Talk:Inferno (move): Difference between revisions

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Ooops I just saw that Generation IV raised Zap Cannon's power to 120. But it WAS 100 in previous generations. Still DynamicPunch base power is still 100. --[[User:Brats817|Brats817]] 20:01, 1 October 2010 (UTC)
Ooops I just saw that Generation IV raised Zap Cannon's power to 120. But it WAS 100 in previous generations. Still DynamicPunch base power is still 100. --[[User:Brats817|Brats817]] 20:01, 1 October 2010 (UTC)
Well, it could be considered a variant of DynamicPunch, but not Zap Cannon, due to the power increase Zap Cannon got.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 20:03, 1 October 2010 (UTC)

Revision as of 20:03, 1 October 2010

Relation to other moves

Should it be worth mentioning this move has relations with DynamicPunch and Zap Cannon? Seeing as this move has 100 power and 50% percent accuracy like the two said moves? Also this move always burns the target just as DynamicPunch always confuses and Zap Cannon always paralyzes. This should be worth an article of move variations. Is there a move I am missing related to this move? --Brats817 19:59, 1 October 2010 (UTC)

Ooops I just saw that Generation IV raised Zap Cannon's power to 120. But it WAS 100 in previous generations. Still DynamicPunch base power is still 100. --Brats817 20:01, 1 October 2010 (UTC)

Well, it could be considered a variant of DynamicPunch, but not Zap Cannon, due to the power increase Zap Cannon got.--Black Yin Zekrom 20:03, 1 October 2010 (UTC)