Difference between revisions of "Talk:Effort values"

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(Partner Pokemon?: new section)
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::A Pokémon's stats are pre-calculated, but think of it like this: the difference between the Pokémon's stat now and their stat at level <i>X</i> divided by the number of levels between them equals the stat change. As an example, if a Pokémon's stat at level 100 would be 300, and it's level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV's in before level 100, all of the EV's will be factored in. <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">&trade;</span>]]</strong> 02:23, 16 May 2009 (UTC)
::A Pokémon's stats are pre-calculated, but think of it like this: the difference between the Pokémon's stat now and their stat at level <i>X</i> divided by the number of levels between them equals the stat change. As an example, if a Pokémon's stat at level 100 would be 300, and it's level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV's in before level 100, all of the EV's will be factored in. <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">&trade;</span>]]</strong> 02:23, 16 May 2009 (UTC)
== Partner Pokemon? ==
As it doesnt gain any exp, does a pokemon who kills the partner in a 2 on 2, i.e. through surf, would it gain evs?

Revision as of 16:14, 31 May 2009

Where "252" comes from isn't explained... it'd be better as Math.floor(255/4), but I'd prefer to see it written with the proper math symbols, which don't appear to be supported in Bulbapedia yet... - Hyperworm.

We'll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - 刘 (劉) 振霖 12:23, 21 Feb 2005 (UTC)
Feel free to make it floor(255/4) with a description of the floor command, but leave the "Math." out, Bulbapedia isn't a compiler. Don't expect most people viewing the page to know what "floor()" does.
--Jshadias 00:53, 22 Feb 2005 (UTC)

Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn't list all of them at one spot, any ambitions or places online that it could be copied over from? Lucasthalefty 02:12, 13 June 2007 (UTC)

Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it's not linked to here. I'll add a hyperlink to the article. -- Jioruji Derako.> 04:08, 13 June 2007 (UTC)

Wow that makes it so much better thanks Lucasthalefty 14:47, 13 June 2007 (UTC)

Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? Fuzzy 13:53, 17 June 2007 (UTC)

Once they have the effort ribbon, you'll know they have full effort values. Otherwise, then, you can't really know. Heck, a Pokémon can hit 100 without full EVs. --TTEchidna 19:12, 17 June 2007 (UTC)
No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you've filled the 510 EVs? Fuzzy 14:59, 18 June 2007 (UTC)
Well, it's not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don't keep track personally, but I think that they'll show up instantly once you've filled the EVs, and it won't matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --TTEchidna 21:26, 18 June 2007 (UTC)

Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk's, youll get 4 evs. So leveling to 100 isnt necesarry-- User:Mr T Tar

It is. You may have the EVs, but you don't have the stats. TTEchidna 04:32, 10 September 2007 (UTC)

And now i know thanks to you. I feel like a noob T_T

Some adjustments needed?

First off, vitamins, The article's wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV's TO 100 and never over 100, meaning vitamins can only be used when current EV's are 90 or less.

Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV's apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV's needed for an actual stat point are whole numbers, and how many it is, along the lines of:

100 = 4 80 = 5 50 = 8 40 = 10 25 = 16 20 = 20 16 = 25 10 = 40 8 = 50 5 = 80 4 = 100

2 = 200 1 = 400

Obviously we don't need a lot of the lower levels, since it'd be difficult to finish EV training that low. at eight, you'd need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.

I'm thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. Kendai 10:38 October 22, 2007.

I get the numbers by dividing 400 by the level, or the needed number of EV's. You can see they start to mirror at 20.

Vitamins are only if the EV's less than 100 at the time of use. Even if it's 99, you can still use one vitamin. TTEchidna 09:03, 22 October 2007 (UTC)

Double on the route where caught?

I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?

I know that in Crystal, it raised happiness by like, double or something. TTEchidnaFire echyGSDS! 02:54, 17 December 2007 (UTC)

Is it possible to check how many EVs are there for a apecific stat? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:48, 20 January 2008 (UTC)


Is it possible to check how many EVs are there for a a specific stat? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:48, 20 January 2008 (UTC)

  • If you know the IVs, you can come pretty damn close. But otherwise, no. System Error 21:43, 20 January 2008 (UTC)

Is there any way you can max out a specific stat without the use of vitamins? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 13:58, 24 January 2008 (UTC)

Yes. Extra EV training can make up for no vitamin usage. Ultraflame 18:41, 24 January 2008 (UTC)
How do you do that? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:17, 24 January 2008 (UTC)
All 252 (255) EVs would have to come from battling. Ultraflame 02:02, 25 January 2008 (UTC)
Does that mean you have to battle continuously? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 18:48, 2 February 2008 (UTC)
Yep. So if you wanted to raise Sp Attack EVs, you'd battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) Tina δ 18:50, 2 February 2008 (UTC)
Unless you have the 'rus and a Macho Brace. TTEchidnaFire echyGSDS! 00:48, 3 February 2008 (UTC)

What about Emerald? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 06:59, 3 February 2008 (UTC)

I think (THINK!) it is more or less the same. Ph34r4everTalk page

07:14, 3 February 2008 (UTC)

But how do you know battling which Pokémon raises which EV? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 07:24, 3 February 2008 (UTC)
Ask TTE. He knows (almost) everything! Ph34r4everTalk page

07:52, 3 February 2008 (UTC)

(edit conflict) Or ask me!
There's a list linked on the article here, and other lists across the 'web as well. Generally, Pokémon will give EVs to stats they're strong in themselves (Zubat's Speed stat is it's strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that's generally how it works out.
For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? -- Jïörüjï Ðērākō.>.cнаt^ 07:56, 3 February 2008 (UTC)
Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that's what I'm playing now)?
For one, List of Pokémon by effort value yield is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).
In Emerald, let's see... Sp. Atk. is something I've trained before, let me check my notes. *runs off*
...I trained on Route 113, Spindas and Slugmas each give out 1 point towards Sp. Atk. stat. Flee from Skarmory, they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there's nothing more annoying then losing count after number 134! And don't forget to save every so often too.
One more note, if you didn't already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it'll gain the EVs from battling too. It won't get the benefit of a Macho Brace or anything if your first Pokémon has one, though.
...last note, training there is a great way to collect Soot on the route while you're at it. ;D -- Jïörüjï Ðērākō.>.cнаt^ 00:09, 4 February 2008 (UTC)

One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can't find that thing anywhere!!!) File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 14:01, 9 February 2008 (UTC)

I was wondering if somebody could please explain something for me... sorry if I'm slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I'm having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn't seem to be the case. Someone also mentioned resetting EV values... that confused me too :S If there's a clearer explanation of how this works somewhere else, I'd really appreciate it if someone could direct me to it. Thanks- Timothy.

Every four EV points you gain, that's +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don't get stat points for 3 EVs. EV points are gained from specific Pokémon, and there's a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. TTEchidna 14:07, 2 July 2008 (UTC)

Lv 100 Pokemon

Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn't rise). So here is the question: Can a Lv 100 Pokemon receive EVs? hfc2X 18:21, 18 May 2008 (UTC)

No, you can't EV train at 100. Tina 18:29, 18 May 2008 (UTC)
What about in Generation III? I've heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. Ultraflame 02:16, 19 May 2008 (UTC)
I'm positive that without actually leveling up, the Pokémon won't gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn't in Gen.III, I'm 99% sure. -- Jïörüjï Ðērākō.>.cнаt^ 03:52, 19 May 2008 (UTC)
And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to "It won't have any effect", can you still train them? hfc2X 19:53, 20 May 2008 (UTC)
Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there's still 155 EVs left that you can do in that stat.
In Gen.IV at least, I know Vitamins won't actually help you out training a level 100 Pokémon, if that's your question, since Vitamins grant EVs, and you'll need to level up to gain the effects. Just an FYI. -- Jïörüjï Ðērākō.>.cнаt^ 09:41, 21 May 2008 (UTC)
Eheh, he tried the box trick? That's only in the original Game Boys, not the Advance. So the trick won't work: 0.00000000000001% chance of it working. Good luck. Posted by the Θρtιmαtum♏Talk|Links09:45 21 May 2008
If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. Ultraflame 22:16, 21 May 2008 (UTC)
Which game were you playing exactly? -- Jïörüjï Ðērākō.>.cнаt^ 05:09, 22 May 2008 (UTC)
Sorry. It was Diamond. Ultraflame 22:46, 22 May 2008 (UTC)
The box trick works in Gen III too. I've done it many times, but just for fun because I know it's the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it's still possible with other pokemon. hfc2X 00:48, 23 May 2008 (UTC)

Maxing Stats?

I've noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn't it be more convenient to just get it to 255 without counting and using a EV-reducing berry? Thanks. Drbazzi 18:09, 25 July 2008 (UTC)

Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you'll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. hfc2X 20:45, 25 July 2008 (UTC)
In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x's question, let me turn that around: "Why 255? It is just the same as 252." The 1 extra point is for "all the advantage you can get", because you never know when one extra point may save you. Ultraflame 19:15, 26 July 2008 (UTC)
Nopes, you're wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, 'cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called "RNG" which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. hfc2X 02:21, 27 July 2008 (UTC)
Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: "Why 255? It is just the same as 252.", and "all the advantage you can get". Ultraflame 21:50, 27 July 2008 (UTC)
No offense, but Playing Diamond and Pearl doesn't mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I'm sure, but that's the way the game works. hfc2X 00:17, 28 July 2008 (UTC)
I still challenge you to try it in Diamond/Pearl. I say again: "Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority." Ultraflame 00:52, 28 July 2008 (UTC)

You think I've never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I've already done that. hfc2X 04:17, 28 July 2008 (UTC)

If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)? --Podunk 10:54, 5 October 2008 (UTC)

It works like this:
I defeated a Gastly and my Alakazam had Pokérus and was holding Power Lens. Gastly gives 1 Sp.Atk EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. hfc2X 19:20, 5 October 2008 (UTC)

Oh really?

The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?

To clarify, +4 first, THEN x2 for Pokerus - unsigned comment from Mr. Black (talkcontribs)

Also, I believe the EV system for Generations I and II is wrong here. I'm fairly sure Pokemon weren't given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon's stats. Please check it anyway to make sure.

Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. - unsigned comment from Mr. Black (talkcontribs)

Well, Mr. Black isn't responding you questions... The first one is YES, if you use Power Wheight you'll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. - unsigned comment from hfc2x (talkcontribs)

Well, I'll explain it better:

  • Power Wheight helps you get +4 EVs in HP EVERY TIME YOU FIGHT AND FAINT AND OPPONENT. This is added to the total if you haven't got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.
  • In Generations I and II, ALL Pokémon give THE SAME EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.

I hope it is clear now... hfc2X 18:31, 5 November 2008 (UTC)

  • I think your second statement about Generations I and II is incorrect. According to this GenI&II Pokémon DVs guide, defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the data structure, which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --JDigital 05:41, 6 May 2009 (UTC)


How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? - unsigned comment from Superbreeder (talkcontribs)

I think 255! * 6...but that doesn't discount duplicates, so I'm not quite sure. It probably involves factorials, and it's certainly exceptionally large. evkl 21:50, 24 December 2008 (UTC)
Ask this guy nicely. If you explain exactly what you're looking for, I'm sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try email or his Wikipedia talk page for the fastest results. — THE TROM — 21:55, 24 December 2008 (UTC)

I Still Don't Understand

EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? - unsigned comment from ShinjiLover (talkcontribs)

No, it doesn't help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat AT LEVEL 100, not at other levels. Ah, and try signing your comments with ~~~~. hfc2X 21:37, 24 December 2008 (UTC)

Effort Values and Stat Experience

I saw that on the article it says that Effort Values were created in Gen. I, but weren't they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent's base stat for that specific stat.

There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn't that because each stat rises according to every 1000 points(or something)?

So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? - unsigned comment from Dark Boye (talkcontribs)

  • In Generations I and II we called it Stat Experience. Nowadays they're called EVs. It's calculated differently now, but it's essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they're just different versions of the same thing - after all, as far as I know, both "stat XP" and "Effort Values" are just fan-created names. --JDigital 05:14, 6 May 2009 (UTC)

Stat-reducing Berries

I'd like to note some things about the Stat Reducing Berries. The fact that they reduce EV's by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it's either due to the stat having no EV's, or an EV amount below 10. These berries are also very useful in changing a Pokemon's EV spread, a very good thing for an In-game team to make them more competitive. Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.Joe T.E. 14:19, 3 April 2009 (UTC)

Your questions are probably answered here...

After reading this page, I found that there were a lot of complicated topics that weren't quite answered. Here're the most frequently asked questions answered:

What is EV training, and how is it good? EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon's stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.

How do I EV train? Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV's throughout the course of one battle. Although you can have a maximum of 255 EV's in each stat, many trainers opt to put a maximum of 252 EV's in a stat. You can have a maximum of 510 EV's total (shared between stats), and every 4 EV's in a stat boost the stat at level 100 by 1 point.

What about Berries? If you use a stat-reducing berry on a pokemon that has more than 100 EV's in a stat, it reduces that stat's EV's to 100. From 100 down, however, it reduces the EV's by 10. Kudos to Joe T. E.!

How do I squeeze the most out of EV training? Ok, so this isn't really an FAQ, but I found some nice ideas to maximize your EV's. First off, putting EV's in a stat increased by nature can make its effect go up from +63 to +69, putting you "one point ahead" in the end!

Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm

<i>Phoenix</i> 22:30, 24 April 2009 (UTC)

I'm still a little puzzeled, butI think I'm getting to understand EVs. Basically by the time I get to level 100 I'll HAVE to have my max EV numbers somewhere right? The only "EV training" is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that's all I can do, right? Timing of getting the EVs early/ect don't matter, right? The end result doesn't need babysitting from the very start it looks like/I hope?--Barakku 05:06, 6 May 2009 (UTC)
A Pokémon's stats are pre-calculated, but think of it like this: the difference between the Pokémon's stat now and their stat at level X divided by the number of levels between them equals the stat change. As an example, if a Pokémon's stat at level 100 would be 300, and it's level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV's in before level 100, all of the EV's will be factored in. PhoenixGraphix 02:23, 16 May 2009 (UTC)

Partner Pokemon?

As it doesnt gain any exp, does a pokemon who kills the partner in a 2 on 2, i.e. through surf, would it gain evs?