Talk:Toxic (move): Difference between revisions

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"The N value of Toxic resets via Haze, switching or ending the battle, but not by Rest." - OK, but is the N value specific to each mon? If they switch out and then switch back in, does the counter reset? Are they still badly poisoned or just normal poisoned? Also does fainting (and later being revived) reset the counter? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 21:26, 7 March 2016 (UTC)
"The N value of Toxic resets via Haze, switching or ending the battle, but not by Rest." - OK, but is the N value specific to each mon? If they switch out and then switch back in, does the counter reset? Are they still badly poisoned or just normal poisoned? Also does fainting (and later being revived) reset the counter? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 21:26, 7 March 2016 (UTC)
:Updated from the {{status|poison}} page. Some of that does contradict this page, though... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 7 March 2016 (UTC)
== Poisons Steel-types in Gen VII!?? ==
I was fighting a Salazzle with my Metang, and it used Toxic on Metang. The badly poisoned status was induced, but then it immediately expelled the poison with the dialogue used by Pokémon that are affectionate from Pokémon Amie/Refresh. I assume that's just because my Metang loves me, not because that happens with Steel-types in general. I didn't think Steel-types could be poisoned? Is this a new game change? [[User:Kumori Satosuke|Satosuke]] ([[User talk:Kumori Satosuke|talk]]) 03:38, 21 December 2016 (UTC)
:Salazzle has the Ability {{a|Corrosion}}, which allows it to inflict poison & bad poison on Steel and Poison Pokémon. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 03:43, 21 December 2016 (UTC)
== Gen I interactions ==
I think I ''might'' be able to test this at some point, but if someone is faster, that'd be cool. Basically, all of our pages currently contradict each other, which is bad. So, here's my postulations after reading the disassembly:
# The '''N''' value is increased when the Pokémon takes Leech Seed or poison (or burn) damage ''if the Pokémon is badly poisoned'' (meaning up to twice per turn)
# The '''N''' value influences poison/Leech Seed(/burn) damage ''if the Pokémon is badly poisoned'' (else it's just 1/16)
# The '''N''' value is reset each time Toxic poisons the Pokémon
# {{m|Rest}} removes the badly poisoned status/flag; even if it doesn't reset '''N''' (which I believe it might not), I think that should have no observable effect
# {{m|Haze}} removes the bad poison status (turns it to regular poison)
This would entail that this page, {{status|Poison}}, and {{m|Rest}} be corrected; {{m|Leech Seed}} needs some better wording; {{status|Burn}} and {{m|Haze}} are good. Source code: [https://github.com/pret/pokered/blob/77c3e22a4ecd3dc81918f00c548cef7c634f3419/engine/battle/core.asm#L671 for 1 and 2] and [https://github.com/pret/pokered/blob/77c3e22a4ecd3dc81918f00c548cef7c634f3419/engine/battle/core.asm#L7345 for 3] and [https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/engine/battle/moveEffects/heal_effect.asm#L34 for 4] and [https://github.com/pret/pokered/blob/46fbe5531b370a2f932e3f204de1e7527a5a3b6d/engine/battle/moveEffects/haze_effect.asm#L57 for 5]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:29, 7 February 2017 (UTC)
:Ok, the badly poisoned flag seems not to be removed by Rest, so forget about postulation 4; all that seems to be removed is any major status (<code>wBattleMonStatus</code>), but not additional statuses/effects (incl. bad poison, which is in <code>wPlayerBattleStatus3</code>).
:Additionally, I have also confirmed the first three postulations (where "if the Pokémon is badly poisoned" most accurately is "{{tt|if the badly poisoned flag is set|HEY LOOK, A POKÈMON CAN BE BADLY BURNED!}}"). So I'll change what needs changing. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:42, 21 February 2017 (UTC)

Revision as of 15:42, 21 February 2017

Snatch

How the heck can Toxic be Snatched?- unsigned comment from Ketsuban (talkcontribs)

Toxic on its own

Unless I am mistaken, if you lose 1/16th HP then 2/16th and so on, Toxic on its own kills in six turns. If this is incorrect in some way, please tell me why.- unsigned comment from Daverapp (talkcontribs)

Nincada

I've accidentally taught toxic to my nincada via breeding from a Dustox. This info could be added to this page.- unsigned comment from Migrant (talkcontribs)

Nincada can learn Toxic via TM, so will know the move if the father knows the move. That's how breeding works. Werdnae (talk) 05:02, 28 November 2011 (UTC)

Stadium 2

The trivia about Stadium 2 makes no sense. Can someone who has or had the game clarify it or remove it? --ルレ 19:50, 27 April 2012 (UTC)

It's saying that if Pokémon A uses Toxic on Pokémon B, then Pokémon B knocks out Pokémon A in one hit the same turn, Pokémon B does not retain the badly poisoned status. Werdnae (talk) 20:40, 27 April 2012 (UTC)

Regigigas

Regigigas can learn Toxic by TM, even though the page clearly says it cannot. Not sure if I should make the change myself or just alert someone to it. Ssbmelee99 (talk) 23:24, 11 February 2014 (UTC)

This is the sort of thing that you should change yourself, in the future, but I handled it this time. --Wynd Fox 00:40, 12 February 2014 (UTC)

Does switching out reduce Toxic to normal poison?

"The N value of Toxic resets via Haze, switching or ending the battle, but not by Rest." - OK, but is the N value specific to each mon? If they switch out and then switch back in, does the counter reset? Are they still badly poisoned or just normal poisoned? Also does fainting (and later being revived) reset the counter? (talk) 21:26, 7 March 2016 (UTC)

Updated from the poison page. Some of that does contradict this page, though... Tiddlywinks (talk) 22:30, 7 March 2016 (UTC)

Poisons Steel-types in Gen VII!??

I was fighting a Salazzle with my Metang, and it used Toxic on Metang. The badly poisoned status was induced, but then it immediately expelled the poison with the dialogue used by Pokémon that are affectionate from Pokémon Amie/Refresh. I assume that's just because my Metang loves me, not because that happens with Steel-types in general. I didn't think Steel-types could be poisoned? Is this a new game change? Satosuke (talk) 03:38, 21 December 2016 (UTC)

Salazzle has the Ability Corrosion, which allows it to inflict poison & bad poison on Steel and Poison Pokémon. - Kogoro - Talk to me - 03:43, 21 December 2016 (UTC)

Gen I interactions

I think I might be able to test this at some point, but if someone is faster, that'd be cool. Basically, all of our pages currently contradict each other, which is bad. So, here's my postulations after reading the disassembly:

  1. The N value is increased when the Pokémon takes Leech Seed or poison (or burn) damage if the Pokémon is badly poisoned (meaning up to twice per turn)
  2. The N value influences poison/Leech Seed(/burn) damage if the Pokémon is badly poisoned (else it's just 1/16)
  3. The N value is reset each time Toxic poisons the Pokémon
  4. Rest removes the badly poisoned status/flag; even if it doesn't reset N (which I believe it might not), I think that should have no observable effect
  5. Haze removes the bad poison status (turns it to regular poison)

This would entail that this page, Poison, and Rest be corrected; Leech Seed needs some better wording; Burn and Haze are good. Source code: for 1 and 2 and for 3 and for 4 and for 5. Nescientist (talk) 19:29, 7 February 2017 (UTC)

Ok, the badly poisoned flag seems not to be removed by Rest, so forget about postulation 4; all that seems to be removed is any major status (wBattleMonStatus), but not additional statuses/effects (incl. bad poison, which is in wPlayerBattleStatus3).
Additionally, I have also confirmed the first three postulations (where "if the Pokémon is badly poisoned" most accurately is "if the badly poisoned flag is set"). So I'll change what needs changing. Nescientist (talk) 15:42, 21 February 2017 (UTC)