Status condition (Mystery Dungeon): Difference between revisions
(46 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
{{incomplete}} | {{incomplete}} | ||
'''Status ailments''' and '''status conditions''' are considered differently in the {{pkmn|Mystery Dungeon}} | '''Status ailments''' and '''status conditions''' are considered differently in the {{pkmn|Mystery Dungeon series}} compared to the core series (in which the two terms are synonymous). Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups. Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions. | ||
==Availability== | |||
{| class="roundy sortable" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}{{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|S}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}} | |||
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{color2|000|Pokémon Super Mystery Dungeon|SMD}} | |||
|- style="background:#FFF" | |||
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sleepless | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Nightmare | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Yawning | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Napping | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Burned | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Frozen | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Poisoned | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Badly Poisoned | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Paralyzed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Slowed{{sup/md|RB}}{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Leg Hold{{sup/md|RB}}{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Wrapped Around Foe | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Wrapped By Foe | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Ingrain | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Petrified | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sand Tomb | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Constriction{{sup/md|RB}}{{sup/md|TDS}}<br>Trapped{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mobile | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cringing{{sup/md|RB}}{{sup/md|TDS}}<br>Cringe{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Confused | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cowering | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Puppet | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sealed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Taunted | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Encore | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Infatuated | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Bide | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sky Attack | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Razor Wind | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Focus Punch | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Skull Bash | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Flying | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Bouncing | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Diving | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Future Sight | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Charging | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
|- style="background:#FFF" | |||
| Enraged | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Reflect | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Light Screen | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Safeguard | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Magic Coat | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Protect | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Counter | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mirror Coat | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mini Counter | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
|- style="background:#FFF" | |||
| Enduring | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mirror Move | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Conversion | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Conversion 2 | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Vital Throw | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Grudge | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mist | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Long Toss | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Pierce | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cursed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Leech Seed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Wish | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Destiny Bond | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Perish Song | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sure Shot | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Whiffer | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
|- style="background:#FFF" | |||
| Set Damage | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
|- style="background:#FFF" | |||
| Focus Energy | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Blinker | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cross-Eyed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Invisible | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Eyedrop | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Decoy | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Snatch | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Transformed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Muzzled | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Stockpiling | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Power Ears | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Scanning | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Exposed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Discord | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Terrified | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Stair Spotter | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
|- style="background:#FFF" | |||
| Hungry Pal | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#FFF" | ✗ | |||
|- | |||
! | |||
|} | |||
==Status ailments== | ==Status ailments== | ||
'''Status ailments''' are adverse effects that are placed on a Pokémon. | '''Status ailments''' are adverse effects that are placed on a Pokémon. They make up a large subset of status conditions, but only the following categories of conditions are considered ailments: | ||
* Sleep-related conditions (Asleep, Nightmare, Yawning), except Sleepless and Napping | * Sleep-related conditions (Asleep, Nightmare, Yawning), except Sleepless and Napping | ||
Line 12: | Line 598: | ||
* Leech Seed, but not Destiny Bond | * Leech Seed, but not Destiny Bond | ||
* Accuracy-related conditions (Whiffer), but not Sure Shot, Set Damage, and Focus Energy | * Accuracy-related conditions (Whiffer), but not Sure Shot, Set Damage, and Focus Energy | ||
* Visibility-related conditions | * Visibility-related conditions that treat allies as foes (Blinker, Cross-Eyed), except Eyedrops | ||
* Muzzled | * Muzzled | ||
* Exposed | * Exposed | ||
* Perish Song | * Perish Song | ||
In addition, loss of [[movement speed]] and having a sealed move are also ailments, neither of which are considered conditions. | In addition, loss of [[movement speed]] and having a sealed move are also ailments, neither of which are considered conditions. A Pokémon must have at least one ailment in order for healing to take effect, and when a Pokémon is healed (such as from items, {{m|Aromatherapy}}, {{m|Heal Bell}}, or stepping on {{DL|Dungeon tile|Wonder Tile}}s), the Pokémon no longer suffers from a status in any of these categories (except Leech Seed, which is ''not'' cured). Furthermore, all sealed moves are no longer sealed, and all reductions in movement speed is removed. | ||
A Pokémon with the {{a|Natural Cure}} [[Ability]] will have an ailment for at most 5 turns (even for those that are indefinite in duration, such as Burn), while a Pokémon with the Self-Curer [[IQ skill]] will have an ailment status duration halved. | A Pokémon with the {{a|Natural Cure}} [[Ability]] will have an ailment for at most 5 turns (even for those that are indefinite in duration, such as Burn), while a Pokémon with the Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved. | ||
==Status conditions== | ==Status conditions== | ||
In addition to ailments, there are other groupings of status conditions, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the | In addition to ailments, there are other groupings of status conditions, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}). | ||
===Sleep-related conditions=== | ===Sleep-related conditions=== | ||
There are 5 sleep-related conditions in this category, though only Asleep, Napping, and Nightmare are considered ailments. | There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Napping, and Nightmare are considered ailments. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Asleep}}{{anchor|Sleep}} | |||
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon does not do anything. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that is already Asleep, Nightmare, or Napping cannot be inflicted with this status. Lasts 3-6 turns. | |||
|- style="background:#FFF" | |||
{{anchor|Sleepless}} | |||
| Sleepless | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon cannot be inflicted with any other sleep-related condition. Lasts for 11-12 turns (or until the Pokémon leaves the dungeon floor in Explorers of Time/Darkness/Sky). Typically caused by moves like {{m|Uproar}} or {{m|Worry Seed}}{{tt|*|Worry Seed causes sleepless status ailment in Explorers of Time/Darkness/Sky only. In Pokémon Mystery Dungeon: Gates to Infinity and later, it changes the opposing Pokémon's ability to Insomnia, just like in the main series games.}}, but can also be brought upon by eating a [[Chesto Berry]]. | |||
|- style="background:#FFF" | |||
{{anchor|Nightmare}} | |||
| Nightmare | |||
| style="background:#{{Green color}}" | ✓ | |||
| Caused by {{m|Nightmare}}, this condition can override Asleep and Napping. This status lasts 4-7 turns, after which the Pokémon loses 8 HP; it is otherwise considered identical to Asleep/Sleep. | |||
|- style="background:#FFF" | |||
{{anchor|Yawning}} | |||
| Yawning | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon will get the Asleep status when this status ends. Items cannot be removed from this Pokémon. Lasts 3 turns. Caused by {{m|Yawn}}. | |||
|- | |||
{{anchor|Napping}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Napping | |||
| style="background:#{{Green color}}" | ✓ | |||
| style="background:#FFF; {{roundybr|5px}}" | This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden. This status is otherwise considered identical to Asleep. Lasts 2-3 turns, after which status healing occurs. Caused by {{m|Rest}}. (Note that the other effect of Rest, the healing of all HP, is ''not'' caused by this status.) | |||
|} | |||
===Major status conditions=== | ===Major status conditions=== | ||
This category is named as it draws its parallels with the | This category is named as it draws its parallels with the core series. All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Burned}} | |||
| Burned | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will lose 5 HP{{sup/md|RB}} or 6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items. Lasts until moving to the next floor. | |||
|- style="background:#FFF" | |||
{{anchor|Frozen}} | |||
| Frozen | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will not do anything, though it may not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on Magma tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack is used against it, if it is forced on a Magma tile, or a specific item is used on it. This lasts for 4-5 turns. | |||
|- style="background:#FFF" | |||
{{anchor|Poisoned}} | |||
| Poisoned | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will lose 4 HP{{sup/md|RB}} or 2 HP{{sup/md|TDS}} at the end of its next turn, and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor. | |||
|- style="background:#FFF" | |||
{{anchor|Badly Poisoned}} | |||
| Badly Poisoned | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will lose 6 HP at the end of its next turn, and every 2 turns after that. Like Poisoned Pokémon, Badly Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor. | |||
|- | |||
{{anchor|Paralyzed}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Paralyzed | |||
| style="background:#{{Green color}}" | ✓ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon's [[movement speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items will continue to inflict damage. Lasts 2 turns. | |||
|} | |||
===Conditions affecting mobility=== | ===Conditions affecting mobility=== | ||
This category | This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Slowed}}{{anchor|Slow}} | |||
| Slowed{{sup/md|RB}}{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon's movement speed is reduced and also cause it to only use an attack within 2 or more turns. It wears off after 10 turns. It was renamed to "slow" in [[Pokémon Mystery Dungeon: Gates to Infinity]] and later. | |||
|- style="background:#FFF" | |||
{{anchor|Leg Hold}}{{anchor|Stuck}} | |||
| Leg Hold{{sup/md|RB}}{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. Lasts for 2-5 turns. Typically caused by moves such as {{m|Mean Look}} or {{m|Spider Web}}. | |||
|- style="background:#FFF" | |||
{{anchor|Wrapped Around Foe}} | |||
| Wrapped Around Foe{{tt|*|Exclusive to Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped. Typically self-inflicted from the use of {{m|Wrap}}. | |||
|- style="background:#FFF" | |||
{{anchor|Wrapped By Foe}} | |||
| Wrapped By Foe{{tt|*|Exclusive to Red/Blue Rescue Team and Explorers of Time/Darkness/Sky. In Gates to Infinity and later, the Trapped status condition is used instead.}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of its next turn and every 2 turns thereafter. Lasts 3-5 turns. Typically inflicted by {{m|Wrap}}. | |||
|- style="background:#FFF" | |||
{{anchor|Ingrain}} | |||
| Ingrain | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10HP at the end of the next turn, and every five turns after that. Lasts 16-30 turns. Caused by {{m|Ingrain}}. | |||
|- style="background:#FFF" | |||
{{anchor|Petrified}} | |||
| Petrified | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon is unable to do anything, and cannot switch places with the team leader. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 21-30 turns (21-30 turns <!--- confirm this ---> for the team leader, and until the Pokémon is talked to or attacked for any other Pokémon in Explorers of Time/Darkness/Sky). | |||
|- style="background:#FFF" | |||
{{anchor|Sand Tomb}} | |||
| Sand Tomb | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 1/14 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by {{m|Sand Tomb}}. | |||
|- style="background:#FFF" | |||
{{anchor|Constriction}}{{anchor|Trapped}} | |||
| Constriction{{sup/md|RB}}{{sup/md|TDS}}<br>Trapped{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by moves such as {{m|Bind}} and {{m|Whirlpool}}. | |||
|- | |||
{{anchor|Mobile}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Mobile | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is capable of crossing any terrain type and passing through walls, as if it had Ghost-type mobility. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Mobile Orb}}. | |||
|} | |||
===Volatile status conditions=== | ===Volatile status conditions=== | ||
This category is named as it draws its parallels with the | This category is named as it draws its parallels with the core series. All are considered status ailments. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|}}{{anchor|}}{{anchor|}} | |||
| Cringing{{sup/md|RB}}{{sup/md|TDS}}<br>Cringe{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 1 turn. | |||
|- style="background:#FFF" | |||
{{anchor|Confused}} | |||
| Confused | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]. Also, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earthquake}}, it will be affected. Moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader. Lasts 7-12 turns. | |||
|- style="background:#FFF" | |||
{{anchor|Paused}}{{anchor|Lethargic}} | |||
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. Lasts 11-12 turns (1 turn in Explorers of Time, Darkness, and Sky). Typically caused from moves such as {{m|Hyper Beam}}. | |||
|- style="background:#FFF" | |||
{{anchor|Cowering}} | |||
| Cowering | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]. Lasts 11-12 turns. | |||
|- style="background:#FFF" | |||
{{anchor|Puppet}} | |||
| Puppet | |||
| style="background:#{{Green color}}" | ✓ | |||
| When Hypnosis is used on a Pokémon with Sleep status condition in [[Pokémon Super Mystery Dungeon]], the sleeping Pokémon is inflicted with Puppet status condition. While in Puppet status, the Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. The Puppet status will last until the sleep status wears off. | |||
|- style="background:#FFF" | |||
{{anchor|Sealed}} | |||
| Sealed | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon has one or more moves sealed. Sealed moves cannot be used at all, making them completely unusable. Sealed status can be cured with a {{DL|Seed|Heal Seed}} or {{DL|Health drink|Max Elixir}}{{tt|*|Pokémon Super Mystery Dungeon only}}. Lasts until reaching the next floor. Normally caused by the move {{m|Disable}}{{tt|*|Only in Gates to Infinity and later.}} or by stepping on a [[Dungeon tile#Traps|Seal Trap]]. | |||
|- style="background:#FFF" | |||
{{anchor|Taunted}} | |||
| Taunted | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by {{m|Taunt}}. | |||
|- style="background:#FFF" | |||
{{anchor|Encore}} | |||
| Encore | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. Lasts 11 turns. | |||
|- | |||
{{anchor|Infatuated}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Infatuated | |||
| style="background:#{{Green color}}" | ✓ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. In [[Pokémon Super Mystery Dungeon]], the Pokémon has a one in two chance of using a move or being unable to use a move. Lasts 5-6 turns. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints. | |||
|} | |||
===Move-based status conditions=== | |||
=== | |||
Status conditions in this category are largely self-inflicted from the use of particular moves. | Status conditions in this category are largely self-inflicted from the use of particular moves. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Bide}} | |||
| Bide | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}} attack. Lasts for 4 turns. On the fourth turn, the Pokémon will unleash an attack that deals double the amount of damage to the opposing Pokémon that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, it won't do any damage. | |||
|- style="background:#FFF" | |||
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}} | |||
* | | Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}} | ||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. | |||
|- style="background:#FFF" | |||
{{anchor|Sky Attack}} | |||
| Sky Attack | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. | |||
|- style="background:#FFF" | |||
{{anchor|Razor Wind}} | |||
| Razor Wind | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. | |||
|- style="background:#FFF" | |||
{{anchor|Focus Punch}} | |||
| Focus Punch | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage. | |||
|- style="background:#FFF" | |||
{{anchor|Skull Bash}} | |||
| Skull Bash | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
|- style="background:#FFF" | |||
{{anchor|Flying}} | |||
| Flying | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
|- style="background:#FFF" | |||
{{anchor|Bouncing}} | |||
| Bouncing | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
|- style="background:#FFF" | |||
{{anchor|Diving}} | |||
| Diving | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dive can only be used in a body of water. | |||
|- style="background:#FFF" | |||
{{anchor|Digging}} | |||
| Digging | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. | |||
|- style="background:#FFF" | |||
{{anchor|Future Sight}} | |||
| Future Sight | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | |||
|- style="background:#FFF" | |||
{{anchor|Charging}} | |||
| Charging{{tt|*|Exclusive to Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}} | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is under the effects of {{m|Charge}}{{tt|*|In Gates to Infinity and later, Charge will only increase the user's Sp. Def by one stage.}}. {{type|Electric}} moves deal double damage while this status is in effect. This effect ends after the Pokémon's next turn or when a special attack is performed, whichever comes first. | |||
|- | |||
{{anchor|Enraged}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Enraged | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is under the effects of {{m|Rage}}. Attack is increased by 1 stage whenever the Pokémon takes damage. Lasts 5-10 turns. | |||
|} | |||
===Battle status conditions=== | ===Battle status conditions=== | ||
Status conditions in this category are considered to be "volatile battle statuses" in the | Status conditions in this category are considered to be "volatile battle statuses" in the core series. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Reflect}} | |||
| Reflect | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes 50% less damage from physical attacks. Lasts 11-12 turns. Typically caused by {{m|Reflect}}. | |||
|- style="background:#FFF" | |||
{{anchor|Light Screen}} | |||
| Light Screen | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes 50% less damage from special attacks. Lasts 11-12 turns. Typically caused by {{m|Light Screen}}. | |||
|- style="background:#FFF" | |||
{{anchor|Safeguard}} | |||
| Safeguard | |||
| style="background:#{{Red color}}" | ✗ | |||
| This Pokémon is protected from having status ailments inflicted against it. Lasts 16-20 turns. Typically caused by {{m|Safeguard}}. | |||
|- style="background:#FFF" | |||
{{anchor|Magic Coat}} | |||
| Magic Coat | |||
| style="background:#{{Red color}}" | ✗ | |||
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead. Lasts 11-12 turns. Typically caused by {{m|Magic Coat}} | |||
|- style="background:#FFF" | |||
{{anchor|Protect}} | |||
| Protect | |||
| style="background:#{{Red color}}" | ✗ | |||
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red/Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]]/[[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon will not be affected by certain moves, and this status will last for 3-6 turns. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later, all moves will not do anything to the Pokémon with this status and it only lasts for 2 turns. Typically caused by {{m|Protect}} and {{m|Detect}}. | |||
|- style="background:#FFF" | |||
{{anchor|Counter}} | |||
| Counter | |||
| style="background:#{{Red color}}" | ✗ | |||
| If this Pokémon takes damage from a physical attack, the attack is returned to its user. Cannot be inflicted on a Pokémon with either Counter or Mini Counter. Lasts 7-12 turns. Typically caused by {{m|Counter}}. | |||
|- style="background:#FFF" | |||
{{anchor|Mirror Coat}} | |||
| Mirror Coat | |||
| style="background:#{{Red color}}" | ✗ | |||
| If this Pokémon takes damage from a special attack, the attack is returned to its user. Lasts 11-12 turns. Typically caused by {{m|Mirror Coat}}. | |||
|- style="background:#FFF" | |||
{{anchor|Mini Counter}} | |||
| Mini Counter | |||
| style="background:#{{Red color}}" | ✗ | |||
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon with either Counter or Mini-Counter. Lasts 7-12 turns. Typically caused by {{DL|Wonder Orb|Rebound Orb}}, {{m|Pursuit}}{{tt|*|Only in Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}} and {{m|Payback}}{{tt|*|Only in Explorers of Time/Darkness/Sky.}}. | |||
|- style="background:#FFF" | |||
{{anchor|Enduring}} | |||
| Enduring | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon will survive any attack that would KO it with 1 HP remaining. Lasts 4-5 turns. Typically caused by {{m|Endure}}. | |||
|- style="background:#FFF" | |||
{{anchor|Mirror Move}} | |||
| Mirror Move | |||
| style="background:#{{Red color}}" | ✗ | |||
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Lasts 4-5 turns. Typically caused by {{m|Mirror Move}}. | |||
|- style="background:#FFF" | |||
{{anchor|Conversion}} | |||
| Conversion | |||
| style="background:#{{Red color}}" | ✗ | |||
| When an attack hits a Pokémon with this status, it changes the Pokémon's type to the same type as the move it was hit with. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by {{m|Conversion}}. | |||
|- style="background:#FFF" | |||
{{anchor|Conversion 2}} | |||
| Conversion 2 | |||
| style="background:#{{Red color}}" | ✗ | |||
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by {{m|Conversion 2}}. | |||
|- style="background:#FFF" | |||
{{anchor|Vital Throw}} | |||
| Vital Throw | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. | |||
|- style="background:#FFF" | |||
{{anchor|Grudge}} | |||
| Grudge | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the affected Pokémon is knocked out, the move that knocked it out will have all its {{PP}} depleted. If the Pokémon is knocked out by a standard attack, the power points of last used move will be depleted. Lasts until moving to the next floor. Caused by {{m|Grudge}} or given to enemy Pokémon from a [[Dungeon tile#Traps|Grudge Trap]]. | |||
|- | |||
{{anchor|Mist}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Mist | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon cannot have its stat stages or stat multipliers reduced. Lasts 11-14 turns. Typically caused by {{m|Mist}}. | |||
|} | |||
===Statuses affecting thrown items=== | ===Statuses affecting thrown items=== | ||
This category of statuses affects items that are thrown, other than rocks. | This category of statuses affects items that are thrown, other than rocks. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Long Toss}} | |||
| Long Toss | |||
| style="background:#{{Red color}}" | ✗ | |||
| Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Lasts until moving to the next floor. | |||
|- | |||
{{anchor|Pierce}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Pierce | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | Items tossed by the Pokémon other than rocks will pass through obstacles. Lasts until moving to the next floor. | |||
|} | |||
===HP-related status conditions=== | |||
These status conditions involve taking away or even regaining HP. | |||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Cursed}} | |||
| Cursed | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon loses 1/4 of its maximum HP at the end of its next turn and every 10 turns thereafter, can even continue to affect the Pokémon even after the one that used the attack is defeated. Lasts 4-5 turns. Caused from the Ghost version of {{m|Curse}}. | |||
|- style="background:#FFF" | |||
{{anchor|Leech Seed}} | |||
| Leech Seed | |||
| style="background:#{{Green color}}" | ✓ | |||
| At the end of each turn, 10HP damage will be dealt to the affected Pokémon, and 10HP will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. It can last 11-12 turns. Caused by {{m|Leech Seed}}. | |||
|- style="background:#FFF" | |||
{{anchor|Wish}} | |||
| rowspan="2" | Wish | |||
| rowspan="2" style="background:#{{Red color}}" | ✗ | |||
| The Pokémon heals HP at a faster rate. Lasts 11-12 turns. Typically caused by {{m|Wish}}.{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
| The Pokémon gets the "Wish" status on the first turn. On the second turn, the Pokémon recovers half of max HP and the status wears off. Lasts for 2 turns.{{sup/md|GTI}}{{sup/md|SMD}} | |||
|- style="background:#FFF" | |||
{{anchor|Destiny Bond}} | |||
| Destiny Bond | |||
| style="background:#{{Red color}}" | ✗ | |||
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker. Lasts 11 turns. Caused by {{m|Destiny Bond}}. | |||
|- | |||
{{anchor|Perish Song}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Perish Song | |||
| style="background:#{{Green color}}" | ✓ | |||
| style="background:#FFF; {{roundybr|5px}}" | Lasts 4 turns, after which the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time. Caused by {{m|Perish Song}}. | |||
|} | |||
===Accuracy-related status conditions=== | ===Accuracy-related status conditions=== | ||
This category affects the accuracy of moves. | This category affects the accuracy of moves. Only Whiffer is considered a status ailment. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
* ' | ! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | ||
|- style="background:#FFF" | |||
{{anchor|Sure Shot}} | |||
| Sure Shot | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's attacks will hit (unless its enemy is out of view). Lasts 11-12 turns. Caused by moves such as {{m|Mind Reader}}. | |||
|- style="background:#FFF" | |||
{{anchor|Whiffer}} | |||
| Whiffer | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon's attacks will always miss (or almost always miss in Explorers of Time/Darkness/Sky). Lasts 2-6 turns. Caused by {{m|Smokescreen}}{{tt|*|Smokescreen reduces the Pokémon's accuracy instead in Gates to Infinity and later.}}. | |||
|- style="background:#FFF" | |||
{{anchor|Set Damage}} | |||
| Set Damage | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's regular attack and any damaging move (including one-hit KO moves) will always inflict 35HP damage in Red and Blue Rescue Teams, and 30HP damage in Explorers of Time, Darkness, and Sky. Lasts 3-4 turns. Caused by moves such as {{m|Future Sight}}{{tt|*|Future Sight no longer does this in Gates to Infinity and later. It is a two-turn attack, in which charges up the attack and creates the Future Sight status and then deals large amount of damage on the second turn.}}. | |||
|- | |||
{{anchor|Focus Energy}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Focus Energy | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon's attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}. Lasts 3-6 turns. Caused by {{m|Focus Energy}}. | |||
|} | |||
===Visibility-related status conditions=== | ===Visibility-related status conditions=== | ||
This category affects the visibility of a Pokémon. | This category affects the visibility of a Pokémon. Blinker and Cross-Eyed are considered status ailments. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Blinker}} | |||
| Blinker | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies. A non-player character will move in a random direction until it cannot move further before attacking. Lasts 11 turns. Caused by a {{DL|Seed|Blinker Seed}}. | |||
|- style="background:#FFF" | |||
{{anchor|Cross-Eyed}} | |||
| Cross-Eyed | |||
| style="background:#{{Green color}}" | ✓ | |||
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. Lasts 11 turns. Caused by an {{DL|Seed|X-Eye Seed}}. | |||
|- style="background:#FFF" | |||
{{anchor|Invisible}} | |||
| Invisible | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. Lasts 11-15 turns. Caused by {{DL|Seed|Vanish Seed}}. | |||
|- | |||
{{anchor|Eyedrop}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Eyedrop | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is able to see all hidden traps and all invisible Pokémon. Lasts until moving to the next floor. Caused by using an {{DL|Seed|Eyedrop Seed}}. | |||
|} | |||
===Other status condition categories=== | ===Other status condition categories=== | ||
There are three other categories of status conditions that contain more than one status condition in them. | There are three other categories of status conditions that contain more than one status condition in them. | ||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Decoy}} | |||
| Decoy | |||
| style="background:#{{Green color}}" | ✓{{tt|*|Only a status ailment when the move Follow Me is used on the player or ally.}} | |||
| The Pokémon with this status will be preferentially attacked by allies and enemies. Lasts 21-50 turns. {{m|Substitute}} turns the target in front into a decoy, while {{m|Follow Me}} turns the user into a decoy. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. | |||
|- style="background:#FFF" | |||
{{anchor|Snatch}} | |||
| Snatch | |||
| style="background:#{{Red color}}" | ✗ | |||
| When a Pokémon with this condition faces an opponent Pokémon using a self-benefit move, the move is taken and used by the Pokémon. Lasts 4-5 turns. Caused by {{m|Snatch}} and the {{DL|Wonder Orbs|Snatch Orb}}. | |||
|- style="background:#FFF" | |||
{{anchor|Transformed}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Transformed | |||
| style="background:#{{Red color}}" | ✗ | |||
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon has transformed. Lasts until moving to the next floor. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make all opposing Pokémon in the room {{status|Confusion|confused}}. Caused by {{m|Transform}}. | |||
|} | |||
===Miscellaneous status conditions=== | |||
Each of these remaining status conditions are in their own category, which means that a Pokémon may be inflicted with all of these simultaneously. Muzzled, Exposed, and Perish Song are considered status ailments. | |||
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Status ailment | |||
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
{{anchor|Muzzled}} | |||
| Muzzled | |||
| style="background:#{{Green color}}" | ✓ | |||
| Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. Lasts 11 turns. For a list of moves affected by Muzzled status, see the individual move articles. Caused by {{DL|Wonder Orb|Silence Orb}}. | |||
|- style="background:#FFF" | |||
{{anchor|Stockpiling}} | |||
| Stockpiling | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used. Caused by {{m|Stockpile}}. | |||
|- style="background:#FFF" | |||
{{anchor|Power Ears}} | |||
| Power Ears | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Radar Orb}}. | |||
|- style="background:#FFF" | |||
{{anchor|Scanning}} | |||
| Scanning | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon is the team leader, the location of all items are visible on the map. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Scanner Orb}}. | |||
|- style="background:#FFF" | |||
{{anchor|Exposed}} | |||
| Exposed | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition. Lasts until moving to the next floor. Caused by {{m|Foresight}} and {{m|Odor Sleuth}}. | |||
|- style="background:#FFF" | |||
{{anchor|Discord}} | |||
| Discord | |||
| style="background:#{{Green color}}" | ✓ | |||
| The player can't use an [[Alliance]] or switch the leader. Lasts for 20 turns. Caused by a [[Dungeon tile#Traps|Discord Trap]]. | |||
|- style="background:#FFF" | |||
{{anchor|Terrified}} | |||
| Terrified | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon can only move, and is incapable of using moves or items. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. If in the middle of a linked move, the rest of the linked moves are skipped. Lasts 3 turns. Usually caused by {{a|Stench}} or {{a|Run Away}}{{tt|*|In Super Mystery Dungeon, Run Away does not cause Terrified. Instead, it makes the Pokémon immune to Sand Tomb, Stuck, and Trapped statuses, and Arena Trap and Shadow Tag abilities.}}, or the dungeon tactic "Get Away From Here"{{tt|*|Only causes Terrified status in Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}}. | |||
|- style="background:#FFF" | |||
{{anchor|Stair Spotter}} | |||
| Stair Spotter | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon is the team leader, the location of the stairs is visible on the map. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Stairs Orb}}. | |||
|- | |||
{{anchor|Hungry Pal}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Hungry Pal | |||
| style="background:#{{Green color}}" | ✓ | |||
| style="background:#FFF; {{roundybr|5px}}" | If the Pokémon is not the team leader, they will be unable to move until they consume a [[Food (Mystery Dungeon)|food item]], [[Gummi]], [[Seed]], or [[Berry]]. Lasts until exiting the dungeon, and is ''not'' cured upon floor change. Caused by {{DL|Seed|Hunger Seed}}. This status is unavailable in [[Pokémon Super Mystery Dungeon]]. | |||
|} | |||
<!--(When info is added to this section below, remove this line of text) | |||
==Descriptions== | |||
===Info=== | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background:#{{MD color}}" | Game | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
| | |||
| | |||
| | |||
|- | |||
| style="background:#FFF; {{roundybl|5px}}" | | |||
| style="background:#FFF" | | |||
| style="background:#FFF; {{roundybr|5px}}" | | |||
|} | |||
===Adventure Hint=== | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background:#{{MD color}}" | Game | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
| | |||
| | |||
| | |||
|- | |||
| style="background:#FFF; {{roundybl|5px}}" | | |||
| style="background:#FFF" | | |||
| style="background:#FFF; {{roundybr|5px}}" | | |||
|} | |||
(When info is added to this section above, remove this line of text)--> | |||
=== | ==Appearances== | ||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|RB}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|TDS}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|BSL}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|GTI}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|SMD}} | |||
|- style="background:#FFF" | |||
| Asleep{{sup/md|RB}}{{sup/md|RB}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}} | |||
| [[File:Sleep PMD RB.png]] | |||
| | |||
| | |||
| | |||
| | |||
|- style="background:#FFF" | |||
| Frozen | |||
| [[File:Freeze PMD RB.png]] | |||
| | |||
| | |||
| | |||
| | |||
|- style="background:#FFF" | |||
| Burned | |||
| [[File:Burn PMD RB.png]] | |||
| | |||
| | |||
| | |||
| | |||
|- style="background:#FFF" | |||
| Poisoned | |||
| [[File:Poison PMD RB.png]] | |||
| | |||
| | |||
| | |||
| | |||
|- style="background:#FFF" | |||
| Badly Poisoned | |||
| [[File:Bad poison PMD RB.png]] | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| style="background:#FFF; {{roundybl|5px}}"| Paralyzed | |||
| style="background:#FFF"| [[File:Paralysis PMD RB.png]] | |||
| style="background:#FFF"| | |||
| style="background:#FFF"| | |||
| style="background:#FFF"| | |||
| style="background:#FFF; {{roundybr|5px}}"| | |||
|} | |||
<!--(When info is added to this section below, remove this line of text) | |||
==In other languages | |||
{| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{MD color light}}; background: #{{MD color dark}}" | |||
|- | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | English | |||
! style="background:#{{MD color}}" | {{flag|Japan|Japanese|20px}} Japanese | |||
! style="background:#{{MD color}}" | {{flag|France|20px}} French | |||
! style="background:#{{MD color}}" | {{flag|Germany|20px}} German | |||
! style="background:#{{MD color}}" | {{flag|Italy|20px}} Italian | |||
! style="background:#{{MD color}}" | {{flag|Spain|20px}} Spanish | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | {{flag|South Korea|20px}} Korean | |||
|- style="background:#FFF" | |||
| || || || || || || | |||
|} | |||
{{-}} | |||
(When info is added to this section above, remove this line of text)--> | |||
{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
Line 155: | Line 1,230: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:Statusveränderungen ( | [[de:Statusveränderungen (Pokémon Mystery Dungeon)]] |
Revision as of 14:25, 16 July 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Status ailments and status conditions are considered differently in the Mystery Dungeon series compared to the core series (in which the two terms are synonymous). Whereas in the core series a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups. Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions.
Availability
Status | RB | TDS | BSL | GtI | SMD |
---|---|---|---|---|---|
AsleepRBTDS SleepGtISMD |
✓ | ✓ | ✓ | ✓ | |
Sleepless | ✓ | ✓ | ✓ | ✓ | |
Nightmare | ✓ | ✓ | ✓ | ✓ | |
Yawning | ✓ | ✓ | ✓ | ✓ | |
Napping | ✓ | ✓ | ✓ | ✓ | |
Burned | ✓ | ✓ | ✓ | ✓ | |
Frozen | ✓ | ✓ | ✓ | ✓ | |
Poisoned | ✓ | ✓ | ✓ | ✓ | |
Badly Poisoned | ✓ | ✓ | ✓ | ✓ | |
Paralyzed | ✓ | ✓ | ✓ | ✓ | |
SlowedRBTDS SlowGtISMD |
✓ | ✓ | ✓ | ✓ | |
Leg HoldRBTDS StuckGtISMD |
✓ | ✓ | ✓ | ✓ | |
Wrapped Around Foe | ✓ | ✓ | ✓ | ✓ | |
Wrapped By Foe | ✓ | ✓ | ✓ | ✓ | |
Ingrain | ✓ | ✓ | ✓ | ✓ | |
Petrified | ✓ | ✓ | ✓ | ✓ | |
Sand Tomb | ✗ | ✗ | ✓ | ✓ | |
ConstrictionRBTDS TrappedGtISMD |
✓ | ✓ | ✓ | ✓ | |
Mobile | ✓ | ✓ | ✓ | ✓ | |
CringingRBTDS CringeGtI FlinchSMD |
✓ | ✓ | ✓ | ✓ | |
Confused | ✓ | ✓ | ✓ | ✓ | |
PausedRBTDS LethargicGtISMD |
✓ | ✓ | ✓ | ✓ | |
Cowering | ✓ | ✓ | ✓ | ✓ | |
Puppet | ✗ | ✗ | ✗ | ✗ | ✓ |
Sealed | ✓ | ✓ | ✓ | ✓ | |
Taunted | ✓ | ✓ | ✓ | ✓ | |
Encore | ✓ | ✓ | ✓ | ✓ | |
Infatuated | ✓ | ✓ | ✓ | ✓ | |
Bide | ✓ | ✓ | ✓ | ✓ | |
SolarbeamRB SolarBeamTDSGtI Solar BeamSMD |
✓ | ✓ | ✓ | ✓ | |
Sky Attack | ✓ | ✓ | ✓ | ✓ | |
Razor Wind | ✓ | ✓ | ✓ | ✓ | |
Focus Punch | ✓ | ✓ | ✓ | ✓ | |
Skull Bash | ✓ | ✓ | ✓ | ✓ | |
Flying | ✓ | ✓ | ✓ | ✓ | |
Bouncing | ✓ | ✓ | ✓ | ✓ | |
Diving | ✓ | ✓ | ✓ | ✓ | |
Future Sight | ✗ | ✗ | ✓ | ✓ | |
Charging | ✓ | ✓ | ✗ | ✗ | |
Enraged | ✓ | ✓ | ✓ | ✓ | |
Reflect | ✓ | ✓ | ✓ | ✓ | |
Light Screen | ✓ | ✓ | ✓ | ✓ | |
Safeguard | ✓ | ✓ | ✓ | ✓ | |
Magic Coat | ✓ | ✓ | ✓ | ✓ | |
Protect | ✓ | ✓ | ✓ | ✓ | |
Counter | ✓ | ✓ | ✓ | ✓ | |
Mirror Coat | ✓ | ✓ | ✓ | ✓ | |
Mini Counter | ✓ | ✓ | ✗ | ✗ | |
Enduring | ✓ | ✓ | ✓ | ✓ | |
Mirror Move | ✓ | ✓ | ✓ | ✓ | |
Conversion | ✓ | ✓ | ✓ | ✓ | |
Conversion 2 | ✓ | ✓ | ✓ | ✓ | |
Vital Throw | ✓ | ✓ | ✓ | ✓ | |
Grudge | ✓ | ✓ | ✓ | ✓ | |
Mist | ✓ | ✓ | ✓ | ✓ | |
Long Toss | ✓ | ✓ | ✓ | ✓ | |
Pierce | ✓ | ✓ | ✓ | ✓ | |
Cursed | ✓ | ✓ | ✓ | ✓ | |
Leech Seed | ✓ | ✓ | ✓ | ✓ | |
Wish | ✓ | ✓ | ✓ | ✓ | |
Destiny Bond | ✓ | ✓ | ✓ | ✓ | |
Perish Song | ✓ | ✓ | ✓ | ✓ | |
Sure Shot | ✓ | ✓ | ✓ | ✓ | |
Whiffer | ✓ | ✓ | ✗ | ✗ | |
Set Damage | ✓ | ✓ | ✗ | ✗ | |
Focus Energy | ✓ | ✓ | ✓ | ✓ | |
Blinker | ✓ | ✓ | ✓ | ✓ | |
Cross-Eyed | ✓ | ✓ | ✓ | ✓ | |
Invisible | ✓ | ✓ | ✓ | ✓ | |
Eyedrop | ✓ | ✓ | ✓ | ✓ | |
Decoy | ✓ | ✓ | ✓ | ✓ | |
Snatch | ✓ | ✓ | ✓ | ✓ | |
Transformed | ✓ | ✓ | ✓ | ✓ | |
Muzzled | ✓ | ✓ | ✓ | ✓ | |
Stockpiling | ✓ | ✓ | ✓ | ✓ | |
Power Ears | ✓ | ✓ | ✓ | ✓ | |
Scanning | ✓ | ✓ | ✓ | ✓ | |
Exposed | ✓ | ✓ | ✓ | ✓ | |
Discord | ✗ | ✗ | ✗ | ✗ | ✓ |
Terrified | ✓ | ✓ | ✓ | ✓ | |
Stair Spotter | ✓ | ✓ | ✓ | ✓ | |
Hungry Pal | ✓ | ✓ | ✓ | ✗ | |
Status ailments
Status ailments are adverse effects that are placed on a Pokémon. They make up a large subset of status conditions, but only the following categories of conditions are considered ailments:
- Sleep-related conditions (Asleep, Nightmare, Yawning), except Sleepless and Napping
- Major status conditions (Burned, Poisoned, Badly Poisoned, Paralyzed)
- Conditions affecting mobility (Frozen, Leg Hold, Wrapped by Foe, Wrapped Around Foe, Petrified, Constriction), except Ingrain
- Volatile status conditions (Cringing, Confused, Paused, Cowering, Taunted, Encore, and Infatuated)
- Cursed and Decoy, but not Snatch
- Leech Seed, but not Destiny Bond
- Accuracy-related conditions (Whiffer), but not Sure Shot, Set Damage, and Focus Energy
- Visibility-related conditions that treat allies as foes (Blinker, Cross-Eyed), except Eyedrops
- Muzzled
- Exposed
- Perish Song
In addition, loss of movement speed and having a sealed move are also ailments, neither of which are considered conditions. A Pokémon must have at least one ailment in order for healing to take effect, and when a Pokémon is healed (such as from items, Aromatherapy, Heal Bell, or stepping on Wonder Tiles), the Pokémon no longer suffers from a status in any of these categories (except Leech Seed, which is not cured). Furthermore, all sealed moves are no longer sealed, and all reductions in movement speed is removed.
A Pokémon with the Natural Cure Ability will have an ailment for at most 5 turns (even for those that are indefinite in duration, such as Burn), while a Pokémon with the Self-Curer IQ skill will have an ailment status duration halved.
Status conditions
In addition to ailments, there are other groupings of status conditions, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Napping, and Nightmare are considered ailments. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have Insomnia ability will be immune to these status conditions.
Name | Status ailment | Description |
---|---|---|
AsleepRBTDS SleepGtISMD |
✓ | The Pokémon does not do anything. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that is already Asleep, Nightmare, or Napping cannot be inflicted with this status. Lasts 3-6 turns. |
Sleepless | ✗ | The Pokémon cannot be inflicted with any other sleep-related condition. Lasts for 11-12 turns (or until the Pokémon leaves the dungeon floor in Explorers of Time/Darkness/Sky). Typically caused by moves like Uproar or Worry Seed*, but can also be brought upon by eating a Chesto Berry. |
Nightmare | ✓ | Caused by Nightmare, this condition can override Asleep and Napping. This status lasts 4-7 turns, after which the Pokémon loses 8 HP; it is otherwise considered identical to Asleep/Sleep. |
Yawning | ✗ | The Pokémon will get the Asleep status when this status ends. Items cannot be removed from this Pokémon. Lasts 3 turns. Caused by Yawn. |
Napping | ✓ | This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden. This status is otherwise considered identical to Asleep. Lasts 2-3 turns, after which status healing occurs. Caused by Rest. (Note that the other effect of Rest, the healing of all HP, is not caused by this status.) |
Major status conditions
This category is named as it draws its parallels with the core series. All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments.
Name | Status ailment | Description |
---|---|---|
Burned | ✓ | The Pokémon will lose 5 HPRB or 6 HPTDS at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items. Lasts until moving to the next floor. |
Frozen | ✓ | The Pokémon will not do anything, though it may not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on Magma tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack is used against it, if it is forced on a Magma tile, or a specific item is used on it. This lasts for 4-5 turns. |
Poisoned | ✓ | The Pokémon will lose 4 HPRB or 2 HPTDS at the end of its next turn, and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor. |
Badly Poisoned | ✓ | The Pokémon will lose 6 HP at the end of its next turn, and every 2 turns after that. Like Poisoned Pokémon, Badly Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor. |
Paralyzed | ✓ | The Pokémon's movement speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items will continue to inflict damage. Lasts 2 turns. |
Conditions affecting mobility
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
Name | Status ailment | Description |
---|---|---|
SlowedRBTDS SlowGtISMD |
✓ | The Pokémon's movement speed is reduced and also cause it to only use an attack within 2 or more turns. It wears off after 10 turns. It was renamed to "slow" in Pokémon Mystery Dungeon: Gates to Infinity and later. |
Leg HoldRBTDS StuckGtISMD |
✓ | The Pokémon cannot move (but may attack), and cannot switch places with the team leader. Lasts for 2-5 turns. Typically caused by moves such as Mean Look or Spider Web. |
Wrapped Around Foe* | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. Typically self-inflicted from the use of Wrap. |
Wrapped By Foe* | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of its next turn and every 2 turns thereafter. Lasts 3-5 turns. Typically inflicted by Wrap. |
Ingrain | ✗ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10HP at the end of the next turn, and every five turns after that. Lasts 16-30 turns. Caused by Ingrain. |
Petrified | ✓ | The Pokémon is unable to do anything, and cannot switch places with the team leader. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 21-30 turns (21-30 turns for the team leader, and until the Pokémon is talked to or attacked for any other Pokémon in Explorers of Time/Darkness/Sky). |
Sand Tomb | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 1/14 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by Sand Tomb. |
ConstrictionRBTDS TrappedGtISMD |
✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by moves such as Bind and Whirlpool. |
Mobile | ✗ | The Pokémon is capable of crossing any terrain type and passing through walls, as if it had Ghost-type mobility. Lasts until moving to the next floor. Caused by Mobile Orb. |
Volatile status conditions
This category is named as it draws its parallels with the core series. All are considered status ailments.
Name | Status ailment | Description |
---|---|---|
CringingRBTDS CringeGtI FlinchSMD |
✓ | The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 1 turn. |
Confused | ✓ | The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Also, if the Pokémon uses moves such as Sweet Scent or Earthquake, it will be affected. Moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader. Lasts 7-12 turns. |
PausedRBTDS LethargicGtISMD |
✓ | The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. Lasts 11-12 turns (1 turn in Explorers of Time, Darkness, and Sky). Typically caused from moves such as Hyper Beam. |
Cowering | ✓ | The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Lasts 11-12 turns. |
Puppet | ✓ | When Hypnosis is used on a Pokémon with Sleep status condition in Pokémon Super Mystery Dungeon, the sleeping Pokémon is inflicted with Puppet status condition. While in Puppet status, the Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. The Puppet status will last until the sleep status wears off. |
Sealed | ✓ | The Pokémon has one or more moves sealed. Sealed moves cannot be used at all, making them completely unusable. Sealed status can be cured with a Heal Seed or Max Elixir*. Lasts until reaching the next floor. Normally caused by the move Disable* or by stepping on a Seal Trap. |
Taunted | ✓ | The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by Taunt. |
Encore | ✓ | The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. Lasts 11 turns. |
Infatuated | ✓ | The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. In Pokémon Super Mystery Dungeon, the Pokémon has a one in two chance of using a move or being unable to use a move. Lasts 5-6 turns. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. |
Move-based status conditions
Status conditions in this category are largely self-inflicted from the use of particular moves.
Name | Status ailment | Description |
---|---|---|
Bide | ✗ | The Pokémon is currently charging Bide or Revenge attack. Lasts for 4 turns. On the fourth turn, the Pokémon will unleash an attack that deals double the amount of damage to the opposing Pokémon that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, it won't do any damage. |
SolarbeamRB SolarBeamTDSGtI Solar BeamSMD |
✗ | The Pokémon is currently charging a Solar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. |
Sky Attack | ✗ | The Pokémon is currently charging a Sky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. |
Razor Wind | ✗ | The Pokémon is currently charging a Razor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. |
Focus Punch | ✗ | The Pokémon is currently charging a Focus Punch attack. The status disappears if the Pokémon takes damage. |
Skull Bash | ✗ | The Pokémon is currently charging a Skull Bash attack. Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. |
Flying | ✗ | The Pokémon is currently charging a Fly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. |
Bouncing | ✗ | The Pokémon is currently charging a Bounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. |
Diving | ✗ | The Pokémon is currently charging a Dive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dive can only be used in a body of water. |
Digging | ✗ | The Pokémon is currently charging a Dig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. |
Future Sight | ✗ | The Pokémon is currently charging a Future Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. |
Charging* | ✗ | The Pokémon is under the effects of Charge*. Electric-type moves deal double damage while this status is in effect. This effect ends after the Pokémon's next turn or when a special attack is performed, whichever comes first. |
Enraged | ✗ | The Pokémon is under the effects of Rage. Attack is increased by 1 stage whenever the Pokémon takes damage. Lasts 5-10 turns. |
Battle status conditions
Status conditions in this category are considered to be "volatile battle statuses" in the core series.
Name | Status ailment | Description |
---|---|---|
Reflect | ✗ | The Pokémon takes 50% less damage from physical attacks. Lasts 11-12 turns. Typically caused by Reflect. |
Light Screen | ✗ | The Pokémon takes 50% less damage from special attacks. Lasts 11-12 turns. Typically caused by Light Screen. |
Safeguard | ✗ | This Pokémon is protected from having status ailments inflicted against it. Lasts 16-20 turns. Typically caused by Safeguard. |
Magic Coat | ✗ | Certain non-damaging attacks directed at this Pokémon are returned to its user instead. Lasts 11-12 turns. Typically caused by Magic Coat |
Protect | ✗ | In Red/Blue Rescue Team and Explorers of Time/Darkness/Sky, the Pokémon will not be affected by certain moves, and this status will last for 3-6 turns. In Gates to Infinity and later, all moves will not do anything to the Pokémon with this status and it only lasts for 2 turns. Typically caused by Protect and Detect. |
Counter | ✗ | If this Pokémon takes damage from a physical attack, the attack is returned to its user. Cannot be inflicted on a Pokémon with either Counter or Mini Counter. Lasts 7-12 turns. Typically caused by Counter. |
Mirror Coat | ✗ | If this Pokémon takes damage from a special attack, the attack is returned to its user. Lasts 11-12 turns. Typically caused by Mirror Coat. |
Mini Counter | ✗ | 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon with either Counter or Mini-Counter. Lasts 7-12 turns. Typically caused by Rebound Orb, Pursuit* and Payback*. |
Enduring | ✗ | The Pokémon will survive any attack that would KO it with 1 HP remaining. Lasts 4-5 turns. Typically caused by Endure. |
Mirror Move | ✗ | If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Lasts 4-5 turns. Typically caused by Mirror Move. |
Conversion | ✗ | When an attack hits a Pokémon with this status, it changes the Pokémon's type to the same type as the move it was hit with. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by Conversion. |
Conversion 2 | ✗ | When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by Conversion 2. |
Vital Throw | ✗ | If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. |
Grudge | ✗ | If the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the power points of last used move will be depleted. Lasts until moving to the next floor. Caused by Grudge or given to enemy Pokémon from a Grudge Trap. |
Mist | ✗ | The Pokémon cannot have its stat stages or stat multipliers reduced. Lasts 11-14 turns. Typically caused by Mist. |
Statuses affecting thrown items
This category of statuses affects items that are thrown, other than rocks.
Name | Status ailment | Description |
---|---|---|
Long Toss | ✗ | Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Lasts until moving to the next floor. |
Pierce | ✗ | Items tossed by the Pokémon other than rocks will pass through obstacles. Lasts until moving to the next floor. |
These status conditions involve taking away or even regaining HP.
Name | Status ailment | Description |
---|---|---|
Cursed | ✓ | The Pokémon loses 1/4 of its maximum HP at the end of its next turn and every 10 turns thereafter, can even continue to affect the Pokémon even after the one that used the attack is defeated. Lasts 4-5 turns. Caused from the Ghost version of Curse. |
Leech Seed | ✓ | At the end of each turn, 10HP damage will be dealt to the affected Pokémon, and 10HP will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. It can last 11-12 turns. Caused by Leech Seed. |
Wish | ✗ | The Pokémon heals HP at a faster rate. Lasts 11-12 turns. Typically caused by Wish.RBTDS |
The Pokémon gets the "Wish" status on the first turn. On the second turn, the Pokémon recovers half of max HP and the status wears off. Lasts for 2 turns.GtISMD | ||
Destiny Bond | ✗ | Any damage the Pokémon takes from attacks or moves is dealt to the attacker. Lasts 11 turns. Caused by Destiny Bond. |
Perish Song | ✓ | Lasts 4 turns, after which the Pokémon loses all HP, unless it is cured with a Heal Seed or has Protect status at this time. Caused by Perish Song. |
This category affects the accuracy of moves. Only Whiffer is considered a status ailment.
Name | Status ailment | Description |
---|---|---|
Sure Shot | ✗ | The Pokémon's attacks will hit (unless its enemy is out of view). Lasts 11-12 turns. Caused by moves such as Mind Reader. |
Whiffer | ✓ | The Pokémon's attacks will always miss (or almost always miss in Explorers of Time/Darkness/Sky). Lasts 2-6 turns. Caused by Smokescreen*. |
Set Damage | ✗ | The Pokémon's regular attack and any damaging move (including one-hit KO moves) will always inflict 35HP damage in Red and Blue Rescue Teams, and 30HP damage in Explorers of Time, Darkness, and Sky. Lasts 3-4 turns. Caused by moves such as Future Sight*. |
Focus Energy | ✗ | The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. Lasts 3-6 turns. Caused by Focus Energy. |
This category affects the visibility of a Pokémon. Blinker and Cross-Eyed are considered status ailments.
Name | Status ailment | Description |
---|---|---|
Blinker | ✓ | The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies. A non-player character will move in a random direction until it cannot move further before attacking. Lasts 11 turns. Caused by a Blinker Seed. |
Cross-Eyed | ✓ | All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. Lasts 11 turns. Caused by an X-Eye Seed. |
Invisible | ✗ | The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. Lasts 11-15 turns. Caused by Vanish Seed. |
Eyedrop | ✗ | The Pokémon is able to see all hidden traps and all invisible Pokémon. Lasts until moving to the next floor. Caused by using an Eyedrop Seed. |
Other status condition categories
There are three other categories of status conditions that contain more than one status condition in them.
Name | Status ailment | Description |
---|---|---|
Decoy | ✓* | The Pokémon with this status will be preferentially attacked by allies and enemies. Lasts 21-50 turns. Substitute turns the target in front into a decoy, while Follow Me turns the user into a decoy. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. |
Snatch | ✗ | When a Pokémon with this condition faces an opponent Pokémon using a self-benefit move, the move is taken and used by the Pokémon. Lasts 4-5 turns. Caused by Snatch and the Snatch Orb. |
Transformed | ✗ | The Pokémon has transformed. Lasts until moving to the next floor. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make all opposing Pokémon in the room confused. Caused by Transform. |
Miscellaneous status conditions
Each of these remaining status conditions are in their own category, which means that a Pokémon may be inflicted with all of these simultaneously. Muzzled, Exposed, and Perish Song are considered status ailments.
Name | Status ailment | Description |
---|---|---|
Muzzled | ✓ | Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. Lasts 11 turns. For a list of moves affected by Muzzled status, see the individual move articles. Caused by Silence Orb. |
Stockpiling | ✗ | The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for Spit Up or Swallow to be used. Caused by Stockpile. |
Power Ears | ✗ | If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Lasts until moving to the next floor. Caused by Radar Orb. |
Scanning | ✗ | If the Pokémon is the team leader, the location of all items are visible on the map. Lasts until moving to the next floor. Caused by Scanner Orb. |
Exposed | ✓ | Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. Lasts until moving to the next floor. Caused by Foresight and Odor Sleuth. |
Discord | ✓ | The player can't use an Alliance or switch the leader. Lasts for 20 turns. Caused by a Discord Trap. |
Terrified | ✓ | The Pokémon can only move, and is incapable of using moves or items. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. If in the middle of a linked move, the rest of the linked moves are skipped. Lasts 3 turns. Usually caused by Stench or Run Away*, or the dungeon tactic "Get Away From Here"*. |
Stair Spotter | ✗ | If the Pokémon is the team leader, the location of the stairs is visible on the map. Lasts until moving to the next floor. Caused by Stairs Orb. |
Hungry Pal | ✓ | If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. Lasts until exiting the dungeon, and is not cured upon floor change. Caused by Hunger Seed. This status is unavailable in Pokémon Super Mystery Dungeon. |
Appearances
Status | MDRB | MDTDS | BSL | MDGtI | SMD |
---|---|---|---|---|---|
AsleepRBRB SleepGtISMD |
|||||
Frozen | |||||
Burned | |||||
Poisoned | |||||
Badly Poisoned | |||||
Paralyzed |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |