Difference between revisions of "Talk:Arbitrary code execution"

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(Arbitrary code execution with missingno sprites?: new section)
(Arbitrary code execution with missingno sprites?)
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"In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. '''If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text.''' "
 
"In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. '''If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text.''' "
 
Is it possible to trigger arbitrary code execution by talking to these glitch NPCs?
 
Is it possible to trigger arbitrary code execution by talking to these glitch NPCs?
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[[User:Aaay|Aaay]] ([[User talk:Aaay|talk]]) 17:39, 1 October 2016 (UTC)

Revision as of 17:39, 1 October 2016

Gen II to Gen III trade?

Is it possible to code a Gen II game so that it will look like a Gen III game to normal Gen III games, allowing trade between gen II and gen III? - unsigned comment from Aaay (talkcontribs)

Sorry, it's not. Pumpkinking0192 (talk) 17:47, 25 September 2016 (UTC)

Arbitrary code execution with missingno sprites?

On the bulbapedia article about missingno, it says "In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. " Is it possible to trigger arbitrary code execution by talking to these glitch NPCs? Aaay (talk) 17:39, 1 October 2016 (UTC)