Difference between revisions of "Statistic"

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The stat is rounded down if the result is a decimal.
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The stat is rounded down if the result is a decimal. It is also rounded down before the nature mutiplier, if any, is applied.
   
 
[[File:StatFormulaHPGen3.png]]
 
[[File:StatFormulaHPGen3.png]]

Revision as of 04:03, 23 May 2010

HP redirects here. For the move commonly referred to in competitive battling as "HP", see Hidden Power. For the Pokémon Trading Card Game set commonly abbreviated as "HP," see EX Holon Phantoms. For HP in the Trading Card Game see Glossary of terms.

Stats, short for statistics, determine certain aspects of battles in the games. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.

List of stats

Permanent stats

Hit Points

HP bar in Platinum

Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting. It is comparable to body mass rather than the toughness or willpower of the Pokémon. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. Currently, Blissey has the highest HP stat among all the Pokémon in the game with a whopping 255 Base HP. The average HP Stat is 72 of all Pokémon, and the average for all fully evolved Pokémon is 81. If a Pokemon has more than half their HP, the color remains green, if the Pokemon is between half or more than 1/4 their HP, the Pokemon HP will turn yellow (In Gold/Silver/Crystal if a player uses a revive the color would be green when revived to half of the player's Pokemon), and if a Pokemon has less than 1/4 of their HP remaining, the color will turn red and a beeping sound will notify the player that his Pokemon is in danger of Fainting and will continue playing until the Pokemon is switched out, treated to a healing item, or faints. The beeping sound is only present in Red/Blue/Yellow, Gold/Silver/Crystal, Ruby/Sapphire/Emerald, FR/LG, Diamond/Pearl/Platinum, and HG/SS

Attack

The Attack stat determines how much damage a Pokémon can deal using a physical move. Deoxys in its Attack Forme currently holds the honor of having the highest Attack stat among all the Pokémon, with 180. Rampardos currently has the highest Attack stat of all non-legendary Pokémon with 165. The average Attack Stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.

Defense

File:StatsDP.png
Summary Screen from Pokémon Diamond and Pearl showing Piplup's stats

The Defense stat determines how much damage a Pokémon receives when it is hit with a physical move. Shuckle currently holds the highest Defense stat among all the Pokémon in the game with 230. The average Defense Stat is 72 for all Pokémon, and the average for all fully evolved Pokémon is 86.

Special

The Special stat determines how much damage a Pokémon both receives and deals in regards to special moves. The Special stat was divided into Special Attack and Special Defense in terms of base stats in Generation II, and further divided in terms of IVs and EVs in Generation III. Mewtwo had the highest Special stat among all the Pokémon in the generation in which the stat existed.

Special Attack

The Special Attack stat determines how much damage a Pokémon can deal using a special move. Deoxys, when it is in Attack Forme, currently holds the highest Special Attack stat among all the Pokémon with 180. Porygon-Z and Alakazam are currently tied with having the highest Special Attack stat of all non-legendary Pokémon with 135. The average Special Attack Stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 85.

Special Defense

The Special Defense stat determines how much damage a Pokémon receives when it is hit with a special move. Shuckle also holds the highest Special Defense stat among all the Pokémon with 230. The average Special Defense Stat is 71 for all Pokémon, and the average for all fully evolved Pokémon is 86.

Speed

The Speed stat determines how quickly a Pokémon can act in battle. Pokémon with higher speed will make a move before ones with lower speed under normal conditions. Deoxys in its Speed Forme currently holds the honor of having the highest Speed among all the Pokémon with 180. Ninjask currently has the highest Speed of all non-legendary Pokémon with 160. The average Speed Stat is 67 for all Pokémon, and the average for all fully evolved Pokémon is 80.

In-battle stats

Evasion

The Evasion stat determines the percent chance that an opponent's move will miss. The initial value at the start of any battle is 0%. If the stat is decreased below 0% with a move such as Sweet Scent, then the opposing Pokémon has a better chance of connecting its move. If the stat is increased above 0% with a move such as Double Team, the opposing Pokémon will have a harder time connecting its moves.

Accuracy

The Accuracy stat determines the percent chance an attacker's move will hit. The initial value at the start of any battle is 100%. Along with Accuracy-raising moves, in Pokémon XD the player can also raise a Pokémon's Accuracy by using the call action.

Determination of stats

Base stats

A Pokémon's base stats will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and Nature, a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stats in each, while the HP stat will be 10 more than the Pokémon's level plus double the base stat (except in the case of Shedinja, whose HP is always 1).

For a list of Pokémon by their base stat values, see the list of Pokémon by base stats.

Level

Main article: Level

When a Pokémon grows a level, its stats will increase. For each level gained (ignoring nature), stats will increase by 1/50 the base stat value, and 1/100 combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever lose points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat.

Nature

Main article: Nature

Most natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.

Individual values

Main article: Individual values

Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.

Effort values

Main article: Effort values

Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.

Formula

See also: Damage calculation

In Generations I and II

The stat is rounded down if the result is a decimal.

StatFormulaHPGenI.png

StatFormulaGenI.png

In Generations III and IV

The stat is rounded down if the result is a decimal. It is also rounded down before the nature mutiplier, if any, is applied.

StatFormulaHPGen3.png

StatFormulaGen3.png

These formulas mean that, aside from Shedinja's HP, which is always 1, the lowest a stat can ever possibly be is 4.

Stat modifiers

Some moves and abilities can change stats during battle, raising them and lowering them as part of the effect. Some items will also do this.

In-battle stat modifiers multiply specific stats by a certain amount, meaning that a higher starting stat will have a bigger change. For each stat, there are six stages of increase, and six stages of decrease. The stages are cumulative: adding a stage of increase, and then a stage of decrease, results in no net change to the stat. The six stages of increase are x1.5, x2.0, x2.5, x3.0, x3.5, and x4.0. The six stages of decrease are 2/3, 1/2, 2/5, 1/3, 2/7, and 1/4. Accuracy and Evasion modifications are calculated in a different manner[1].

Some modifiers, such as Huge Power and Pure Power, do not work with the above stages, and thus can stack on top of them. For example, a Pokémon with Pure Power and six stages of increase in Attack would have eight times its normal attack.

In Generation IV, during a Sandstorm, all Template:Type2 Pokémon gain 50% Special Defense, which does not work with stages.

All stat modifiers listed below, except the vitamins and the berries under Reducers, will increase the corresponding stats only for the battle that they are used in.

Stat Raisers Reducers
Vitamin Moves Abilities Items Moves Abilities EV Berry
Attack Protein Acupressure*
AncientPower
Belly Drum
Bulk Up
Curse
Dragon Dance
Howl
Meditate
Metal Claw
Meteor Mash
Ominous Wind
Sharpen
Silver Wind
Swagger
Swords Dance
Anger Point
Download**
Flower Gift
Guts
Huge Power
Hustle
Pure Power
Rivalry
Liechi Berry
Light Ball
Starf Berry***
Thick Club
X Attack
Aurora Beam
Charm
FeatherDance
Growl
Memento
Secret Power****
Superpower
Tickle
Intimidate
Slow Start
Rivalry
Kelpsy Berry
Defense Iron Acid Armor
Acupressure*
AncientPower
Barrier
Bulk Up
Cosmic Power
Curse
Defend Order
Defense Curl
Harden
Iron Defense
Ominous Wind
Silver Wind
Skull Bash
Steel Wing
Stockpile
Withdraw
Marvel Scale Ganlon Berry
Metal Powder
Starf Berry***
X Defend
Close Combat
Crunch
Crush Claw
Iron Tail
Leer
Rock Smash
Screech
Superpower
Tail Whip
Tickle
-- Qualot Berry
Special Attack Calcium Acupressure*
AncientPower
Calm Mind
Charge Beam
Flatter
Growth
Nasty Plot
Ominous Wind
Silver Wind
Tail Glow
Download**
Flower Gift
Minus
Plus
Solar Power
DeepSeaTooth
Light Ball
Petaya Berry
Soul Dew
Starf Berry***
X Special
Captivate
Draco Meteor
Leaf Storm
Memento
Mist Ball
Overheat
Psycho Boost
-- Hondew Berry
Special Defense Zinc Acupressure*
Amnesia
AncientPower
Calm Mind
Charge
Cosmic Power
Defend Order
Ominous Wind
Silver Wind
Stockpile
-- Apicot Berry
DeepSeaScale
Soul Dew
Starf Berry***
X Sp. Def
Acid
Bug Buzz
Close Combat
Earth Power
Energy Ball
Fake Tears
Flash Cannon
Focus Blast
Luster Purge
Metal Sound
Psychic
Seed Flare
Shadow Ball
-- Grepa Berry
Speed Carbos Acupressure*
Agility
AncientPower
Dragon Dance
Ominous Wind
Rock Polish
Silver Wind
Chlorophyll
Motor Drive
Quick Feet
Speed Boost
Steadfast
Swift Swim
Unburden
Quick Powder
Salac Berry
Starf Berry***
X Speed
Bubble
BubbleBeam
Constrict
Cotton Spore
Curse
Hammer Arm
Icy Wind
Mud Shot
Rock Tomb
Scary Face
Secret Power****
String Shot
Slow Start Tamato Berry
Evasion -- Acupressure*
Double Team
Minimize
Sand Veil
Snow Cloak
Tangled Feet
BrightPowder Defog
Gravity~
Sweet Scent
-- --
Accuracy -- Acupressure* Compoundeyes Wide Lens
X Accuracy
Zoom Lens
Flash
Kinesis
Mirror Shot
Mud Bomb
Mud-Slap
Muddy Water
Octazooka
Sand-Attack
Secret Power****
SmokeScreen
Hustle --
*Acupressure boosts a random stat by two stages.
**Download raises by one stage the Attack stat if the opponent's Defense stat is lower than its Special Defense, and the Special Attack otherwise.
***The Starf Berry boosts a random stat except Accuracy and Evasion by two stages when consumed.
****Secret Power's effects are dependent on the terrain.
~Gravity lowers the Evasion of all Pokémon in play by two stages as long as it is active.

Notes

  1. According to this post on the Smogon University forums, the formula simply uses a base numerator and denominator of 3 instead of 2 (that is, the modifiers are instead x1.33, x1.66, x2.0, etc. on the plus side and x0.75, x0.60, x0.5, etc. on the minus side).


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