From Bulbapedia, the community-driven Pokémon encyclopedia.
Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I. It is a move that every Pokémon can use when none of its moves are usable, although no Pokémon can naturally learn it. Prior to Generation II, it dealt Normal-type damage.
Struggle inflicts damage, and the user receives recoil damage equal to ½ of the damage done to the target. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack. Struggle is capable of striking a critical hit.
Struggle has 10 base PP, though no PP would ever be deducted from it.
Struggle has an accuracy of 100%.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.
Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.
Struggle deals Normal-type damage in this Generation, meaning it is not very effective against Rock-type Pokémon and ineffective against Ghost-type Pokémon. If the only usable move is disabled by Disable, the affected Pokémon will use Struggle.
In Stadium, no recoil damage is taken if Struggle knocks out an opponent.
Generations II and III
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Although still classified as a Normal-type move, Struggle is now unaffected by types, inflicting neutral damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB. Struggle can hit through Wonder Guard. Its target is a randomly selected opponent in Double Battles.
The user will take recoil damage even if Struggle breaks a substitute, or if its Ability is Rock Head or Magic Guard.
If a Pokémon holding a Choice Band is affected by Disable, Taunt or Imprison such that it cannot use the move that the Choice Band forces it to, it will not be able to use a move other than Struggle as long as the item and effect both remain active. If a Pokémon is holding a Choice Band and is affected by Torment, the Pokémon will use Struggle every second turn.
Generation IV onward
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.
If a Pokémon holding a Choice item is affected by Disable (including due to the effect of Cursed Body), Taunt, Imprison, or Encore such that it cannot use the move that the Choice item forces it to, it will not be able to use a move other than Struggle as long as the item and effect both remain active. If a Pokémon holding a Choice item is affected by Torment, it will not be able to use a move other than Struggle every second turn.
Struggle now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Despite being considered a recoil move, Struggle will not gain a boost by Reckless.
Struggle can no longer be copied by Mirror Move.
Struggle is unaffected by a held Normal Gem (and will not consume it).
|| Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
|| Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
|| Used only if all PP are exhausted.
|| Used only if all PP are gone. Also hurts the user a little.
|| An attack that is used only if there is no PP. It also hurts the user.
|| Used when all PP are gone. Also hurts the user a bit.
| An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
|| An attack that is used in desperation only if the user has no PP. This also damages the user a little.
|| This attack is used in desperation only if the user has no PP. It also damages the user a little.
No Pokémon can learn or know Struggle directly, but all Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of Disable, Taunt, Torment, Imprison, Heal Block, Cursed Body, Assault Vest, or Choice items. Also, some moves, such as Belch, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.
In the Mystery Dungeon series, the only way to use Struggle is to use a move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). The move deals 1/4 of the total HP of that Pokémon.
In other games
Struggle will be used when the Pokémon runs out of PP for its moves and the Pokémon attempts to use one of its moves. It results in recoil damage of 25% of its max HP in all games, except in Gates to Infinity where it deals 20% recoil damage of its max HP.
When used by a Gigantic Pokémon in Gates to Infinity, the move can damage nearby enemies in a 1 tile range around the user if used by a mobile Gigantic Pokémon, or enemies in the same room if used by stationary Gigantic Pokémon (such as Lugia and Ho-Oh).
- Gyms & Raids
- July 30, 2016
- February 16, 2017
- Power: 15 → 35
- Energy cost: 0 → 33
- Duration: 1.695 → 2.2 seconds
- Damage window: 0.8 - 1.5 → 1.2 - 2 seconds
- February 21, 2017
|| Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.
|| Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.
|| てきポケモンに ダメージをあたえる しかし じぶんも さいだいＨＰの １/４の ダメージをうける
|| It damages an enemy, but it also damages you. (If there's no move available, your move will be Struggle.)|
It damages nearby Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.)*
It damages even faraway Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.)*
|| It damages an enemy, but it also damages you. If you have no moves available, your move will be Struggle.
In other generations
Core series games
Side series games
Spin-off series games
- Even though Struggle can only be accessed by the loss of all PP, it was given Contest, Super Contest, and Contest Spectacular stats. This is to prevent the game from crashing during Contests if the player's Pokémon has Struggle as one of its moves hacked into.
- Along with Chatter and Sketch, Struggle is one of three non-Shadow moves that cannot be copied by Sketch in any generation.
- In Generation I, Struggle was the only move that could not be called via Metronome, besides Metronome itself.
- Struggle has the lowest base power of all recoil-causing moves.
- Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a Ghost-type opponent without the aid of Odor Sleuth, Foresight, a Ring Target, or Scrappy.
- Along with Barrage and Kinesis, Struggle is one of three moves introduced in Generation I that have not been featured in the main series.
- It is also one of two Generation I moves that have not been used in the Pokémon Adventures manga, the other being Kinesis.
- Certain glitch Pokémon, including Generation IV hybrids, 'Ng'Mp, 'ゥ., and 4, ゥァ (DD), can learn Struggle by level up.
- Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in Pokémon Stadium 2's lab (not the case for the previous game) and will be highlighted, as if it was a Generation II move. This does not happen when selecting a team for battle.
- In Pokémon Stadium, the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number in Generation I is ½.
- In Generation I, a glitch can occur making it impossible for a Pokémon to use Struggle if it has previously used Transform followed by either Metronome or Mirror Move. This renders the Pokémon completely unable to battle until its PP is restored.
In other languages