|X|X|no|no|yes|yes|STAB='''}}
{{Moveentry/tutor|695|Heliolisk|2|Electric|Normal|X|no|no|X|X|no|no|no|yes}}
{{Movefooter/tutor|fighting|6}}

Result

# Pokémon Type Game
FRLG E XD DP Pt HGSS BW B2W2 XY ORAS
245 Suicune Suicune Water Water
392 Infernape Infernape Fire Fighting
532 Timburr Timburr Fighting Fighting
695 Heliolisk Heliolisk Electric Normal
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Suggestion

Seems we have to add "B2W2=" thing to put the checklist on the table. I think we should change these parameters so we don't have to add this thing for future generations. So, here's the change:

  • B2W2 -> 14
  • 14 -> STAB
  • 15 -> Note (maybe?)
  • 16 -> Form

AKUro? あくロちゃん 08:49, 6 July 2012 (UTC)