Struggle (move): Difference between revisions

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m (Undo revision 2328047 by SnorlaxMonster (talk)I get that the infobox says Normal, but Struggle is supposed to be typeless, so...?)
(→‎Trivia: Subject-verb agreement ("three moves that has not been"?).)
(46 intermediate revisions by 24 users not shown)
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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox|
{{incomplete|2=Missing image from Generation VI}}
n=165 |
{{MoveInfobox
name=Struggle |
|n=165
jname=わるあがき |
|name=Struggle
jtrans=Vain Struggle |
|jname=わるあがき
jtranslit=Waruagaki |
|jtrans=Vain Struggle
gameimage=Struggle V.png |
|jtranslit=Waruagaki
type=Normal |
|gameimage=Struggle V.png
damagecategory=Physical |
|type=Normal
basepp={{tt|1|10 in Generation I}} |
|damagecategory=Physical
maxpp={{tt|1|16 in Generation I}} |
|basepp={{tt|1|10 in Generation I}}
power=50 |
|maxpp={{tt|1|16 in Generation I}}
accuracy={{tt|—|100% in Generations I-III}} |
|power=50
bdesc=??? |
|accuracy={{tt||100% in Generations I-III}}
gen=I |
|gen=I
category=Cool |
|category=Cool
appeal=4 |
|appeal=4
jam=0 |
|jam=0
cdesc=A highly appealing move. |
|cdesc=A highly appealing move.
appealsc=3 |
|appealsc=3
scdesc=A basic performance using a move known by the Pokémon. |
|scdesc=A basic performance using a move known by the Pokémon.
category6=Tough |
|category6=Tough
appeal6=4 |
|appeal6=4
jam6=0 |
|jam6=0
cdesc6=Quite an appealing move. |
|cdesc6=Quite an appealing move.
pokefordex=struggle |
|touches=yes
touches=yes |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=no
brightpowder=no |
|kingsrock=yes
kingsrock=yes |
|sound=no
flag7=yes |
|target=adjacentfoe
flag8=no |
}}
sound=no |
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]]. It is a [[move]] that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of {{PP}}. Prior to [[Generation II]], it dealt {{type|Normal}} damage.
target=adjacentfoe|
footnotes= }}
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]]. It is a [[move]] that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of {{PP}}. Prior to [[Generation II]], it was a {{type|Normal}} move.


==Effect==
==Effect==
===Generation I===
===Generation I===
Struggle deals damage to the opponent and the user receives [[recoil]] damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any {{PP}} limitations. Struggle is capable of striking a {{DL|Damage modification|critical hit}}.
Struggle deals damage to the opponent and the user receives [[recoil]] damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any {{PP}} limitations. Struggle is capable of striking a [[critical hit]].
 
Struggle has an [[accuracy]] of 100%.


If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.


Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.  
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be {{m|counter}}ed if the opponent did not make a move on the following turn.


Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
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In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.


===Generation II===
===Generations II and III===
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups). Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. It still displays as Normal-type if hacked onto a Pokémon's moveset.
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle is now unaffected by [[type]]s, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected opponent in [[Double Battle]]s.
 
The user will take recoil damage even if Struggle breaks a substitute, or if its Ability is {{a|Rock Head}} or {{a|Magic Guard}}.  


The user will take recoil damage even if a substitute breaks.
If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}} or {{m|Imprison}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.


===Generation III===
===Generation IV onward===
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}.
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.


If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.  


===Generation IV===
If a Pokémon is holding a {{DL|In-battle effect item|Choice items|Choice item}} and is affected by {{a|Cursed Body}} such that it cannot use the move that the item forces it to, it will always use Struggle as long as the item and the effect both remain active.
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent.  


All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.
Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


Struggle is now unaffected by modifications to the {{stat|accuracy}} stat and {{stat|evasion}} stat.
Struggle can no longer be copied by {{m|Mirror Move}}.
 
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it).


==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrev3|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
{{movedescentry|{{gameabbrev3|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev2|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
{{movedescentry|{{gameabbrev7|SM}}|This attack is used in desperation only if the user has no PP. It also damages the user a little.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, {{m|Heal Block}}, {{a|Cursed Body}}, {{DL|In-battle effect item|Assault Vest}}, or {{DL|In-battle effect item|Choice items}}. Also, some moves, such as {{m|Belch}}, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.
All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, {{m|Heal Block}}, {{a|Cursed Body}}, [[Assault Vest]], or {{DL|In-battle effect item|Choice items}}. Also, some moves, such as {{m|Belch}}, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.


In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).
In the Mystery Dungeon series, the only way to use Struggle is to use a move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). The move deals 1/4 of the total HP of that Pokémon.
 
==In other games==
===[[Pokémon GO]]===
{{GoSpecialAttack
|id=133
|move=Struggle
|image=no
|type=Normal
|pow=35
|segments=3
|duration=2.2
|crit=0
|users={{MSP|010|Caterpie}}{{MSP|011|Metapod}}{{MSP|013|Weedle}}{{MSP|014|Kakuna}}{{MSP|129|Magikarp}}{{MSP|132|Ditto}}<br>{{MSP|201|Unown}}{{MSP|235|Smeargle}}
}}
*Prior to an update to [[Niantic]]'s servers on February 16, 2017, Struggle had a power of 15, an energy bar of [[File:GO charge 5.png|103px|5]], and a duration of 1.695 seconds.
 
===Description===
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.}}
|}
|}{{left clear}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=normal|
{{Movegen
genI=Struggle I|
|type=normal
genII=Struggle II|
|genI=Struggle I
genIII=Struggle III|
|genII=Struggle II
genIV=Struggle IV|
|genIII=Struggle III
}}
|genIV=Struggle IV
|}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad=Struggle Stad
|Stad2=Struggle Stad2
|Colo=Struggle Colo
|XD=Struggle XD
|}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Struggle PMD RB|
|PBR=Struggle PBR
}}
|}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Struggle Stad|
|PMDRB=Struggle PMD RB
Stad2=Struggle Stad2|
|}}
Colo=Struggle Colo|
}}


==Trivia==
==Trivia==
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In {{pkmn|Omega Ruby and Alpha Sapphire}}, it has the same contest stats as {{m|Pound}}.
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In {{pkmn|Omega Ruby and Alpha Sapphire}}, it has the same contest stats as {{m|Pound}}.
* Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.
* Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.
* Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.
* Along with {{m|Chatter}} and Sketch, Struggle is one of three non-[[Shadow move]]s that cannot be copied by {{m|Sketch}} in any generation.
* In Generation I, Struggle was the only move that couldn't be used via {{m|Metronome}}, besides Metronome itself.
* In Generation I, Struggle was the only move that could not be called via {{m|Metronome}}, besides Metronome itself.
* Struggle has the lowest base power of all [[recoil]]-causing moves.
* Struggle has the lowest base power of all [[recoil]]-causing moves.
* Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a {{type|Ghost}} opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, or {{a|Scrappy}}.
* Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a {{type|Ghost}} opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, or {{a|Scrappy}}.
* Along with {{m|Barrage}}, {{m|Kinesis}}, and {{m|Leech Life}}, Struggle is one of four moves originating from Generation I that has not been featured in the {{pkmn|anime}}.
* Along with {{m|Barrage}} and {{m|Kinesis}}, Struggle is one of three moves introduced in Generation I that have not been featured in the main {{pkmn|anime}} series.
** It is also one of two Generation I moves that have not been used in the [[Pokémon Adventures]] {{pkmn|manga}}, the other being Kinesis.
* Certain glitch Pokémon, including [[Generation IV hybrid]]s, [['Ng'Mp]], [['ゥ.]], and [[4, ゥァ (DD)]], can learn Struggle by level up.
* Certain glitch Pokémon, including [[Generation IV hybrid]]s, [['Ng'Mp]], [['ゥ.]], and [[4, ゥァ (DD)]], can learn Struggle by level up.
* Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in [[Pokémon Stadium 2]]'s lab (not the case for [[Pokémon Stadium (English)|original Pokémon Stadium]]) and will be highlighted, as if it was a {{cat|Generation II moves|Generation II move}}. This does not happen when selecting a team for battle.
* Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in [[Pokémon Stadium 2]]'s lab (not the case for [[Pokémon Stadium (English)|original Pokémon Stadium]]) and will be highlighted, as if it was a {{cat|Generation II moves|Generation II move}}. This does not happen when selecting a team for battle.
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==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=掙扎 ''{{tt|Zhēngzhá|Struggle}}''
|zh_yue=掙扎 ''{{tt|Jāngjaat|Struggle}}''
|zh_cmn=掙扎 / 挣扎 ''{{tt|Zhēngzhá|Struggle}}''
|nl=Spartel
|nl=Spartel
|fr_eu=Lutte
|fr_eu=Lutte
|de=Verzweifler
|de=Verzweifler
|el=Αγώνας
|el=Αγώνας ''Agúnas''
|it=Scontro
|it=Scontro
|ko=발버둥 ''Balbeodung''
|ko=발버둥 ''Balbeodung''
|pt_br=Combate
|pt_br=Insistência
|sr=Opstanak
|sr=Opstanak
|es_eu=Combate}}
|es_eu=Forcejeo{{tt|*|Generation VII onwards}}<br />Combate{{tt|*|Generations I-VI}}}}
{{-}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that cannot miss]]
[[Category:Moves that have recoil]]
[[Category:Moves that have recoil]]


[[de:Verzweifler]]
[[de:Verzweifler]]
[[es:Combate]]
[[fr:Lutte]]
[[fr:Lutte]]
[[it:Scontro (mossa)]]
[[it:Scontro (mossa)]]
[[ja:わるあがき]]
[[ja:わるあがき]]
[[pl:Struggle]]
[[pl:Struggle]]
[[pt:Struggle]]
[[zh:挣扎(招式)]]
[[zh:挣扎(技能)]]

Revision as of 14:54, 27 June 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing image from Generation VI

Struggle
わるあがき Vain Struggle
Struggle V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  1 (max. 1)
Power  50
Accuracy  %
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect any adjacent foe, but not allies
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I. It is a move that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of PP. Prior to Generation II, it dealt Normal-type damage.

Effect

Generation I

Struggle deals damage to the opponent and the user receives recoil damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any PP limitations. Struggle is capable of striking a critical hit.

Struggle has an accuracy of 100%.

If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.

Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.

Struggle deals Normal-type damage in this Generation, meaning Rock-type Pokémon take half damage, and Ghost-type Pokémon are unaffected. If the only usable move is disabled by Disable, the affected Pokémon will use Struggle.

In Stadium, no recoil damage is taken if Struggle knocks out an opponent.

Generations II and III

Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle is now unaffected by types, inflicting normal damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB. Struggle can hit through Wonder Guard. Its target is a randomly selected opponent in Double Battles.

The user will take recoil damage even if Struggle breaks a substitute, or if its Ability is Rock Head or Magic Guard.

If a Pokémon is holding a Choice Band and is affected by Disable, Taunt or Imprison such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by Torment, the Pokémon will use Struggle every second turn.

Generation IV onward

The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.

All effects that apply with the Choice Band now also apply with all Choice items.

If a Pokémon is holding a Choice item and is affected by Cursed Body such that it cannot use the move that the item forces it to, it will always use Struggle as long as the item and the effect both remain active.

Struggle now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Struggle can no longer be copied by Mirror Move.

Struggle is unaffected by a held Normal Gem (and will not consume it).

Description

Games Description
Stad Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
Stad2 Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
GSC Used only if all PP are exhausted.
RSE Used only if all PP are gone. Also hurts the user a little.
FRLG An attack that is used only if there is no PP. It also hurts the user.
ColoXD Used when all PP are gone. Also hurts the user a bit.
DPPtHGSSPBR
BWB2W2
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
XYORAS An attack that is used in desperation only if the user has no PP. This also damages the user a little.
SM This attack is used in desperation only if the user has no PP. It also damages the user a little.


Learnset

All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of Disable, Taunt, Torment, Imprison, Heal Block, Cursed Body, Assault Vest, or Choice items. Also, some moves, such as Belch, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.

In the Mystery Dungeon series, the only way to use Struggle is to use a move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). The move deals 1/4 of the total HP of that Pokémon.

In other games

Pokémon GO

Template:GoSpecialAttack

  • Prior to an update to Niantic's servers on February 16, 2017, Struggle had a power of 15, an energy bar of 5, and a duration of 1.695 seconds.

Description

Games Description
MDRB Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.
MDTDS Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.


In other generations

Core series games

Spin-off series games

Trivia

  • Even though Struggle can only be accessed by the loss of all PP, it was given Contest, Super Contest, and Contest Spectacular stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In Omega Ruby and Alpha Sapphire, it has the same contest stats as Pound.
  • Struggle is the last non-glitch move in index number order in Generation I, and the last Generation I move in index number lists since then.
  • Along with Chatter and Sketch, Struggle is one of three non-Shadow moves that cannot be copied by Sketch in any generation.
  • In Generation I, Struggle was the only move that could not be called via Metronome, besides Metronome itself.
  • Struggle has the lowest base power of all recoil-causing moves.
  • Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a Ghost-type opponent without the aid of Odor Sleuth, Foresight, or Scrappy.
  • Along with Barrage and Kinesis, Struggle is one of three moves introduced in Generation I that have not been featured in the main anime series.
    • It is also one of two Generation I moves that have not been used in the Pokémon Adventures manga, the other being Kinesis.
  • Certain glitch Pokémon, including Generation IV hybrids, 'Ng'Mp, 'ゥ., and 4, ゥァ (DD), can learn Struggle by level up.
  • Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in Pokémon Stadium 2's lab (not the case for original Pokémon Stadium) and will be highlighted, as if it was a Generation II move. This does not happen when selecting a team for battle.
  • In Pokémon Stadium and Pokémon Stadium 2, the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number prior to Generation IV is ½.

In other languages

Language Title
Chinese Cantonese 掙扎 Jāngjaat
Mandarin 掙扎 / 挣扎 Zhēngzhá
The Netherlands Flag.png Dutch Spartel
France Flag.png European French Lutte
Germany Flag.png German Verzweifler
Greece Flag.png Greek Αγώνας Agúnas
Italy Flag.png Italian Scontro
South Korea Flag.png Korean 발버둥 Balbeodung
Brazil Flag.png Brazilian Portuguese Insistência
Serbia Flag.png Serbian Opstanak
Spain Flag.png European Spanish Forcejeo*
Combate*


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