Stat: Difference between revisions
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=Stat Determination= | =Stat Determination= | ||
==Base Stats== | ==Base Stats== | ||
The Base Stats of a Pokémon generally gives the most influence to a specific stat at a particular level. Disregarding Individual Values, Effort Values, and Nature, A level 50 Pokémon's stats will be 5 more than its Base Stats. The HP Stat will be 10 more than the Level plus the Base Stat, with the exception of {{p|Shedinja}}, who always has 1 HP. | |||
==Level== | ==Level== | ||
''Main article: [[Level]]'' | ''Main article: [[Level]]'' | ||
When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value. In addition, HP will grow by 1 point. | |||
==Nature== | ==Nature== | ||
''Main article: [[Nature]]'' | ''Main article: [[Nature]]'' | ||
Many Natures will help one Stat of a Pokémon grow faster. However, that same Nature will slow the growth of another Stat. After the rest of the calculation, the Stat is multiplied by 1.1 for beneficial Natures, and by 0.9 for hindering Natures. | |||
==Individual Values== | ==Individual Values== | ||
''Main article: [[Individual Values]]'' | ''Main article: [[Individual Values]]'' | ||
The Individual Values are what make two of the same Pokémon with equal Level and training have different Stats. This value is from 0-31. A level 100 Pokémon will have an extra point in its Stats per Individual Value. | |||
==Effort Values== | ==Effort Values== | ||
''Main article: [[Effort Values]]'' | ''Main article: [[Effort Values]]'' | ||
Effort Values are what make a trained Pokémon have higher stats than a wild Pokémon at the same Level. These are gained from battling other Pokémon. A level 100 Pokémon will have an extra point in its Stats for every 4 Effort points. | |||
==Formula== | ==Formula== | ||
'''HP Stat''' = ((IV + 2 * Base + (Effort/4)) * Level/100) + 10 + Level | |||
'''Other Stats''' = (((IV + 2 * Base + (Effort/4)) * Level/100) + 5) * Nature | |||
When calculating the Stats, (Effort/4) is always rounded down. | |||
==Temporary Stat modifiers== | ==Temporary Stat modifiers== | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 22:12, 18 November 2005
Stats, short for statistics, determine certain aspects of battles in the games. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.
List of Stats
Permanent Stats
Hit Points
Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting.
Attack
The Attack stat determines how much damage a Pokémon can deal using a Physical attack.
Defense
The Defense stat determines how much damage a Pokémon receives when it is hit with a Physical attack.
Special
The Special stat determines how much damage a Pokémon both receives and deals in regards to Special attacks. The Special stat was divided into Special Attack and Special Defense in Generation II.
Special Attack
The Special Attack stat determines how much damage a Pokémon can deal using a Special attack.
Special Defense
The Special Defense stat determines how much damage a Pokémon receives when it is hit with a Special attack.
Speed
The Speed stat determines how quickly a Pokémon can act in battle.
In-battle Stats
Evasion
Accuracy
Stat Determination
Base Stats
The Base Stats of a Pokémon generally gives the most influence to a specific stat at a particular level. Disregarding Individual Values, Effort Values, and Nature, A level 50 Pokémon's stats will be 5 more than its Base Stats. The HP Stat will be 10 more than the Level plus the Base Stat, with the exception of Shedinja, who always has 1 HP.
Level
Main article: Level
When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value. In addition, HP will grow by 1 point.
Nature
Main article: Nature
Many Natures will help one Stat of a Pokémon grow faster. However, that same Nature will slow the growth of another Stat. After the rest of the calculation, the Stat is multiplied by 1.1 for beneficial Natures, and by 0.9 for hindering Natures.
Individual Values
Main article: Individual Values
The Individual Values are what make two of the same Pokémon with equal Level and training have different Stats. This value is from 0-31. A level 100 Pokémon will have an extra point in its Stats per Individual Value.
Effort Values
Main article: Effort Values
Effort Values are what make a trained Pokémon have higher stats than a wild Pokémon at the same Level. These are gained from battling other Pokémon. A level 100 Pokémon will have an extra point in its Stats for every 4 Effort points.
Formula
HP Stat = ((IV + 2 * Base + (Effort/4)) * Level/100) + 10 + Level
Other Stats = (((IV + 2 * Base + (Effort/4)) * Level/100) + 5) * Nature
When calculating the Stats, (Effort/4) is always rounded down.