Talk:Pokémon Rumble World: Difference between revisions

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:I've noticed that I have only seen certain Traits past particular Adventurer Ranks (for example, I have several Pokémon with Adept, all obtained after reaching rank 40). The availability of each Trait's + variants also appears to be affected by rank, as both of my Gutsy+ Pokémon have been obtained after rank 40, while my first + trait was rank 20 and I have specifically been collecting Gutsy. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 08:48, 13 May 2015 (UTC)
:I've noticed that I have only seen certain Traits past particular Adventurer Ranks (for example, I have several Pokémon with Adept, all obtained after reaching rank 40). The availability of each Trait's + variants also appears to be affected by rank, as both of my Gutsy+ Pokémon have been obtained after rank 40, while my first + trait was rank 20 and I have specifically been collecting Gutsy. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 08:48, 13 May 2015 (UTC)
== Damage Oddities ==
Damage doesn't seem to follow entirely straightforward rules. First off, star count definitely doesn't directly relate to damage. This definitely applies to attacks that can hit multiple times, where each hit will obviously do less damage than normal, but also some other moves. For example, I have a Primal Groudon with Precipice Blades (5 stars) and Fire Punch (4 stars), and Fire Punch generally seems to do more damage. I guess it's because it's easier to hit multiple things with Precipice Blades (it does damage in a large circle in front of Groudon, with the hitboxes staying there for a good amount of time, while Fire Punch is a quick hit directly in front). Second thing, Boss Pokémon appear to occasionally reduce the damage they take by about half. At first I thought this might be when they're at low health, but I've seen the reduction stop and start seemingly randomly. Thirdly, it just changes sometimes. Going back to that Groudon, I noticed specifically on some Glalie that Precipice Blades and Fire Punch both took two hits to KO them, even though Fire Punch is (usually) stronger AND super effective, meaning it should do more than twice the damage. Unless the supereffective multiplier is less than 2x and I just never really noticed until then. -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|<sub>talk</sub>]] 03:27, 4 June 2015 (UTC), and very confused at that.

Revision as of 03:27, 4 June 2015

Very inaccurate Poké Diamond prices have been fixed. Pikachu6780 (talk) 19:48, 15 April 2015 (UTC)

Areas

Do they need separate pages since they're divided into stages with different Pokémon in them? BlueJirachi (talk) 03:17, 16 April 2015 (UTC)

I think the areas should be fine getting their own pages. They could link to the separate stages from there without having an enormous list on this page. --Abcboy (talk) 03:23, 16 April 2015 (UTC)

Mega Evolution

In the main article here it says the player has to complete a specific challenge and be "adventurer level" 33. Is this referring to the player's Rank? If so, I was only rank 29 when I completed it. I believe you only have to be Rank 33 if you wish to attempt the challenge the day before it officially becomes available, since the "I can't wait until tomorrow" option is based on Rank. --KingStarscream (talk) 23:26, 18 April 2015 (UTC)

Yeah it's the player's rank. I think that should be put in the challenge table for early bird requirement. BlueJirachi (talk) 23:31, 18 April 2015 (UTC)
I already added the column, but had no idea the challenges came anyway if you didn't "early bird" them. CycloneGU (talk) 00:59, 19 April 2015 (UTC)

Buildings Section

I've added this to the page, and moved Poké Diamonds into the area appropriately, but I wanted to discuss other possible moves.

  • "Challenges" could be added under "Castle".
  • "Areas" can be tabled in the "Balloon Stop" area and expanded to show all of the fields that can be visited with each Balloon (right now, it looks like only one to a casual viewer).

Thoughts? CycloneGU (talk) 04:04, 20 April 2015 (UTC)

Mega Evolution & Password Events

Some questions and notes. 1st: How does Mega Rayquaza work, does it have to know Dragon Ascent like in the main games to work, or is there a Meteorite or something that you can give it at the Special Stone Shop. Please note it on the article. 2nd: The Charizard from the Password can swap its stone at the Special Stone Shop freely for "0 Poké Diamonds" and I was wondering if Mewtwo and other Charizard get both stones at the same time or if you have to buy each of them separately. 3rd: The Pokémon Traits from the Passwords and the Red/Blue Outfits are all called "Gift", but I noticed that when filtering by traits that the "Gift" Trait appears multiple times and that while most are just one Pokémon per Trait, some are grouped together like the eeveelution under one "Gift" trait. Also the 2 "Gift" outfits are based on the outfits worn by hosts on Pokémon Get☆TV (I can at least confirm the red outfit, but I can't spend a lot of time searching images on google to confirme the blue one). What I'm wondering is if they have another name other than "Gift" in Japan. Finally 4th: Some of the Pokémon have "Hidden Traits", and I can confirm that Shednija has Wonder Guard and the two Primals have there Abilities in the game (I'm gussing that Mega Rayquaza has its Ability), according to Serebii Regigigas has its Slow Start Ability requiring to KO 10 Pokémon on the current floor to get Slow Start to wear off, please note the others on the article and can someone check to see if the last is true. TrainerX493 (talk) 02:25, 29 April 2015 (UTC)

I can confirm Shedinja's Wonder Guard. I was trying to figure out why I couldn't hurt Shedinja in a challenge, then realized I should use Fire.
I haven't used Mega Evolution at all as I can't be bothered with spending all my Diamonds there while I'm still doing some research here for just basic Pokémon data; I'm using them on Timing Stops and occasional stage revisits. Still sitting on 160, and might add a few as Spotpasses just came in, but I don't want to waste them until I'm done that. Hopefully someone else can confirm abilities on Mega evolution. CycloneGU (talk) 04:46, 29 April 2015 (UTC)
I know Primal Groundon has its ability, whenever water moves are used it says invalid or invulnerable. Also a Gardevour who uses Hypervoice on ghost, dragon or dark type isn't super effective, but after mega evolution they it acts like a fairy move, thus it must have pixellate. Yamitora1 (talk) 03:54, 3 May 2015 (UTC)

Events in the Japanese version

Unlike in English, where every event has the Special Trait "Gift", in Japanese they are specifically named. This makes it obvious where they will be announced. A list can be found here. It also includes the function of each one. --SnorlaxMonster 14:05, 29 April 2015 (UTC)

Traits List and Moves List

As I've caught and can verify pretty much every trait in the game (except maybe one or two, who knows), I think it might be useful to make a list of the available traits. This serves as a good reference point as the data matches exactly what's found in-game when we find something with the trait in question. There's a move list somewhere over there, too, but I plan to use other data not in the list there to put it together (such as cost at the Move Tutor), so these types of lists are nothing more than reference points while compiling our own lists (partly to make sure we got everything LOL).

If these aren't done by someone else, I'll see about working on it in a sandbox and can add it once it's ready; I'm currently finishing my habitat data (offline for now; it will go on Pokémon pages once the templates are in place) and also working on screenshots for the pages. I'm also still working on getting the last items on the shopping list before returning to the beginning on my other system to put that one together. I'm at Lv.63 now and there are still a few odd items popping up in the shop (I see "Ninja" unlocking at Lv.66 under Clothing, for instance). CycloneGU (talk) 17:50, 29 April 2015 (UTC)

Image Discussion

Surveillance Dunes Rumble World.png
Surveillance Dunes boss battle Rumble World.png

With Pattyman's help, I've had some selection screen images uploaded to the Archives (I plan to grab the rest and will be trying to get a few Legendaries in them if possible). The first in place at Origin Hideaway to show how they will be incorporated, but am currently only placing them in the userspace versions (and therefore holding the pages there temporarily until I get images into the earlier areas), and I'll be adding the others over the course of the afternoon and evening to the remaining userspace pages while trying to finalize those Pokémon lists (I think I even have Legend Terrain pretty much almost done, now, in terms of listing).

I also have been entertaining the thought of posting images of boss battles and, aside from that, just gameplay in the various stages. Two examples are pictured at right.

The top image is a regular gameplay screen of Surveillance Dunes, at the Origin Hideaway set of stages. The lower image is clearly a battle between a player's Porygon2 and the same area's boss, an Exeggutor.

I personally think there can be great benefit to having pictures of all of the areas, but the usage within an article setting would probably be best served in an image gallery at the end of each area article, likely between the final table section and the other languages section (or it could come after other languages, I'm not sure the preferred order). It's extremely simple to get pictures of various boss fights - especially Legendaries - and they can even be used periodically on Pokémon pages. For instance, on the page for Gyarados, an image could be used showing a battle against it at Waterfall Basin, a picture I actually have posted on my Miiverse account and can easily be saved in Paint; that image can go there and also be included in the image gallery at the area page.

So I want to start an image discussion here. I can literally post and save any images that we may want for any of the articles. What is going to be our method of utilizing images, what should I concentrate my efforts on, and where shall they be used? CycloneGU (talk) 20:23, 29 April 2015 (UTC)

In-game screenshots are too zoomed-in to really be useful for layout sections; we don't want 20 images per area. We could use images of the traps in challenges as well as an adventurer trapped by Pokémon. glikglak 22:25, 29 April 2015 (UTC)
Hmm. I think the name appears, so getting trapped adventurers might be tricky without accidentally identifying someone. I have taken pictures of adventurers following you in the stage, meanwhile. I was also planning to limit to one regular picture per stage (possibly excluding boss pictures) for the purposes of a gallery, but yeah...that's why I asked opinion. =) Cages in challenges might not be an issue, I know a couple of challenges that include them and would serve nicely for that purpose. Should be able to take a picture of the trap before being stepped in and the trap having been sprung, though in the latter case the Pokémon will be inside so it would become an image for that Pokémon category as well. Should I just torture a Pikachu? CycloneGU (talk) 23:44, 29 April 2015 (UTC)
Well, I got the trapped Mii. Joke aside, notice the name oes appear, and it continues to while still trapped. No getting rid of it, I think. So are we going to ID someone? I could always add someone here and use a stock Mii named Bulbapedia or something for a screenshot. CycloneGU (talk) 01:57, 30 April 2015 (UTC)
It's just a screenname. Every game with Spot/StreetPass tells you up-front that your screenname will be shown to others.
It'd be nice if the shop images didn't have the text obscuring most of the buildings. glikglak 00:00, 5 May 2015 (UTC)
Just not sure how they'd feel about their screenname being on Bulbapedia, hence why I suggested naming a Mii that and then someone Spotpassing that Mii.
Regarding the Diamond Digger, I asked that person in the linked post if he can retake the picture. He seemed honoured that I asked to use the image. =) I also have the Rust Removal Spot still on my Miiverse to upload, and I think both with and without text, so I can grab the right one.
Still gotta get back to you more on the cage. Since I found how to move screenshots now, I want to take it without posting on Miiverse, so I'll get the circle image on the next transfer. Then I can do the before-and-after. CycloneGU (talk) 01:05, 5 May 2015 (UTC)

(resetting indent)

Why not blank the dialog box with an image editor? Sensei Le Roof (talk) 04:10, 21 May 2015 (UTC)

As I moved this, I'll note for others that this was regarding my comment about someone's screen name eternally on Bulbapedia (though I asked someone on Miiverse for a picture of the mining building and he was elated that it was for Bulbapedia, so maybe people want that!).
In reply to your question, the screen name appears over the Mii. While the Mii is not identifiable, editing out the screen name would destroy part of the image around the Mii; it's not a white box, but a transparent surrounding that allows the image itself to show underneath. It can't be edited out. CycloneGU (talk) 05:52, 21 May 2015 (UTC)
You can just ID me. My Mii's name is just "A", and I have default messages. Use my talk page to organise the required connection. PartHunter (talk) 12:31, 28 May 2015 (UTC)

Traits and Multi-Trait Pokémon

I finally decided to start a sandbox to work on various experiments related to this and the Pokémon Shuffle project, and want to bring up the first project here.

I figure, given the large number of traits and how we have multi-trait Pokémon in the game, that we should have some kind of table to explain what everything means. While mined prefix data exists, that isn't sufficient as there are traits in that table that I have never seen used in the game. Additionally, the data does not describe the multi-trait ones at all (because their "descriptions" are just all of the traits they have and different every time); that is the purpose of this table. I'm trying to figure out if there's any difference between, for example, a "Fabulous" Pokémon and a "Super" Pokémon, who each have four unique traits but otherwise may not be different. I also want to put data for any other prefixes we might discover (though, at present, I don't see any on the passtebin file that are not already tabled with data).

I would like to invite anyone who wishes to help analyze data to join me at my sandbox and discuss whatever they are finding that might make, for instance, either "Fabulous" or "Super" more desirable than the other, or even if there's in fact no difference. I plan to put together a table describing the prefixes that will be MUCH shorter, and also a traits table with any traits that are used in the game (so far, some - like Rally, Macho, Tangling, Daring, and others - I have not seen used). If there's already a traits table for Pokémon Rumble Blast, I'll use that as well since it should be similar, but I'll trim it down and check descriptions. CycloneGU (talk) 03:41, 1 May 2015 (UTC)

I've noticed that I have only seen certain Traits past particular Adventurer Ranks (for example, I have several Pokémon with Adept, all obtained after reaching rank 40). The availability of each Trait's + variants also appears to be affected by rank, as both of my Gutsy+ Pokémon have been obtained after rank 40, while my first + trait was rank 20 and I have specifically been collecting Gutsy. PartHunter (talk) 08:48, 13 May 2015 (UTC)

Damage Oddities

Damage doesn't seem to follow entirely straightforward rules. First off, star count definitely doesn't directly relate to damage. This definitely applies to attacks that can hit multiple times, where each hit will obviously do less damage than normal, but also some other moves. For example, I have a Primal Groudon with Precipice Blades (5 stars) and Fire Punch (4 stars), and Fire Punch generally seems to do more damage. I guess it's because it's easier to hit multiple things with Precipice Blades (it does damage in a large circle in front of Groudon, with the hitboxes staying there for a good amount of time, while Fire Punch is a quick hit directly in front). Second thing, Boss Pokémon appear to occasionally reduce the damage they take by about half. At first I thought this might be when they're at low health, but I've seen the reduction stop and start seemingly randomly. Thirdly, it just changes sometimes. Going back to that Groudon, I noticed specifically on some Glalie that Precipice Blades and Fire Punch both took two hits to KO them, even though Fire Punch is (usually) stronger AND super effective, meaning it should do more than twice the damage. Unless the supereffective multiplier is less than 2x and I just never really noticed until then. -- EnosShayremtalk 03:27, 4 June 2015 (UTC), and very confused at that.