Stat

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 01:18, 10 May 2008 by Politoed666 (talk | contribs)
Jump to navigationJump to search
HP redirects here. For the move commonly referred to in competitive battling as "HP", see Hidden Power. For the Pokémon Trading Card Game Set commonly abbreviated as "HP," see Holon Phantoms.

Stats, short for statistics, determine certain aspects of battles in the games. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.

List of stats

Permanent stats

Hit Points

Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar.

Attack

The Attack stat determines how much damage a Pokémon can deal using a physical move.

Defense

The Defense stat determines how much damage a Pokémon receives when it is hit with a physical move.

Special

The Special stat determines how much damage a Pokémon both receives and deals in regards to special moves. The Special stat was divided into Special Attack and Special Defense in terms of base stats in Generation II, and further divided in terms of IVs and EVs in Generation III.

Special Attack

The Special Attack stat determines how much damage a Pokémon can deal using a special move.

Special Defense

The Special Defense stat determines how much damage a Pokémon receives when it is hit with a special move.

Speed

The Speed stat determines how quickly a Pokémon can act in battle. Pokémon with higher speed will make a move before ones with lower speed under normal conditions.

In-battle Stats

Evasion

The Evasion stat determines how much percent chance an opponent's move will have of missing. Initial value at the start of any battle is 0%.

Accuracy

The Accuracy stat determines how much percent chance an attacker's move will have of hitting. Initial value at the start of any battle is 100%.

Determination of stats

Base stats

A Pokémon's base stats will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and Nature, a level 50 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than its base stats in each, while the HP stat will be 10 more than the Pokémon's level plus the base stat (except in the case of Shedinja, whose HP is always 1).

For a list of Pokémon by their base stat values, see the list of Pokémon by base stats.

Level

Main article: Level

When a Pokémon grows a level, its stats will increase. For each level gained (ignoring nature), stats will increase by 1/50 the base stat value, and 1/100 combined individual value and effort value. This means that there is no possible way, through leveling up, for a Pokémon to ever lose points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat.

Nature

Main article: Nature

Most natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.

Individual values

Main article: Individual values

Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.

Effort values

Main article: Effort values

Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats.

Formula

HP Stat = ((IV + 2 * Base + (EV/4)) * Level/100) + 10 + Level

Other Stats = [((IV + 2 * Base + (EV/4)) * Level/100) + 5] * Nature

When calculating the stats, (EV/4) is always rounded down.

Stat modifiers

Some moves and abilities can change stats during battle, raising them and lowering them as part of the effect. Some items are made that will also do this.

All stat modifiers listed below except the vitamins will increase the corresponding stats only for the battle that they are used in. Vitamins increase the corresponding stats permanently.

Stat Increasers Reducers
Vitamin Moves Abilities Items Moves Abilities
Attack Protein Howl
Dragon Dance
AncientPower
Acupressure*
Ominous Wind
Silver Wind
Belly Drum
Meteor Mash
Swords Dance
Curse
Bulk Up
Metal Claw
Meditate
Sharpen
Download
Pure Power
Guts
Huge Power
Hustle
X Attack
Liechi
Starf
Growl
Tickle
Memento
FeatherDance
Charm
Secret Power
Aurora Beam
Intimidate
Slow Start
Defense Iron Harden
AncientPower
Iron Defense
Defense Curl
Acupressure*
Ominous Wind
Silver Wind
Barrier
Cosmic Power
Curse
Steel Wing
Bulk Up
Skull Bash
Withdraw
Stockpile
Defense Order
Acid Armor
Marvel Scale X Defend
Ganlon
Starf
Tail Whip
Leer
Crunch
Iron Tail
Screech
Rock Smash
Tickle
Crush Claw
Secret Power
--
Special
Attack
Calcium AncientPower
Calm Mind
Acupressure*
Ominous Wind
Silver Wind
Tail Glow
Charge Beam
Nasty Plot
Download
Plus
Minus
Solar Power
X Special
Petaya
Starf
Captivate
Memento
Mist Ball
--
Special
Defense
Zinc AncientPower
Calm Mind
Acupressure*
Ominous Wind
Silver Wind
Cosmic Power
Amnesia
Stockpile
Charge
Defense Order
-- X Sp. Def
Apicot
Starf
Psychic
Acid
Luster Purge
Bug Buzz
Earth Power
Shadow Ball
Flash Cannon
Fake Tears
Energy Ball
Metal Sound
Focus Blast
--
Speed Carbos Agility
Dragon Dance
AncientPower
Acupressure*
Ominous Wind
Silver Wind
Rock Polish
Speed Boost
Chlorophyll
Swift Swim
Motor Drive
Quick Feet
X Speed
Salac
Starf
Powder Snow
Icy Wind
Rock Tomb
String Shot
Scary Face
Bubble
Constrict
BubbleBeam
Mud Shot
Secret Power
Cotton Spore
Slow Start
Evasion -- Double Team
Acupressure*
Minimize
Sand Veil
Tangled Feet
Snow Cloak
-- Sweet Scent
Defog
--
Accuracy -- Acupressure* Compoundeyes X Accuracy Mud-Slap
Flash
Sand-Attack
Mirror Shot
Hustle
This list is a stub. You can help Bulbapedia by expanding it.