Template talk:MoveInfobox: Difference between revisions

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Maybe we ought to add what TM it is. (about time, too) '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 20:49, 23 July 2008 (UTC)
Maybe we ought to add what TM it is. (about time, too) '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 20:49, 23 July 2008 (UTC)
: <nowiki>{{#if: {{{tm1|}}}|*[[TM{{{tm1}}}]] in [[Generation I]]}}</nowiki><br/>so i think is better. (you dont need 2 parameters for one thing)
:<nowiki>{{#if: {{{tm1|{{{tm2|{{{tm3|{{{tm4|{{{hm1|{{{hm2|{{{hm3|{{{hm4|{{{mtdp|{{{mte|{{{mtc|}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}||*Not a [[TM]], [[HM]], or [[move tutor]] move.}}</nowiki><br/> and this should check the na parameter--[[User:Hanmac|Hanmac]]

Revision as of 09:02, 24 July 2008

Move Infobox Parameters
n Number of move1
name English name
jname Japanese name
jtrans Japanese name translated2
desc Description3 and notes.
type Type of move4
basepp Base PP
maxpp Maximum PP (130% of base)
power Power
accuracy Accuracy (don't append %)5
bdesc Additional effects in battles6
category Contest category7
appeal Points gained in contests
jam Points negated in opponents
cdesc Additional effects in contests8
pokeforurl Key for accessing PokéFor's Movedex9
footnotes Footnotes10
  • 1: The number is not displayed, but may be useful when creating automatic cross-references. Do not prefix zeroes.
  • 2: The name translation is not displayed, but may be at some future point.
  • 3: The description is found in the battle moves panel.
  • 4: Give Curse as Ghost-type, add a footnote.
  • 5: Give 99.6% as 100%.
  • 6: Try to standardise phraseology.
  • 7: One of Cool, Beauty, Cute, Smart or Tough.
  • 8: The additional effects are described in the contest moves panel.
  • 9: The PokéFor Movedex key is usually the lowercase of the English name, substituting + for spaces.
  • 10: Leave blank if no footnotes.
Move properties
touches Does the move touches the opponent?
misses Can the move miss?
snatchable Is the move Snatchable?
magiccoat Does Magic Coat protect against this move?
useskingsrock Does using King's Rock and this move cause the opponent to flinch?
sound Is this move considered a sound move? (See Abilities#Soundproof)

All values take either a yes or no (case-sensitive).

Example

From Volt Tackle's page:
{{MoveInfobox|
n=344 |
name=Volt Tackle |
jname=ボルテッカー |
jtrans= |
desc=A life-risking tackle that slightly hurts the user. |
type=Electric |
basepp=15 |
maxpp=24 |
power=120 |
accuracy=100 |
bdesc=User is hit by recoil that is equal to one-third of the damage inflicted. |
category=Cool |
appeal=6 |
jam=0 |
cdesc=User will be more easily startled afterwards. |
pokefordex=volt+tackle |
footnotes= |
touches=yes |
misses=yes |
snatchable=no |
magiccoat=no |
useskingsrock=yes |
sound=no}}
The code renders:
Volt Tackle
ボルテッカー '
[[File:|center]]
Type  Electric
Category  uncategorized
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
User will be more easily startled afterwards.
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

What this still really needs

--- 1) If move is a TM/HM, and if so what # in each version.
2) Generation of Creation (I, II, or III)
3) Perhaps: % of causing side-efffect/what side effect it has.

Evkl 04:31, 25 Feb 2005 (UTC)

In addition

How about adding a box that shows what generation that move was introduced in? That's a fairly valuable piece of information for anyone planning movesets for the older generation games.

That's what I meant by Generation of Creation--guess I wasn't specific enough. ~Ev


Here's an excerpt from DarkBot:

[15:35:02] <DarkBot> [NUMBER] 289
[15:35:02] <DarkBot> [NAME] SNATCH
[15:35:02] <DarkBot> [DESCRIPTION] Steals the effects of the move the foe uses next.
[15:35:02] <DarkBot> [TYPE] DARK
[15:35:02] <DarkBot> [BASE PP] 10
[15:35:02] <DarkBot> [BASE DAMAGE] 0
[15:35:02] <DarkBot> [BASE ACCURACY] 100%
[15:35:02] <DarkBot> [TARGET] Last opponent who moved
[15:35:02] <DarkBot> [EFFECT] If the opponent is using a move to boost itself, cancels the opponent's turn and the user uses the move instead, uses a priority modifier
[15:35:02] <DarkBot> [PRIORITY] This move by default goes first (4)
[15:35:02] <DarkBot> [TOUCH] No [CAN MISS] No [CAN MAGIC COAT] No [CAN SNATCH] No [USES KING'S ROCK] No [SOUND MOVE] No

All of this information is important and should be shown somewhere, either in the infobox or elsewhere on the move pages.

Jshadias 21:37, 25 Feb 2005 (UTC)

Picture

Should we include a picture with each move? Just a thought. Also, the stuff like touches and misses is now covered under the MoveProperties template.

King's Rock

I don't know how to change this, but when it says whether or not to use the King's Rock, the link should be the following, not whatever it is now:

http://bulbapedia.bulbagarden.net/wiki/Items#King.E2.80.99s_Rock

Evin290 23:51, 28 June 2006 (UTC)

Better question... why in the world are there so many weird apostrophes on that page? It's the difference between ’, which I think is what some programs like word might use by default for apostrophes, and ', which is what the text editors on Bulbapedia use when you hit the apostrophe key. I mean, I think, anyway. You can't even tell 'em apart unless you look at them in the Bulbapedia's text editor thing whatever I'm typing in now. Let me see if I can do something about that. --Pie 00:08, 29 June 2006 (UTC)
Okay. Are things fixed now? =D --Pie 00:13, 29 June 2006 (UTC)

Cool, Smart, Tough, etc. Images

Do you think we might be able to get the little coloured box images for the Contest Categories? They're a nice little aesthetic touch, I think. ~ Megalomania 23:23, 31 March 2007 (UTC)

External MoveDex Links

I'd like to inquire as to why the Serebii.net Attackdex's are excluded from the links. Its included on the Pokémon so why not here? --Serebii 20:20, 24 November 2007 (UTC)

Mystery Dungeon Data

The following should be added to the infobox to better reflect data in Mystery Dungeon:

  • PP (this is typically different from the main games)
  • Accuracy (this is typically different from the main games)
  • Critical (base critical hit probability)
  • Target Type (one of the following)
    • Enemies only
    • Player and allies only
    • Any Pokémon
    • User
    • User, then foe
    • All except user
    • All allies except user
  • Range Type (one of the following)
    • Tile in front
    • 3 tiles diagonally and in front
    • 1-tile range
    • All in room
    • Up to 2 tiles ahead
    • All on floor
    • User
    • Tile in front, cuts corners
  • Flags

This is needed to better improve Wide Slash and Vacuum-Cut. KelvSYC 06:30, 3 May 2008 (UTC)

So I'm thinking...

Maybe we ought to add what TM it is. (about time, too) TTEchidna 20:49, 23 July 2008 (UTC)


{{#if: {{{tm1|}}}|*[[TM{{{tm1}}}]] in [[Generation I]]}}
so i think is better. (you dont need 2 parameters for one thing)
{{#if: {{{tm1|{{{tm2|{{{tm3|{{{tm4|{{{hm1|{{{hm2|{{{hm3|{{{hm4|{{{mtdp|{{{mte|{{{mtc|}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}||*Not a [[TM]], [[HM]], or [[move tutor]] move.}}
and this should check the na parameter--Hanmac