Steel (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
In [[Generation II]], the Steel type was created to balance out the previously overpowered {{t|Normal}} and {{t|Psychic}} types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from 11 to 10 in [[Generation VI]] (including the added resistance of the newly-created {{type|Fairy}}), Steel remains the most resistant type. Steel types also cannot be {{status|poison}}ed (except by {{m|Twineedle}} in Generation II or if poisoned by a Pokémon with {{a|Corrosion}}) or damaged by a {{weather|sandstorm}}.
In [[Generation II]], the Steel type was created to balance out the previously overpowered {{t|Normal}} and {{t|Psychic}} types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from eleven to ten in [[Generation VI]] (including the added resistance of the newly-created {{type|Fairy}}), Steel remains the most resistant type. Steel types also cannot be {{status|poison}}ed (except by {{m|Twineedle}} in Generation II or if poisoned by a Pokémon with {{a|Corrosion}}) or damaged by a {{weather|sandstorm}}.


{{t|Normal}}/Steel, {{t|Electric}}/Steel, and {{t|Ghost}}/Steel are tied for the most resistances, having 12 resistances each, although there are currently no Pokémon with the combination of Normal/Steel<!--as of Generation VIII-->.
{{t|Normal}}/Steel, {{t|Electric}}/Steel, and {{t|Ghost}}/Steel are tied for the most resistances, having twelve resistances each, although there are currently no Pokémon with the combination of Normal/Steel<!--as of Generation VIII-->.


Steel-type Pokémon, on average, have the highest physical {{stat|Defense}} among all Pokémon and among fully evolved Pokémon. <!--as of Generation VII-->
Steel-type Pokémon, on average, have the highest physical {{stat|Defense}} among all Pokémon and among fully evolved Pokémon. <!--as of Generation VII-->
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! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Corrosion|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Corrosion|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Allows Poison-type and Steel-type Pokémon to be poisoned.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type.
|-
|-
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Magnet Pull|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Magnet Pull|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Prevents Steel-type Pokémon from escaping.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force.
|-
|-
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Sand Force|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Sand Force|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
|-
|-
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Steelworker|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Steelworker|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Steel moves to 1.5× their power.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Powers up Steel-type moves.
|-
|-
! width="30px" style="background:#{{galar color}}; border:1px solid #{{galar color dark}}" | VIII
! width="30px" style="background:#{{galar color}}; border:1px solid #{{galar color dark}}" | VIII
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! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Iron Barbs|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Iron Barbs|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Inflicts damage to the attacker on contact.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Inflicts damage on the attacker upon contact with iron barbs.
|-
|-
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the Pokémon's weight.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the Pokémon's weight.
|-
|-
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.</small>
|}
|}


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===[[Core series]]===
===[[Core series]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#{{Steel color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#{{Steel color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC.gif]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC RSE.png]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC FRLG.png]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC FRLG.png]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC Big.png]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC Big.png]]
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|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon SwSh.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon SwSh.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC LA.png|80px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC BDSP.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC LA.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon LA.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon LA.png|64px]]
|-
|-
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| Icon from<br>{{color2|000|Pokémon Sword and Shield}}
| Icon from<br>{{color2|000|Pokémon Sword and Shield}}
| Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword and Shield}}
| Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword and Shield}}
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Symbol icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, and {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}
| Symbol icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, and {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}
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* Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves.
* Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves.
* Each of the three regional {{pkmn2|starter}} types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
* Each of the three regional {{pkmn2|starter}} types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
** This trait is also shared by the {{type|Bug}}.
** This trait is also shared by the {{t|Bug}} type.
* In Generation II, there is a [[glitch type]] that is a copy of the Steel type, named “{{DL|List of glitch types (Generation II)|l) m) ZM}}”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves.
* In Generation II, there is a [[glitch type]] that is a copy of the Steel type, named “{{DL|List of glitch types (Generation II)|l) m) ZM}}”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves.
* Every generation after [[Generation I]] has introduced at least one Steel-type specialist.
* Every generation after [[Generation I]] has introduced at least one Steel-type [[Type expert|specialist]].
* More Pokémon gain the Steel and {{t|Flying}} types upon evolving than any other type, each with a total of eleven.
* More Pokémon gain the Steel type upon evolving than any other type, with a total of thirteen.
* The Steel type is the only type that resists {{type|Dragon}} moves.
* The Steel type is the only type that resists {{type|Dragon}} moves.
* Despite being introduced in [[Generation II]], there were no pure Steel-type Pokémon until [[Generation III]], with {{p|Mawile}} (at the time) and {{p|Registeel}}.
* Despite being introduced in [[Generation II]], there were no pure Steel-type Pokémon until [[Generation III]], with {{p|Mawile}} (at the time) and {{p|Registeel}}.
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{{langtable|color={{steel color}}|bordercolor={{steel color light}}
{{langtable|color={{steel color}}|bordercolor={{steel color light}}
|ja=はがね (鋼) ''Hagane''
|ja=はがね (鋼) ''Hagane''
|zh_yue=鋼 ''{{tt|Gong|Steel}}''
|zh_yue=鋼 ''Gong''
|zh_cmn=鋼 / 钢 ''{{tt|Gāng|Steel}}''
|zh_cmn=鋼 / 钢 ''Gāng''
|cs=Ocelový
|cs=Ocelový
|da=Stål
|da=Stål
Line 915: Line 917:
|fr=Acier
|fr=Acier
|de=Stahl
|de=Stahl
|el=Μετάλλου ''Metallou''
|el=Μετάλλου ''{{tt|Metallou|Metal}}''
|he=פלדה ''Plada''<br>מתכת ''Matekhet''
|he=פלדה ''{{tt|Plada|Steel}}''<br>מתכת ''{{tt|Matekhet|Metal}}''
|hi=इस्पात ''Ispaat''
|hi=इस्पात ''Ispaat''
|hu=Acél
|hu=Acél
|id=Logam{{tt|*|Pokémon Smile, official site (October 2020 - present)}}<br>Baja{{tt|*|Official site (September 2018 - October 2020)}}<br>Besi
|id={{tt|Logam|Metal}} {{tt|*|Pokémon Smile, official site (October 2020 - present)}}<br>{{tt|Baja|Steel}} {{tt|*|Official site (September 2018 - October 2020)}}<br>{{tt|Besi|Iron}}
|it=Acciaio
|it=Acciaio
|ko=강철 ''Gangcheol''
|ko=강철 ''Gangcheol''
|ms=Besi
|ms={{tt|Besi|Iron}}
|no=Stål
|no=Stål
|pl=Stalowy
|pl=Stalowy
|pt_br=Aço<br>Metal
|pt_br={{tt|Aço|Steel}}<br>{{tt|Metal|Metal}}
|pt_eu=Aço
|pt_eu=Aço
|ro=Oțel
|ro=Oțel
Line 931: Line 933:
|es=Acero
|es=Acero
|sv=Stål
|sv=Stål
|th=โลหะ ''Loha''<br>เหล็ก ''Lek''
|th=โลหะ ''{{tt|Loha|Metal}}''<br>เหล็ก ''{{tt|Lek|Iron}}''
|tr=Çelik
|tr=Çelik
|vi=Thép
|vi=Thép

Revision as of 03:23, 14 May 2022

This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.

The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.

The Steel type was introduced in Generation II, along with the Dark type.

Statistical averages

Overall

Stat
HP: 68.32
Attack: 96.70
Defense: 110.28
Sp.Atk: 70.11
Sp.Def: 79.01
Speed: 60.44
Total: 484.86


Fully evolved

Stat
HP: 78.47
Attack: 111.08
Defense: 122.88
Sp.Atk: 80.43
Sp.Def: 90.31
Speed: 69.14
Total: 552.31


Battle properties

Generations II to V

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves, hence they can be poisoned only by Twineedle. Starting from Generation III, Steel-type Pokémon cannot get poisoned at all.

Offensive Steel Defensive
Power Types   Power Types
Ice
Rock
½× Bug
Dark
Dragon
Flying
Ghost
Grass
Ice
Normal
Psychic
Rock
Steel
½× Electric
Fire
Steel
Water
Fighting
Fire
Ground
None Poison


Generation VI onwards

Steel-type Pokémon cannot get poisoned, except by a Pokémon with Corrosion.

Offensive Steel Defensive
Power Types   Power Types
Fairy
Ice
Rock
½× Bug
Dragon
Fairy
Flying
Grass
Ice
Normal
Psychic
Rock
Steel
½× Electric
Fire
Steel
Water
Fighting
Fire
Ground
None Poison


Characteristics

Defense

In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from eleven to ten in Generation VI (including the added resistance of the newly-created Fairy-type), Steel remains the most resistant type. Steel types also cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion) or damaged by a sandstorm.

Normal/Steel, Electric/Steel, and Ghost/Steel are tied for the most resistances, having twelve resistances each, although there are currently no Pokémon with the combination of Normal/Steel.

Steel-type Pokémon, on average, have the highest physical Defense among all Pokémon and among fully evolved Pokémon.

Offense

While some Pokémon resist Steel-type attacks, many of these Pokémon are weak to Ground, so combinations of Steel and Ground attacks tend to work well.

Contest properties

In Contests, Steel-type moves are typically Cool moves.

Pokémon

As of Generation VIII, there are 77 Steel-type Pokémon or 7.51% of all Pokémon (counting those that are Steel-type in at least one of their forms, including regional forms), making it the 6th rarest type.

Pure Steel-type Pokémon

# Name
052 Meowth Meowth
Galarian
306 Aggron Mega
Aggron
379 Registeel Registeel
599 Klink Klink
600 Klang Klang
601 Klinklang Klinklang
808 Meltan Meltan
809 Melmetal Melmetal
Melmetal Gigantamax
Melmetal
863 Perrserker Perrserker
878 Cufant Cufant
879 Copperajah Copperajah
Copperajah Gigantamax
Copperajah

Half Steel-type Pokémon

Primary Steel-type Pokémon

# Name Type 1 Type 2
208 Steelix Steelix Steel Ground
Steelix Mega
Steelix
Steel Ground
227 Skarmory Skarmory Steel Flying
303 Mawile Mawile* Steel Fairy
Mawile Mega
Mawile
Steel Fairy
304 Aron Aron Steel Rock
305 Lairon Lairon Steel Rock
306 Aggron Aggron Steel Rock
374 Beldum Beldum Steel Psychic
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
Metagross Mega
Metagross
Steel Psychic
385 Jirachi Jirachi Steel Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
483 Dialga Dialga
Altered Forme
Steel Dragon
Dialga Dialga
Origin Forme
Steel Dragon
638 Cobalion Cobalion Steel Fighting
679 Honedge Honedge Steel Ghost
680 Doublade Doublade Steel Ghost
681 Aegislash Shield Forme
Aegislash
Steel Ghost
Aegislash Blade Forme
Aegislash
Steel Ghost
705 Sliggoo Sliggoo
Hisuian
Steel Dragon
706 Goodra Goodra
Hisuian
Steel Dragon
707 Klefki Klefki Steel Fairy
797 Celesteela Celesteela Steel Flying
801 Magearna Magearna Steel Fairy
884 Duraludon Duraludon Steel Dragon
Duraludon Gigantamax
Duraludon
Steel Dragon

Secondary Steel-type Pokémon

# Name Type 1 Type 2
027 Sandshrew Sandshrew
Alolan
Ice Steel
028 Sandslash Sandslash
Alolan
Ice Steel
050 Diglett Diglett
Alolan
Ground Steel
051 Dugtrio Dugtrio
Alolan
Ground Steel
081 Magnemite Magnemite* Electric Steel
082 Magneton Magneton* Electric Steel
205 Forretress Forretress Bug Steel
212 Scizor Scizor Bug Steel
Scizor Mega
Scizor
Bug Steel
395 Empoleon Empoleon Water Steel
410 Shieldon Shieldon Rock Steel
411 Bastiodon Bastiodon Rock Steel
413 Wormadam Wormadam
Trash Cloak
Bug Steel
448 Lucario Lucario Fighting Steel
Lucario Mega
Lucario
Fighting Steel
462 Magnezone Magnezone Electric Steel
476 Probopass Probopass Rock Steel
485 Heatran Heatran Fire Steel
530 Excadrill Excadrill Ground Steel
589 Escavalier Escavalier Bug Steel
597 Ferroseed Ferroseed Grass Steel
598 Ferrothorn Ferrothorn Grass Steel
618 Stunfisk Stunfisk
Galarian
Ground Steel
624 Pawniard Pawniard Dark Steel
625 Bisharp Bisharp Dark Steel
632 Durant Durant Bug Steel
649 Genesect Genesect Bug Steel
777 Togedemaru Togedemaru Electric Steel
791 Solgaleo Solgaleo Psychic Steel
798 Kartana Kartana Grass Steel
800 Necrozma Dusk Mane
Necrozma
Psychic Steel
805 Stakataka Stakataka Rock Steel
823 Corviknight Corviknight Flying Steel
Corviknight Gigantamax
Corviknight
Flying Steel
888 Zacian Zacian
Crowned Sword
Fairy Steel
889 Zamazenta Zamazenta
Crowned Shield
Fighting Steel

Pokéstar Studios opponents

Spr 5b2 F-00.png
F-00
 Steel  Normal 
Volt Absorb
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 F-00 2.png
F-00
 Steel  Normal 
Reckless
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 MT.png
MT
 Steel 
Analytic
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 M.T. 2.png
MT2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 Transport.png
Transport
 Steel 
Motor Drive
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
VII Anchor Shot Physical 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
V Autotomize Status Beautiful % 15 (max 24)
     
     
Self
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
VIII Behemoth Bash Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
VIII Behemoth Blade Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
IV Bullet Punch Physical Tough 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user strikes the target with tough punches as fast as bullets. This move always goes first.
VII Corkscrew Crash Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Corkscrew Crash Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
III Doom Desire Special Beautiful 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
Two turns after this move is used, a concentrated bundle of light blasts the target.
VII Double Iron Bash Physical 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
IV Flash Cannon Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
V Gear Grind Physical Clever 50 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by throwing steel gears at its target twice.
VII Gear Up Status % 20 (max 32)
     
     
All allies
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
VIII G-Max Meltdown Physical % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
VIII G-Max Meltdown Special % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
VIII G-Max Steelsurge Physical % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
VIII G-Max Steelsurge Special % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
IV Gyro Ball Physical Cool 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
V Heavy Slam Physical Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
III Iron Defense Status Tough % 15 (max 24)
     
     
Self
The user hardens its body's surface like iron, sharply raising its Defense stat.
IV Iron Head Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams the target with its steel-hard head. This may also make the target flinch.
II Iron Tail Physical Cool 100 75% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
VI King's Shield Status Cool % 10 (max 16)
     
     
Self
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker who makes direct contact.
IV Magnet Bomb Physical Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack never misses.
VIII Max Steelspike Physical % 3 (max 4)
     
     
All adjacent foes
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
VIII Max Steelspike Special % 3 (max 4)
     
     
All adjacent foes
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
IV Metal Burst Physical Cool 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.
II Metal Claw Physical Cool 50 95% 35 (max 56)
     
     
Any adjacent Pokémon
The target is raked with steel claws. This may also raise the user's Attack stat.
III Metal Sound Status Clever 85% 40 (max 64)
     
     
Any adjacent Pokémon
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
III Meteor Mash Physical Cool 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
IV Mirror Shot Special Beautiful 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
VII Searing Sunraze Smash Physical 200 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
V Shift Gear Status Clever % 10 (max 16)
     
     
Self
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
VIII Shelter Status % 10 (max 16)
     
     
Self
The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
VII Smart Strike Physical 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user stabs the target with a sharp horn. This attack never misses.
VIII Steel Beam Special 140 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires a beam of steel that it collected from its entire body. This also damages the user.
VIII Steel Roller Physical 130 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
II Steel Wing Physical Cool 70 90% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with wings of steel. This may also raise the user's Defense stat.
VII Sunsteel Strike Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Steel type

A Pokémon with Protean or Libero will become a Steel-type Pokémon if it uses a Steel-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.

Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.

Gen Ability Description
VII Corrosion The Pokémon can poison the target even if it's a Steel or Poison type.
III Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force.
V Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
VII Steelworker Powers up Steel-type moves.
VIII Steely Spirit Powers up ally Pokémon's Steel-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Heavy Metal Doubles the Pokémon's weight.
V Iron Barbs Inflicts damage on the attacker upon contact with iron barbs.
V Light Metal Halves the Pokémon's weight.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Adamant Orb Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
Babiri Berry Babiri Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
Iron Plate Iron Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.
Metal Coat Metal Coat An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves.
Steel Gem Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
Steel Memory Steel Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
Steelium Z Steelium Z It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Assault Vest Assault Vest
Bottle Cap Bottle Cap
Eject Button Eject Button
Eject Pack Eject Pack
Gold Bottle Cap Gold Bottle Cap
Iron Ball Iron Ball
King's Rock King's Rock
Metal Powder Metal Powder
Bag Metronome Sprite.png Metronome
Rusted Shield Rusted Shield
Rusted Sword Rusted Sword
Soothe Bell Soothe Bell

Notable Steel-type Trainers

Main article: Category:Steel-type Trainers
Gen Trainer Title Location
II VSJasmine.png
Jasmine
Gym Leader Olivine Gym
III VSSteven.png
Steven Stone
ChampionRSORAS
Pokémon TrainerE
Ever Grande CityRSORAS
Meteor FallsE
IV VSByron BDSP.png
Byron
Gym Leader Canalave Gym
V VSColress SM.png
Colress
Team PlasmaB2W2
Pokémon TrainerSMUSUM
Plasma FrigateB2W2
VI VSWikstrom.png
Wikstrom
Elite Four Kalos Pokémon League
VII VSMolayne USUM.png
Molayne
Pokémon TrainerSM
Elite FourUSUM
Hokulani ObservatorySM
Alola Pokémon LeagueUSUM
VIII VSRose.png
Rose
Macro Cosmos's Rose Tower
VIII VSPeony.png
Peony
Pokémon Trainer Crown Tundra

Icons

Core series

SteelIC RSE.png SteelIC FRLG.png SteelIC Big.png SteelIC BW.png File:Picross SteelIC.png SteelIC SM.png SteelIC.png Steel icon SwSh.png SteelIC BDSP.png SteelIC LA.png Steel icon LA.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword and Shield
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, and Legends: Arceus

Side series

SteelIC Stad2.png SteelIC Colo.png SteelIC XD.png SteelIC PBR.png
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Steel Assist.png Battrio Steel type.png Tretta Steel type.png GO Steel.png SteelIC RR.png SteelIC Masters.png PMD DX Steel type.png Mezastar Steel type.png SteelIC NPSnap.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Metal (TCG)

Introduced in the Neo Genesis set, Metal-type Pokémon in the TCG are generally weak to Fire and Fighting with resistances to Grass and Psychic. Metal-type Pokémon can be strong against Water and Fairy, whilst some Water and Lightning Pokémon can resist this type.

Trivia

  • Generation VII introduced the most Steel-type Pokémon of any generation, with 13, and Generation VI introduced the fewest Steel-type Pokémon since the type was created, with four.
  • Generation VIII introduced the most Steel-type moves of any generation, with eight, and Generation VI introduced the fewest Steel-type moves since the type was created, with one.
  • In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
  • Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
  • Each of the three regional starter types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
    • This trait is also shared by the Bug type.
  • In Generation II, there is a glitch type that is a copy of the Steel type, named “l) m) ZM”. The ?????GS (hex form FF) is the only Pokémon with this type. This type has no moves.
  • Every generation after Generation I has introduced at least one Steel-type specialist.
  • More Pokémon gain the Steel type upon evolving than any other type, with a total of thirteen.
  • The Steel type is the only type that resists Dragon-type moves.
  • Despite being introduced in Generation II, there were no pure Steel-type Pokémon until Generation III, with Mawile (at the time) and Registeel.
  • In Pokémon GO, the Steel type is the only type that there has yet to be a Team GO Rocket Grunt specializing in.
  • The Steel type is tied with the Poison type for being the most common type among Ultra Beasts, with three Ultra Beasts being Steel- or Poison-type each.

In other languages

Language Title
Japan Flag.png Japanese はがね (鋼) Hagane
Chinese Cantonese Gong
Mandarin 鋼 / 钢 Gāng
The Czech Republic Flag.png Czech Ocelový
Denmark Flag.png Danish Stål
The Netherlands Flag.png Dutch Staal
Finland Flag.png Finnish Teräs
France Flag.png French Acier
Germany Flag.png German Stahl
Greece Flag.png Greek Μετάλλου Metallou
Israel Flag.png Hebrew פלדה Plada
מתכת Matekhet
India Flag.png Hindi इस्पात Ispaat
Hungary Flag.png Hungarian Acél
Indonesia Flag.png Indonesian Logam *
Baja *
Besi
Italy Flag.png Italian Acciaio
South Korea Flag.png Korean 강철 Gangcheol
Malaysia Flag.png Malaysian Besi
Norway Flag.png Norwegian Stål
Poland Flag.png Polish Stalowy
Portuguese Brazil Flag.png Brazil Aço
Metal
Portugal Flag.png Portugal Aço
Romania Flag.png Romanian Oțel
Russia Flag.png Russian Сталь Stal'
Spain Flag.png Spanish Acero
Sweden Flag.png Swedish Stål
Thailand Flag.png Thai โลหะ Loha
เหล็ก Lek
Turkey Flag.png Turkish Çelik
Vietnam Flag.png Vietnamese Thép