From Bulbapedia, the community-driven Pokémon encyclopedia.
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| class=Item | | | class=Item | |
| rule=Item | | | rule=Item | |
| print=Collection Y print | | | print=XY print | |
| effect=Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon. | | | effect=Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon. | |
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Revision as of 00:41, 6 February 2014
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Super Potion いいきずぐすり Good Wound Medicine
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Expansion
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Base Set 2
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Rarity
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English card no.
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117/130
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English expansion
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XY
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Rarity
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English card no.
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128/146
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Japanese expansion
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Collection Y
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Japanese Rarity
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Japanese card no.
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054/060
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Super Potion (Japanese: いいきずぐすり Good Wound Medicine) is an Item card. It was first released in the Base Set as a Trainer card.
Card text
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You may play as many Item cards as you like during your turn (before your attack).
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Release information
This card was released as a Trainer card with artwork by Keiji Kinebuchi in the Base Set expansion, first originating from the Japanese Expansion Pack. It was later reprinted in the English Base Set 2, as well as the Japanese Kuchiba City Gym Deck.
Super Potion was later released as an Item card with an updated effect and new artwork by 5ban Graphics in the the English XY expansion, first originating from the Japanese Collection Y.
Gallery
Trivia
Origin
Super Potion is an item in the Pokémon games that heals damage.