Talk:Generation IV hybrid: Difference between revisions

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This arrticle obviously explains that an Action Replay is needed, but no such code exists to my knowledge. If I had a code to obtain one of these special glitches, maybe I could help with the researching? <small>- ''unsigned comment from {{u|Adsalt1}} ([[User talk:Adsalt1|talk]] • [[Special:Contributions/Adsalt1|contribs]]) ''</small>
This arrticle obviously explains that an Action Replay is needed, but no such code exists to my knowledge. If I had a code to obtain one of these special glitches, maybe I could help with the researching? <small>- ''unsigned comment from {{u|Adsalt1}} ([[User talk:Adsalt1|talk]] • [[Special:Contributions/Adsalt1|contribs]]) ''</small>
:The Action Replay Code is:
94000130 FDFF0000
B21C4D28 00000000
B0000004 00000000
94000130 FEFF0000
00000890 XXXX00ZZ
D0000000 00000000
DA000000 00000892
C0000000 0000000B
0002461C 000000YY
D7000000 00024620
DC000000 00000006
D2000000 00000000
Where XXXX = Pokemon, YY = Level, ZZ = Item.
Use 8000 - 8493
On another note, someone needs to try 8494 and 8495. {{unsigned|Foper}}
::Does this give you one or make them appear in the wild or fossils or what? I wanna try it, but I wanna know what it does first. --[[User:~Poke~|~Poke~]] 07:50, 11 May 2009 (UTC)
@ Foper; hexadecimal identifiers 8494 and 8495 just crash the game I'm afraid --[[User:Chickasaurus|Chickasaurus]] 11:55, 10 January 2010 (UTC)
There are a number of ARDS codes you could use. I use the Mining Museum Modifier code. I have a list of all the hybrid and non hybrid pokemon mining museum codes from 8000-8200(hybrid) and 0000-0200(non-hybrid). You could also contact me for other codes such as migrating pokemon, or wild pokemon.[[User:SchattenMajora|SchattenMajora]] 01:53, 8 November 2010 (UTC)
== Negative index numbers? ==
Maybe the D/P hybrids' index numbers aren't so arbitrary after all. I realized that hex 8000 (32,768), the value that they start at, is halfway between 0 and the maximum possible value, hex FFFF (65,535). This alone is interesting. In signed (able to be positive or negative) values, the values representing the negative numbers also start halfway between 0 and the maximum. Could it be that the game is partially accessing the normal Pokémon data through a negative index number? <span style="color:#404040;">'''~Dark'''</span><span style="color:#0054FF;">'''Storm'''</span><span style="color:#FFA200;">☆</span> 23:17, 17 December 2009 (UTC)
@ DarkStorm: All working glitches (in the ROM) have some form of 'important' purpose in the game, if you changed the information for them you'd be changing information about another byte. Take Q for example in Pokémon Yellow and ????? (FF) in G/S/C; they have a 'cloaking ability' to make all Pokémon below it appear invisible in the party. If you happen to view the first party member through the use of a code just after starting a new game it will likely display Q or ????? on these games to signifiy there is no valid code.
The typical 40 or so varients of missingno also seem to correspond to data which has partially been deleted whilst the 'pure glitches' such as LM4 are not like 'taking an mp3 file as an executable' because those account for actual coding in the game even though it may not be very apparant in the game. One of the first glitches discovered was the Doko-Kashira door glitch in Pokémon Green which involved a player taking advantage of the fact that they were able to 'temporarily switch both pokémon and item data at the same time.' in this glitch the player would eventually end up switching items with very high index numbers corresponding to item slots and manipulate the byte corresponding to where the trainer is to 'warp the trainer' to the hall of fame.
Since DS games have a larger ROM and a much more complex structure it is no surprise most glitches will crash the game because it is extremely unlikely the game would not run into any invalid opcodes before the Pokémon data was loaded. One could try an index number of 12345 and it would most likely crash; if your theory is correct it would be trying to read a glitch pokemon with a very large index number backwards but that would not mean it was arbitary; perhaps the game was trying to read item data or data from the next closest byte but that would most likely make the game crash.
That is a very good point you have there though; maybe to prevent glitchy sprites, cries and other factors the game will take one values' 'negative equivalent' value for sprite data alone hence why all the DP hybrids seem to have the same cry and moves. That glitchy move it has probably has a hexadecimal identifier of 0, or whatever the glitch was trying to refer to.
--[[User:Chickasaurus|Chickasaurus]] 12:23, 10 January 2010 (UTC)
== Some informations about DP hybrids ==
I play in DeSmuME emulator and I saw and captured some hybrids in my Platinum and in my HeartGold. I did some other testings and got the following informations:
;Nickname
You may not give a nickname. If you do, the game will freeze after you accept the nickname.
;Type Combination
Its actual type is {{tt|Normal|Appears glichy.}}/Flying, but if the hybrid is wild or is the first non-fainted non-egg pokémon in your Party, it will copy the type combination of the first foe.
;Footprints
In the Pokédex registration, one of the few useful things is the footprint, which are different between Platinum and HeartGold versions.
* Platinum: [[File:F32768.png]]
* HeartGold: [[File:F32768HG.png]]
;Exp. at Lv. 100
1,000,000
;EVs
None. u.ú
===Base Stats===
{|style="background-color: transparent;"
|-
|style="text-align:right;"|HP:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: red; width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Attack:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(240,128,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Defense:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(248,208,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|SpAtk:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(104,144,240); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|SpDef:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(120,200,80); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Speed:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(248,88,136); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|}
;Pokéathlon Stats
Each hybrid has its own Pokéathlon Stats. {{p|Gallade}}'s hybrid Pokéathlon Stats (an example):<br />
Speed: 2<br />
SpeedMax: 3<br />
Power: 2<br />
PowerMax: 3<br />
Technique: 3<br />
TechniqueMax: 4<br />
Stamina: 3<br />
StaminaMax: 4<br />
Jump: 3<br />
JumpMax: 3
;TM/HM Learnset
TM48 ''Skill Swap'' <br />
TM89 ''U-turn''
;Walking
In HeartGold, when a hybrid is the first pokémon in your Party and you walk, a {{p|Bulbasaur}} will came out of the Pokéball and follow you.
<br /><br />--[[User:Metang|Metang]] 04:55, 29 June 2010 (UTC)
:Note: I've had to remove some of the templates from the above post as they autocategorise. I've made sure that none of the data was lost though. <sc>[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</sc> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 08:09, 29 June 2010 (UTC)
;Breeding
Egg group: Monster<br />
Steps to hatch: 255 (1 cycle)<br />
When it hatches, a [[-----]] will came out of the Egg will be hidden in your Party. The egg, as well the hatched [[-----]], cannot be selected, cause of this, cannot be deposited in PC or have its Summary viewed.
;Held Item
Full Heal 5% (?)<br />
Full Heal 50%
;Gender
87,5% Male<br />
12,5% Female
<br />
When you catch a female, it will become male. Also, if you face a hybrid of a pokémon that is aways female, such as Wormadam, its sprite becomes a glitchy box that sometimes glitches your sprite.
;Lv. Up learnset in HeartGold
Start ''Covet''<br />
Start ''Present''<br />
Start ''Unknown glitch move''<br />
Lv. 22 ''Pursuit/Sweet Scent''<br />
Lv. 35 ''Dragon Rage''<br />
Lv. 40 ''Dig''<br />
Lv. 64 ''-''<br />
Lv. 100 ''Worry Seed''
<br /><br />
--[[User:Metang|Metang]] 20:40, 29 June 2010 (UTC)
== AR ==
Looking at the page, it looks like these are only obtainable through the Action Replay. Shouldn't this be deleted then? [[User:CuboneKing|<font color="Red">Cu</font>]][[User talk:CuboneKing|<font color="Tan">bo</font>]][[Special:Contributions/CuboneKing|<font color="Green color light">ne</font>]][[Cubone (Pokémon)|<font color="Black">King</font>]] 04:45, 29 June 2010 (UTC)
:We have other glitch Pokémon articles that can be obtained only through cheating, most of those being from Gen I, and none of those are being considered for deletion. I say this and the others should stay. [[User:Mudkipchan|Mudkipchan]] 06:53, 29 June 2010 (UTC)
::Glitch Pokémon obtainable through cheating devices are not notable for Generation I only. Any glitch Pokémon obtained through cheating devices in generation I should have their articles deleted, but others are fine. <sc>[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</sc> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 08:18, 29 June 2010 (UTC)
:::Yes, what Werdnae said is the current policy, but I think that all cheating-only glitches should be deleted or moved to a page about filler data. The main problems are this page and [[Ten question marks]], where the glitches have a ridiculous number of variants, making it very hard to write an article about. We could make an article for each variant, but it would just be data and very little text, and would lead to a deletion like what happened to those in Generation I. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:22, 30 June 2010 (UTC)
==For all the glitch moves this thing learns that do not display a name==
Should we change it to nameless glitch move?  THere is no apparent name. [[User:Dry Bones|<font color="#191970" face="Mistral">DB</font>]] 01:33, 14 July 2011 (UTC)
== Inaccurate page? ==
I'm pretty sure the moves for this page are inaccurate, but I don't remember the exact moves and my Action Replay is broken. Can anyone research this? [[User:Poolala|Poolala]] ([[User talk:Poolala|talk]]) 06:43, 4 September 2012 (UTC)
== "Start" and "Level 1" moves... ==
Why are both listed? Aren't they identical in both a useful sense and a "programming" sense? (IE, if a Pokemon magically evolved into a hybrid, wouldn't it attempt to learn both the "Start" and "Level 1" moves?) [[User:RiverShock|RiverShock]] ([[User talk:RiverShock|talk]]) 18:46, 5 December 2012 (UTC)
: They probably would... I'm going to guess that "start" moves for normal Pokemon are labeled differently than level-up moves somehow in the programming, and that the hybrid's "level 1" moves are listed how moves learned at other levels are, just at a level that would never normally be used. That's the only reason I can see to list them differently, at least. But we'll have to wait for someone who actually knows what they're talking about to verify that. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:45, 5 December 2012 (UTC)
::the hybbrids level up to Level 1 twice, so when they level up the second time, those moves are learned. [[User:Natnew|Natnew]] ([[User talk:Natnew|talk]]) 21:32, 13 December 2013 (UTC)

Latest revision as of 21:32, 13 December 2013

Hybirds?

Are you sure you didn't mean Hybrids? --ケンジガール 05:57, 21 November 2008 (UTC)

Not sure ask the user who made this page they made to many mistakes so ask that user.--Coolピカチュウ! 06:01, 21 November 2008 (UTC)
Like what? Anyway thanks for pointing that out... I thought it was hybird! --Foper 06:02, 21 November 2008 (UTC)

Oughtn't there be 501 hybrids, not 494?

As Deoxys's and Wormadam's alternate forms have their own index numbers... TTEchidna 05:12, 3 January 2009 (UTC)

Sprites

the sprites glitch around a bit when attacked and when they escape a pokeball. should this be mentioned? Lord of Origami 20:12, 12 January 2009 (UTC)

No, it's just there glitch animation. --Foper 22:38, 22 January 2009 (UTC)

Trading

It is possible to own one in DP on a DS with a fossil modifier code. What happens if you trade it to platinum? --Foper 22:38, 22 January 2009 (UTC)

Worthless Page?

Hybrid Pokemon are the equiv of playing an executable like an mp3 file. The reason they act they way they do is because the game does not have type control, boxing, or boundaries. If the National Dex ID is too high, it will use the same math to point to the data, which will be garbage.

Of course if you point variables to garbage data, you will get "interesting" and "garbage" results. I personally don't see the merit in this page.Sabresite 07:34, 17 March 2009 (UTC)

I's the same thing as most glitch pokemon in R/B/Y/G. The game reads non pokemon data(possibly sprites in this case) and interpits it as pokemon data. Foper 04:41, 24 March 2009 (UTC)

How do you obtain a hybrid?

This arrticle obviously explains that an Action Replay is needed, but no such code exists to my knowledge. If I had a code to obtain one of these special glitches, maybe I could help with the researching? - unsigned comment from Adsalt1 (talkcontribs)

The Action Replay Code is:

94000130 FDFF0000 B21C4D28 00000000 B0000004 00000000 94000130 FEFF0000 00000890 XXXX00ZZ D0000000 00000000 DA000000 00000892 C0000000 0000000B 0002461C 000000YY D7000000 00024620 DC000000 00000006 D2000000 00000000

Where XXXX = Pokemon, YY = Level, ZZ = Item. Use 8000 - 8493

On another note, someone needs to try 8494 and 8495. - unsigned comment from Foper (talkcontribs)

Does this give you one or make them appear in the wild or fossils or what? I wanna try it, but I wanna know what it does first. --~Poke~ 07:50, 11 May 2009 (UTC)

@ Foper; hexadecimal identifiers 8494 and 8495 just crash the game I'm afraid --Chickasaurus 11:55, 10 January 2010 (UTC)

There are a number of ARDS codes you could use. I use the Mining Museum Modifier code. I have a list of all the hybrid and non hybrid pokemon mining museum codes from 8000-8200(hybrid) and 0000-0200(non-hybrid). You could also contact me for other codes such as migrating pokemon, or wild pokemon.SchattenMajora 01:53, 8 November 2010 (UTC)

Negative index numbers?

Maybe the D/P hybrids' index numbers aren't so arbitrary after all. I realized that hex 8000 (32,768), the value that they start at, is halfway between 0 and the maximum possible value, hex FFFF (65,535). This alone is interesting. In signed (able to be positive or negative) values, the values representing the negative numbers also start halfway between 0 and the maximum. Could it be that the game is partially accessing the normal Pokémon data through a negative index number? ~DarkStorm 23:17, 17 December 2009 (UTC)

@ DarkStorm: All working glitches (in the ROM) have some form of 'important' purpose in the game, if you changed the information for them you'd be changing information about another byte. Take Q for example in Pokémon Yellow and ????? (FF) in G/S/C; they have a 'cloaking ability' to make all Pokémon below it appear invisible in the party. If you happen to view the first party member through the use of a code just after starting a new game it will likely display Q or ????? on these games to signifiy there is no valid code.

The typical 40 or so varients of missingno also seem to correspond to data which has partially been deleted whilst the 'pure glitches' such as LM4 are not like 'taking an mp3 file as an executable' because those account for actual coding in the game even though it may not be very apparant in the game. One of the first glitches discovered was the Doko-Kashira door glitch in Pokémon Green which involved a player taking advantage of the fact that they were able to 'temporarily switch both pokémon and item data at the same time.' in this glitch the player would eventually end up switching items with very high index numbers corresponding to item slots and manipulate the byte corresponding to where the trainer is to 'warp the trainer' to the hall of fame.

Since DS games have a larger ROM and a much more complex structure it is no surprise most glitches will crash the game because it is extremely unlikely the game would not run into any invalid opcodes before the Pokémon data was loaded. One could try an index number of 12345 and it would most likely crash; if your theory is correct it would be trying to read a glitch pokemon with a very large index number backwards but that would not mean it was arbitary; perhaps the game was trying to read item data or data from the next closest byte but that would most likely make the game crash.

That is a very good point you have there though; maybe to prevent glitchy sprites, cries and other factors the game will take one values' 'negative equivalent' value for sprite data alone hence why all the DP hybrids seem to have the same cry and moves. That glitchy move it has probably has a hexadecimal identifier of 0, or whatever the glitch was trying to refer to.

--Chickasaurus 12:23, 10 January 2010 (UTC)

Some informations about DP hybrids

I play in DeSmuME emulator and I saw and captured some hybrids in my Platinum and in my HeartGold. I did some other testings and got the following informations:

Nickname

You may not give a nickname. If you do, the game will freeze after you accept the nickname.

Type Combination

Its actual type is Normal/Flying, but if the hybrid is wild or is the first non-fainted non-egg pokémon in your Party, it will copy the type combination of the first foe.

Footprints

In the Pokédex registration, one of the few useful things is the footprint, which are different between Platinum and HeartGold versions.

  • Platinum: F32768.png
  • HeartGold: F32768HG.png
Exp. at Lv. 100

1,000,000

EVs

None. u.ú

Base Stats

HP: 0
 
Attack: 0
 
Defense: 0
 
SpAtk: 0
 
SpDef: 0
 
Speed: 0
 
Pokéathlon Stats

Each hybrid has its own Pokéathlon Stats. Gallade's hybrid Pokéathlon Stats (an example):
Speed: 2
SpeedMax: 3
Power: 2
PowerMax: 3
Technique: 3
TechniqueMax: 4
Stamina: 3
StaminaMax: 4
Jump: 3
JumpMax: 3

TM/HM Learnset

TM48 Skill Swap
TM89 U-turn

Walking

In HeartGold, when a hybrid is the first pokémon in your Party and you walk, a Bulbasaur will came out of the Pokéball and follow you.

--Metang 04:55, 29 June 2010 (UTC)

Note: I've had to remove some of the templates from the above post as they autocategorise. I've made sure that none of the data was lost though. Werdnae (talk) 08:09, 29 June 2010 (UTC)
Breeding

Egg group: Monster
Steps to hatch: 255 (1 cycle)
When it hatches, a ----- will came out of the Egg will be hidden in your Party. The egg, as well the hatched -----, cannot be selected, cause of this, cannot be deposited in PC or have its Summary viewed.

Held Item

Full Heal 5% (?)
Full Heal 50%

Gender

87,5% Male
12,5% Female
When you catch a female, it will become male. Also, if you face a hybrid of a pokémon that is aways female, such as Wormadam, its sprite becomes a glitchy box that sometimes glitches your sprite.

Lv. Up learnset in HeartGold

Start Covet
Start Present
Start Unknown glitch move
Lv. 22 Pursuit/Sweet Scent
Lv. 35 Dragon Rage
Lv. 40 Dig
Lv. 64 -
Lv. 100 Worry Seed

--Metang 20:40, 29 June 2010 (UTC)

AR

Looking at the page, it looks like these are only obtainable through the Action Replay. Shouldn't this be deleted then? CuboneKing 04:45, 29 June 2010 (UTC)

We have other glitch Pokémon articles that can be obtained only through cheating, most of those being from Gen I, and none of those are being considered for deletion. I say this and the others should stay. Mudkipchan 06:53, 29 June 2010 (UTC)
Glitch Pokémon obtainable through cheating devices are not notable for Generation I only. Any glitch Pokémon obtained through cheating devices in generation I should have their articles deleted, but others are fine. Werdnae (talk) 08:18, 29 June 2010 (UTC)
Yes, what Werdnae said is the current policy, but I think that all cheating-only glitches should be deleted or moved to a page about filler data. The main problems are this page and Ten question marks, where the glitches have a ridiculous number of variants, making it very hard to write an article about. We could make an article for each variant, but it would just be data and very little text, and would lead to a deletion like what happened to those in Generation I. --SnorlaxMonster 12:22, 30 June 2010 (UTC)

For all the glitch moves this thing learns that do not display a name

Should we change it to nameless glitch move? THere is no apparent name. DB 01:33, 14 July 2011 (UTC)

Inaccurate page?

I'm pretty sure the moves for this page are inaccurate, but I don't remember the exact moves and my Action Replay is broken. Can anyone research this? Poolala (talk) 06:43, 4 September 2012 (UTC)

"Start" and "Level 1" moves...

Why are both listed? Aren't they identical in both a useful sense and a "programming" sense? (IE, if a Pokemon magically evolved into a hybrid, wouldn't it attempt to learn both the "Start" and "Level 1" moves?) RiverShock (talk) 18:46, 5 December 2012 (UTC)

They probably would... I'm going to guess that "start" moves for normal Pokemon are labeled differently than level-up moves somehow in the programming, and that the hybrid's "level 1" moves are listed how moves learned at other levels are, just at a level that would never normally be used. That's the only reason I can see to list them differently, at least. But we'll have to wait for someone who actually knows what they're talking about to verify that. Yamiidenryuu (talk) 23:45, 5 December 2012 (UTC)
the hybbrids level up to Level 1 twice, so when they level up the second time, those moves are learned. Natnew (talk) 21:32, 13 December 2013 (UTC)