Sync move
A sync move (Japanese: バディーズわざ Buddies move) is a powerful move that can be used during battle in Pokemon Masters. At the start of the battle, the sync move countdown begins at 9; and once the countdown reaches 0, the player will be able unleash a sync move. Each time a sync pair uses a move, the countdown decreases by one. Once a sync move is used, the countdown resets to 9.
Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only the Pokémon in the centre can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon.
The power of the sync move can be increased. When the player obtains a duplicate sync pair through Sync Pair Scout, the power of the sync pair's sync move will be permanently boosted. The power can be increased four times (up to Level 5).
List of sync moves
The following is a list of currently available sync moves.
Name | Type | Category | Base Power | Max Power | Effect | Sync Pair |
---|---|---|---|---|---|---|
All-about-Focus Avalanche | Ice | Physical | 200 | 240 | The power of this move is increased during a hailstorm. | Candice & Abomasnow |
Battle Fanatic Heat Crash | Fire | Physical | 250 | 300 | No additional effect. | Hilda & Emboar |
Beguiling Dark Pulse | Dark | Special | 160 | 192 | Become Mega Houndoom until the end of battle. | Karen & Houndoom |
Blissful Echo Hyper Voice | Normal | Special | 300 | 360 | No additional effect. | Cheryl & Blissey |
Bug Expert Twineedle | Bug | Physical | 160 | 192 | Become Mega Beedrill until the end of battle. | Bugsy & Beedrill |
Bug Sync Beam | Bug | Special | 200 | 240 | No additional effect. | Viola & Surskit |
Burn-It-All Overheat | Fire | Special | 250 | 300 | No additional effect. | Flint & Infernape |
Crashdown Aqua Jet | Water | Physical | 200 | 240 | This move's power increases if the target is flinching. | Crasher Wake & Floatzel |
Crystalline Aqua Tail | Water | Physical | 250 | 300 | No additional effect. | Kris & Feraligatr |
Dark Authority Black Hole Eclipse | Dark | Physical | 200 | 240 | Its power increases if the target is flinching. | Nanu & Persian |
Dark Tales of the Shadow Ball | Ghost | Special | 250 | 300 | No additional effect. | Shauntal & Chandelure |
Dragon Sage Outrage | Dragon | Physical | 250 | 300 | No additional effect. | Iris & Haxorus |
Electric Sync Beam | Electric | Special | 200 | 240 | No additional effect. | Lt. Surge & Voltorb |
Factory Head X-Scissor | Bug | Physical | 160 | 192 | Become Mega Pinsir until the end of battle. | Noland & Pinsir |
Fiery Passion Overheat | Fire | Special | 200 | 240 | Its power increases if the target is burned. | Flannery & Torkoal |
Fighting Sync Impact | Fighting | Physical | 200 | 240 | No additional effect. | Brawly & Makuhita, Maylene & Meditite |
Fire Sync Impact | Fire | Physical | 200 | 240 | No additional effect. | Blaine & Ponyta, Hilda & Tepig, Hilda & Pignite |
Flyaway Air Cutter | Flying | Special | 200 | 240 | Its power increases if the target is flinching. | Winona & Pelipper |
Freezing Tower Blizzard | Ice | Special | 200 | 240 | Its power increases if the target is frozen. | Lorelei & Lapras |
Ghost Sync Impact | Ghost | Physical | 200 | 240 | No additional effect. | Phoebe & Dusclops |
Give-It-All-Ya-Got Power-Up Punch | Fighting | Physical | 160 | 192 | Become Mega Lucario until the end of battle. | Korrina & Lucario |
Grass Sync Beam | Grass | Special | 200 | 240 | No additional effect. | Lyra & Chikorita, Lyra & Bayleef, Rosa & Snivy, Rosa & Servine |
Grass Sync Impact | Grass | Physical | 200 | 240 | No additional effect. | Brendan & Treecko, Ramos & Weepinbell |
Grateful Friend Flare Blitz | Fire | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | Marley & Arcanine |
Ground Sync Impact | Ground | Physical | 200 | 240 | No additional effect. | Clay & Palpitoad |
Heart of Gold Leaf Storm | Grass | Special | The more the user's stats are raised, the greater the power of this move. | Lyra & Meganium | ||
High-Flying Sky Attack | Flying | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | Skyla & Swanna |
Ice Sync Beam | Ice | Special | 200 | 240 | No additional effect. | Pryce & Seel |
Late Fee Bubble Beam | Water | Special | 250 | 300 | No additional effect. | Barry & Empoleon |
Lights, Camera, Ice Shard | Ice | Physical | 200 | 240 | The power of this move is increased if not all of the opponent's stats are raised. | Brycen & Cryogonal |
Modern Ninja Sludge Bomb | Poison | Special | 200 | 240 | Its power increases if the target is poisoned or badly poisoned. | Koga & Crobat |
Mystery Masquerade Psychic | Psychic | Special | 200 | 240 | Its power increases if the target is confused. | Will & Xatu |
Nature-Loving Petal Dance | Grass | Special | 200 | 240 | Its power increases if the target is paralyzed. | Erika & Vileplume |
Never-Ending Royal Nightmare | Ghost | Physical | 200 | 240 | The more the user's Defense has been raised, the greater the power of this move. | Acerola & Palossand |
Ninja Spirit Cross Poison | Poison | Physical | 200 | 240 | Its power increases if the target is poisoned or badly poisoned. | Janine & Ariados |
No Mercy Dragon Pulse | Dragon | Special | 250 | 300 | No additional effect. | Clair & Kingdra |
Oversplash Aqua Tail | Water | Physical | 200 | 240 | The more the user's Defense has been raised, the greater the power of this move. | Marlon & Carracosta |
Poison Sync Impact | Poison | Physical | 200 | 240 | No additional effect. | Roxie & Whirlipede |
Post-analysis Flash Cannon | Steel | Special | 200 | 240 | Its power increases if the target is flinching. | Thorton & Bronzong |
Power-Chasing Giga Impact | Normal | Physical | 300 | 360 | No additional effect. | Norman & Slaking |
Psychic of Duality | Psychic | Special | 250 | 300 | No additional effect. | Liza & Lunatone |
Righteous Heart Dragon Claw | Dragon | Physical | 250 | 300 | No additional effect. | Drake & Salamence |
Rock Sync Beam | Rock | Special | 200 | 240 | No additional effect. | Roxanne & Nosepass |
Rock Sync Impact | Rock | Physical | 200 | 240 | No additional effect. | Roark & Cranidos, Grant & Amaura |
Rock-Solid Rockslide | Rock | Physical | 200 | 240 | The more the opponent's Speed is lowered, the greater the power of this move. | Brock & Onix |
Shining Gem Continental Crush | Rock | Physical | No additional effect. | Olivia & Lycanroc | ||
Shining Knight Iron Head | Steel | Physical | The more the opponent's Attack is lowered, the greater the power of this move. | Wikstrom & Aegislash | ||
Shining Spotlight Wild Bolt | Electric | Physical | No additional effect. | Elesa & Zebstrika | ||
Shoot for the Stars Leaf Storm | Grass | Special | 250 | 300 | No additional effect. | Rosa & Serperior |
Silver Wind Victory Shot | Bug | Special | 200 | 240 | Its power increases if the target is trapped. | Viola & Masquerain |
Supercute Rolling Tackle | Normal | Physical | 250 | 300 | Its power increases if the target is paralyzed. | Whitney & Miltank |
Supersonic Skystrike Drive | Flying | Physical | 250 | 300 | No additional effect. | Kahili & Toucannon |
Sygnature Rock-Solid Stone Edge | Rock | Physical | 250 | 300 | No additional effect. | Syna Suit Brock & Tyranitar |
Thunder of Newfound Passion | Electric | Special | 250 | 300 | No additional effect. | Scottie & Pikachu, Bettie & Pikachu, |
Tomboyish Mermaid Bubble Beam | Water | Special | 200 | 240 | The more the user's Sp. Def has been raised, the greater the power of this move. | Misty & Starmie |
Trained-to-the-Max Dynamic Punch | Fighting | Physical | 250 | 300 | No additional effect. | Bruno & Machamp |
Tried-and-True Hex | Ghost | Special | 160 | 192 | Become Mega Gengar until the end of the battle. This move's power increases if the opponent is asleep. | Agatha & Gengar |
Ultimately Worthy Tectonic Rage | Ground | Physical | 250 | 300 | No additional effect. | Hapu & Mudsdale |
Unstoppable Avalanche | Ice | Physical | 250 | 300 | No additional effect. | Wulfric & Avalugg |
Vivid Leaf Storm | Grass | Special | 250 | 300 | No additional effect. | Gardenia & Roserade |
Wandering Artist Twinkle Tackle | Fairy | Physical | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. | Mina & Granbull |
Water Pulse Du Jour | Water | Special | 250 | 300 | No additional effect. | Siebold & Clawitzer |
Water Sync Beam | Water | Special | 200 | 240 | No additional effect. | Barry & Piplup, Barry & Prinplup |
Way-of-the-Warrior Focus Punch | Fighting | Physical | 250 | 300 | No additional effect. | Marshal & Conkeldurr |
Whiz Kid Gigavolt Havoc | Electric | Physical | 200 | 240 | Its power increases if the target is flinching. | Sophocles & Togedemaru |
Winter's Lesson Aurora Beam | Ice | Special | 250 | 300 | No additional effect. | Pryce & Dewgong |
World-Swallowing Hurricane | Flying | Special | 160 | 192 | Become Mega Pidgeot until the end of battle. | Blue & Pidgeot |
Zen Headbutt of Duality | Psychic | Physical | 250 | 300 | No additional effect. | Tate & Solrock |
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