Template talk:Evobox

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Revision as of 19:07, 15 December 2009 by 1ted59 (talk | contribs) (→‎4+ family evolutions: new section)
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Please note: THIS DOES NOT WORK WITH MULTIFORMS, EEVEE, TYROGUE, OR BURMY YET. Please do not touch them. The others, go for it. TTEchidna 17:16, 9 September 2009 (UTC)

Problem

The evolutionary items are redirects... ht14 02:22, 11 September 2009 (UTC)

And you linked to Beauty for Feebas/Milotic instead of the contest (somewhat important).--MisterE13 20:28, 13 September 2009 (UTC)

Max beauty vs high beauty

See this, which would require this template to be edited. Myles (talk - contrib) 01:43, 23 September 2009 (UTC)

Complicated stuff

Although the coding for most of these will be murder but I, for one, am willing to help with some of the simpler stuff at least. Here are some of my ideas for the complicated evoboxes and could serve as a checklist:

Branchers

  • Eevee (7 evolutions; 3 stones, 2 hapinness/time, 2 location/levels)
  • Tyrogue (baby, 3 evolutions; all dependant on stats)

Formes

  • Pichu (IMHO, add a second non-categorizing evobox beneath its real one with only Notchie, no trigger image though)
  • Unown (28 rotating formes, I can work on this one, no trigger images?)
  • Spinda (ah ha ha!!!!!!)
  • Castform (4 formes; maybe in a square?, triggers: Heat Rock/TM Fire, Damp Rock/TM Water, Icy Rock/TM Ice?)
  • Deoxys (4 formes; maybe in a square?, triggers: Ruby/Red Orb/Red Orb IV + Sapphire/Blue Orb/Blue Orb IV, Fire, Grass, and Green Orb.
  • Cherrim (2 formes after 1 evo, I can work on this one, trigger:Heat Rock/TM Fire?)
  • Shellos/Gastrodon (2 formes each, neither one can change so we could do this with 2 tables, or maybe Town Map as a trigger.
  • Rotom (6 formes, triggers: the appliances sprites?
  • Giratina (2 formes, triggers: Griseous Orb+Town Map).
  • Shaymin (2 formes, trigger: Gracidea),
  • Arceus 18 rotating formes, I can work on this one, trigger: Plates)

Both

  • Burmy (3 Formes; 2 evos, 1 w/ formes, 1 w/o, trigger: Town Map)
  • Wormadam (3 Formes; evolve from 1 forme each, maybe 3 tables, perhaps a larger table around which demonstrates that Burmy can change with Town Map.)
  • Mothim (evolves from 1 w/ formes that changes with Town Map.)

Hope this is clear enough, its getting late here, I'd love to see comments on this.--MisterE13 03:25, 17 October 2009 (UTC)

4+ family evolutions

Is there any way to edit this so that 4 family evolutions like for glitches can appear? 1ted59 19:07, 15 December 2009 (UTC)