Difference between revisions of "Synchronize (Ability)"

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(Generation V onward: I think just simplify this to get straight to the point)
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If a Pokémon with Synchronize has a [[Berry]] that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.
 
If a Pokémon with Synchronize has a [[Berry]] that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.
   
====Generation III to IV====
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====Generations III and IV====
 
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will be inflicted with the regular poison condition.
 
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will be inflicted with the regular poison condition.
   
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===Outside of battle===
 
===Outside of battle===
====Generation III to V====
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====Generations III-V====
 
From {{game|Emerald}} onward, if a Pokémon with Synchronize is in the first slot in the [[party]] (even if [[fainting|fainted]]) when a [[wild Pokémon]] is encountered, there is a 50% chance that the game will force it to have the same [[Nature]] as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to [[roaming Pokémon]], Pokémon in the [[Pokéwalker]], or Pokémon in the [[Entree Forest]]. In Emerald, it also does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}).
 
From {{game|Emerald}} onward, if a Pokémon with Synchronize is in the first slot in the [[party]] (even if [[fainting|fainted]]) when a [[wild Pokémon]] is encountered, there is a 50% chance that the game will force it to have the same [[Nature]] as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to [[roaming Pokémon]], Pokémon in the [[Pokéwalker]], or Pokémon in the [[Entree Forest]]. In Emerald, it also does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}).
   
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====Generation VII====
 
====Generation VII====
From {{g|Ultra Sun and Ultra Moon}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] or as {{pkmn|Egg}}s) will always have the same Nature as the Pokémon with this Ability (regardless of [[Egg Group]]).
+
From {{g|Ultra Sun and Ultra Moon}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except {{pkmn|Egg}}s and Pokémon obtained via [[Mystery Gift]]) will always have the same Nature as the Pokémon with this Ability regardless of [[Egg Group]].
   
 
==Pokémon with Synchronize==
 
==Pokémon with Synchronize==

Revision as of 00:05, 23 October 2019

Not to be confused with Synchronoise (move).
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.DPPt
Passes a burn, poison, or paralysis to the foe.HGSS
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Generation VII
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Generation VIII
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III.

Effect

In battle

When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. Synchronize will not inflict sleep or freeze.

Even if Synchronize would have no effect due to the other Pokémon already having a status condition or the other Pokémon's type, Ability, or team condition (e.g. Safeguard), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a substitute. Synchronize can be activated by other Pokémon's Abilities, such as Static and Synchronize itself; it cannot be activated by the Toxic Orb or Flame Orb.

If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.

Generations III and IV

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will be inflicted with the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves Roar or Whirlwind.

Generation V onward

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like Roar or Dragon Tail.

In SOS Battles, if a Pokémon with Synchronize is in the first slot of the party when the wild Pokémon calls an ally, there is a 50% chance that the called ally will be forced to have the same Nature as the Pokémon that was originally in the first slot (which is not necessarily the Pokémon with Synchronize).

Outside of battle

Generations III-V

From Pokémon Emerald onward, if a Pokémon with Synchronize is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to roaming Pokémon, Pokémon in the Pokéwalker, or Pokémon in the Entree Forest. In Emerald, it also does not apply to stationary Pokémon (such as Regirock or Rayquaza).

Generation VI

From Pokémon Omega Ruby and Alpha Sapphire onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Eggs and Pokémon obtained via Mystery Gift) that are in the Undiscovered Egg Group will always have the same Nature as the Pokémon with this Ability.

Generation VII

From Pokémon Ultra Sun and Ultra Moon onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Eggs and Pokémon obtained via Mystery Gift) will always have the same Nature as the Pokémon with this Ability regardless of Egg Group.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
Abra Abra Psychic Psychic Synchronize Inner Focus Magic Guard
Kadabra Kadabra Psychic Psychic Synchronize Inner Focus Magic Guard
Alakazam Alakazam Psychic Psychic Synchronize Inner Focus Magic Guard
Mew Mew Psychic Psychic Synchronize None None
Natu Natu Psychic Flying Synchronize Early Bird Magic Bounce
Xatu Xatu Psychic Flying Synchronize Early Bird Magic Bounce
Espeon Espeon Psychic Psychic Synchronize None Magic Bounce
Umbreon Umbreon Dark Dark Synchronize None Inner Focus
Ralts Ralts Psychic Fairy Synchronize Trace Telepathy
Kirlia Kirlia Psychic Fairy Synchronize Trace Telepathy
Gardevoir Gardevoir Psychic Fairy Synchronize Trace Telepathy
Munna Munna Psychic Psychic Forewarn Synchronize Telepathy
Musharna Musharna Psychic Psychic Forewarn Synchronize Telepathy
Elgyem Elgyem Psychic Psychic Telepathy Synchronize Analytic
Beheeyem Beheeyem Psychic Psychic Telepathy Synchronize Analytic
Please note that this is only 100% accurate to Generation VII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.

In other games

Description

Games Description
MDRB
MDTD
Shares status problems with any Pokémon in reach.
MDS Shares status problems with any foes in reach.
BSL どくじょうたい などに なったときに まわりのポケモンも おなじじょうたいに する
MDGtI Passes Poisoned, Badly Poisoned, Paralysis, or Burn status to foes that are next to it.*
When the Pokémon has the Poisoned, Badly Poisoned, Paralysis, or Burn status condition, foes next to it will get the same status condition!*
SMD When the Pokémon is poisoned, is badly poisoned, has paralysis, or has a burn, enemies next to it will get the same status condition!

In the manga

In the Pokémon Adventures manga


  • Green's Abra is revealed to have Synchronize as her Ability.
  • Sabrina's Alakazam is revealed to have Synchronize as her Ability.
  • Greta's Umbreon is revealed to have Synchronize as its Ability.

In other languages

Language Title
Chinese Cantonese 同步 Tùhngbouh
Mandarin 同步 Tóngbù
France Flag.png French Synchro
Germany Flag.png German Synchro
Italy Flag.png Italian Sincronismo
South Korea Flag.png Korean 싱크로 Synchro
Portugal Flag.png Portuguese Sincronia
Spain Flag.png Spanish Sincronía
Turkey Flag.png Turkish Eşitleme
Vietnam Flag.png Vietnamese Đồng hóa


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.