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Trainers getting the term

Doesn't this term also apply to Trainers as well? I have seen many times in the anime that certain Trainers don't listen to Ash (mostly the antagonistic ones such as the villainous teams and a few minor characters). PattyMan 19:46, 24 February 2013 (UTC)

Uhh, are you being serious? It would be like saying that Oblivious is Ash's Ability.--Den Zen 20:01, 24 February 2013 (UTC)
Yes, I am being serious about this. Some examples, Paul (prior to the sinnoh league) was told to stop being mean to Ash but he didn't care and continued IIRC. He also ignored Nurse Joy when she told him not to use Chimchar but did so anyway. Team Rocket were told to give Pikachu back to Ash but continued stealing him. PattyMan 20:34, 24 February 2013 (UTC)
I still think this page should only be about the game mechanic. We don't list every human friendship or drink from anime and manga. Also, anybody who doesn't obey Ash wouldn't count since "Obedience, in human behavior, is a form of "social influence in which a person yields to explicit instructions or orders from an authority figure"".--Den Zen 20:45, 24 February 2013 (UTC)
Thanks for getting this cleared up. The obedience with the humans was somewhat similar to the Pokémon when it came to listening which was why I was wondering about it applying to humans as well. Lol on the part with Oblivious being Ash's Ability. PattyMan 20:58, 24 February 2013 (UTC)

Obedience Check

In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon's 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player's "badge level", then this process is followed to determine whether the attack can be used.

The badge level is determined based on the number of Badges the player has:

No badges: Badge level=10

Two or more badges: Badge level=30

Four or more badges: Badge level=50

Six or more badges: Badge level=70

Eight badges: No obedience check is done

A random number from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random number)/256.

If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.

If the Pokémon chose Rage for use, the effect of Rage is canceled.

If the attack is Snore or Sleep Talk while the Pokémon is asleep, display "X ignored orders while asleep!" and the attack is canceled.

Another random number from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(0~255)/256.

If B is less than the badge level, display the message "X ignored orders!" and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]

If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random number from 0 through 255.

If R is less than C and the Pokémon doesn't have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display "X began to nap!" and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)

Otherwise, if R minus C is less than C, display "X won't obey!" and the Pokémon deals confusion damage to itself.

Otherwise, display one of the following messages: "X won't obey!", "X turned away!", "X is loafing around!", "X pretended to not notice!".

No obedience check is done if the Pokémon is continuing to use Bide.

From [1]

Similarly with the other games not called BW if you check out the other links

Why not include these? Only that I don't want a block if I am wrong

--Daniel Howard Fernandez (talk) 16:08, 30 March 2013 (UTC)