Synchronoise (move): Difference between revisions

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Synchronoise can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Reflect Type}} was used in the prior turn.
Synchronoise can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Reflect Type}} was used in the prior turn.
===Generation VII===
Synchronoise will never be effective if the user has no types (ie if a pure {{t|Fire}}-type uses {{m|Burn Up}}), even if an adjacent Pokémon also has no types.


==Description==
==Description==

Revision as of 18:35, 1 August 2019

Not to be confused with Synchronize (Ability).
Synchronoise
シンクロノイズ Synchro Noise
Synchronoise VII.png
Synchronoise VII 2.png
Type  Psychic
Category  Special
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Synchronoise (Japanese: シンクロノイズ Synchro Noise) is a damage-dealing Psychic-type move introduced in Generation V.

Effect

Generation V

Synchronoise damages all adjacent Pokémon that share at least one type with the user. If the user has multiple types, any Pokémon that has any of those types will be damaged.

Generation VI

Synchronoise's power changed from 70 to 120, and its PP changed from 15 to 10.

Synchronoise can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Reflect Type was used in the prior turn.

Generation VII

Synchronoise will never be effective if the user has no types (ie if a pure Fire-type uses Burn Up), even if an adjacent Pokémon also has no types.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0096 Drowzee PsychicIC Big.png Human-Like Human-Like 37 37 37
0097 Hypno PsychicIC Big.png Human-Like Human-Like 37 37 37
0163 Hoothoot NormalIC Big.png
FlyingIC Big.png
Flying Flying 41 41 43
0164 Noctowl NormalIC Big.png
FlyingIC Big.png
Flying Flying 47 47 51
0293 Whismur NormalIC Big.png Monster Field 41 41XY
43ORAS
43
0294 Loudred NormalIC Big.png Monster Field 51 51XY
50ORAS
50
0295 Exploud NormalIC Big.png Monster Field 55 55XY
53ORAS
53
0352 Kecleon NormalIC Big.png Field Field 58 1, 58XY
50ORAS
50
0358 Chimecho PsychicIC Big.png Amorphous Amorphous 54 1, 54XY
1, 52ORAS
1, 52
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying 49 49 49
0517 Munna PsychicIC Big.png Field Field 25 25 25
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying 31 31 31
0605 Elgyem PsychicIC Big.png Human-Like Human-Like 53 53 53
0606 Beheeyem PsychicIC Big.png Human-Like Human-Like 63 1, 63 1, 63
0779 Bruxish WaterIC Big.png
PsychicIC Big.png
Water 2 Water 2 44
0801 Magearna SteelIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 73
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0054 Psyduck WaterIC Big.png Water 1 Field
0133 Eevee NormalIC Big.png Field Field
0177 Natu PsychicIC Big.png
FlyingIC Big.png
Flying Flying
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous
0527 Woobat PsychicIC Big.png
FlyingIC Big.png
Field Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDGtI
SMD
It damages nearby enemies. But it won't be effective unless you and the enemy share the same type.


Pokémon GO

GO Psychic.png Synchronoise
Charged Attack
Gyms & Raids
Power ?/?
Energy cost ?
Duration ? seconds
Damage window ? seconds
Trainer Battles
Power ?
Energy cost ?
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
Gardevoir*Gallade*
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

In other generations

Trivia

  • The English name of this move is a combination of the English words synchronize and noise, of which the Japanese and Korean names are transliterations. The German, Italian, Brazilian Portuguese, and Spanish names translate it instead.
  • Due to the nature of this move, and the Dark type's immunity to the Psychic-type moves, pure Dark-type Pokémon (such as Umbreon) cannot use this move successfully under normal circumstances.
  • Despite having "noise" in its name, Synchronoise is not a sound-based move.

In other languages

Language Title
Chinese Cantonese 同步干擾 Tùhngbouh Gōnyíuh
Mandarin 同步干擾 / 同步干扰 Tóngbù Gānrǎo
France Flag.png French Synchropeine
Germany Flag.png German Synchrolärm
Italy Flag.png Italian Sincrumore
South Korea Flag.png Korean 싱크로노이즈 Synchronoise
Brazil Flag.png Brazilian Portuguese Barulho Sincronizado
Spain Flag.png Spanish Sincrorruido


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.