Talk:List of glitches in Generation I

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List of minor glitches

These comments are here from when this article was located at "List of minor glitches", so they may no longer be applicable to this page. Please do not reply to them. --SnorlaxMonster 07:44, 30 May 2013 (UTC)

Surfing outside Turnback Cave

I just thought that I'd point out that you can surf outside Turnback Cave with no music. What I did was I used Rock Climb, then immedietly got onto my Bike, then rode up to the water and press A (to surf). This all happened in a period of about 4 - 5 seconds, and I surfed around on the pond with no surfing music. It seems to only work the first time you try (I've done it twice), and this is for Diamond. ~Takhareon 01:00, 18 April 2010 (UTC)

Hm... Maybe we should get another source... Anyone? CuboneKing 01:16, 18 April 2010 (UTC)
I've heard of situation around Spring Path where riding the bike causes the music to stop, but I couldn't get it to work. Can you repeat it? If not, it might just be dust jamming the system or something. --SnorlaxMonster 01:22, 18 April 2010 (UTC)
I could make a video and YouTube it, if its neccesary, but yeah, it might be the game having trouble handling all the action, rather than a glitch. ~Takhareon 01:40, 18 April 2010 (UTC)
Well, a video would be good, but all I wanted to know was if it could be repeated. --SnorlaxMonster 01:58, 18 April 2010 (UTC)
Yes, what I meant was: I've had this happen to me on two separate occasions (different days). The glitch occurs, then I try to repeat it (get off the pond and repeat the steps taken) and it doesn't seem to work. So it only works sometimes. I'll try to make a video, anyway. ~Takhareon 02:01, 18 April 2010 (UTC)

Glitch with supereffectiveness using a move normally not very effective

As seen here, Discharge was used by Maggyo against a Denchura. Strangely, it was deemed supereffective by the game. Should this be added? - 050294 03:31, 21 October 2010 (UTC)

The video has been taken down, so it was likely a fake. --SnorlaxMonster 13:01, 24 October 2010 (UTC)

Kecleon glitch

The following comments come from the talk page of the Kecleon glitch, which was merged into this page --SnorlaxMonster 12:31, 25 November 2010 (UTC)


What the heck is the Kecleon Glitch? Pokedex493 18:38, 2 September 2010 (UTC)

Also, the Kecleon Glitch article page should not be deleted because articles about glitches should always stay on there. Pokedex493 18:40, 2 September 2010 (UTC)
The article tells you exactly what it is. Also, the article should be deleted and the content paced on list of minor glitches. The whole purpose of that page is to stop pages like this from being created. --SnorlaxMonster 01:39, 4 September 2010 (UTC)
Per SnorlaxMonster --Chickasaurus 14:14, 8 September 2010 (UTC)


Note: This is based somewhat on presumed data. I'm pretty sure the game does this though.

Couldn't the cause of this come from the Kecleon only aiming for whoever its item or attacked it? If the Pass Scarf causes it to attack the enemy, the chain reaction would then cause it to act as a team member, as Kecleon's data causes it to be on the opposite side of the one it attacked. Since the enemy is then defeated, Kecleon follows the team to the next floor, but doesn't go farther than this because the game would only make it act like a team member, rather than being one. Turtwig's A-B-Cs (talk | contribs) 12:23, 9 September 2010 (UTC)

That seems right to me. That's basically how I thought it worked too. --SnorlaxMonster 12:52, 9 September 2010 (UTC)
That seems right to me too, but I've never tried this glitch before, so I don't know. Pokedex493 23:04, 10 September 2010 (UTC)
'Cause it's not a glitch. It's with all Pokémon that battle the player (barring Run Away when HP is low). ht14 00:35, 11 September 2010 (UTC)
There's a difference. Those will still attack, not just follow the player. Not to mention that the Kecleon are faster than the team, and can easily be able to defeat it. Never activated it before either though. Turtwig's A-B-Cs (talk | contribs) 00:37, 11 September 2010
It may be a glitch.---Pokemaniac2000 02:36, 29 September 2010(UTC)

Discussion regarding potential deletion

This article has been marked for deletion. I'm not really in a position to give my opinion here... it seems just as notable as plenty of other glitches we have/have had articles on, but at the same time, it is sort of walkthrough-ish. Personally, I think all glitches with the exception of a select few should be merged into one article for all the glitches in each game, with subsections for each glitch. That's just me, though. Discuss. The article will likely be deleted within the next week or two if no convinving arguments are presented. --P o L i 19:35, 7 October 2010 (UTC)

Well, that is kinda what list of minor glitches is for, and what is really wanted is that it remains there but doesn't get its own page. However, having specific glitch sections on the articles of the games themselves is a good idea. --SnorlaxMonster 00:43, 9 October 2010 (UTC)
To me, this seems better suited to the list of glitches as opposed to just deleting it or giving it its own article. --ZestyCactus 00:45, 9 October 2010 (UTC)
I suppose it's decided then. Anyone want to volunteer to condense and move it? --P o L i 19:08, 13 October 2010 (UTC)
Did that a while ago. Since there seems to be consensus, I'll just redirect this page there. --SnorlaxMonster 03:06, 17 October 2010 (UTC)

Similar to the cut glitch

Giovanni drops a Silph Scope at the Game Corner in Generation 1, and it's possible to appear on top of it. Looking back, I wonder if that's normal.

Also, certain Pokemon cries will sound glitchy every couple replays in Generation 1. Pikachu's cry sounds different every six plays, for example Zouje 17:43, 31 December 2010 (UTC)

  1. So you can just walk on top of it without a collision? How do you appear on top of it?
  2. Can you link to a video of this please? I'm interested. --SnorlaxMonster 10:42, 1 January 2011 (UTC)
  1. Basically if you fight him from the left hand side the Silph Scope item ball appears in that same spot but remains invisible because of the priority of the player's sprite until you walk away. You can also stand on a boulder in Gold/Silver via the same stand on a tree method from Red/Blue and jump from a ledge and land on a person in Vermilion City.
  2. Interrupting certain sound effects can cause minor 'oddities' such as these (try playing Electabuzz's cry immediately after Jynx's for instance). There is a related 'music doubling trick' where a 'sound effect is playing' flag doesn't activate the first time but I haven't been able to replicate it. --Chickasaurus 16:37, 2 January 2011 (UTC)

Raimon Gym Trainer glitch

Could the glitch occur with Rich Boy Roland? Seeing as both him and Lady Colette are the only trainers are in the roller coaster cars, Roland could possibly be able to trigger this glitch. Also, can you still talk to Colette while she is on the track or does the game act like she is not there after the battle? - unsigned comment from Super goku (talkcontribs) 21:18, 18 January 2011 (UTC)

Grass next to stairs glitch

Should it be added to the list? If it does, can someone do? My english sucks. :/ •●MΣƬΛПG●• 21:21, 6 February 2011 (UTC)

Marowak Ghost Glitch

Is there any proof that the Marowak Ghost-Pokedoll event is actually a glitch? Considering you can use a Pokedoll on pre-Scoped Ghastly to end battles, it doesn't seem likely that it is really a glitch. After all, the Marowak Ghost is still coded as a Pokemon, just an uncatch-able one. Scorponis 19:23, 7 February 2011 (UTC)

For me it is a glitch. First for bypassing a major event, second because it doesn't occur in Firered/Leafgreen versions. •●MΣƬΛПG●• 20:47, 7 February 2011 (UTC)

Poké Radar

I noticed that when I have a chain of Pikachu on my Poké Radar in the Trophy Garden on my Pearl version, and I go into a spot on the edge of the grass, even if a Pikachu turns up from it, my chain ends. I am using a Max Repel to block all other Pokémon, and have a high enough level in my first slot for the Repel to work. Should this glitch be on here? EnosShayrem 15:37, 17 February 2011 (UTC)

If you walk 7 or more steps to find a pokemon with radar the chain can break. Not a glitch. OwnageMuch 03:31, 18 February 2011 (UTC)

R/S/E Walk on water glitch

There is a glitch in R/S/E where if you press B at the right time while entering the Seafloor Cave, you'll be asked to resurface while you're over its entrance. If you choose to do so, the game will put you on a rock in the water (not technically a water tile), so you'll be on your feet and able to walk on the water. Video here: I have tried it and I can verify that it works. Good for adding? Frezgle 21:45, 21 February 2011 (UTC)

Yes. (Oh hi Frezparce, I think I've seen you before from HoO forums) --Chickasaurus 21:48, 21 February 2011 (UTC)
Yeah, I was there for a bit a while ago d: And, it's added. Frezgle 00:33, 22 February 2011 (UTC)

Potential additions

I'm passing on some of the things I've been looking at to you people.

  • Mail Trick glitch: If an enemy Pokémon tricks away your Mail you still keep it (JPN Ruby/Sapphire)
  • After 1792 Battle Tower fights in Platinum/HG/SS (possibly D/P too) the Tower resets, but Tower Tycoon Palmer starts appearing again, as a normal, 'wannabe trainer' (see Tower Tycoon event skip).
  • Pressing B to resurface from underwater entrances (see [1] (first uploaded here I believe: [2]) + looked into a little here: [3] )
  • Selfdestruct/Explosion audio glitch: Winning via a sacrificial move in Generation I plays the victory theme even though you black out (fixed in Gen II)
  • Substitute glitch: Using Selfdestruct/Explosion on a Substitute will break it but not faint the user, the picture of the user disappears (Gen I)
  • Breaking through Paralysis/Burn: Increasing or decreasing the appropriate stat breaks through the drop (e.g. Agility when Paralysed breaks through hindering effect of Paralysis) (Gen I)
  • Its possible to combine moves like Reflect and Barrier/Light Screen and Amnesia to roll-over 1023 Defense/Special Defense and consequently end up which much lower defences due to the larger number modulo 1024. (Gen I)
  • A few glitches from PRAMA initative, like this walking Pikachu one [4]
  • If a user's regular Ditto transforms and the player switches the transformation away to a shiny Pokémon the transformation momentarily appears shiny. (G/S) (need to verify)
  • A shiny Ditto transforming into another Shiny Pokémon makes the transformation a normal Pokémon until DPPt (need to verify)
  • A miss from Rage reduces its accuracy the next turn to 0.4%
  • Focus Energy in Gen I is completely broken. [5]
  • Other Red/Green select bugs like 'fossil conversion' except dokokashira if they're notable.
  • Other Gen I battle mechanics related glitches e.g. [6]
  • Ledge glitch needs expanding to apply to a Gentleman west of Lilycove and a trainer in the Abandoned Ship
  • B/W AI oversight forcing trainer to send out fainted Pokémon (needs verifying) [7]
  • Pokémon Yellow critical save glitch [8]
  • Pal Park ability change
  • If you Pal Park a Pokémon with an accented name (from in-game trade from another localization) there's no support for the character when it reaches Gen IV (turns into a Japanese character instead) (thanks Blaziken257)
  • Sketch glitch (G/S), Mimic glitch (JP D/P)
  • A little problem where Shiny shadow Pokémon may change back to normal coloured Shadow Pokémon and vice versa (Colosseum) (needs verifying) [9]
  • Disappearing over-world Pokémon (a derivative of Trainer-Fly/Mew-Trick when your Start Button is disabled (Red/Blue)
  • Life Orb glitch (Pokémon Battle Revolution)
  • Magic Coated Dark Void glitch (Pokémon Battle Revolution)
  • Japanese D/P Ace Trainer oversight [10]
  • Also Smogon reported on Slow Start (JP D/P), Choiced U-Turn (D/P), Choiced Pursuit (JP D/P) + Hitting through Protect without Shadow Force (D/P) glitches here [11] though RE: Choiced U-Turn there have been reports of it not working outside of battle simulators.
  • The rumour that there is a chance a Master Ball will fail in Generation I, any video verification?

--Chickasaurus 22:37, 21 February 2011 (UTC)

I don't have a video, but it says here that any ball can miss in Gen. I. Pokabu82 22:58, 21 February 2011 (UTC)

Route 9 Biker Glitch (Gen V)

This is probably a glitch, but it might be something done on purpose for whatever reason. I've only noticed this on Route 9, where two bikers are riding back and forth, but when you hold down B, they speed up. I'm in the process of checking whether this applies to other moving trainers or just them. --JRBockus 06:06, 12 March 2011 (UTC)

False Thief Glitch

Is this actually a glitch? If kelcon calls a price, I don't think so. It's like if someone drops an apple core on your lawn, it's yours, right? But if you just pick it up, forget what I said. Focus58 22:19, 16 April 2011 (UTC)

Well, it is, because you don't get a choice whether or not to buy it, you just pick it up. --SnorlaxMonster 14:32, 1 May 2011 (UTC)

Trapped in Solaceon Town

In Platinum version, I was trapped in Solaceon town for some odd reason. I just started from the last save, and as I was riding my bike up through Solaceon town, I hit an invisible barrier right where the border is to route 210. I rode back and then tried again to get to route 210, and it let me through. I noticed this glitch wasn't listed, so I wanted to know if this has happened to anybody else. --FiMbUlWiNtEr2O|2 14:26, 19 June 2011 (UTC)

You probably tweaked without realising. :) OwnageMuch 04:00, 20 June 2011 (UTC)

Black Belt Glitch

What I don't understand is the whole reasoning behind it. First of all, how can consecutive spaces result in something like

D n  i
 o e  n...

unless the program was something like

Opponent1::Say("D n  i\n o e  n...");

which would have made it intentional. Secondly, the letters are aligned correctly, something rare in glitches. If it was caused by spaces (the ASCII 0x20 variety) wrapping around like the HP bar in the Pomeg Glitch, ZZAZZ, Super Glitch (?), etc., even if it is a restricted text window (which is unlikely given the device type), the ' ' and '...' would have also alternated the line, resulting in

D n   n
 o e i ...

Thirdly, it could be a sort of joke among the programmers. What other 'phrase' do we know that follows this pattern?

 K N

So, once and for all, is it actually a glitch? I can't wrap my head around how it could (although there are some other glitches far more confusing). Or is it just an error in the coding, not related to consecutive spaces? (Driftveil's... Old... Lady... comes... to... mind...) In any case, the "glitch" either needs more detail or the detail present is incorrect. --TruePikachu 05:46, 24 June 2011 (UTC) (and yes, I am aware the game uses a variable-width font, not monospaced)

I think the glitch is that he can sometimes also say really random text? Or do I understand it wrong? OwnageMuch 10:01, 24 June 2011 (UTC)
I don't personally own Platinum; I quoted the phrase from the supplied video. --TruePikachu 20:13, 24 June 2011 (UTC)
Yeah, he said Done in like in the video when I battled him. I don't think he ever says anything random—people just didn't see Done in. I think there was something on this on a GCL wiki page. Unfortunately, it's not archived. --SnorlaxMonster 16:22, 25 June 2011 (UTC)

TM67 Retaliate not a glitch????

Are you sure that's a Dark-type TM sprite? It looks an awful lot like a normal-type TM.

Nope, it's black, so it's dark. And please sign with four tildes ~~~~. :--SuperAipom7 (Questions?) 16:32, 26 June 2011 (UTC)
TM67 Retaliate glitch.png
But only in the Japanese games, which is probably what confused you. --SnorlaxMonster 16:34, 26 June 2011 (UTC)
Ah, yes, I forgot about that. :--SuperAipom7 (Questions?) 16:35, 26 June 2011 (UTC)

Defining 'minor'

This page is probably starting to get too large again, like what happened to glitch a long time ago. Why are things like the Pewter Gym skip, experience underflow glitch, 0 PP underflow glitch and no stone evolving glitch to be considered minor, and where should we draw the line between minor and 'normal'? --Chickasaurus 19:39, 7 July 2011 (UTC) in not minor, but not major either. --Chickasaurus 19:57, 7 July 2011 (UTC)
My plan is to split this up into "List of glitches in Generation I" etc., with even glitches like the mew glitch listed, but with main article links. Since you brought this up, I'll probably do it today (I've been planning to do this for months now). --SnorlaxMonster 01:38, 8 July 2011 (UTC)

Pokémon Center terrain

I was playing Blue version in a Gameboy Advance and the cartridge shifted a little bit, and when I walked inside of the Pokémon Center it was all jagged and I could only walk in certain areas. Is this notable or is it just some random thing?SONICバリヤ 04:04, 8 July 2011 (UTC)

Pretrty much anything can happen if you shift the cartridge. OwnageMuch 05:27, 8 July 2011 (UTC)

Rival looks the wrong way

I found a glitch in Pokémon Yellow, its when you stand right below the table with the pokedexes and talk to Oak, when your Rival starts talking, he will look the wrong way --Pikashoe (talk) 18:37, 12 June 2014 (UTC)

Oak Lab glitch?

I remember a few years ago (and I recently began to try it again) that when you are first at Oak's lab he will always ask you to choose what Pokemon you want. I found a neat but weird glitch where if you try to leave the lab he will call you back (nothing unusual). However like the Bike Glitch if you keep pressing B then after awhile the game glitches and you are unable to do anything. Don't know if this has been mentioned though... Frozen Fennec

OK so I just tried this again a moment ago. Apparently pressing B while trying to leave will make you and Prof. Oak disappear and the game unplayable. Frozen Fennec
That sounds interesting. Any chance you could upload a video? --SnorlaxMonster 14:15, 18 July 2011 (UTC)

Where am I going to upload it to? But yea, used to do this glitch a lot when I was younger because I thought I could skip out on getting a starter. Not sure if this glitch can be done on an emulator. Found a video of it, pressing start afterward brings you right back, lol. Frozen Fennec

It's true, and its a legitimate glitch from long ago. It works on a real Game Boy, on Red and Blue. Though despite what PRAMA Initiative say it doesn't seem to work on Pokémon Yellow. You don't have to spam B, just keep closing the menu and holding down and it'll eventually glitch out. I read last year about a similar trick within the S.S. Anne itself, but I can't remember it unfortunately.
You can also 'read' while pointing away from a bookshelf or scroll. The moment you press A, simply turn away. This can also be used with NPCs, to make them turn away but not talk to you.
By PramaTheTrust
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

-Chickasaurus 15:40, 18 July 2011 (UTC)
Well, if either of you could write a section about it, I'd appreciate it. --SnorlaxMonster 11:04, 20 July 2011 (UTC)

Expanding upon the Shiny Ditto glitch

Perhaps there should be mention that it works on any Pokémon who uses Transform, not just Ditto? I haven't tested any of this out, but I heard you can get a Shiny Mew this way (as long as during the Mew glitch, you make sure that the Pokémon with the Special stat of 21 know Swords Dance and you let the encountered Ditto use Swords Dance at least twice, which will make the Mew that appears be over level 10 and able to use Transform). I've also heard that Shiny Pupitar, Tyranitar, and Lugia can be obtained this way (the Ghost forme, Kabutops fossil forme, and the Aerodactyl fossil forme MissingNo.s inherit attacks of the last Pokémon viewed, so view the Pokédex entry or stats page of a Ditto before the encounter and each of those MissingNo.s will be able to Transform... so get them to Transform into your Shiny Pokémon and catch them). When these three MissingNo. formes are traded over to Generation II they will become Pupitar, Tyranitar, and Lugia (if the game allows the trade... sometimes it does, sometimes it doesn't). Dannyjenn 00:14, 18 March 2012 (UTC)

In Generation I and II all Pokémon that use Transform turn into Ditto. This normally isn't a problem, because Mew (normally) can't be found in the wild, but if you get a Pokémon like Spearow to Mirror Move Transform, it will also turn into Ditto. --Chickasaurus 00:25, 18 March 2012 (UTC)
So you're saying that Shiny Mew and Shiny MissingNo.s would be impossible this way? Just wondering because I heard that someone has done it before... however, like I said, I never tested it so I have no idea if that person was lieing. Dannyjenn 00:33, 18 March 2012 (UTC)
Unfortunately not, I don't think so. I haven't tested this particular glitch either, but I know out of experience that all Pokémon in Generation I and II which use Transform turn into Ditto upon capture. Presumably, it copies both species values (i.e. it becomes a stable Ditto all the time) but feel free to correct me if I'm wrong. The shiny Ditto glitch works because transforming copies a Pokémon's DVs, therefore the opponent "transforming into your transformation" copies the DVs of the shiny Pokémon you used from Generation II. In Generation II, shiny Pokémon are determined by their DVs.
You might be interested in the Bug-Catching Contest data copy glitch, but the shiny Pokémon you can get from it are unfortunately unstable hybrid Pokémon. There is another method of obtaining shiny Mew via an altered version of the remaining HP glitch, discovered by Paco81, but it's complicated and I don't really understand it. The idea is to manipulate the Pokémon's DVs manually to create a shiny Pokémon. --Chickasaurus 01:04, 18 March 2012 (UTC)

Change Magikarp into Mew (Pokémon Green)

I recently added a glitch that turns a Magikarp into a Mew. Someone deleted it. Why is that? Is it because I never posted a discussion about it before editing the page? Sorry, I'm new... I don't exactly know the protocol of adding content to pages. If that's the reason, could someone let me know? Are we supposed to discuss everything before making major edits to the page? I just figured since it was a glitch with no mention then it'd be fine to add. Dannyjenn 00:38, 18 March 2012 (UTC)

It was me, but I added an article about it under second type glitch, because it isn't specific to Magikarp or Water-type Pokémon. Don't worry about it. BTW, I replied to your discussion under Talk:Magikarp (Pokémon) --Chickasaurus 00:45, 18 March 2012 (UTC)

Team rocket teleporting member glitch

So in Pokemon Blue I'm at Safforon city and I got into the Pokemone center then exit. I make Red walk left and then up when the path turns and then right when the path branches off. I walk right and then talk to the team rocket member that says "Being evil makes me feel so alive!" I then walk past him and go forward till I'm in front of Silph Co. The team rocket member that is supposed to be sleeping next to the door is a few paces from his position. Going up to talk to him will make him warp back to the place at the door and likewise waiting a bit will also make him warp to the door. It is possible to stand on the place where the team rocket member was and then have the player standing on top of him. I don't know if this occurs just in Blue and Red versions so I was wondering if someone could possibly find out and then add it. Minor Notes (talk) 22:01, 20 November 2012 (UTC)

Invisible Oak Glitch

It's listed twice on the page and even the description is exactly the same in both. Արիանո 07:34, 19 January 2013 (UTC)

Combine Save Surf glitch with S.S. Anne Reboard glitch

From my experience, the S.S. Anne Reboard glitch is just an application of the Save Surf glitch and should really be under the former glitch's section in the article. pikalax 05:42, 27 February 2013 (UTC)

Gate Glitch Video

I noticed that there wasn't a Bulbapedia video for the Gate Glitch, so I have a video of the glitch at: [12]

I hope you will use it! :)

Iamchazzi (talk) 17:58, 27 August 2013 (UTC)iamchazzi

Added. --NOBODY (talk) 22:02, 27 August 2013 (UTC)

Prevented progress

"Prevented progress:

If the player's starter Pokémon evolves before they obtain their Pokédex from Prof. Oak, the game will assume, since they have two Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch was fixed in the Japanese Blue but it reappears in the Japanese Yellow."

Ok, I understand how in Pokémon Red and Green this can work, but this is impossible in Yellow, since in Yellow Pikachu can't evolve. So it's impossible to use this glitch. Anybody? --Dr. James (tell me) 00:47, 25 November 2013 (UTC)

You can use this glitch by cheating to obtain a second Pokémon of another species. You don't even have to cheat to obtain the Pokémon itself since all that is required is the "walk through walls" cheat code to bypass the overworld collision data so that you can reach a Poké Mart and buy Poké Balls to catch another Pokémon. SatoMew 18:03, 5 March 2014 (UTC)

Any Shiny

On YouTube, MissingnoXpert describes how to make any Pokemon shiny(trade from gen 2, .) Should I add this?--SamurottMaster4747 (talk) 23:13, 1 January 2014 (UTC)

That glitch is currently on Gen II's article. I don't think there's any point in mentioning it here, as it has no effect in the Gen I games. Yamiidenryuu (talk) 03:16, 3 January 2014 (UTC)

Game breaking canoe glitch?

Canoe (0x07) or ????? is an item that you can get through item manipulation. If you attempt the surf glitch with the canoe using the pond in Viridian, and get off of it, the game will lock up. Any help? - unsigned comment from Katakanaglitch (talkcontribs)

That sounds interesting regarding the lock up, but I tried the Surf glitch on both Red/Blue and Yellow on the Viridian City pond and it worked correctly, making me surf down on to a ground tile and letting me walk away afterwards. I used the ?????, too. Where exactly did you perform the Surf glitch? Can you send a screenshot?
By the way, I don't know if you're aware, but canoe is misleading because it implies the name of the item is known, while it isn't. The number of question marks is likely irrelevant because there's another item with the same name (hex: 2C) that was probably a cut key item. --Chickasaurus (talk) 23:11, 27 January 2014 (UTC)

Bind glitch

Ok so I just found a glitch in Pokémon Blue regarding the move Bind. When using Bind against a Ghost type Pokémon, it will not affect it, as Ghost is inmune to Normal type. But in subsequent turns, the game will act as if the move connected, and will trap the Pokémon, preventing it from moving, but without doing damage. Should it be added? LinkNinjaMaster (talk) 05:13, 16 May 2014 (UTC)

Safari Zone trick

I was looking in archives for the U.S. Pokemon website, and I found something interesting. I don't know if it qualifies as a glitch, but I haven't heard of it anywhere else. JacobtheDoduo (talk) 01:44, 21 May 2014 (UTC)

It's mentioned on this page. --It's Funktastic~!話してください 01:47, 21 May 2014 (UTC)

Surfing Pikachu vanishing

This seems like it's supposed to be under Yellow, since that's the only game where you can have a Pikachu onscreen. Also, can anyone give some insight on this "glitch"? There's not much detail on it. Flametix (talk) 00:25, 27 February 2015 (UTC)

Evolution stone glitch

Here's the basic mechanism of this bug:

  • $CF91 is used by the evolution subroutine to hold the evolutionary stone ID argument.
  • $CF91 is also used by the subroutine that loads Pokémon data to return the index number of the Pokémon that was loaded.
  • The after battle evolution subroutine does not have any code to clear $CF91 or skip item evolutions and checks every Pokémon in the party for evolution conditions.

I'm not sure if or why leveling up is required. --FSX (talk) 20:59, 27 February 2015 (UTC)


As you can see above, the reason "List of minor glitches" was deleted is because the definition of minor is subjective. Exactly how can the this page be split into "major" and "minor" glitches? --Abcboy (talk) 16:31, 25 May 2015 (UTC)

I don't understand the confusion. "Major" glitches are those that affect gameplay in a significant manner such as data corruption and unexpected effects of moves in battles. As to "minor" glitches, they should probably be referred to as errors or oversights to make the distinction clearer. SatoMew2 (talk) 17:58, 25 May 2015 (UTC)

Very important glitch! New studies could happen!

I have found a very obscure glitch that very few people know about that we could use to explore the 200+ special glitch Pokemon. I am not claiming to have discovered it, but it's pretty rare, so I'm like an artist in the Renaissance "discovering" Greek mythos. This is called the Remaining HP glitch, and I am providing a link to a video by a famous glitcher (famous relative to the dedicated glitching community, anyways), MissingnoXpert. I hope that this will help Project GlitchDex push to be the most comprehensive collection of glitch information for Gen I on the internet. Irtehmrepic (talk) 22:19, 27 June 2015 (UTC)

You mean this one? glikglak 22:32, 27 June 2015 (UTC)
Yes, and I felt that the article was incomplete. All it did was say, "Hey, this glitch is a thing that happens." I want to use this glitch to eventually further the 200+ glitch Pokemon, as they're very mysterious. Irtehmrepic (talk) 03:25, 28 June 2015 (UTC)


Bugs and glitches are two distinct things. What these articles list are bugs since glitches, due to their inherent randomness and temporary nature, are not worthy of documentation. SatoMew 16:38, 6 September 2015 (UTC)

I'd like to add a glitch for Pokemon Tower in Yellow.

I was playing Yellow in Pokemon Tower and this happened. I don't remember how this happened, but I think Pikachu fainted & I stepped on the purity zone. Unfortunately, I can't really get video for it, even if I were to duplicate it. Is there anyone willing to help me that can? Thanks. Unowninator (talk) 21:32, 16 April 2016 (UTC)

Update: Okay, so it does happen with the Purity Zone thing, I just tested it successfully, but when I did it again for miiverse pics, it had no results. [13] I figured maybe it had to be on the same floor, but that doesn't appear to be it [14] I just don't know. Should I add it anyway with a research tag? Unowninator (talk) 22:29, 16 April 2016 (UTC)

Combine it with the Celadon Gym tree/Cut glitch and go ahead and add them as one glitch. (It's the same basic cause.) You can mention both methods and tag it for research on the exact requirements in Pokemon Tower. Tiddlywinks (talk) 22:53, 16 April 2016 (UTC)
The Cut glitch? How's that related to this glitch? Also, I'd put one of my images there when I add it, but I still can't upload images yet. Could you please upload one from the 1st miiverse post for me? Unowninator (talk) 23:00, 16 April 2016 (UTC)
Is there a difference? I'm not really interested in glitches, so I don't know. Does Pikachu get stuck in one case but not in the other, or what?
For that matter, why does the trivia point about the glitch on Cut only mention Celadon Gym? There are plenty of trees, and the glitch (as described) isn't really at all complicated, so how is that place special (or is it, really)? Tiddlywinks (talk) 23:26, 16 April 2016 (UTC)
I don't mean to be rude (and I'm sorry if it comes out that way), but I think a better question is, "Is there a similarity?" because I just don't see a connection. As for the Celadon thing, it's the only place where a battle can occur next to a tree, as far as I know. Unowninator (talk) 00:26, 17 April 2016 (UTC)
It loads Pikachu on top of something else. That's arguably the same basic thing. And for some reason, so far no one has (ever) mentioned that Pikachu can be positioned on top of a cut tree the same way the player can so that, if you save and reload, Pikachu is standing on top of a tree. Can you tell me: is that possible or not? Because when all you're saying is that it's possible at Celadon Gym after a battle—for some reason completely ignoring the normal save/reload Cut glitch—it makes it seem like the save/reload method isn't possible, like there must be some different reason Pikachu glitches on top of the tree after a battle in Celadon Gym. Tiddlywinks (talk) 00:59, 17 April 2016 (UTC)
Okay, now I get where you're going with this. With the tree thing, it regrows whenever a battle ends or the game reloads. I assume that after a battle, it regrows the tree where Pikachu just so happens to be standing. But this glitch is just... different. I'll try to see if I can get this camera to work, but it's harder than recording a Smash Bros replay where I don't have to push the buttons during recording. I'll get back to you, hand on... Unowninator (talk) 01:35, 17 April 2016 (UTC)
For the sake of my sanity =P , can you please answer directly whether Pikachu can be glitched on top of a cut tree by save/reload? (I think I know the answer, but I really don't like the "I think" part.) Tiddlywinks (talk) 01:52, 17 April 2016 (UTC)
Finally, I now have [crappy] video of it. [15] And yes, the cutsave happens with Pikachu. Unowninator (talk) 02:14, 17 April 2016 (UTC)
There are crappier videos. =P That makes it much clearer than just the pictures did. Do you know how to reliably cause it, then? Tiddlywinks (talk) 04:06, 17 April 2016 (UTC)
Unfortunately no, I don't. *thinks back* ... When I did the video successfully, I pushed (B) instead of (A), a bit quicker, and then moved immediately rather than delaying a second, so one theory is speed. Another guess I have is the number of steps I take from when Pikachu faints, but I don't know how I can possibly test that without Sweet Scent. I was actually hoping I could have a little help figuring it out.Unowninator (talk) 04:21, 17 April 2016 (UTC)
Is figuring out the cause & requirements mandatory to add it? Or can I just put what little we know with a {{glitchResearch}} tag? Unowninator (talk) 16:20, 17 April 2016 (UTC)
You don't need to know the "cause" (internally), but it's definitely nice if it can be reproduced reliably. You've done it successfully at least twice, apparently. How much more have you tried it? How much have you failed or succeeded? Can you at least try to figure out a pretty reliable way to cause it (a way that will work more often than not)? In this sort of case, being overly specific would be better than being too generic. If there's one particular way that works always or most of the time for you, writing exactly that would be better than being too generic (even if another way can work, but is less reliable). Tiddlywinks (talk) 17:45, 17 April 2016 (UTC)
Okay, it seems Speed is the key; you got to move quickly. Well, I've never been great at Language Arts, so if I write it alone, chances are it's going to need to be redone. I wonder what we should call it? I'm thinking "Weird Pikachu Walk", but I feel like we could do better. Any ideas? Unowninator (talk) 18:11, 17 April 2016 (UTC)
What you had before was better. I think maybe Pikachu follow delay glitch would be alright. (Titles use sentence case.) Tiddlywinks (talk) 18:24, 17 April 2016 (UTC)
Oh, and (if you're alright with it) you could include your video too. Tiddlywinks (talk) 18:26, 17 April 2016 (UTC)

Well, I just added it. I hope it's okay. Unowninator (talk) 19:37, 17 April 2016 (UTC)

I said it right above. Let me emphasize it once more in the hope that perhaps it will sink in.
Titles here use SENTENCE case. (Please try to remember it.) Tiddlywinks (talk) 19:49, 17 April 2016 (UTC)
No, I saw your sentence and I mistakenly thought you meant capitalize the 1st letter of each word. ;_; *sighs* Unowninator (talk) 20:12, 17 April 2016 (UTC)
And by the way, I saw that before it was reverted. Unowninator (talk) 21:29, 17 April 2016 (UTC)
The reverted edit was by an impersonator. The account has been dealt with. Tiddlywinks (talk) 22:32, 17 April 2016 (UTC)
*checks history* Ughh, I can't believe I fell for that. Now I'm glad I didn't say anything else. Unowninator (talk) 22:51, 17 April 2016 (UTC)

Gate access restriction and cycling road access requirement bypassing

These look like the same glitch, in both cases someone is using the method mentioned on the page to get onto cycling road when they don't have a bicycle, just at different gates. Unless there's another gate not connected to cycling road that shouldn't require a bicycle but does? Or something else that makes the gate access restriction glitch distinct that isn't shown in the video? Megalorex (talk)

AI Glitch in Erika's Gym

When fighting any trainer in Erika's gym in Pokemon Blue, if the player's active Pokemon is Ivysaur and the opposing trainer's Pokemon knows Poison Powder, the opposing Pokemon will only use Poison Powder (which has no effect on Ivysaur) every turn until the player knocks it out. Presumably this also occurs with Bulbasaur and Venusaur; I have not tested with other grass or poison Pokemon, and have not yet tested in Red or Yellow. I'm guessing the AI is programmed to give poisoning the player's Pokemon a higher priority than any other move, and does not take into account if the target is immune. The decision may be affected by the Ivysaur's level. Thelonesoldier (talk) 18:08, 3 October 2016 (UTC)

Poison is super effective against Grass (Ivysaur's Type 1). That's how the "smart" AI works in Gen 1 (most known example is Dragonair's Agility vs Poison and Psychic Pokémon). --Froggy25 (talk) 21:04, 27 January 2017 (UTC)

Was "Indoors fishing oversight" really fixed in Pokémon Yellow?

Yesterday I tried to fish in Cerulean Gym in Pokémon Yellow, and I succeeded. (See this picture in Chinese 52poké wiki.) So I doubt if this glitch was really fixed in Pokémon Yellow? ——xzonnGuestbook) 00:14, 27 January 2017 (UTC)

According to the Cerulean Gym page, the Old Rod and Good Rod work, but the Super Rod doesn't. If you can confirm that, feel free to correct this page. --SnorlaxMonster 04:04, 27 January 2017 (UTC)