Spirit Shackle (move): Difference between revisions
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|jtrans=Shadow Stitching | |jtrans=Shadow Stitching | ||
|jtranslit=Kagenui | |jtranslit=Kagenui | ||
|gameimage= | |gameimage=Spirit Shackle VII.png | ||
|gameimage2= | |gameimage2=Spirit Shackle VII 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Ghost | |type=Ghost | ||
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|target=anyadjacent | |target=anyadjacent | ||
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'''Spirit Shackle''' (Japanese: '''かげぬい''' ''Shadow Stitching'') is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Decidueye}}. It can be upgraded to the special [[Z-Move]] {{m|Sinister Arrow Raid}} by Decidueye holding | '''Spirit Shackle''' (Japanese: '''かげぬい''' ''Shadow Stitching'') is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Decidueye}}. It can be upgraded to the special [[Z-Move]] {{m|Sinister Arrow Raid}} by Decidueye holding [[Decidium Z]]. | ||
==Effect== | ==Effect== | ||
Spirit Shackle inflicts damage and prevents foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{a|Wimp Out}}, {{a|Emergency Exit}}, the | Spirit Shackle inflicts damage and prevents foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{a|Wimp Out}}, {{a|Emergency Exit}}, the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect. | ||
==Description== | ==Description== | ||
{{movedesc|Ghost}} | {{movedesc|Ghost}} | ||
{{movedescentry|{{gameabbrev7| | {{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Ghost|7}} | {{Movehead/Level|Ghost|7}} | ||
{{Moveentry/ | {{Moveentry/2|724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|STAB='''}} | ||
{{Movefoot|Ghost| | {{Movefoot|Ghost|2}} | ||
==In the anime== | |||
{{moveanime|type=ghost|exp=yes|gen=The user attacks while simultaneously stitching the target's shadow to the ground.|image1=Hau Decidueye Spirit Shackle.png|image1p=Hau's Decidueye|image2=Hau Decidueye Spirit Shackle effect.png|image2p=Target unable to move|image3=Decidueye Spirit Shackle.png|image3p=Trainer's Decidueye}} | |||
{{movep|type=ghost|ms=724|pkmn=Decidueye|method=Decidueye draws an arrow quill from its wing, with a shadowy aura surrounding the tip after it's drawn, and fires it at the opponent. The arrow loops around the opponent before striking the ground in front of it, creating a burst of blue fire-like energy around the opponent or sticking the opponent's shadow in place, preventing the opponent from moving.}} | |||
{{movemid|type=ghost|user=Battle Royal Trainers#Decidueye Trainer|user1=A Trainer's Decidueye|startcode=SM063|startname=Pushing the Fiery Envelope!|notes=Debut}} | |||
{{movebtm|type=ghost|user=Hau|user1=Hau's Decidueye|startcode=SM132|startname=Imitation Is the Sincerest Form of Strategy!}} | |||
==In the manga== | |||
===In the Pokémon Adventures manga=== | |||
{{movemanga|type=ghost|exp=yes|gen=The user attacks while simultaneously stitching the target's shadow to the ground.|image1=Moon Decidueye Spirit Shackle.png|image1p=Decidueye}} | |||
{{movep|type=ghost|ms=724|pkmn=Decidueye|method=Decidueye draws an arrow quill from its wing and fires it at the opponent. The arrow hits the oppeonent's shadow, stopping their movements.}} | |||
{{movebtmManga|type=ghost|user=Moon's Decidueye|startcode=Sun, Moon, Ultra Sun & Ultra Moon chapter (Adventures)|startname=Sun, Moon, Ultra Sun & Ultra Moon chapter|notes=Debut}} | |||
==Trivia== | ==Trivia== | ||
* This move [[Greninja (BREAKpoint 40)|originated]] as a TCG {{TCG|attack}}. | * This move [[Greninja (BREAKpoint 40)|originated]] as a TCG {{TCG|attack}}. | ||
* The move's Japanese name, ''kagenui'' ("shadow stitching"), refers to a {{jwp|忍法#忍び道具を使う術|fabled ninja technique}} that restrains a target's movements by pinning their shadow with a kunai or shuriken. | |||
==In other languages== | ==In other languages== | ||
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|it=Cucitura d'Ombra | |it=Cucitura d'Ombra | ||
|ko=그림자꿰매기 ''Geurimja Kkwemaegi'' | |ko=그림자꿰매기 ''Geurimja Kkwemaegi'' | ||
|pl=Penta Ducha | |||
|ru=Спиритические Оковы ''Spiriticheskiye Okovy'' | |ru=Спиритические Оковы ''Spiriticheskiye Okovy'' | ||
|es=Puntada Sombría | |es=Puntada Sombría | ||
|pt_br=Manilha Sombria | |||
|pt_eu=Sombra Presa | |||
}} | }} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
Line 65: | Line 79: | ||
[[de:Schattenfessel]] | [[de:Schattenfessel]] | ||
[[es:Puntada sombría]] | |||
[[fr:Tisse Ombre]] | [[fr:Tisse Ombre]] | ||
[[it:Cucitura d'Ombra | [[it:Cucitura d'Ombra]] | ||
[[ja:かげぬい]] | [[ja:かげぬい]] | ||
[[zh:缝影(招式)]] | [[zh:缝影(招式)]] |
Revision as of 10:59, 8 December 2019
Spirit Shackle かげぬい Shadow Stitching | ||||||||||||
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Spirit Shackle (Japanese: かげぬい Shadow Stitching) is a damage-dealing Ghost-type move introduced in Generation VII. It is the signature move of Decidueye. It can be upgraded to the special Z-Move Sinister Arrow Raid by Decidueye holding Decidium Z.
Effect
Spirit Shackle inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
---|---|---|---|---|---|---|---|---|
VII | VIII | IX | ||||||
0724 | |
Flying | 1, Evo. | 1, Evo. | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user attacks while simultaneously stitching the target's shadow to the ground. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Decidueye draws an arrow quill from its wing, with a shadowy aura surrounding the tip after it's drawn, and fires it at the opponent. The arrow loops around the opponent before striking the ground in front of it, creating a burst of blue fire-like energy around the opponent or sticking the opponent's shadow in place, preventing the opponent from moving. | |||
A Trainer's Decidueye | Pushing the Fiery Envelope! | Debut | |
Hau's Decidueye | Imitation Is the Sincerest Form of Strategy! | None |
In the manga
In the Pokémon Adventures manga
The user attacks while simultaneously stitching the target's shadow to the ground. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Decidueye draws an arrow quill from its wing and fires it at the opponent. The arrow hits the oppeonent's shadow, stopping their movements. | |||
Moon's Decidueye | Sun, Moon, Ultra Sun & Ultra Moon chapter | Debut |
Trivia
- This move originated as a TCG attack.
- The move's Japanese name, kagenui ("shadow stitching"), refers to a fabled ninja technique that restrains a target's movements by pinning their shadow with a kunai or shuriken.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |