Talk:Join Avenue: Difference between revisions

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Does anyone know what each of the purchasable options at a nursery do, in terms of how many steps they reduce the egg hatching time by? I only just opened one up, able I was able to hatch a brand new Eevee egg with the three Warm Lv. 1's available, but that's all I know. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 20:13, 23 February 2013 (UTC)
Does anyone know what each of the purchasable options at a nursery do, in terms of how many steps they reduce the egg hatching time by? I only just opened one up, able I was able to hatch a brand new Eevee egg with the three Warm Lv. 1's available, but that's all I know. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 20:13, 23 February 2013 (UTC)
:I don't have any solid data on this, but the effectiveness of a given level of warming appears to be somewhat random.  In my case, what happened once was that I hatched a newer Eevee egg using fewer levels of warming than an older Eevee egg (the older egg should have hatched first). Or at least, that's what I remember having happened (it was a while ago). :P --[[User:Ragamander|Ragamander]] ([[User talk:Ragamander|talk]]) 07:59, 16 March 2013 (UTC)
:I don't have any solid data on this, but the effectiveness of a given level of warming appears to be somewhat random.  In my case, what happened once was that I hatched a newer Eevee egg using fewer levels of warming than an older Eevee egg (the older egg should have hatched first). Or at least, that's what I remember having happened (it was a while ago). :P --[[User:Ragamander|Ragamander]] ([[User talk:Ragamander|talk]]) 07:59, 16 March 2013 (UTC)
::To me, it being random doesn't make any sense, or there would be no need for levels. I can gather it would be tough to determine seeing as two identical eggs could have a different number of total cycles needed to hatch them, but I'm sure someone out there has broken into the game code to see what each one does exactly. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 14:47, 16 March 2013 (UTC)

Revision as of 14:47, 16 March 2013

Images - Join Avenue

I have here the English translations of the Join Avenue images from the English Version. I'm sorry for the visual aides because I don't know how to put them here but I put up links. Source: Pokemon.com/BlackWhite2 -PKMNFan21597 (talk) 08:09, 12 August 2012 (UTC)

Join Avenue Img1
Join Avenue - Male Trainer Img1
Join Avenue - Male Trainer Img2
Join Avenue - Male Trainer Img3
Join Avenue - Male Trainer Img4
Join Avenue - Male Trainer Img5
Join Avenue - Female Trainer

NPC specifics?

A few things I've noticed/wondered about them. Can anyone answer/verify?

  • They seem to go through the avenue once per day, but seem to disappear for a while (probably 24 hours, at least) if you change the clock on the DS. Sort of like Game Sync.
  • Shops seem to re-stock when they're upgraded.
  • Is there a pattern to what type of NPCs you'll get visiting (trainer class sprites, shops they'll open, shops they'll enjoy, etc.), as in hard-coded NPCs or settings from the other person's save file? Or just random?
  • Also, the pages for very rare berries (Salac, Apicot, some of those) you can buy them on Join Avenue. Is that when you get to the Flower Market to a really high level?

Dimenticare (talk) 16:17, 4 November 2012 (UTC)

From what I've seen so far:
  • 3 NPC visiters per day.
  • Shops restock every time the days restarts (doesn't have to be 24 hours), although I haven't bothered checking if they restock after upgrading. I normally talk to the visiting NPCs first thing when I get there so they don't walk out the door.
  • The visiting NPCs are randomly chosen, and there are at least 2 names per trainer class sprite. Everything about them changes every day, such as Invite, Recommend, and if you get a rare customer who visits multiple shops out of excitement. They can visit anywhere from one extra shop ("This isn't what I had in mind...", so they don't continue) to every shop that has been set up so far, with the gained Popularity points increasing each shop visited.
  • I assume that you will eventually be able to buy nearly any berry at the Flower Market, since that appears the only way to get berries from somewhere other than the Rangers that hand out status berries. So far I'm only level 3 and I don't know how high you have to get the level.
R.A. Hunter Blade 17:04, 4 November 2012 (UTC)
About the NPC's: when you start the Avenue there are 3 per day, but as the shop increases in level, more NPC's will come per day (at this moment, my Avenue is at level 7 or so and 6 NPC's visit the Avenue per day). ☼ BlazingFist ☼ 17:08, 4 November 2012 (UTC)
That's interesting... I'm level 5 and I still have only 3. There are a lot of random people standing inside that ask questions, but I've only had 3 that actually visit shops. I do have an extra from "meeting" another person, but I don't consider them an NPC. R.A. Hunter Blade 17:18, 4 November 2012 (UTC)
With NPC's I really mean the people who you can invite and redirect to a shop. Maybe it has something to do with the levels of your shops too. When your shops reaches level 4, it'll change in appearance. If I remember correctly, after I upgraded one of my shops to level 4 (while already having almost every other shop at level 4), the number of NPC's increased from 5 to 6. Don't know if it really has something to do with that though. ☼ BlazingFist ☼ 18:30, 4 November 2012 (UTC)
What about the communications stuff? Is there 1 visitor per Dream Pal/Pal Pad entry/GTS acquaintance? Dimenticare (talk) 20:06, 4 November 2012 (UTC)
The shop upgrades are probably why. Most of mine are either 2 or 3. As for the "player" visitors, I'm pretty sure it's 1 per meeting. R.A. Hunter Blade 22:02, 4 November 2012 (UTC)
Yes, they do restock when upgrading. -EVsAndIVsaurs (Talk) 18:20, 25 January 2013 (UTC)

Dojo

In the Dojo, you can give Pokémon level ups or stat boosts. Do I assume the stat boosts are Effort Values, since you can't give them to party members past certian points, like Vitamins? Dimenticare (talk) 20:50, 4 November 2012 (UTC)

Yes, they are EVs, as are the boosts from the Café. R.A. Hunter Blade 22:04, 4 November 2012 (UTC)
Do they raise EVs by as much as vitamins (10 EVs, but unable to go past 100)? Also, how about the "Power Lunch" at the Deli? It claims to raise a "base" stat "a lot" when a pokemon eats it, but by how much is "a lot"? I am assuming this is also referring to EVs. Tk3141 (talk) 00:39, 5 November 2012 (UTC)
There are different deli meals and whatnot; I'm pretty sure the more intense-sounding meals give you more EVs than others. Serebii says some give you insane amounts like 20 or 48 [1]. Sure seems like they're trying to make it easier to train in these more recent Pokemon games. Dimenticare (talk) 10:15, 5 November 2012 (UTC)
Each listing has a level associated with it (12, 24, 48, etc.). This is the # of EVs given by that training. I don't think the café's lunches are listed by level, but they use the same wording (a lot, a little, etc.) as the Dojo, and can probably be cross-referenced. --Icbat (talk) 16:17, 8 November 2012 (UTC)

Nursery

Is it even confirmed that Nurseries can be formed? I have not encountered anyone who wants to set one up, and we don't have whatever is said to indicate that they want to set one up. As my Avenue stands right now, I have a spot dedicated to the eventual formation of a Nursery (where a raffle shop currently stands). Is it a guide, Serebii, or a game dump which informed us of Nurseries? --TruePikachu (talk) 23:23, 4 November 2012 (UTC)

What level is your avenue? According to Serebii, you can open up a Nursery when your avenue is level 15. Serebii is not an official source but is mostly right on such matters. I can't confirm it myself yet, my avenue is level 10. ☼ BlazingFist ☼ 23:32, 4 November 2012 (UTC)
Ah, let me check <commands Driftblim to use Fly> 9. That explains it, assuming Serebii is correct. At some point, the numbers should be on the page, but I don't know everything that has to be done to migrate from Serebii. --TruePikachu (talk) 03:53, 5 November 2012 (UTC)
Please read the top banner. "Use reliable sources and do not steal from other websites." He doesn't like it when we take his stuff (even though he is a user here) so you're going to have to come up with your own research and proof. --Abcboy (talk) 03:58, 5 November 2012 (UTC)
Nope it shouldn't be taken from Serebii indeed. Someone has to find out for themselves (as for me, it probably will take some time until I've reached level 15) ☼ BlazingFist ☼ 09:28, 5 November 2012 (UTC)
The requisites are that you reach level 15 and that you have defeated the champion. Bluesun (talk) 20:23, 6 November 2012 (UTC)
Yes, I can now confirm that this is correct. --TruePikachu (talk) 23:56, 19 November 2012 (UTC)

Time changing/DS swapping effect

I feel this is something for the article, though I'm not sure of the best way to add it to the page. When you change the DS clock, or use a different DS, Join Avenue 'locks down' for something like 2-3 days, where all of the services are sold out. Presumably to prevent cheating by resetting the clock to the next day. Since Daylight Savings Time just changed in the US, this affected me and took some googling to find that it was expected. --Icbat (talk) 16:20, 8 November 2012 (UTC)

Good, I'm not going crazy. This happened to me, too. I can see why they'd do it, though: if you can talk to people and buy stuff at stores and change the DS clock just a few times a day, think of how many EVs, levels, Apicot Berries, Heart Scales and all the other things you'd be able to get in a few short hours. People would hang out there instead of training. Dimenticare (talk) 19:27, 8 November 2012 (UTC)
I can say that it is NOT '2-3 days' - just recently, we had Daylight Savings change over, and I would say that it is 1-2 days. Specifically, (I don't have confirmation), it is likely that services will be availible again the midnight after 24 hours have passed since changing the clock - if you change the clock to 6AM Monday, this would mean Wednesday will have services. Someone who doesn't mind messing their clock up should confirm this. --TruePikachu (talk) 23:55, 19 November 2012 (UTC)
I will check this out, and get back to you when I have found the answer. --EVsAndIVsaurs (Talk) 19:11, 23 January 2013 (UTC)
So far they have not opened back up, i will try again at around 19:11 (UTC). --EVsAndIVsaurs (Talk) 18:38, 24 January 2013 (UTC)
I checked at 22:03, 24 January (UTC) it had not restocked, however at 00:05 January 25 it restocked as usual.
Conclusion: it takes 24 hours to reset the game clock, but the shops are all sold out until 12:05 AM the next day. However they will still restock at ranking up, at least after the original 24 hour period is up. -EVsAndIVsaurs (Talk) 18:29, 25 January 2013 (UTC)

In-game NPCs and stores

Are we positive that the NPCs have universal default dreams or are they randomly generated-and/or-distributed? The article mentions Anneli and Jenna wanting to open the same shops in the author's game, but would those same NPCs want to open up Dojos in my game, for example? And if their dreams are preprogrammed, would they open up the Dojo with the same services they did in the author's game or is that randomized? Because if it's entirely hardcoded, listing the NPCs who correlate to which shop and which services would be a good idea, but if we aren't sure, the lines about Anneli+Jenna and Jaylen+Jess need to be reworded to sound more theoretical and not definitive. Luna Tiger * the Arc Toraph 14:23, 12 November 2012 (UTC)

Most of the information in the games, regarding NPCs, is NOT randomly generated. While I have not looked at dumps of the information yet, there are certainly people who have. However, you might be on to something with Join Avenue - a quick look at Serebii reveals that they lack a section about NPCs on the Avenue. I personally have also wondered this, if the NPCs are databased or procedurally generated. I'll reword it for now, but eventually we will need to either have a table of NPCs or a piece of trivia that states that the NPCs are procedurally generated. FWIW, I _can_ start databasing the NPCs I find, but I won't unless it is needed. --TruePikachu (talk) 01:50, 13 November 2012 (UTC)
Actually... R.A. Hunter Blade 02:15, 13 November 2012 (UTC)
Yeah, that is actually why I just came here to this talk page again. We can't directly copy from Serebii; I don't know, but I think it is OK to paraphrase it all _after_ we have confirmation that the information is correct - I'd say confirming 95%, but others might say 85%. I am not an authority on this. --TruePikachu (talk) 23:51, 19 November 2012 (UTC)
I can't vouch for specific variants of shops(a,b,c,d), as I only just recently started collecting data on join avenue, but thus far all of the NPCs have wanted to open shops in line with the chart in this article. So I'm +1 to confirm each character at least wants to open a shop of the listed type. Tarilaan (talk) 07:01, 31 December 2012 (UTC)

On the item pages

Should the Avenue be mentioned on the item pages? --Abcboy (talk) 02:07, 13 November 2012 (UTC)

Excited customers

Has anybody had more than two customers visit multiple shops in one day? So far I've only seen two, but I'm not sure if it can be three, four, or if there's even a limit. For all I know every customer could go to every shop, but that'd be a super lucky streak to get. R.A. Hunter Blade 05:46, 19 November 2012 (UTC)

Super lucky I am. I had some ridiculously excited customer who went to all my shops a few days ago. --Abcboy (talk) 05:53, 19 November 2012 (UTC)
I mean, I know they can do that, haha. But I got two of those customers in one day. I was trying to find out if anybody has had more than two customers do that in one day. R.A. Hunter Blade 05:57, 19 November 2012 (UTC)
That? My avenue's rank is still some one-digit number, so can't help you there. Sorry for the misunderstanding. --Abcboy (talk) 06:00, 19 November 2012 (UTC)
No worries. R.A. Hunter Blade 06:03, 19 November 2012 (UTC)
Just yesterday, I had one customer visit 6 shops, and a couple visit two shops. Rank 15. --TruePikachu (talk) 23:48, 19 November 2012 (UTC)
  • I've had at least three in one day do it, but they only visited two or three stores each. Unfortunately, I have no idea what level my Avenue was at the time, but it was likely pretty high since it was 27 or 28 before I got around to beating the Elite Four. (That was four days ago. A little while ago I hit level 30. That gives you some idea of how quickly I advance JA levels.) --Kitsunegami (talk) 07:41, 16 January 2013 (UTC)
It definitely seems that store owners can recommend shops to fans, and sometimes the fans will go there, sometimes they'll say "Next time." One odd instance I saw is that a fan went to a shop recommended by another store owner, and then left the shop saying it "wasn't what they had in mind." I had figured that could only happen if you point someone towards the wrong shop. Schiffy (talk) 13:19, 11 March 2013 (UTC)

Profit

Should it be noted that you can make money off of Join Avenue? Even with consolation prize of hard stones in the antique shop could net some serious cash. And buying the mulch could make you quite a bit of money. And there other examples. Is that notable or not? --Dman dustin (talk) 08:46, 22 November 2012 (UTC)

Generally, from what I have seen, game strategy usually isn't mentioned, but I'm not staff or anything.Micamike45 (talk) 23:06, 25 November 2012 (UTC)

Join Avenue Promotions

I noticed there is no mention of Join Avenue promotions, not even on the other major Pokemon info sites. All 8 of my Avenue's shops reached Rank 10, which triggered a 7-day long "promotion". Here are some pictures to show this:

Shopkeeper talking about promotion.

Picture says 6 days, but it was initially at 7.

All shop items and services are heavily discounted. These are prices at my mart at Avenue Rank 36 with Promotion discount.

Raffle Shop gives you an extra item draw during promotion.

Mrbubble (talk) 11:56, 22 November 2012 (UTC)

Did you write down what the promotions were?
If so, I think that this is notable enough for the article. -EVsAndIVsaurs (Talk) 20:02, 24 January 2013 (UTC)

We do mention some details on the special promotion. See here for the details that are present. --Super goku (talk) 05:32, 25 January 2013 (UTC)

In-game item descriptions

Should they be included here? For example, next to Super Bog Box from the Antique Shop, it would say "A container with something inside. It's very heavy. Get it appraised to find out what's inside." --Abcboy (talk) 05:59, 16 December 2012 (UTC)

It doesn't seem to be a problem to do. Granted, there might be little benefit for most items and services. --Super goku (talk) 05:32, 25 January 2013 (UTC)

Dojo and Cafe spading

These are some of the stats I have for my Dojo and Cafe, since they seem to have relatively little information in them. Sorry for my lack of wiki formatting knowledge.

Dojo Rank 7:

Training Lv. 2 - +2 Levels

Training Lv. 1 - +1 Level

Defense Lv. 32 - +32 Def EV

Sp. Atk Lv. 24 - +24 SpA EV

Sp. Def Lv. 24 - +24 SpD EV

Speed Lv. 16 - +16 Spe EV

HP Lv. 16 - +16 HP EV

Attack Lv. 8 - +8 Atk EV

Defense Lv. 8 - +8 Def EV

Sp. Atk Lv. 4 - +4 SpA EV

Sp. Def Lv. 4 - +4 SpD EV


Cafe Rank 10:

Wonder Dinner - +8 Lvl

Wonder Dessert - +3 Lvl

Secret Dish A - +48 HP EV

Secret Dish B - +48 Atk EV

Secret Dish C - +48 Def EV

Power Lunch A - +20 HP EV

Power Lunch B - +20 Atk EV

Power Lunch C - +20 Def EV

Power Lunch D - +20 SpA EV

Power Lunch E - +20 SpD EV

Power Lunch F - +20 Spe EV

Friendly Combo - +? Happiness

Loyalty Meal - +1 Lvl

Wonder Brunch - +1 Lvl

Friendly Drink - +Happiness

Friendly Lunch - +? Happiness


--Digitrev (talk) 22:32, 19 December 2012 (UTC)

Judging by the prices, I think the Secret Dishes (priced between the Training L32 and L64 in the dojos, and the prices of equivalent services are usually consistent between the different shops) give you 48 EVs in whatever stat instead of 32. Also, this is an example of my Dojo Rank 10.

Training L4, 3, 2 and 1 +4/3/2/1 levels.
DF, SpA L64 +64 DF/SpA EVs.
SpD, SpE L32 +32 SpD/SpE EVs.
HP, DF L24 +24 HP/DF EVs.
DF, SpA L16 +16 DF/SpA.
SpD, SpE L8 +8 SpD, SpE EVs.
HP, SK L4 +4 HP, AK EVs.

Also, there is this page for table code. Dimenticare (talk) 00:57, 20 December 2012 (UTC)

Condition For Extra Market Items

My game has already beaten the elite 4, and the join avenue market did not have the bonus items such as revives, hyper potions, and max repels. I just hit avenue rank 15 today and these items were added, so that's clearly a trigger for them. however, the hall of fame requirement already listed on this page is something i can't confirm as also being required, so someone who has an avenue of at least rank 15 and hasn't beaten the hall of fame, please check to see if the aforementioned items are available to confirm whether or not the hall of fame is a requirement. Tarilaan (talk) 06:35, 31 December 2012 (UTC)

Expandable?

Can the vistors table and/or the recommending visitors table be made expandable? --Abcboy (talk) 13:21, 15 January 2013 (UTC)

Of course. Jo the Marten ಠ_ಠ 13:36, 15 January 2013 (UTC)

Youngster Janus

It says in the article that the shop that Younster Janus opens "Varies with ID" how does this work?
I know that in my game he opened a dojo, and my Trainer ID is 25160. Does anyone know? -EVsAndIVsaurs (Talk) 19:46, 24 January 2013 (UTC)

I would assume that they might take the ID and divide it by 8 to determine what Janus does or something similar. Granted, without digging through the code, I am unsure if an answer could easily be found. --Super goku (talk) 05:32, 25 January 2013 (UTC)

Possibly the remainder of Trainer ID divided by 7:

  • 0=Raffle
  • 1=Beauty Salon
  • 2=Dojo
  • 3=Market
  • 4=Flower Shop
  • 5=Antique Shop
  • 6=Café

That holds true for us at least. -EVsAndIVsaurs (Talk) 03:02, 1 February 2013 (UTC)

I tested the formula mentioned in the previous post, and it seems to work for me, too. He opened a café in my game, and my Trainer ID is 55866. When performing the calculation, the remainder was 6, the remainder that was predicted for Janus to open a café. Berrenta (talk) 15:20, 1 February 2013 (UTC)
I support the research you're doing, here my results of my two Pokémon Black 2 (original and ROM): Trainer ID with remainder 5 he opened an atique shop; and with remainder 3 he opened a marktet. I hope I helped.--Igor (talk) 15:24, 1 February 2013 (UTC)
I think that this is enough supportive evidence to put it on the page as long as we find someone with a trainer ID that has a remainder of 1 or 4 to make sure that they correspond correctly. -EVsAndIVsaurs (Talk) 16:15, 1 February 2013 (UTC)
I have gone ahead added it to the article, hopefully 1, and 4 are correct. -EVsAndIVsaurs (Talk) 02:02, 4 February 2013 (UTC)
It works for number 1. My trainer ID, 49036, when divided by 7, equals 1, and Janus became a Barber. --PlatinaKoki (talk) 18:33, 10 February 2013 (UTC)
Well, it looks like research is done! The formula is Trainer ID Modulo 7! -EVsAndIVsaurs (Talk) 02:00, 11 February 2013 (UTC)

This phrase

"(Various phrases requesting a specific record, feeling, habit, or trait)" and the table says it varies from request to request. Well, I've answered this one about 6-7 times and counting (About who had the most Link trades, Medals, visitors and etc.), all of them led to a same person from my avenue and every time the award is always 200 points, with real characters asking them. So I should put another person in my Avenue with different records to see if the points awarded change, or can I assume alreday that the phrase mentioned above always deals 200 points per visitor that aren't NPCs? Well, that's my case...--Igor (talk) 16:36, 31 January 2013 (UTC)

Nursery Effectiveness

Does anyone know what each of the purchasable options at a nursery do, in terms of how many steps they reduce the egg hatching time by? I only just opened one up, able I was able to hatch a brand new Eevee egg with the three Warm Lv. 1's available, but that's all I know. Schiffy (talk) 20:13, 23 February 2013 (UTC)

I don't have any solid data on this, but the effectiveness of a given level of warming appears to be somewhat random. In my case, what happened once was that I hatched a newer Eevee egg using fewer levels of warming than an older Eevee egg (the older egg should have hatched first). Or at least, that's what I remember having happened (it was a while ago). :P --Ragamander (talk) 07:59, 16 March 2013 (UTC)
To me, it being random doesn't make any sense, or there would be no need for levels. I can gather it would be tough to determine seeing as two identical eggs could have a different number of total cycles needed to hatch them, but I'm sure someone out there has broken into the game code to see what each one does exactly. Schiffy (talk) 14:47, 16 March 2013 (UTC)