Talk:Cyllage City: Difference between revisions

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==Respawning Item==
==Respawning Item==
I think that the pearl on the beach in Cyllage City respawns now and then. I'm almost certain it does, but I can't seem to get it in my game right now. But I know I've seen it respawn before. Could someone corroborate this for me? [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 02:16, 25 September 2014 (UTC)
I think that the pearl on the beach in Cyllage City respawns now and then. I'm almost certain it does, but I can't seem to get it in my game right now. But I know I've seen it respawn before. Could someone corroborate this for me? [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 02:16, 25 September 2014 (UTC)
== Rock Smash Levels ==
The levels for the Pokémon from Rock Smash don't seem to be accurate; I just got a level 13 Binacle and some 13/14 Dwebbles from smashing a few rocks in Y. [[User:Nokob|Nokob]] ([[User talk:Nokob|talk]]) 16:39, 25 July 2015 (UTC)

Latest revision as of 16:39, 25 July 2015

I just found a maid in the first room on the second floor of Hotel Cyllage that offered to trade a level 5 Eevee named Stevie for any Pokémon. Not sure what triggered her to randomly show up now. Glik (talk) 16:14, 25 October 2013 (UTC)

Onix in Rock Smash

Onix does not seem to be an option for rocks smashed in Cyllage City in Pokemon Y. I've seen Dwebble and the occasional Binacle, but no Onix. Other sites such as Serebii.net indicate that Onix is only found in Glittering Cave. -Aubri (talk) 06:01, 30 December 2013 (UTC)

Route 111 Remix?

The city's theme music does seem to have a slight resemblance to the desert part of Route 111 in Hoenn. This could be added as trivia, but I do not know if there is really a connection or if this is just a coincidence.--Blueytzach (talk) 07:15, 24 June 2014 (UTC)

Clothing lists

The clothing lists are gigantic; they're larger than eveything else on the page. When something's that large and about a specific item, it should get its own page. Which it has. If that page is a pain to search, that page should be worked on. glikglak 19:36, 21 September 2014 (UTC)

If you can think of a way to satisfactorily accomplish the same view on Clothing as here, I'd be overjoyed to hear it; in the meantime, I can't think of anything. In my opinion, the Clothing page and city pages have different goals. Clothing is a comprehensive overview, while each city should (IMO) list everything that's obtainable there, or link to a specific page (like Department Store pages) that has its own (specific) list. I don't really mind if it's long, myself; I find it much weirder if the clothing being sold in a city is not listed for the city. (The only reason I haven't updated every city's page where there's a boutique is because I want to get all the tag details for female clothes first.) Tiddlywinks (talk) 19:56, 21 September 2014 (UTC)
I don't know the first thing about making tables, so I have no idea if any ideas I have are feasible. Off the top of my head, you could condense the separate tables, thus having sorting by location show you all the items for a city grouped together. Then adding in a function that resorts the list with the next alphabetical city at the top solves having to scroll the inevitably enormous table. glikglak 20:53, 21 September 2014 (UTC)
Well, you can't shift the sort; it'll only sort strictly ascending or descending. It does occur to me that condensing the tables would also allow allow sorting by tag, which would be neat. On the other hand, though, I'm not thrilled about having one huge table when it can be split into several discrete/more manageable (and still sizeable) chunks, like it currently is.
At any rate, none of that would really satisfy me if the cities still lacked a list of their Boutique wares. If I'm at a city in the game, I expect to be able to go to that city's page here and see exactly what's in its Boutique. Having to go to another page that doesn't have only that city's information does not adequately satisfy that expectation (it's information overload, even if, in some respects, it could be "better"). Tiddlywinks (talk) 21:20, 21 September 2014 (UTC)
Another idea, though probably harder to implement: make tables of each day's stock and only have the current day's stock appear. glikglak 23:36, 21 September 2014 (UTC)
I'm going to suppose you mean that for the city pages. And that would be neat. But someone will definitely want to plan ahead or something (probably many someones). Which either means showing every day for them (simple enough, but also not ideal since it'll repeat items that are available on multiple days (which also makes the whole larger) and it'd also be more difficult to tell which those are) or being able to show the current table (still fairly simple, but with both sets of info on the page at once, there'd be a lot of redundant code). Tiddlywinks (talk) 05:05, 22 September 2014 (UTC)
What if the table were kept on its own template page and had every city's stock for every day in it. Then put parameters for day and city, so that it could also be used on the days of the week. glikglak 13:30, 22 September 2014 (UTC)
We're trying to avoid use of unnecessary switch & if statements, so that isn't reasonable to do. We list available items in each city, as well as note their locations on their respective specialized pages. Clothing is really nothing different from that. Some cities have boutiques, and their stock should be listed on their city's article. Additionally, when you combine all three item-related sections and compare them to the boutique sections, they're only around 150px different in height. - Kogoro - Talk to me - 16:02, 22 September 2014 (UTC)

(resetting indent)Then at the very least a more-easily edited table should be made. I'd think sorting by day would be more pertinent than sorting it by alphabet or price. It also should get a dedicated section. glikglak 20:42, 22 September 2014 (UTC)

On the one hand, what is it exactly that you consider difficult to edit? On the other: it doesn't really need editing anymore... Not here at least. If more clothing or boutiques appear in some later game (ORAS or "Z" or Gen 7+), that's one thing, but the X/Y info should be pretty much complete.
I do agree that sorting by day would be nice, I just haven't cared quite enough about it to play with that. (It'd be basically simple, but the header deserves maybe a bit of thought.) Tiddlywinks (talk) 21:03, 22 September 2014 (UTC)
An easy to edit table is like the language table: three separate lines of information that aren't going to be very similar, then a single line of code. To add something to the clothing table, you need to insert five separate lines of information (two of which will have similar inputs, color and tag), one of which has to have a line of code in it. Then you have seven more lines; while the information of those lines won't alter, you will have to have from one to seven lines of the same code with small variations in them. Then you have the final line of code. More lines mean more chances to screw up and the more code, the more daunting to those who don't know code.
And on top of any future games that have clothing, the tables are going to need to be reworked whenever we get the images. glikglak 00:44, 23 September 2014 (UTC)
It's no use complaining that two of the fields are similar; that can't be "fixed". Blame the game-makers for making them similar. It's likewise useless to complain that five fields is a lot; that's simply required to fully describe a piece of clothing.
I've got an idea that could simplify the weekly schedule part, though. And the images are a good point. I wasn't sure it'd really be useful to create a template for more than the schedule part, but since you mention images, a template for the whole row could easily string together a standardized image name. I'll work on that sometime, then. Tiddlywinks (talk) 01:07, 23 September 2014 (UTC)

Respawning Item

I think that the pearl on the beach in Cyllage City respawns now and then. I'm almost certain it does, but I can't seem to get it in my game right now. But I know I've seen it respawn before. Could someone corroborate this for me? Voltdetector (talk) 02:16, 25 September 2014 (UTC)

Rock Smash Levels

The levels for the Pokémon from Rock Smash don't seem to be accurate; I just got a level 13 Binacle and some 13/14 Dwebbles from smashing a few rocks in Y. Nokob (talk) 16:39, 25 July 2015 (UTC)