Stat: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
 
Line 24: Line 24:
=Stat Determination=
=Stat Determination=
==Base Stats==
==Base Stats==
The Base Stats of a Pokémon generally gives the most influence to a specific stat at a particular level.  Disregarding Individual Values, Effort Values, and Nature, A level 50 Pokémon's stats will be 5 more than its Base Stats.  The HP Stat will be 10 more than the Level plus the Base Stat, with the exception of {{p|Shedinja}}, who always has 1 HP.
==Level==
==Level==
''Main article: [[Level]]''
''Main article: [[Level]]''
When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value.  In addition, HP will grow by 1 point.
==Nature==
==Nature==
''Main article: [[Nature]]''
''Main article: [[Nature]]''
Many Natures will help one Stat of a Pokémon grow faster.  However, that same Nature will slow the growth of another Stat.  After the rest of the calculation, the Stat is multiplied by 1.1 for beneficial Natures, and by 0.9 for hindering Natures.
==Individual Values==
==Individual Values==
''Main article: [[Individual Values]]''
''Main article: [[Individual Values]]''
The Individual Values are what make two of the same Pokémon with equal Level and training have different Stats. This value is from 0-31.  A level 100 Pokémon will have an extra point in its Stats per Individual Value.
==Effort Values==
==Effort Values==
''Main article: [[Effort Values]]''
''Main article: [[Effort Values]]''
Effort Values are what make a trained Pokémon have higher stats than a wild Pokémon at the same Level.  These are gained from battling other Pokémon.  A level 100 Pokémon will have an extra point in its Stats for every 4 Effort points.
==Formula==
==Formula==
'''HP Stat''' = ((IV + 2 * Base + (Effort/4)) * Level/100) + 10 + Level
'''Other Stats''' = (((IV + 2 * Base + (Effort/4)) * Level/100) + 5) * Nature
When calculating the Stats, (Effort/4) is always rounded down.
==Temporary Stat modifiers==
==Temporary Stat modifiers==


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 22:12, 18 November 2005

Stats, short for statistics, determine certain aspects of battles in the games. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.

List of Stats

Permanent Stats

Hit Points

Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting.

Attack

The Attack stat determines how much damage a Pokémon can deal using a Physical attack.

Defense

The Defense stat determines how much damage a Pokémon receives when it is hit with a Physical attack.

Special

The Special stat determines how much damage a Pokémon both receives and deals in regards to Special attacks. The Special stat was divided into Special Attack and Special Defense in Generation II.

Special Attack

The Special Attack stat determines how much damage a Pokémon can deal using a Special attack.

Special Defense

The Special Defense stat determines how much damage a Pokémon receives when it is hit with a Special attack.

Speed

The Speed stat determines how quickly a Pokémon can act in battle.

In-battle Stats

Evasion

Accuracy

Stat Determination

Base Stats

The Base Stats of a Pokémon generally gives the most influence to a specific stat at a particular level. Disregarding Individual Values, Effort Values, and Nature, A level 50 Pokémon's stats will be 5 more than its Base Stats. The HP Stat will be 10 more than the Level plus the Base Stat, with the exception of Shedinja, who always has 1 HP.

Level

Main article: Level

When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value. In addition, HP will grow by 1 point.

Nature

Main article: Nature

Many Natures will help one Stat of a Pokémon grow faster. However, that same Nature will slow the growth of another Stat. After the rest of the calculation, the Stat is multiplied by 1.1 for beneficial Natures, and by 0.9 for hindering Natures.

Individual Values

Main article: Individual Values

The Individual Values are what make two of the same Pokémon with equal Level and training have different Stats. This value is from 0-31. A level 100 Pokémon will have an extra point in its Stats per Individual Value.

Effort Values

Main article: Effort Values

Effort Values are what make a trained Pokémon have higher stats than a wild Pokémon at the same Level. These are gained from battling other Pokémon. A level 100 Pokémon will have an extra point in its Stats for every 4 Effort points.

Formula

HP Stat = ((IV + 2 * Base + (Effort/4)) * Level/100) + 10 + Level

Other Stats = (((IV + 2 * Base + (Effort/4)) * Level/100) + 5) * Nature

When calculating the Stats, (Effort/4) is always rounded down.

Temporary Stat modifiers