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HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This template is an article on the usage of the various catch subtemplates.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation I}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation II}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation III}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation IV}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation V}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VI}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VII}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/header==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use "land", while a big city like Goldenrod or Jubilife would use "building". The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to "no". For all others, set to "yes".
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/div==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special even Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter "National"), fishing and surfing (enter "Fish"), and special Pokémon (enter "Special"). Make every effort to not link in this.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catchentries==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
The various catchentry templates begin in the same way, with the Pokémon's [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to "yes" or "no" in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. The sixth parameter (fifth for pairs) indicates where the Pokémon is found, and by what method. The seventh (sixth) indicates the levels of the Pokémon. The eighth (seventh) varies among games, being the sole encounter rate for Generation I and Generation III, and indicating the morning encounter rate in other generations, in tandem with the ninth and tenth (eighth and ninth), which indicate the day and night encounter rates. Named parameters, which are optional and should fall at the end, include "all", which, in time-based generations, indicate a Pokémon's encounter rate is consistent throughout the day, "tradenum" and "tradename", which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question, and most importantly, "type1" and "type2", which indicate the type of the Pokémon.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Alternate forms do not need to be indicated, as the template will determine the forme name depending on the National Dex number input.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry1==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|road|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|road}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Building", "Fake", "Gift", "Prize", "Starter", "Dome", "Helix", "Amber", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry2==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|ruins|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|ruins}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Prize", "Fake", "Gift", "Starter", "Swarm", "Headbutt", "Egg", "Trade", "Special", "GS", "Shiny" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to "j", will, if set to "k", change the grass into the Kanto style. Please set this parameter to "k" for all Kanto locations ''except for'' {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry3==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter's special entries include "Grass", "Long grass", "Surf", "Dive", "Sand", "Building", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryfl===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|road|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|road}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Prize", "Egg", "Dome", "Helix", "Amber", "Trade", "Special", "Mystic", "Aurora" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entry3a===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|land|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter's special entries include "Grass", "Surf", "Dive", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Building", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry4==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|space|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|space}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", "Azure", "Shiny", "R", "S", "E", "FR", "LG", "Any" and "FRLGE". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryhs===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|ruins|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|ruins}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Swarm", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Pichu", "Enigma", "Shiny", "Hoenn", "Sinnoh", "Headbutt" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to "j", will, if set to "k", change Headbutt trees into the Kanto style. Please set this parameter to "k" for all Kanto locations ''except for'' {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry5==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|sand|seasons=yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|sand}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for <!--{{v2|Gray}}-->the unknown third version which is currently hidden, and should be entered as "no" so that when this game is released we can easily change over. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special" and "Liberty". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entry5-2===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|seasons=yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Grotto", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special", "Liberty" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry6==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|building|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|building}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for {{game|X and Y|s|X}} and the fourth for {{game|X and Y|s|Y}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Swamp", "Sky", "Ceiling", "Shaking trash cans", "Rustling bush", "Building", "Fake", "Gift", "Starter", "Swarm", "Tall grass", "Yellow flowers", "Red flowers", "Purple flowers", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Dirt", "Rustling Berry tree", "Terrain" and "Snow". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryoras===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for {{game|X and Y|s|X}} and the fourth for {{game|X and Y|s|Y}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Flocks" and "Seaweed". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry7==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|space|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|space}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for {{game|Sun and Moon|s|Sun}} and the fourth for {{game|Sun and Moon|s|Moon}}. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryusum===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|mountain|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|mountain}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Ultra Sun and Ultra Moon|s}}. The third parameter indicates for {{game|Sun and Moon|s|Sun}} and the fourth for {{game|Sun and Moon|s|Moon}}. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
[[Category:Catch templates]]
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
[[Category:Documentation templates]]
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?

Revision as of 07:06, 14 January 2019

This template is an article on the usage of the various catch subtemplates.

Pokémon Games Location Levels Rate
Morning Day Night
Generation I
Bulbasaur Bulbasaur
R B Y
Grass Grass
5 100%
Generation II
Chikorita Chikorita
G S C
Grass Grass
5 100%
Generation III
Treecko Treecko
R S E
Grass Grass
5 100%
Bulbasaur Bulbasaur
FR LG
Grass Grass
5 100%
Chikorita Chikorita
FR LG E
Grass Grass
5 100%
Generation IV
Turtwig Turtwig
D P Pt
Grass Grass
5 100%
Chikorita Chikorita
HG SS
Grass Grass
5 100%
Generation V
Snivy Snivy
B W
Grass Grass
5 100%
Snivy Snivy
B2 W2
Grass Grass
5 100%
Generation VI
Chespin Chespin
X Y
Grass Grass
5 100%
Treecko Treecko
OR AS
Grass Grass
5 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


  Pokémon     Allies     Games     Location     Levels     Rate  
Day Night
Generation VII
Rowlet Rowlet
N/A S M
Grass Grass
5 100%
Rowlet Rowlet
N/A US UM
Grass Grass
5 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.

Catch/header

This begins the chart. Two parameters may be entered. The first parameter should be the type of terrain the area is. For example, a small town like Pallet or Azalea would use "land", while a big city like Goldenrod or Jubilife would use "building". The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to "no". For all others, set to "yes".

Catch/div

This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special even Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter "National"), fishing and surfing (enter "Fish"), and special Pokémon (enter "Special"). Make every effort to not link in this.

Catchentries

The various catchentry templates begin in the same way, with the Pokémon's National Pokédex number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to "yes" or "no" in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. The sixth parameter (fifth for pairs) indicates where the Pokémon is found, and by what method. The seventh (sixth) indicates the levels of the Pokémon. The eighth (seventh) varies among games, being the sole encounter rate for Generation I and Generation III, and indicating the morning encounter rate in other generations, in tandem with the ninth and tenth (eighth and ninth), which indicate the day and night encounter rates. Named parameters, which are optional and should fall at the end, include "all", which, in time-based generations, indicate a Pokémon's encounter rate is consistent throughout the day, "tradenum" and "tradename", which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question, and most importantly, "type1" and "type2", which indicate the type of the Pokémon.

Alternate forms do not need to be indicated, as the template will determine the forme name depending on the National Dex number input.

Catch/entry1

Pokémon Games Location Levels Rate
Charizard Charizard
R B Y
Premier Ball Only one
50 One
Blastoise Blastoise
R B Y
Premier Ball Only one
50 One
Pikachu Pikachu
R B Y
Premier Ball Only one
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation I games. The third parameter indicates for Red, the fourth for Blue, and the fifth for Yellow. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Building", "Fake", "Gift", "Prize", "Starter", "Dome", "Helix", "Amber", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.

Catch/entry2

Pokémon Games Location Levels Rate
Morning Day Night
Ho-Oh Ho-Oh
G S C
Premier Ball Only one
60 One
Lugia Lugia
G S C
Premier Ball Only one
60 One
Suicune Suicune
G S C
Premier Ball Only one
40 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation II games. The third parameter indicates for Gold, the fourth for Silver, and the fifth for Crystal. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Prize", "Fake", "Gift", "Starter", "Swarm", "Headbutt", "Egg", "Trade", "Special", "GS", "Shiny" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to "j", will, if set to "k", change the grass into the Kanto style. Please set this parameter to "k" for all Kanto locations except for Route 26 and Route 27, and for Mt. Silver.

Catch/entry3

Pokémon Games Location Levels Rate
Groudon Groudon
R S E
Premier Ball Only one
45 One
Kyogre Kyogre
R S E
Premier Ball Only one
45 One
Rayquaza Rayquaza
R S E
Premier Ball Only one
70 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation III Hoenn games. The third parameter indicates for Ruby, the fourth for Sapphire, and the fifth for Emerald. The sixth parameter's special entries include "Grass", "Long grass", "Surf", "Dive", "Sand", "Building", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.

Catch/entryfl

Pokémon Games Location Levels Rate
Charizard Charizard
FR LG
Premier Ball Only one
50 One
Venusaur Venusaur
FR LG
Premier Ball Only one
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon FireRed and LeafGreen. The third parameter indicates for FireRed and the fourth for LeafGreen. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Prize", "Egg", "Dome", "Helix", "Amber", "Trade", "Special", "Mystic", "Aurora" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.

Catch/entry3a

Pokémon Games Location Levels Rate
Charizard Charizard
FR LG E
Special Special
50 One
Venusaur Venusaur
FR LG E
Special Special
50 One
Rayquaza Rayquaza
FR LG E
Special Special
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon FireRed, LeafGreen, and Emerald. The third parameter indicates for FireRed, the fourth for LeafGreen, and the fifth for Emerald. The sixth parameter's special entries include "Grass", "Surf", "Dive", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Building", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.

As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on Navel Rock, Birth Island and Altering Cave.

Catch/entry4

Pokémon Games Location Levels Rate
Morning Day Night
Dialga Dialga
D P Pt
Premier Ball Only one
47 One
Palkia Palkia
D P Pt
Premier Ball Only one
47 One
Giratina Giratina
D P Pt
Premier Ball Only one
47 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation IV Sinnoh games. The third parameter indicates for Diamond, the fourth for Pearl, and the fifth for Platinum. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", "Azure", "Shiny", "R", "S", "E", "FR", "LG", "Any" and "FRLGE". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).

Catch/entryhs

Pokémon Games Location Levels Rate
Morning Day Night
Ho-Oh Ho-Oh
HG SS
Premier Ball Only one
45 One
Lugia Lugia
HG SS
Premier Ball Only one
45 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon HeartGold and SoulSilver. The third parameter indicates for HeartGold and the fourth for SoulSilver. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Swarm", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Pichu", "Enigma", "Shiny", "Hoenn", "Sinnoh", "Headbutt" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to "j", will, if set to "k", change Headbutt trees into the Kanto style. Please set this parameter to "k" for all Kanto locations except for Route 26 and Route 27, and for Mt. Silver.

Catch/entry5

Pokémon Games Location Levels Rate
Sp Su Au Wi
Reshiram Reshiram
B W
Premier Ball Only one
100 One
Zekrom Zekrom
B W
Premier Ball Only one
100 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation V Unova games. The third parameter indicates for Black, the fourth for White, and the fifth for the unknown third version which is currently hidden, and should be entered as "no" so that when this game is released we can easily change over. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special" and "Liberty". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).

Catch/entry5-2

Pokémon Games Location Levels Rate
Sp Su Au Wi
Reshiram Reshiram
B2 W2
Premier Ball Only one
100 One
Zekrom Zekrom
B2 W2
Premier Ball Only one
100 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Black 2 and White 2. The third parameter indicates for Black 2, the fourth for White 2. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Grotto", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special", "Liberty" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).

Catch/entry6

Pokémon Games Location Levels Rate
Xerneas Xerneas
X Y
Premier Ball Only one
50 One
Yveltal Yveltal
X Y
Premier Ball Only one
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation VI Kalos games. The third parameter indicates for X and the fourth for Y. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Swamp", "Sky", "Ceiling", "Shaking trash cans", "Rustling bush", "Building", "Fake", "Gift", "Starter", "Swarm", "Tall grass", "Yellow flowers", "Red flowers", "Purple flowers", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Dirt", "Rustling Berry tree", "Terrain" and "Snow". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.

Catch/entryoras

Pokémon Games Location Levels Rate
Groudon Groudon
OR AS
Premier Ball Only one
45 100%
Kyogre Kyogre
OR AS
Premier Ball Only one
45 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Omega Ruby and Alpha Sapphire. The third parameter indicates for X and the fourth for Y. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Flocks" and "Seaweed". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.

Catch/entry7

  Pokémon     Allies     Games     Location     Levels     Rate  
Day Night
Solgaleo Solgaleo
N/A S M
Premier Ball Only one
55 One
Lunala Lunala
N/A S M
Premier Ball Only one
55 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation VII Alola games. The third parameter indicates for Sun and the fourth for Moon. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.

Catch/entryusum

  Pokémon     Allies     Games     Location     Levels     Rate  
Day Night
Solgaleo Solgaleo
N/A US UM
Premier Ball Only one
60 One
Lunala Lunala
N/A US UM
Premier Ball Only one
60 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Ultra Sun and Ultra Moon. The third parameter indicates for Sun and the fourth for Moon. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.