Submission (move): Difference between revisions

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* The English name for this move is somewhat inaccurate. A professional wrestling {{wp|submission (combat sports)|submission}} is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel). A more accurate depiction of a submission hold is the execution of a {{m|Bind}} attack by [[Montgomery#Throh|Montgomery's Throh]] in ''[[BW073|Commanding the Clubsplosion Crown!]]''.
* The English name for this move is somewhat inaccurate. A professional wrestling {{wp|submission (combat sports)|submission}} is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel). A more accurate depiction of a submission hold is the execution of a {{m|Bind}} attack by [[Montgomery#Throh|Montgomery's Throh]] in ''[[BW073|Commanding the Clubsplosion Crown!]]''.
* Submission has the lowest base power of all [[recoil]] moves (besides {{m|Struggle}}), as well as the highest number of PP.
* Submission has the lowest base power of all [[recoil]] moves (besides {{m|Struggle}}), as well as the highest number of PP.
* Submission's description in [[Pokémon Stadium|Stadium]] and [[Pokémon Stadium 2|Stadium 2]] states it is the strongest Fighting-type attack, despite there being one and three, respectively, moves stronger at the release time of each of these games.
* Submission's description in {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}} states it is the strongest Fighting-type attack, despite there being one and three, respectively, moves stronger at the release time of each of these games.


==In other languages==
==In other languages==

Revision as of 17:16, 26 December 2012

Submission
じごくぐるま Hell Wheel
[[File:|center]]
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  80
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I. It was TM17 in Generation I.

Effect

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Description

Games Description
The strongest Fighting attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Strongest Fighting attack. One quarter of the damage also hurts the attacker.
An attack that also hurts the user.
RSE A reckless body slam that also hurts the user.
FRLG A reckless, full-body throw attack that also hurts the user a little.
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062 Poliwrath Poliwrath Water Fighting   --, 35 --, 35 -- -- ''''
066 Machop Machop Fighting Fighting 46 49 37 31 34 ''''
067 Machoke Machoke Fighting Fighting 52 61 41 32 36 ''''
068 Machamp Machamp Fighting Fighting 52 61 41 32 36 ''''
127 Pinsir Pinsir Bug Bug   37 43 42 42 26 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
155 Cyndaquil Cyndaquil Fire Fire   PikachuRaichuSandshrewSandslashNidokingPsyduckGolduckMankeyPrimeapeRhydon      
390 Chimchar Chimchar Fire Fire       MachopMachokeMachamp
529 Drilbur Drilbur Ground Ground       Chimchar
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM17
II
--
III
--
IV
--
V
--
VI
TM08
004 Charmander Charmander Fire Fire
005 Charmeleon Charmeleon Fire Fire
006 Charizard Charizard Fire Flying
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
080 Slowbro Slowbro Water Psychic
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
108 Lickitung Lickitung Normal Normal
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
127 Pinsir Pinsir Bug Bug
139 Omastar Omastar Rock Water
141 Kabutops Kabutops Rock Water
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0158 158 Totodile Water New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Andreas Poliwrath Submission.png
Poliwrath
Chuck Machoke Submission.png
Machoke
Oscar Nidoking Andi Nidoqueen Submission.png
Nidoking and Nidoqueen
Ash Charizard Aerial Submission.png
Charizard
The user grabs the foe and recklessly dives for the ground.
Pokémon Method
User First Used In Notes
Charizard Charizard grabs the opponent, flies up and spins around in circles.
Ash's Charizard Volcanic Panic Debut
Poliwrath Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent.
Andreas's Poliwrath Hook, Line, and Stinker None
Delaney's Poliwrath Outrageous Fortunes None
Machoke Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold. It then throws the opponent.
Chuck's Machoke Machoke, Machoke Man! None
Nidoking Nidoking rolls towards the opponent at full speed and hits it hard.
Oscar's Nidoking The Bicker the Better Nidoking cannot legally learn Submission as of Generation III
Nidoqueen Nidoqueen rolls towards the opponent at full speed and hits it hard.
Andi's Nidoqueen The Bicker the Better Nidoqueen cannot legally learn Submission as of Generation III


In other generations

Trivia

  • The English name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel). A more accurate depiction of a submission hold is the execution of a Bind attack by Montgomery's Throh in Commanding the Clubsplosion Crown!.
  • Submission has the lowest base power of all recoil moves (besides Struggle), as well as the highest number of PP.
  • Submission's description in Pokémon Stadium and Stadium 2 states it is the strongest Fighting-type attack, despite there being one and three, respectively, moves stronger at the release time of each of these games.

In other languages

Language Title
Mandarin Chinese 地獄滾動 Dìyù Gǔndòng
The Netherlands Flag.png Dutch Onderwerping
France Flag.png French Sacrifice
Germany Flag.png German Überroller
Greece Flag.png Greek Υποταγή
Italy Flag.png Italian Sottomissione
South Korea Flag.png Korean 지옥의바퀴 Jiok-yi Bakwi
Brazil Flag.png Brazilian Portuguese Submissão
Serbia Flag.png Serbian Podčinjenje
Spain Flag.png Spanish Sumisión



Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


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