Talk:Arbitrary code execution: Difference between revisions

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(Undo revision 2508659 by Aaay (talk) Don't remove talk page discussions.)
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Is it possible to code a Gen II game so that it will look like a Gen III game to normal Gen III games, allowing trade between gen II and gen III? {{unsigned|Aaay}}
Is it possible to code a Gen II game so that it will look like a Gen III game to normal Gen III games, allowing trade between gen II and gen III? {{unsigned|Aaay}}
:Sorry, it's not. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:47, 25 September 2016 (UTC)
:Sorry, it's not. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:47, 25 September 2016 (UTC)
== Arbitrary code execution with missingno sprites? ==
On the bulbapedia article about missingno, it says
"In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. '''If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text.''' "
Is it possible to trigger arbitrary code execution by talking to these glitch NPCs?

Revision as of 17:39, 1 October 2016

Gen II to Gen III trade?

Is it possible to code a Gen II game so that it will look like a Gen III game to normal Gen III games, allowing trade between gen II and gen III? - unsigned comment from Aaay (talkcontribs)

Sorry, it's not. Pumpkinking0192 (talk) 17:47, 25 September 2016 (UTC)

Arbitrary code execution with missingno sprites?

On the bulbapedia article about missingno, it says "In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. " Is it possible to trigger arbitrary code execution by talking to these glitch NPCs?