TMTRAINER effect

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The TMTRAINER effect is the common name for a series of glitchy effects associated with the move -- and most Super Glitch moves occupying Hexadecimal Identifiers between AC to C3 (or those with index numbers between 172 and 195.)

Effects in battle

Most commonly, side effects associated with the use of these glitch moves will only occur in battle. There are many strings of dialogue that can occur, but the most common, will result in the enemy Pokémon acquiring a large amount of HP and becoming frozen, but it will simultaneously become burned. On the same turn the opponent's name would be changed so that it contains the string 'TMTRAINER' as well as some glitch dialogue. Since the game will often give the opponent a larger amount of HP than its maximum, the opponent Pokémon may faint due to the large amount of damage from its burn.

The common TMTRAINER effect usually follows this pattern:

  1. The opponent will acquire the burn status.
  2. The music will fade, however it is notable that sometimes certain sound effects will play.
  3. Presuming that all in-battle processes were previously running as they should have been; when a move or item is used, the following text will be displayed: "Enemy [glitch dialogue, which often takes up a large amount of space] TMTRAINER (Species) is frozen solid!"
  4. Then similarly, the text will be displayed: "Enemy [glitch dialogue occupying a large amount of space] TMTRAINER (Species) is hurt by the burn!"
  5. The Enemy Pokémon's health bar will wrap across the screen several times and slowly deplete until eventually when after several minutes the Enemy Pokémon may faint.

If the player was battling a trainer, the opponent will send out the Pokémon that was in battle before the glitch activated. Upon the battle finishing, the game will freeze. Also, if a wild Pokémon was being battled, the game will freeze as soon as the battle ends.

Explanation

The TMTRAINER effect starts when certain glitch moves are used which correspond to information about irrelevant data within the game. The most typical example is the move --, which corresponds with data concerning how the Cancel button functions; it usually has no effect, but when the player changes the PP of the move it will also change the effect of the glitch move and other irrelevant information regarding how the battle interface should function for example, or information outside of battle which could cause the game to freeze. The glitch moves with index numbers between 172 and 195 appear to correspond with information about the same set of variables which correspond with information about the opponent's name, status and other factors, so if the player reduces the amount of PP of that move by one essentially this data will be 'shuffled' slightly.

Trivia

  • 23 glitch moves have been documented as those which can cause the TMTRAINER effect, as well as --. However -- is more likely to give different in-battle effects when used.
  • Other variations of effects can be encountered; however, these are extremely rare and seemingly random. Possible effects include Pokémon names becoming a section of the start menu, status conditions, extreme health and even permanent stat changes.


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


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