Steel (type): Difference between revisions
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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
In [[Generation II]], the Steel type was created to balance out the previously overpowered {{t|Normal}} and {{t|Psychic}} types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from | In [[Generation II]], the Steel type was created to balance out the previously overpowered {{t|Normal}} and {{t|Psychic}} types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from eleven to ten in [[Generation VI]] (including the added resistance of the newly-created {{type|Fairy}}), Steel remains the most resistant type. Steel types also cannot be {{status|poison}}ed (except by {{m|Twineedle}} in Generation II or if poisoned by a Pokémon with {{a|Corrosion}}) or damaged by a {{weather|sandstorm}}. | ||
{{t|Normal}}/Steel, {{t|Electric}}/Steel, and {{t|Ghost}}/Steel are tied for the most resistances, having | {{t|Normal}}/Steel, {{t|Electric}}/Steel, and {{t|Ghost}}/Steel are tied for the most resistances, having twelve resistances each, although there are currently no Pokémon with the combination of Normal/Steel<!--as of Generation VIII-->. | ||
Steel-type Pokémon, on average, have the highest physical {{stat|Defense}} among all Pokémon and among fully evolved Pokémon. <!--as of Generation VII--> | Steel-type Pokémon, on average, have the highest physical {{stat|Defense}} among all Pokémon and among fully evolved Pokémon. <!--as of Generation VII--> | ||
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! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Corrosion|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Corrosion|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type. | ||
|- | |- | ||
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III | ! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Magnet Pull|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Magnet Pull|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Prevents Steel-type Pokémon from escaping. | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force. | ||
|- | |- | ||
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Sand Force|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Sand Force|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | ||
|- | |- | ||
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Steelworker|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Steelworker|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Powers up Steel-type moves. | ||
|- | |- | ||
! width="30px" style="background:#{{galar color}}; border:1px solid #{{galar color dark}}" | VIII | ! width="30px" style="background:#{{galar color}}; border:1px solid #{{galar color dark}}" | VIII | ||
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! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Iron Barbs|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Iron Barbs|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Inflicts damage | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Inflicts damage on the attacker upon contact with iron barbs. | ||
|- | |- | ||
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ||
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the Pokémon's weight. | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the Pokémon's weight. | ||
|- | |- | ||
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation | ! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
|} | |} | ||
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===[[Core series]]=== | ===[[Core series]]=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#{{Steel color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#{{Steel color}}; font-size:80%" | ||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC. | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC RSE.png]] | ||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC FRLG.png]] | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC FRLG.png]] | ||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC Big.png]] | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC Big.png]] | ||
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|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon SwSh.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon SwSh.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC LA.png| | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC BDSP.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:SteelIC LA.png|64px]] | |||
|style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon LA.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Steel color dark}}; background:#eee; width:80px; height:80px" | [[File:Steel icon LA.png|64px]] | ||
|- | |- | ||
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| Icon from<br>{{color2|000|Pokémon Sword and Shield}} | | Icon from<br>{{color2|000|Pokémon Sword and Shield}} | ||
| Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword and Shield}} | | Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword and Shield}} | ||
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}} | |||
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}} | | Icon from<br>{{color2|000|Pokémon Legends: Arceus}} | ||
| Symbol icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, and {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}} | | Symbol icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, and {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}} | ||
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* Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves. | * Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves. | ||
* Each of the three regional {{pkmn2|starter}} types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage). | * Each of the three regional {{pkmn2|starter}} types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage). | ||
** This trait is also shared by the {{ | ** This trait is also shared by the {{t|Bug}} type. | ||
* In Generation II, there is a [[glitch type]] that is a copy of the Steel type, named “{{DL|List of glitch types (Generation II)|l) m) ZM}}”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves. | * In Generation II, there is a [[glitch type]] that is a copy of the Steel type, named “{{DL|List of glitch types (Generation II)|l) m) ZM}}”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves. | ||
* Every generation after [[Generation I]] has introduced at least one Steel-type specialist. | * Every generation after [[Generation I]] has introduced at least one Steel-type [[Type expert|specialist]]. | ||
* More Pokémon gain the Steel | * More Pokémon gain the Steel type upon evolving than any other type, with a total of thirteen. | ||
* The Steel type is the only type that resists {{type|Dragon}} moves. | * The Steel type is the only type that resists {{type|Dragon}} moves. | ||
* Despite being introduced in [[Generation II]], there were no pure Steel-type Pokémon until [[Generation III]], with {{p|Mawile}} (at the time) and {{p|Registeel}}. | * Despite being introduced in [[Generation II]], there were no pure Steel-type Pokémon until [[Generation III]], with {{p|Mawile}} (at the time) and {{p|Registeel}}. | ||
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{{langtable|color={{steel color}}|bordercolor={{steel color light}} | {{langtable|color={{steel color}}|bordercolor={{steel color light}} | ||
|ja=はがね (鋼) ''Hagane'' | |ja=はがね (鋼) ''Hagane'' | ||
|zh_yue=鋼 '' | |zh_yue=鋼 ''Gong'' | ||
|zh_cmn=鋼 / 钢 '' | |zh_cmn=鋼 / 钢 ''Gāng'' | ||
|cs=Ocelový | |cs=Ocelový | ||
|da=Stål | |da=Stål | ||
Line 915: | Line 917: | ||
|fr=Acier | |fr=Acier | ||
|de=Stahl | |de=Stahl | ||
|el=Μετάλλου ''Metallou'' | |el=Μετάλλου ''{{tt|Metallou|Metal}}'' | ||
|he=פלדה ''Plada''<br>מתכת ''Matekhet'' | |he=פלדה ''{{tt|Plada|Steel}}''<br>מתכת ''{{tt|Matekhet|Metal}}'' | ||
|hi=इस्पात ''Ispaat'' | |hi=इस्पात ''Ispaat'' | ||
|hu=Acél | |hu=Acél | ||
|id=Logam{{tt|*|Pokémon Smile, official site (October 2020 - present)}}<br>Baja{{tt|*|Official site (September 2018 - October 2020)}}<br>Besi | |id={{tt|Logam|Metal}} {{tt|*|Pokémon Smile, official site (October 2020 - present)}}<br>{{tt|Baja|Steel}} {{tt|*|Official site (September 2018 - October 2020)}}<br>{{tt|Besi|Iron}} | ||
|it=Acciaio | |it=Acciaio | ||
|ko=강철 ''Gangcheol'' | |ko=강철 ''Gangcheol'' | ||
|ms=Besi | |ms={{tt|Besi|Iron}} | ||
|no=Stål | |no=Stål | ||
|pl=Stalowy | |pl=Stalowy | ||
|pt_br=Aço<br>Metal | |pt_br={{tt|Aço|Steel}}<br>{{tt|Metal|Metal}} | ||
|pt_eu=Aço | |pt_eu=Aço | ||
|ro=Oțel | |ro=Oțel | ||
Line 931: | Line 933: | ||
|es=Acero | |es=Acero | ||
|sv=Stål | |sv=Stål | ||
|th=โลหะ ''Loha''<br>เหล็ก ''Lek'' | |th=โลหะ ''{{tt|Loha|Metal}}''<br>เหล็ก ''{{tt|Lek|Iron}}'' | ||
|tr=Çelik | |tr=Çelik | ||
|vi=Thép | |vi=Thép |
Revision as of 03:23, 14 May 2022
- This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.
The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.
The Steel type was introduced in Generation II, along with the Dark type.
Statistical averages
Overall
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Fully evolved
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Battle properties
Generations II to V
Steel-type Pokémon are immune to damage from the sandstorm weather condition.
In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves, hence they can be poisoned only by Twineedle. Starting from Generation III, Steel-type Pokémon cannot get poisoned at all.
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× |
Generation VI onwards
Steel-type Pokémon cannot get poisoned, except by a Pokémon with Corrosion.
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× |
Characteristics
Defense
In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from eleven to ten in Generation VI (including the added resistance of the newly-created Fairy-type), Steel remains the most resistant type. Steel types also cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion) or damaged by a sandstorm.
Normal/Steel, Electric/Steel, and Ghost/Steel are tied for the most resistances, having twelve resistances each, although there are currently no Pokémon with the combination of Normal/Steel.
Steel-type Pokémon, on average, have the highest physical Defense among all Pokémon and among fully evolved Pokémon.
Offense
While some Pokémon resist Steel-type attacks, many of these Pokémon are weak to Ground, so combinations of Steel and Ground attacks tend to work well.
Contest properties
In Contests, Steel-type moves are typically Cool moves.
Pokémon
As of Generation VIII, there are 77 Steel-type Pokémon or 7.51% of all Pokémon (counting those that are Steel-type in at least one of their forms, including regional forms), making it the 6th rarest type.
Pure Steel-type Pokémon
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Half Steel-type Pokémon
Primary Steel-type Pokémon
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Secondary Steel-type Pokémon
Pokéstar Studios opponents
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
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VII | Anchor Shot | Physical | 80 | 100% | 20 (max 32) |
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The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | ||||||||||
V | Autotomize | Status | Beautiful | — | —% | 15 (max 24) |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
VIII | Behemoth Bash | Physical | 100 | 100% | 5 (max 8) |
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The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | ||||||||||
VIII | Behemoth Blade | Physical | 100 | 100% | 5 (max 8) |
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The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | ||||||||||
IV | Bullet Punch | Physical | Tough | 40 | 100% | 30 (max 48) |
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The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||||
VII | Corkscrew Crash | Physical | — | —% | 1 (max 1) |
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The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||||||
VII | Corkscrew Crash | Special | — | —% | 1 (max 1) |
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The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||||||
III | Doom Desire | Special | Beautiful | 140 | 100% | 5 (max 8) |
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Two turns after this move is used, a concentrated bundle of light blasts the target. | |||||||||
VII | Double Iron Bash | Physical | 60 | 100% | 5 (max 8) |
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The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | ||||||||||
IV | Flash Cannon | Special | Beautiful | 80 | 100% | 10 (max 16) |
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The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
V | Gear Grind | Physical | Clever | 50 | 85% | 15 (max 24) |
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The user attacks by throwing steel gears at its target twice. | |||||||||
VII | Gear Up | Status | — | —% | 20 (max 32) |
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The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | ||||||||||
VIII | G-Max Meltdown | Physical | — | —% | 3 (max 4) |
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A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row. | ||||||||||
VIII | G-Max Meltdown | Special | — | —% | 3 (max 4) |
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A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row. | ||||||||||
VIII | G-Max Steelsurge | Physical | — | —% | 3 (max 4) |
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A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field. | ||||||||||
VIII | G-Max Steelsurge | Special | — | —% | 3 (max 4) |
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A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field. | ||||||||||
IV | Gyro Ball | Physical | Cool | — | 100% | 5 (max 8) |
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The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
V | Heavy Slam | Physical | Tough | — | 100% | 10 (max 16) |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
III | Iron Defense | Status | Tough | — | —% | 15 (max 24) |
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The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
IV | Iron Head | Physical | Tough | 80 | 100% | 15 (max 24) |
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The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
II | Iron Tail | Physical | Cool | 100 | 75% | 15 (max 24) |
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The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
VI | King's Shield | Status | Cool | — | —% | 10 (max 16) |
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The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker who makes direct contact. | |||||||||
IV | Magnet Bomb | Physical | Cool | 60 | —% | 20 (max 32) |
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The user launches steel bombs that stick to the target. This attack never misses. | |||||||||
VIII | Max Steelspike | Physical | — | —% | 3 (max 4) |
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This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||||||
VIII | Max Steelspike | Special | — | —% | 3 (max 4) |
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This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||||||
IV | Metal Burst | Physical | Cool | — | 100% | 10 (max 16) |
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The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||||||||
II | Metal Claw | Physical | Cool | 50 | 95% | 35 (max 56) |
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The target is raked with steel claws. This may also raise the user's Attack stat. | |||||||||
III | Metal Sound | Status | Clever | — | 85% | 40 (max 64) |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
III | Meteor Mash | Physical | Cool | 90 | 90% | 10 (max 16) |
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The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | |||||||||
IV | Mirror Shot | Special | Beautiful | 65 | 85% | 10 (max 16) |
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The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||||||
VII | Searing Sunraze Smash | Physical | 200 | —% | 1 (max 1) |
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After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | ||||||||||
V | Shift Gear | Status | Clever | — | —% | 10 (max 16) |
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The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||||
VIII | Shelter | Status | — | —% | 10 (max 16) |
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The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss. | ||||||||||
VII | Smart Strike | Physical | 70 | —% | 10 (max 16) |
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The user stabs the target with a sharp horn. This attack never misses. | ||||||||||
VIII | Steel Beam | Special | 140 | 95% | 5 (max 8) |
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The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||||||||||
VIII | Steel Roller | Physical | 130 | 100% | 5 (max 8) |
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | ||||||||||
II | Steel Wing | Physical | Cool | 70 | 90% | 25 (max 40) |
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The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||||
VII | Sunsteel Strike | Physical | 100 | 100% | 5 (max 8) |
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The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | ||||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Steel type
A Pokémon with Protean or Libero will become a Steel-type Pokémon if it uses a Steel-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.
Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.
Gen | Ability | Description |
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VII | Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
III | Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. |
V | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
VII | Steelworker | Powers up Steel-type moves. |
VIII | Steely Spirit | Powers up ally Pokémon's Steel-type moves. |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
---|---|---|
V | Heavy Metal | Doubles the Pokémon's weight. |
V | Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. |
V | Light Metal | Halves the Pokémon's weight. |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
---|---|---|
Adamant Orb | A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held. | |
Babiri Berry | If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack. | |
Iron Plate | An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves. | |
Metal Coat | An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves. | |
Steel Gem | A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time. | |
Steel Memory | A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Steelium Z | It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves. | |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page. |
Cram-o-matic
Name | |
---|---|
Assault Vest | |
Bottle Cap | |
Eject Button | |
Eject Pack | |
Gold Bottle Cap | |
Iron Ball | |
King's Rock | |
Metal Powder | |
Metronome | |
Rusted Shield | |
Rusted Sword | |
Soothe Bell | |
Notable Steel-type Trainers
- Main article: Category:Steel-type Trainers
Gen | Trainer | Title | Location |
---|---|---|---|
II | Jasmine |
Gym Leader | Olivine Gym |
III | Steven Stone |
ChampionRSORAS Pokémon TrainerE |
Ever Grande CityRSORAS Meteor FallsE |
IV | Byron |
Gym Leader | Canalave Gym |
V | Colress |
Team PlasmaB2W2 Pokémon TrainerSMUSUM |
Plasma FrigateB2W2 |
VI | Wikstrom |
Elite Four | Kalos Pokémon League |
VII | Molayne |
Pokémon TrainerSM Elite FourUSUM |
Hokulani ObservatorySM Alola Pokémon LeagueUSUM |
VIII | Rose |
Macro Cosmos's | Rose Tower |
VIII | Peony |
Pokémon Trainer | Crown Tundra |
Icons
Core series
File:Picross SteelIC.png | ||||||||||
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver |
Icon from Pokémon FireRed and LeafGreen |
Icon from Generation IV |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon |
Icon from Pokémon Sword and Shield |
Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword and Shield |
Icon from Pokémon Brilliant Diamond and Shining Pearl |
Icon from Pokémon Legends: Arceus |
Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, and Legends: Arceus |
Side series
Icon from Pokémon Stadium 2 |
Icon from Pokémon Colosseum |
Icon from Pokémon XD: Gale of Darkness |
Icon from Pokémon Battle Revolution |
Spin-off games
Symbol icon from Pokémon Ranger |
Symbol icon from Pokémon Battrio |
Symbol icon from Pokémon Tretta |
Symbol icon from Pokémon GO |
Symbol icon from Pokémon Rumble Rush |
Symbol icon from Pokémon Masters EX |
Symbol icon from Pokémon Mystery Dungeon: Rescue Team DX |
Symbol icon from Pokémon Mezastar |
Symbol icon from New Pokémon Snap |
In the TCG
- Main article: Metal (TCG)
Introduced in the Neo Genesis set, Metal-type Pokémon in the TCG are generally weak to Fire and Fighting with resistances to Grass and Psychic. Metal-type Pokémon can be strong against Water and Fairy, whilst some Water and Lightning Pokémon can resist this type.
Trivia
- Generation VII introduced the most Steel-type Pokémon of any generation, with 13, and Generation VI introduced the fewest Steel-type Pokémon since the type was created, with four.
- Generation VIII introduced the most Steel-type moves of any generation, with eight, and Generation VI introduced the fewest Steel-type moves since the type was created, with one.
- In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
- Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
- Each of the three regional starter types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
- This trait is also shared by the Bug type.
- In Generation II, there is a glitch type that is a copy of the Steel type, named “l) m) ZM”. The ?????GS (hex form FF) is the only Pokémon with this type. This type has no moves.
- Every generation after Generation I has introduced at least one Steel-type specialist.
- More Pokémon gain the Steel type upon evolving than any other type, with a total of thirteen.
- The Steel type is the only type that resists Dragon-type moves.
- Despite being introduced in Generation II, there were no pure Steel-type Pokémon until Generation III, with Mawile (at the time) and Registeel.
- In Pokémon GO, the Steel type is the only type that there has yet to be a Team GO Rocket Grunt specializing in.
- The Steel type is tied with the Poison type for being the most common type among Ultra Beasts, with three Ultra Beasts being Steel- or Poison-type each.
In other languages
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