# Talk:Characteristic

What happens with the same IVs in multiple stats? My Houndour has IVs of 31 in both HP and Special Attack, but it's got the Mischievous characteristic. TTEchidna 06:27, 23 April 2009 (UTC)

If I remember correctly from Smogon's breeding guide, it seems random, and no-one has been able to figure out a pattern for multiple-31-IV Pokémon. Werdnae 06:37, 23 April 2009 (UTC)
Would anyone care to help me figure this out? I'd really like to know how ties in highest IVs are handled, because I am writing a program to view (and soon edit) Pokémon DS save files, and I am aiming for 100% accuracy.
I'm not so great at discerning mathematical patterns in binary files, but it seems to me that if we take a "control" Pokémon and iterate through different values for the PID and IVs (leaving everything else alone), we might spot a pattern. My guess is the PID is at the core of this whole thing.
Either way, even if the number is selected at random, since every game that views the Pokémon agrees on the Characteristic, it has to be stored somewhere in the Pokémon data. So it would be neat to find that as well. Codemonkey85 09:45, 19 May 2009 (EST)

Guys, I figured it out. Take the PID Mod 6, and that gives you the index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the result of the PID Mod 6. If that IV is not part of the tie, it moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When it finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. --Codemonkey85 15:15, 11 June 2009 (EST)

Should this be on the page? Lnodiv 11:25, 3 September 2009 (UTC)
Most likely, but I never got around to adding it. I guess I could do that now. --Codemonkey85 23:27, 03 September 2009 (EST)

Umm, the reason I don't understand the explanation is simply this: I have a Pokemon with a 31 in attack and a 31 in Sp. Def, yet, it's characteristic is "Mischievous", not "likes to thrash around," as you would expect if, in the case of a tie, the characteristic for Attack would be displayed first. Why is that? Aishokuareno 18:31, 25 April 2011 (UTC)

"Start with the Pokémon's personality value mod 6" That result is used to determine which stat it checks first. Then it moves on it the regular order. So the personality value must be such that it is starting checking with Defense, Special Attack or Special Defense and therefore reaches the 31 in Special Defense before it reaches the 31 in attack. Werdnae (talk) 21:40, 25 April 2011 (UTC)

## "Often scatters" / "Scatters often"???

Just a little confused here, as someone who has spent very little time playing the gen4 games in English. Are there really two different characteristics called "Often scatters things" and "Scatters things often"?

It's especially confusing to me because... well, here's some of the characteristics, with their Japanese equivalents.

Often dozes off --> ひるねをよくする。 (often takes naps)

Often scatters things --> いねむりがおおい。 (frequently dozes off)

Scatters things often --> ものをよくちらかす。 (often scatters things)

Just wondering if there hasn't been some sort of oversight. (And if there hasn't... huh. Nice job, translator!) 梅子☆ミ 17:53, 23 September 2009 (UTC)

Yeah, "scatters things often" and "often scatters things" are two seperate characteristics. Must be a mis-translation or something where somebody decided it was a cool idea to mix up "often dozes off" and duplicate another "often scatters things". Everyone makes mistakes, I guess. →Tinā 18:26, 23 September 2009 (UTC)

## Equal stats + perfect IVs

Say Arceus, Mew, Victini, one of those Pokémon with equal stats had 31 across for IVs. What characteristic would it get? Vemoth 05:04, 31 January 2011 (UTC)

I think the "Ties" section really explained that quite well. For any Pokémon with straight 31 IVs, its characteristic would describe the stat corresponding to the remainder of [the Pokémon's personality value divided by 6]. The corresponding stats are HP for 0, Attack for 1, Defense for 2, Speed for 3, Special Attack for 4, and Special Defense for 5. Ultraflame 01:22, 1 February 2011 (UTC)

## Ties should I add the hexagon method

[1] (about a 3rd down) explains this, although the section describes the ties uses exactly the same maths, just wordy, and pictures (maybe neater but pictures all the same) could help describe this under another light for easier reading. What do you think? Epsilonexus 17:58, 7 April 2012 (UTC)