Talk:Protect (move)

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Revision as of 16:18, 23 July 2008 by Froggy25 (talk | contribs) (Ghost Curse?)
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DynamicPunch and No Guard versus Protect

My original edit concerning DynamicPunch + No Guard vs. Protect was very specific because I tested with other moves and only DynamicPunch broke through Protect. Have the edits since then been tested? If not, the Effects section should be changed again so the DynamicPunch + No Guard combo is explicitly mentioned. I can do this, or someone else can if he or she wishes. If they have been tested, then the article may be left as-is.

Furthermore, I'd like to add the other effect I recently discovered concerning DynamicPunch + No Guard, but not until the previous conflict has been resolved. The newly discovered effect is as follows: DynamicPunch + No Guard will not ignore Protect if the move priorities have been altered. I have duplicated this effect twice. Both times, Quick Claw activated, which altered the move priorities. Subsequently, DynamicPunch did not ignore Protect. When I took the Quick Claw off the Pokémon with No Guard, DynamicPunch did ignore Protect every time. (I have already added this information to the DynamicPunch page.) bubicus 05:03, 27 September 2007 (UTC)


I heard a rumor that before Gen IV was going to be introduced, the developers were considering making Protect block only Special moves and Detect only Physical moves. Because it is a rumor...

Please only submit information you know to be accurate, and adhere to a neutral point of view. Do not misrepresent rumors, misconceptions or opinions as fact.

... I am not going to put this on the page but I was hoping for somebody to elaborate into this. File:Ani137MS.gifTESHFile:Ani233MS.gifTALKFile:Ani474MS.gifSAND 20:07, 17 October 2007 (UTC)

It's probably nothing more then a rumor; people have always wondered about those two skills, I think, as it seems strange to have doubles of the same thing like that. Probably, when the split between special and physical was annouced, this rumor sprung up as a result. I can't imagine the developers would entertain the option of making these two skills so conditional, not to mention, they would need to buff the PP on Detect, as well as let more Pokémon learn it (to be fair and balanced). Just my opinion though. -- Jioruji Derako.> 20:23, 18 October 2007 (UTC)

Thanks, that is all I wanted though, confermation of it being a rumor. Thank You Jioruji. File:Ani137MS.gifTESHFile:Ani233MS.gifTALKFile:Ani474MS.gifSAND 20:25, 18 October 2007 (UTC)

There's always a chance it could have been "officially" mentioned somewhere, but I highly doubt it. -- Jioruji Derako.> 02:36, 19 October 2007 (UTC)

Ghost Curse?

When I play Pokémon Colosseum, I've been able to break Protect by using a Ghost type and having it use Curse. I'm not sure if this works in any other game (I've never tried it) but it should have some mention in here. Blaziken257 01:41, 21 April 2008 (UTC)

It's not a real damaging attack so it's logic, no need to speak about that in the article imo.--Froggy25 16:18, 23 July 2008 (UTC)