Tail Glow (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=294 |
|n=294
name=Tail Glow |
|name=Tail Glow
jname=ほたるび |
|jname=ほたるび
jtrans=Firefly Light |
|jtrans=Firefly Glow
jtranslit=Hotarubi |
|jtranslit=Hotarubi
gameimage=Tail Glow.png |
|gameimage=Tail Glow IX.png
type=Bug |
|gameimagewidth=300px
damagecategory=Status |
|type=Bug
basepp=20 |
|damagecategory=Status
maxpp=32 |
|basepp=20
power=— |
|maxpp=32
accuracy=— |
|power=—
bdesc=??? |
|accuracy=—
gen=III |
|gen=III
category=Beauty |
|category=Beauty
appeal=1 |
|appeal=1
jam=0 |
|jam=0
cdesc=Ups the user's condition. Helps prevent nervousness. |
|cdesc=Ups the user's condition. Helps prevent nervousness.
appealsc=0 |
|appealsc=0
scdesc=Earn double the score in the next turn. |
|scdesc=Earn double the score in the next turn.
pokefordex=Tail%20Glow |
|category6=Beautiful
touches=no |
|appeal6=1
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too.
snatch=yes |
|touches=no
brightpowder=no |
|protect=no
kingsrock=no |
|magiccoat=no
flag7=no |
|snatch=yes
flag8=no |
|mirrormove=no
sound=no |
|kingsrock=no
target=self |
|sound=no
footnotes= }}
|target=self
'''Tail Glow''' (Japanese: '''ほたるび''' ''Firefly Light'') is a non-damaging {{type|Bug}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was one of {{p|Volbeat}}'s [[signature move]]s.
}}
'''Tail Glow''' (Japanese: '''ほたるび''' ''Firefly Glow'') is a non-damaging {{type|Bug}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Volbeat}}.


==Effect==
==Effect==
===Generation III and IV===
===Generations III and IV===
Tail Glow increases the user's {{stat|Special Attack}} by two stages.
Tail Glow increases the user's {{stat|Special Attack}} by two stages.
<!--
Tail Glow will do nothing if the user's Special Attack has reached a value of 999.-->


Tail Glow will do nothing if the user's Special Attack has reached a level of +6 or a value of 999.
===Generations V onwards===
Tail Glow now increases the user's {{stat|Special Attack}} by three stages.


===Generation V===
If powered up by a [[Buginium Z]] into Z-Tail Glow, all of the user's lowered stats are reset.
Tail Glow increases the user's {{stat|Special Attack}} by three stages.
 
===Generation VIII===
====Pokémon Sword and Shield====
Tail Glow cannot be selected in a battle.


==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{movedesc|bug}}
{{movedesc|bug}}
{{movedescentry|{{gameabbrev3|RSE}}|Flashes a light that sharply raises <sc>Sp. Atk</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Flashes a light that sharply raises <sc>Sp. Atk</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user flashes a light that sharply raises its <sc>Sp. Atk</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user flashes a light that sharply raises its <sc>Sp. Atk</sc> stat.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}{{tt|*|Prior to Version 1.3.0}}{{gameabbrev8|BDSPLA}}|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.}}
{{movedescentry|{{gameabbrev8|SwSh}}{{tt|*|Version 1.3.0 onward}}<br>{{gameabbrev9|SV}}{{tt|*|Prior to Version 2.0.1}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}{{tt|*|Version 2.0.1 onward}}|The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 55: Line 63:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Bug|3}}
{{Movehead/Games|Bug|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/Level3|313|Volbeat|1|Bug|Bug|21|21|21}}
{{Moveentry/7|0313|Volbeat|type=Bug|2|Bug|Human-Like|21|21|21|21{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22|22|22}}
{{Moveentry/Level3|490|Manaphy|1|Water|Water|no|--|--}}
{{Moveentry/7|0490|Manaphy|type=Water|2|Water 1|Fairy||1|1|1|1|1|1}}
{{Movefooter|Bug|3}}
{{Moveentry/7|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||1}}
{{Movefoot|Bug|7}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Tail Glow raises the user's Special Attack by two stages. This move is affected by {{m|Snatch}}.
 
{{Template:MDMoveheader|type=bug}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=14|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=bug|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
In {{g|Rumble Rush}}, all [[status move]]s including Tail Glow could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Tail Glow could be seen as a move used by Boss {{p|Volbeat}}.
 
{{RumbleRushOtherAttack|move=Tail Glow|type=Bug
|image=no
|charge=2.1
|range=Circular (self)
|target=Self
|effect=Raises the user's Attack}}
 
===Description===
{{movedesc|Bug}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Special Attack by two levels.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the user's Special Attack by 2 levels.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの とくこうを 2だんかいあげる|Boosts the user's Special Attack by 2 levels}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It sharply boosts your Sp. Atk.{{tt|*|Move Summary}}<br>It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.{{tt|*|Move Description}}}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=bug|exp=yes|gen=The user stares at flashing lights to focus its mind.|image1=Romeo Volbeat Tail Glow.png|image1p=Romeo's Volbeat|image2=Volbeat Tail Glow.png|image2p=Volbeat}}
{{moveanime|type=bug|exp=yes|gen=The user stares at flashing lights to focus its mind.|image1=Romeo Volbeat Tail Glow.png|image1p=Romeo's Volbeat|image2=Volbeat Tail Glow.png|image2p=Volbeat}}
{{movep|type=bug|ms=313|pkmn=Volbeat|method=Volbeat's tail glows yellow.}}
{{movep|type=bug|ms=313|pkmn=Volbeat|method=Volbeat's tail glows yellow.}}
{{movemid|type=bug|user=Romeo|user1=Romeo's Beat|startcode=AG042|startname=Love at First Flight|notes=Debut}}
{{movemid|type=bug|user=Romeo|user1=Romeo's Volbeat|startcode=AG042|startname=Love at First Flight|notes=Debut}}
{{movemid|type=bug|user=Romeo|user1=Romeo's Volbeat|startcode=AG042|startname=Love at First Flight|notes=Debut}}
{{movebtm|type=bug|user=Volbeat (Pokémon)|user1=A Coordinator's Volbeat|startcode=AG091|startname=Lessons in Lilycove}}
{{movebtm|type=bug|user=Pokémon Coordinator|user1=A Coordinator's Volbeat|startcode=AG091|startname=Lessons in Lilycove}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=bug|exp=yes|gen=The user's tail starts to glow brightly.|image1=Volbeat Tail Glow Adventures.png|image1p=Volbeat}}
{{movemanga|type=bug|exp=yes|gen=The user's tail starts to glow brightly.|image1=Volbeat Tail Glow Adventures.png|image1p=Volbeat}}
{{movep|type=bug|ms=313|pkmn=Volbeat|method=Volbeat's tail glows brightly.}}
{{movep|type=bug|ms=313|pkmn=Volbeat|method=Volbeat's tail glows brightly.}}
{{movemid|type=bug|user=Volbeat (Pokémon)|user1=Multiple wild Volbeat|startcode=PS186|startname=VS. Breloom|notes=Debut}}
{{movemid|type=bug|user=Volbeat (Pokémon)|user1=Multiple wild Volbeat|startcode=PS186|startname=Brushing Past Breloom|notes=Debut}}
{{movebtmManga|type=bug|user=Aqua Admin Amber|user1=Amber's Volbeat|startcode=PS242|startname=VS. Volbeat}}
{{movebtmManga|type=bug|user=Amber (Adventures)|user1=Amber's Volbeat|startcode=PS242|startname=Very Vexing Volbeat}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Bug|
{{Movegen
genIII=Tail Glow III|
|type=Bug
genIV=Tail Glow IV|
|genIII=Tail Glow III
|genIV=Tail Glow IV
|genV=Tail Glow V
|genVI=Tail Glow VI
}}
{{Movegen
|type=Bug
|genVII=Tail Glow VII
|BDSP=Tail Glow VIII
}}
 
===Side series games===
{{Movegen
|type=Bug
|Colo=Tail Glow Colo
|XD=Tail Glow XD
|PBR=Tail Glow PBR
}}
===Spin-off series games===
{{Movegen
|type=Bug
|PMDRB=Tail Glow PMD RB
|PSMD=Tail Glow PSMD
}}
}}


==Trivia==
==Trivia==
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
* {{p|Manaphy}} is able to learn Tail Glow, which contradicts both the Japanese and English names for the move (Manaphy is not a firefly nor does it have a tail). This may be due to the antennae on its head, and a reference to the {{wp|bioluminescence}} of many deep sea fish.
* {{p|Manaphy}} is able to learn Tail Glow, which contradicts both the Japanese and English names for the move (Manaphy is not a firefly nor does it have a tail). This may be due to the antennae on its head, and a reference to the {{wp|bioluminescence}} of many deep sea fish.
** {{p|Xurkitree}} is also not a firefly, and although it has a "tail", it does not light up.


==In other languages==
==In other languages==
{{Langtable|color={{bug color}}|bordercolor={{bug color light}}
{{Langtable|color={{bug color}}|bordercolor={{bug color light}}
|zh_cmn=螢火 ''{{tt|Yínghuǒ|Firefly Light}}''
|zh_yue=螢火 ''{{tt|Yìhngfó|Firefly Light}}''
|fr=Lumiqueue
|zh_cmn=螢火 / 萤火 ''{{tt|Yínghuǒ|Firefly Light}}''
|fr=Lumi-Queue<sup>{{gen|VIII}}+</sup><br>Lumiqueue<sup>{{gen|III}}–{{gen|VII}}</sup>
|de=Schweifglanz
|de=Schweifglanz
|el=Φωσφορισμός
|el=Φωσφορισμός
|it=Codadiluce
|it=Codadiluce
|ko=반딧불 ''Banditbul''
|ko=반딧불 ''Banditbul''
|pt_br=Cauda Iluminada
|pt_br=Cauda Ardente
|es=Ráfaga
|pt_eu=Brilho
|sr=Svetleći Rep}}
|es=Luminicola<sup>{{gen|IX}}+</sup><br>Ráfaga<sup>{{gen|III}}–{{gen|VIII}}</sup>
 
|sr=Svetleći Rep
 
|tr=Kuyruk Parıltısı
|vi=Ánh Đom Đóm
}}
{{Tail Glow}}
{{Tail Glow}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that can raise the user's Special Attack]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Schweifglanz]]
[[de:Schweifglanz]]
[[fr:Lumiqueue]]
[[es:Luminicola]]
[[it:Codadiluce (mossa)]]
[[fr:Lumi-Queue]]
[[it:Codadiluce]]
[[ja:ほたるび]]
[[ja:ほたるび]]
[[pt:Tail Glow]]
[[zh:萤火(招式)]]

Latest revision as of 23:28, 23 February 2024

Tail Glow
ほたるび Firefly Glow
Tail Glow IX.png
[[File:|300pxpx|center]]
Type  Bug
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Beauty
Appeal  0  
Earn double the score in the next turn.
Condition  Beautiful
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Tail Glow (Japanese: ほたるび Firefly Glow) is a non-damaging Bug-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Volbeat.

Effect

Generations III and IV

Tail Glow increases the user's Special Attack by two stages.

Generations V onwards

Tail Glow now increases the user's Special Attack by three stages.

If powered up by a Buginium Z into Z-Tail Glow, all of the user's lowered stats are reset.

Generation VIII

Pokémon Sword and Shield

Tail Glow cannot be selected in a battle.

Description

Games Description
RSEColo.XD Flashes a light that sharply raises Sp. Atk.
FRLG The user flashes a light that sharply raises its Sp. Atk stat.
DPPtHGSSPBR The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
BWB2W2
XYORAS
SMUSUM
SwSh*BDSPLA
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
SwSh*
SV*
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV* The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0313 Volbeat BugIC Big.png Bug Human-Like 21 21 21 21XY
22ORAS
22 22 22
0490 Manaphy WaterIC Big.png Water 1 Fairy 1 1 1 1 1 1
0796 Xurkitree ElectricIC Big.png No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Tail Glow raises the user's Special Attack by two stages. This move is affected by Snatch.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 14 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Tail Glow could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Tail Glow could be seen as a move used by Boss Volbeat.

BugIC RR.png Tail Glow
Charge time 2.1 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Attack

Description

Games Description
MDRB Boosts the user's Special Attack by two levels.
MDTDS Boosts the user's Special Attack by 2 levels.
BSL じぶんの とくこうを 2だんかいあげる
MDGtI IconKanji2MD.pngUNUSED
SMD It sharply boosts your Sp. Atk.*
It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.*


In the anime

Romeo Volbeat Tail Glow.png
Romeo's Volbeat
Volbeat Tail Glow.png
Volbeat
The user stares at flashing lights to focus its mind.
Pokémon Method
User First Used In Notes
Volbeat Volbeat's tail glows yellow.
Romeo's Beat Love at First Flight Debut
Romeo's Volbeat Love at First Flight Debut
A Coordinator's Volbeat Lessons in Lilycove None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
  • Manaphy is able to learn Tail Glow, which contradicts both the Japanese and English names for the move (Manaphy is not a firefly nor does it have a tail). This may be due to the antennae on its head, and a reference to the bioluminescence of many deep sea fish.
    • Xurkitree is also not a firefly, and although it has a "tail", it does not light up.

In other languages

Language Title
Chinese Cantonese 螢火 Yìhngfó
Mandarin 螢火 / 萤火 Yínghuǒ
France Flag.png French Lumi-QueueVIII+
LumiqueueIIIVII
Germany Flag.png German Schweifglanz
Greece Flag.png Greek Φωσφορισμός
Italy Flag.png Italian Codadiluce
South Korea Flag.png Korean 반딧불 Banditbul
Portuguese Brazil Flag.png Brazil Cauda Ardente
Portugal Flag.png Portugal Brilho
Serbia Flag.png Serbian Svetleći Rep
Spain Flag.png Spanish LuminicolaIX+
RáfagaIIIVIII
Turkey Flag.png Turkish Kuyruk Parıltısı
Vietnam Flag.png Vietnamese Ánh Đom Đóm
Variations of the move Tail Glow
StatusIC HOME.png Tail GlowCotton Guard


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.