Status condition

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 04:46, 25 February 2005 by Quagbert (talk | contribs) (Macro-linked move names, plus a few other edits)
Jump to navigationJump to search

Status ailments affect a Pokémon's ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.

Non-Volatile Status

Moves which are non-volatile will remain until a Pokémon is healed at a Pokémon Center, or a specific curative item is used, or some status have the ability to wear off on their own. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle and after a battle is over. A Pokémon can only be inflicted with one of these status at a time.

Burn

Burn reduces a Pokémon's physical attack by half. Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points, rounded down. Fire-type Pokémon cannot be burned by Fire-type moves, but they can be burned by Tri Attack.

Freeze

A frozen Pokémon is unable to attack with most moves. Most Fire-type moves used on a frozen Pokémon will remove the frozen status. As of Generation II, freeze has a random, ~10% chance to be cured on its own on the frozen Pokémon's turn. Contrary to popular belief, Sunny Day weather does not cause a quicker thawing. Ice-type Pokémon cannot be frozen by Ice-type moves except in Generation I; however, they can be frozen by Tri Attack (again, except in Generation I). A frozen Pokémon can still use the moves Flame Wheel and Sacred Fire; when used while frozen, these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent.

Paralyze

A Pokémon inflicted with paralysis will be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its speed is reduced to 25%.

Poison

A poisoned Pokémon loses 1/8 of its maximum hit points every turn. Poison-type Pokémon cannot be poisoned. Steel-type Pokémon cannot be poisoned by Poison-type moves. They can, however, be poisoned by Twinneedle. A poisoned Pokémon also loses 1 hit point for every few steps taken while not in battle.

Sleep

A Pokémon that is asleep is unable to use any attacks (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep (Snore and Sleep Talk). Sleep lasts anywhere between 2 and 7 turns; sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move Rest.

Toxic

The status ailment caused by Toxic is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. Previously, switching a Pokémon out of active battle would change toxic to a normal poison. As for Pokémon FireRed and Pokémon LeafGreen, the toxic effect will remain even after switching a Pokémon out of battle and back in. After a battle is over, the toxic will become a normal poison.

Volatile Status

A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these status will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using Baton Pass unless stated otherwise.

Attract

An attracted Pokémon cannot attack 50% of the time. A Pokémon can only successfully use Attract on opponents of the opposite gender; unknown-gender Pokémon are both immune to this condition and unable to inflict it on others. Attract status cannot be passed with Baton Pass.

Confusion

A Pokémon will hurt itself in its confusion 50% of the time. Confusion wears off after 1–4 attacking turns. This means that turns recharging, such as after using Hyper Beam, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. Multi-turn attacks such as Fly and Dive require that confusion be checked both turns, further reducing the chance of successful attack.

Curse

If a Ghost-type Pokémon uses Curse, then the opponent loses 1/4 its maximum hit points every turn.

Flinch

Flinch prevents a Pokémon from attacking. A Pokémon can only be flinched if the opponent attacks first.

Foresight

The opponent's evasion modification will not affect the accuracy of a Pokémon that uses Foresight.

Leech Seed

Each turn, a Pokémon hit by Leech Seed loses 1/8 of its maximum hit points. The opponent is healed by the same amount.

Mind Reader/Lock-On

When a Pokémon uses Mind Reader or Lock-on, the next damage-dealing move will hit the opponent without fail.

Nightmare

Nightmare only affects a sleeping Pokémon. The sleeping Pokémon loses 1/4 maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switched out a non-sleeping Pokémon, then the nightmare will no longer be in effect.

Perish Song

After three turns, all Pokémon who heard the Perish Song will faint.

Non-Volatile Battle Status

Defense Curl

Using Defense Curl causes the power of Rollout to double for the Pokémon.

Focus Energy

When a Pokémon uses Focus Energy, its critical hit rate increases.

Mean Look/Spider Web

A Pokémon trapped by Mean Look or Spider Web cannot switch until the Pokémon that used the move is defeated or switches. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will still be trapped.

Minimize

A Pokémon having used Minimize will take double damage if hit by the move Stomp.

Mist

Mist prevents a Pokémon's stats from being lowered by the opponent's attacks. This Pokémon may still lower its own stats with moves having such an effect.

Substitute

The Pokémon that uses Substitute loses 1/4 of its total HP (rounded down if odd) to make a Substitute which will absorb hits until it "breaks" (damage the Substitute has taken is greater than the HP used to make it). From Generation II onward, Substitutes block all status ailments and will immediately break if a OHKO attack connects with them. In Generation I, however, a substitute only blocks damage; attacks like Thunder Wave and Spore completely circumvent the Substitute.