Sync move: Difference between revisions

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|240
|240
|No additional effect.
|No additional effect.
|[[Blaine]] & {{p|Ponyta}}, {{ga|Hilda}} & {{p|Tepig}}, Hilda & {{p|Pignite}}
|[[Blaine]] & {{p|Ponyta}}, {{ga|Hilda}} & {{p|Tepig}}, Hilda & {{p|Pignite}}, Hilda & {{p|Pignite}}, [[Scottie]]/[[Bettie]] and {{p|Torchic}}
|-style="background:#fff"
|-style="background:#fff"
|Flyaway {{mcolor|Air Cutter|000}}
|Flyaway {{mcolor|Air Cutter|000}}
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|No additional effect.
|No additional effect.
|[[Tate and Liza|Liza]] & {{TP|Liza|Lunatone}}
|[[Tate and Liza|Liza]] & {{TP|Liza|Lunatone}}
|-style="background:#fff"
|Psychic Sync Beam
{{typetable|Psychic}}
{{statustable|Special}}
|200
|240
|No additional effect.
|{{ga|Calem}} & {{p|Espurr}}
|-style="background:#fff"
|-style="background:#fff"
|Righteous Heart {{mcolor|Dragon Claw|000}}
|Righteous Heart {{mcolor|Dragon Claw|000}}

Revision as of 10:52, 7 November 2019

Example of a sync move

A sync move (Japanese: バディーズわざ Buddies move) is a powerful move that can be used during battle in Pokemon Masters. At the start of the battle, the sync move countdown begins at 9; and once the countdown reaches 0, the player will be able unleash a sync move. Each time a sync pair uses a move, the countdown decreases by one. Once a sync move is used, the countdown resets to 9. After a sync move lands, the player's team receives a boost in power.

Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only the Pokémon in the centre can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and will resets all the statistics that were powered up.

The power of the sync move can be increased. When the player obtains a duplicate sync pair through Sync Pair Scout, the power of the sync pair's sync move will be permanently boosted. The power can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1.

List of sync moves

Available sync moves

The following is a list of currently available sync moves.

Name Type Category Base Power Max Power Effect Sync Pair(s)
All-about-Focus Avalanche Ice Physical 200 240 The power of this move is increased during a hailstorm. Candice & Abomasnow
Battle Fanatic Heat Crash Fire Physical 250 300 No additional effect. Hilda & Emboar
Beguiling Dark Pulse Dark Special 160 192 Become Mega Houndoom until the end of battle. Karen & Houndoom
Blissful Echo Hyper Voice Normal Special 300 360 No additional effect. Cheryl & Blissey
Broken Sleep Psychic Psychic Special 250 300 No additional effect. Caitlin & Reuniclus
Bug Expert Twineedle Bug Physical 160 192 Become Mega Beedrill until the end of battle. Bugsy & Beedrill
Bug Sync Beam Bug Special 200 240 No additional effect. Viola & Surskit
Burn-It-All Overheat Fire Special 250 300 No additional effect. Flint & Infernape
Crashdown Aqua Jet Water Physical 200 240 This move's power increases if the target is flinching. Crasher Wake & Floatzel
Crystalline Aqua Tail Water Physical 250 300 No additional effect. Kris & Feraligatr
Dark Authority Black Hole Eclipse Dark Physical 200 240 Its power increases if the target is flinching. Nanu & Persian
Dark Tales of the Shadow Ball Ghost Special 250 300 No additional effect. Shauntal & Chandelure
Dragon Sage Outrage Dragon Physical 250 300 No additional effect. Iris & Haxorus
Electric Sync Beam Electric Special 200 240 No additional effect. Lt. Surge & Voltorb
Factory Head X-Scissor Bug Physical 160 192 Become Mega Pinsir until the end of battle. Noland & Pinsir
Fiery Passion Overheat Fire Special 200 240 Its power increases if the target is burned. Flannery & Torkoal
Fighting Sync Impact Fighting Physical 200 240 No additional effect. Brawly & Makuhita, Maylene & Meditite
Fire Sync Impact Fire Physical 200 240 No additional effect. Blaine & Ponyta, Hilda & Tepig, Hilda & Pignite, Hilda & Pignite, Scottie/Bettie and Torchic
Flyaway Air Cutter Flying Special 200 240 Its power increases if the target is flinching. Winona & Pelipper
Freezing Terror Blizzard Ice Special 200 240 Its power increases if the target is frozen. Lorelei & Lapras
Ghost Sync Impact Ghost Physical 200 240 No additional effect. Phoebe & Dusclops
Give-It-All-Ya-Got Power-Up Punch Fighting Physical 160 192 Become Mega Lucario until the end of battle. Korrina & Lucario
Grass Sync Beam Grass Special 200 240 No additional effect. Lyra & Chikorita, Lyra & Bayleef,
Rosa & Snivy, Rosa & Servine
Grass Sync Impact Grass Physical 200 240 No additional effect. Brendan & Treecko, Ramos & Weepinbell
Grateful Friend Flare Blitz Fire Physical 200 240 The more the user's Speed has been raised, the greater the power of this move. Marley & Arcanine
Ground Sync Impact Ground Physical 200 240 No additional effect. Clay & Palpitoad
Heart of Gold Leaf Storm Grass Special 200 240 The more the user's stats are raised, the greater the power of this move. Lyra & Meganium
High-Flying Sky Attack Flying Physical 200 240 The more the user's Speed has been raised, the greater the power of this move. Skyla & Swanna
Ice Sync Beam Ice Special 200 240 No additional effect. Pryce & Seel
Late Fee Bubble Beam Water Special 250 300 No additional effect. Barry & Empoleon
Leaf Blade of Sundering Grass Physical 250 300 No additional effect. Brendan & Sceptile
Lights, Camera, Ice Shard Ice Physical 200 240 The power of this move is increased if not all of the opponent's stats are raised. Brycen & Cryogonal
Modern Ninja Sludge Bomb Poison Special 200 240 Its power increases if the target is poisoned or badly poisoned. Koga & Crobat
Mystery Masquerade Psychic Psychic Special 200 240 Its power increases if the target is confused. Will & Xatu
Nature-Loving Petal Dance Grass Special 200 240 Its power increases if the target is paralyzed. Erika & Vileplume
Never-Ending Royal Nightmare Ghost Physical 200 240 The more the user's Defense has been raised, the greater the power of this move. Acerola & Palossand
Ninja Spirit Cross Poison Poison Physical 200 240 Its power increases if the target is poisoned or badly poisoned. Janine & Ariados
No Mercy Dragon Pulse Dragon Special 250 300 No additional effect. Clair & Kingdra
Oversplash Aqua Tail Water Physical 200 240 The more the user's Defense has been raised, the greater the power of this move. Marlon & Carracosta
Poison Sync Impact Poison Physical 200 240 No additional effect. Roxie & Whirlipede
Post-analysis Flash Cannon Steel Special 200 240 Its power increases if the target is flinching. Thorton & Bronzong
Power-Chasing Giga Impact Normal Physical 300 360 No additional effect. Norman & Slaking
Psychic of Duality Psychic Special 250 300 No additional effect. Liza & Lunatone
Psychic Sync Beam Psychic Special 200 240 No additional effect. Calem & Espurr
Righteous Heart Dragon Claw Dragon Physical 250 300 No additional effect. Drake & Salamence
Rock Sync Beam Rock Special 200 240 No additional effect. Roxanne & Nosepass
Rock Sync Impact Rock Physical 200 240 No additional effect. Roark & Cranidos, Grant & Amaura
Rock-Solid Rockslide Rock Physical 200 240 The more the opponent's Speed is lowered, the greater the power of this move. Brock & Onix
Shining Gem Continental Crush Rock Physical 250 300 No additional effect. Olivia & Lycanroc
Shining Knight Iron Head Steel Physical 200 240 The more the opponent's Attack is lowered, the greater the power of this move. Wikstrom & Aegislash
Shining Spotlight Wild Bolt Electric Physical 250 300 No additional effect. Elesa & Zebstrika
Shoot for the Stars Leaf Storm Grass Special 250 300 No additional effect. Rosa & Serperior
Silver Wind Victory Shot Bug Special 200 240 Its power increases if the target is trapped. Viola & Masquerain
Supercute Rolling Tackle Normal Physical 250 300 Its power increases if the target is paralyzed. Whitney & Miltank
Supersonic Skystrike Drive Flying Physical 250 300 No additional effect. Kahili & Toucannon
Sygnature Rock-Solid Stone Edge Rock Physical 250 300 No additional effect. Sygna Suit Brock & Tyranitar
Thunder of Newfound Passion Electric Special 250 300 No additional effect. Scottie & Pikachu, Bettie & Pikachu
Tomboyish Mermaid Bubble Beam Water Special 200 240 The more the user's Sp. Def has been raised, the greater the power of this move. Misty & Starmie
Trained-to-the-Max Dynamic Punch Fighting Physical 250 300 No additional effect. Bruno & Machamp
Tried-and-True Hex Ghost Special 160 192 Become Mega Gengar until the end of the battle. This move's power increases if the opponent is asleep. Agatha & Gengar
Ultimately Worthy Tectonic Rage Ground Physical 250 300 No additional effect. Hapu & Mudsdale
Unstoppable Avalanche Ice Physical 250 300 No additional effect. Wulfric & Avalugg
Vivid Leaf Storm Grass Special 250 300 No additional effect. Gardenia & Roserade
Wandering Artist Twinkle Tackle Fairy Physical 200 240 The more the opponent's Attack is lowered, the greater the power of this move. Mina & Granbull
Water Pulse Du Jour Water Special 250 300 No additional effect. Siebold & Clawitzer
Water Sync Beam Water Special 200 240 No additional effect. Barry & Piplup, Barry & Prinplup
Way-of-the-Warrior Focus Punch Fighting Physical 250 300 No additional effect. Marshal & Conkeldurr
Whiz Kid Gigavolt Havoc Electric Physical 200 240 Its power increases if the target is flinching. Sophocles & Togedemaru
Winter's Lesson Aurora Beam Ice Special 250 300 No additional effect. Pryce & Dewgong
World-Swallowing Hurricane Flying Special 160 192 Become Mega Pidgeot until the end of battle. Blue & Pidgeot
Zen Headbutt of Duality Psychic Physical 250 300 No additional effect. Tate & Solrock

Unavailable sync moves

The following sync moves are used by NPC sync pairs. They may be available to players at a future date. This listing does not currently include Sync Beam and Sync Impact variants, which can be found with regular NPCs.

Name Type Category Sync Pair
Crazy Cool Rock Tomb Rock Physical Grant & Aurorus
Lonely Flower Shadow Punch Ghost Physical Phoebe & Dusknoir
Quizmaster Flame Charge Fire Physical Blaine & Rapidash
Radical Poison Jab Poison Physical Roxie & Scolipede
Rock Head Smash Rock Physical Roark & Rampardos
Surging Charge Beam Electric Special Lt. Surge & Electrode


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