Special Traits: Difference between revisions

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==List of Special Traits==
==List of Special Traits==
==={{g|Rumble}}===
==={{g|Rumble}}===
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
|- style="background: #{{unknown color}};"
|- style="background: #{{unknown color}};"
! Name
! Name
! Effect
! Effect
|-
|-
| align="center"| Brawny
| style="text-align:center;" | Brawny
| align="left" | It has higher {{stat|HP}}.
| style="text-align:left;" | It has higher {{stat|HP}}.
|-
|-
| align="center" | Bug Guard
| style="text-align:center;" | Bug Guard
| align="left" | {{type|Bug}} moves do not damage it very much.
| style="text-align:left;" | {{type|Bug}} moves do not damage it very much.
|-
|-
| align="center" | Dark Guard
| style="text-align:center;" | Dark Guard
| align="left" | {{type|Dark}} moves do not damage it very much.
| style="text-align:left;" | {{type|Dark}} moves do not damage it very much.
|-
|-
| align="center" | Dragon Guard
| style="text-align:center;" | Dragon Guard
| align="left" | {{type|Dragon}} moves do not damage it very much.
| style="text-align:left;" | {{type|Dragon}} moves do not damage it very much.
|-
|-
| align="center" | Electric Guard
| style="text-align:center;" | Electric Guard
| align="left" | {{type|Electric}} moves do not damage it very much.
| style="text-align:left;" | {{type|Electric}} moves do not damage it very much.
|-
|-
| align="center"| Feisty
| style="text-align:center;" | Feisty
| align="left" | Its moves sweep foes to a further distance.
| style="text-align:left;" | Its moves sweep foes to a further distance.
|-
|-
| align="center" | Fighting Guard
| style="text-align:center;" | Fighting Guard
| align="left" | {{type|Fighting}} moves do not damage it very much.
| style="text-align:left;" | {{type|Fighting}} moves do not damage it very much.
|-
|-
| align="center" | Fire Guard
| style="text-align:center;" | Fire Guard
| align="left" | {{type|Fire}} moves do not damage it very much.
| style="text-align:left;" | {{type|Fire}} moves do not damage it very much.
|-
|-
| align="center" | Flying Guard
| style="text-align:center;" | Flying Guard
| align="left" | {{type|Flying}} moves do not damage it very much.
| style="text-align:left;" | {{type|Flying}} moves do not damage it very much.
|-
|-
| align="center"| Ghost Guard
| style="text-align:center;" | Ghost Guard
| align="left"| {{type|Ghost}} moves do not damage it very much.
| style="text-align:left;" | {{type|Ghost}} moves do not damage it very much.
|-
|-
| align="center"| Grass Guard
| style="text-align:center;" | Grass Guard
| align="left" | {{type|Grass}} moves do not damage it very much.
| style="text-align:left;" | {{type|Grass}} moves do not damage it very much.
|-
|-
| align="center"| Ground Guard
| style="text-align:center;" | Ground Guard
| align="left" | {{type|Ground}} moves do not damage it very much.
| style="text-align:left;" | {{type|Ground}} moves do not damage it very much.
|-
|-
| align="center"| Gutsy
| style="text-align:center;" | Gutsy
| align="left" | It has a very high critical-hit rate.
| style="text-align:left;" | It has a very high critical-hit rate.
|-
|-
| align="center"| Hardy
| style="text-align:center;" | Hardy
| align="left" | It has higher {{stat|Defense}}.
| style="text-align:left;" | It has higher {{stat|Defense}}.
|-
|-
| align="center"| Healthy
| style="text-align:center;" | Healthy
| align="left" | It restores HP slowly.
| style="text-align:left;" | It restores HP slowly.
|-
|-
| align="center"| Ice Guard
| style="text-align:center;" | Ice Guard
| align="left" | {{type|Ice}} moves do not damage it very much.
| style="text-align:left;" | {{type|Ice}} moves do not damage it very much.
|-
|-
| align="center"| Lucky
| style="text-align:center;" | Lucky
| align="left" | Foe drops more Ⓟ.
| style="text-align:left;" | Foe drops more Ⓟ.
|-
|-
| align="center"| Mighty
| style="text-align:center;" | Mighty
| align="left" | It does not get swept away much.
| style="text-align:left;" | It does not get swept away much.
|-
|-
| align="center"| Normal Guard
| style="text-align:center;" | Normal Guard
| align="left" | {{type|Normal}} moves do not damage it very much.
| style="text-align:left;" | {{type|Normal}} moves do not damage it very much.
|-
|-
| align="center"| Perky
| style="text-align:center;" | Perky
| align="left" | It recovers quickly from a [[Status ailment|Status Change]].
| style="text-align:left;" | It recovers quickly from a [[Status ailment|Status Change]].
|-
|-
| align="center"| Poison Guard
| style="text-align:center;" | Poison Guard
| align="left" | {{type|Poison}} moves do not damage it very much.
| style="text-align:left;" | {{type|Poison}} moves do not damage it very much.
|-
|-
| align="center"| Psychic Guard
| style="text-align:center;" | Psychic Guard
| align="left"| {{type|Psychic}} moves do not damage it very much.
| style="text-align:left;" | {{type|Psychic}} moves do not damage it very much.
|-
|-
| align="center"| Punchy
| style="text-align:center;" | Punchy
| align="left"| It has higher {{stat|attack}}.
| style="text-align:left;" | It has higher {{stat|attack}}.
|-
|-
| align="center"| Rally
| style="text-align:center;" | Rally
| align="left"| Other players' Pokémon get stronger during Multiplayer mode.
| style="text-align:left;" | Other players' Pokémon get stronger during Multiplayer mode.
|-
|-
| align="center"| Rock Guard
| style="text-align:center;" | Rock Guard
| align="left"| {{type|Rock}} moves do not damage it very much.
| style="text-align:left;" | {{type|Rock}} moves do not damage it very much.
|-
|-
| align="center"| Scrappy
| style="text-align:center;" | Scrappy
| align="left"| It has a higher critical-hit rate.
| style="text-align:left;" | It has a higher critical-hit rate.
|-
|-
| align="center"| Snappy
| style="text-align:center;" | Snappy
| align="left"| It can use its moves quickly.
| style="text-align:left;" | It can use its moves quickly.
|-
|-
| align="center"| Speedy
| style="text-align:center;" | Speedy
| align="left"| It can move around {{stat|Speed|fast}}.
| style="text-align:left;" | It can move around {{stat|Speed|fast}}.
|-
|-
| align="center"| Steady
| style="text-align:center;" | Steady
| align="left"| It is not affected by any Status Changes.
| style="text-align:left;" | It is not affected by any Status Changes.
|-
|-
| align="center"| Steel Guard
| style="text-align:center;" | Steel Guard
| align="left"| {{type|Steel}} moves do not damage it very much.
| style="text-align:left;" | {{type|Steel}} moves do not damage it very much.
|-
|-
| align="center"| Techie
| style="text-align:center;" | Techie
| align="left"| Moves with fewer ☆s become stronger
| style="text-align:left;" | Moves with fewer ☆s become stronger
|-
|-
| align="center" style="{{roundybl}}" | Water Guard
| style="text-align:center; {{roundybl}}" | Water Guard
| align="left" style="{{roundybr}}" | {{type|Water}} moves do not damage it very much.
| style="text-align:left; {{roundybr}}" | {{type|Water}} moves do not damage it very much.
|}
|}
|}
|}
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==={{g|Rumble Blast}}===
==={{g|Rumble Blast}}===
====Single Traits====
====Single Traits====
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
|- style="background: #{{unknown color}};"
|- style="background: #{{unknown color}};"
! Name
! Name
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|-
|-
|-
|-
| align="center"| Adept
| style="text-align:center;" | Adept
| align="left" | Avoids certain negative effects and self-inflicted damage.
| style="text-align:left;" | Avoids certain negative effects and self-inflicted damage.
|-
|-
| align="center"| Barricade
| style="text-align:center;" | Barricade
| align="left" | Avoids supereffective moves.
| style="text-align:left;" | Avoids supereffective moves.
|-
|-
| align="center"| Boomer
| style="text-align:center;" | Boomer
| align="left" | Damage goes up when using explosive moves.
| style="text-align:left;" | Damage goes up when using explosive moves.
|-
|-
| align="center"| Brawny
| style="text-align:center;" | Brawny
| align="left" | High HP.  
| style="text-align:left;" | High HP.  
|-
|-
| align="center"| Bug Boost
| style="text-align:center;" | Bug Boost
| align="left" | Bug-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Bug-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Chop-Chop
| style="text-align:center;" | Chop-Chop
| align="left" | Able to use the Ⓐ and Ⓑ moves one after another quickly.
| style="text-align:left;" | Able to use the Ⓐ and Ⓑ moves one after another quickly.
|-
|-
| align="center" | Daring
| style="text-align:center;" | Daring
| align="left" | Defense goes down and Attack goes up.
| style="text-align:left;" | Defense goes down and Attack goes up.
|-
|-
| align="center" |Dark Boost
| style="text-align:center;" |Dark Boost
| align="left" | Dark-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Dark-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" |Dodgy
| style="text-align:center;" |Dodgy
| align="left" | Sometimes avoids damage.
| style="text-align:left;" | Sometimes avoids damage.
|-
|-
| align="center" |Dragon Boost
| style="text-align:center;" |Dragon Boost
| align="left" | Dragon-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Dragon-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Effective
| style="text-align:center;" | Effective
| align="left" | Avoids supereffective moves. They do more damage when used.
| style="text-align:left;" | Avoids supereffective moves. They do more damage when used.
|-
|-
| align="center" |Electric Boost
| style="text-align:center;" |Electric Boost
| align="left" | Electric-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Electric-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Feisty
| style="text-align:center;" | Feisty
| align="left" | Sweep foes to a farther distance.
| style="text-align:left;" | Sweep foes to a farther distance.
|-
|-
| align="center" |Fighting Boost
| style="text-align:center;" |Fighting Boost
| align="left" | Fighting-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Fighting-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Fire Boost
| style="text-align:center;" | Fire Boost
| align="left" | Fire-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Fire-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Flying Boost
| style="text-align:center;" | Flying Boost
| align="left" | Flying-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Flying-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Ghost Boost
| style="text-align:center;" | Ghost Boost
| align="left" | Ghost-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Ghost-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Grappler
| style="text-align:center;" | Grappler
| align="left" | Damage goes up when striking foes at close range.
| style="text-align:left;" | Damage goes up when striking foes at close range.
|-
|-
| align="center"| Grass Boost
| style="text-align:center;" | Grass Boost
| align="left" | Grass-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Grass-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Greedy
| style="text-align:center;" | Greedy
| align="left" | Pulls Ⓟ from far away.
| style="text-align:left;" | Pulls Ⓟ from far away.
|-
|-
| align="center"| Ground Boost
| style="text-align:center;" | Ground Boost
| align="left" | Ground-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Ground-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Gutsy
| style="text-align:center;" | Gutsy
| align="left" | Makes foes wobbly more easily.
| style="text-align:left;" | Makes foes wobbly more easily.
|-
|-
| align="center"| Hardy
| style="text-align:center;" | Hardy
| align="left" | High Defense.
| style="text-align:left;" | High Defense.
|-
|-
| align="center"| Healthy
| style="text-align:center;" | Healthy
| align="left" | Restores HP naturally.
| style="text-align:left;" | Restores HP naturally.
|-
|-
| align="center"| Heroic
| style="text-align:center;" | Heroic
| align="left" | High Power
| style="text-align:left;" | High Power
|-
|-
| align="center"| Ice Boost
| style="text-align:center;" | Ice Boost
| align="left" | Ice-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Ice-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Jinxed
| style="text-align:center;" | Jinxed
| align="left" | When attacked, the attacker's Speed goes down.
| style="text-align:left;" | When attacked, the attacker's Speed goes down.
|-
|-
| align="center"| Lingering
| style="text-align:center;" | Lingering
| align="left" | Any Status Change lingers.
| style="text-align:left;" | Any Status Change lingers.
|-
|-
| align="center"| Lobber
| style="text-align:center;" | Lobber
| align="left" | Damage goes up when striking foes from a distance.
| style="text-align:left;" | Damage goes up when striking foes from a distance.
|-
|-
| align="center"| Lucky
| style="text-align:center;" | Lucky
| align="left" | Foe drops more Ⓟ.
| style="text-align:left;" | Foe drops more Ⓟ.
|-
|-
| align="center"| Macho
| style="text-align:center;" | Macho
| align="left" | Gets stronger when with allies.
| style="text-align:left;" | Gets stronger when with allies.
|-
|-
| align="center"| Mighty
| style="text-align:center;" | Mighty
| align="left" | Won't get swept away by its foe.
| style="text-align:left;" | Won't get swept away by its foe.
|-
|-
| align="center"| Normal Boost
| style="text-align:center;" | Normal Boost
| align="left" | Normal-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Normal-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Perky
| style="text-align:center;" | Perky
| align="left" | Recovers quickly from a Status Change.
| style="text-align:left;" | Recovers quickly from a Status Change.
|-
|-
| align="center"| Picky
| style="text-align:center;" | Picky
| align="left" | Has only one move. Combines Punchy, Techie, and Snappy.
| style="text-align:left;" | Has only one move. Combines Punchy, Techie, and Snappy.
|-
|-
| align="center"| Poisonous
| style="text-align:center;" | Poisonous
| align="left" | May poison the attacker.
| style="text-align:left;" | May poison the attacker.
|-
|-
| align="center"| Poison Boost
| style="text-align:center;" | Poison Boost
| align="left" | Poison-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Poison-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Psychic Boost
| style="text-align:center;" | Psychic Boost
| align="left" | Psychic-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Psychic-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| PokéTC
| style="text-align:center;" | PokéTC
| align="left" | Makes the user and allies stronger when playing together.
| style="text-align:left;" | Makes the user and allies stronger when playing together.
|-
|-
| align="center"| Punchy
| style="text-align:center;" | Punchy
| align="left" | High Attack.
| style="text-align:left;" | High Attack.
|-
|-
| align="center"| Rally
| style="text-align:center;" | Rally
| align="left" | Makes friends stronger when playing together.
| style="text-align:left;" | Makes friends stronger when playing together.
|-
|-
| align="center"| Reflector
| style="text-align:center;" | Reflector
| align="left" | Reflects bad Status Changes to the foe.
| style="text-align:left;" | Reflects bad Status Changes to the foe.
|-
|-
| align="center"| Resilient
| style="text-align:center;" | Resilient
| align="left" | May be left with 1 HP after a hit that would have knocked it out.
| style="text-align:left;" | May be left with 1 HP after a hit that would have knocked it out.
|-
|-
| align="center"| Rock Boost
| style="text-align:center;" | Rock Boost
| align="left"| Rock-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Rock-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Rusty
| style="text-align:center;" | Rusty
| align="left" | It's a [[Rusty Pokémon]]. When you soak it in a fountain...{{tt|*|Rusty Pokémon only know the move Struggle. When cleansed, the Pokémon will have a Trait+. Rusty cannot be a Trait+.}}
| style="text-align:left;" | It's a [[Rusty Pokémon]]. When you soak it in a fountain...{{tt|*|Rusty Pokémon only know the move Struggle. When cleansed, the Pokémon will have a Trait+. Rusty cannot be a Trait+.}}
|-
|-
| align="center"| Scrappy
| style="text-align:center;" | Scrappy
| align="left" | It has a higher critical-hit rate.
| style="text-align:left;" | It has a higher critical-hit rate.
|-
|-
| align="center"| Skittish
| style="text-align:center;" | Skittish
| align="left" | Inflicts less damage when its HP isn't full.
| style="text-align:left;" | Inflicts less damage when its HP isn't full.
|-
|-
| align="center"| Slacker
| style="text-align:center;" | Slacker
| align="left" | Moves travel slower.
| style="text-align:left;" | Moves travel slower.
|-
|-
| align="center"| Slugger
| style="text-align:center;" | Slugger
| align="left" | Slow to use a move, but the move has more reach.
| style="text-align:left;" | Slow to use a move, but the move has more reach.
|-
|-
| align="center"| Snappy
| style="text-align:center;" | Snappy
| align="left" | Use moves quickly.
| style="text-align:left;" | Use moves quickly.
|-
|-
| align="center"| Speedy
| style="text-align:center;" | Speedy
| align="left" | Moves quickly.
| style="text-align:left;" | Moves quickly.
|-
|-
| align="center"| Spiky
| style="text-align:center;" | Spiky
| align="left" | Damages the attacker when it receives damage.
| style="text-align:left;" | Damages the attacker when it receives damage.
|-
|-
| align="center"| Slow-Starting
| style="text-align:center;" | Slow-Starting
| align="left" | Attack and Speed are halved until it has defeated 10 Pokémon.
| style="text-align:left;" | Attack and Speed are halved until it has defeated 10 Pokémon.
|-
|-
| align="center"| Steady
| style="text-align:center;" | Steady
| align="left" | It is not affected by any Status Changes.
| style="text-align:left;" | It is not affected by any Status Changes.
|-
|-
| align="center"| Steely
| style="text-align:center;" | Steely
| align="left" | Inflicts more damage when it has a status problem.
| style="text-align:left;" | Inflicts more damage when it has a status problem.
|-
|-
| align="center"| Steel Boost
| style="text-align:center;" | Steel Boost
| align="left"| Steel-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Steel-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Superstar
| style="text-align:center;" | Superstar
| align="left" | Cool and popular.{{tt|*|Draws Toy Pokémon towards the player, and increases the chances of a Pokémon tipping over.}}
| style="text-align:left;" | Cool and popular.{{tt|*|Draws Toy Pokémon towards the player, and increases the chances of a Pokémon tipping over.}}
|-
|-
| align="center"| Tangling
| style="text-align:center;" | Tangling
| align="left" | The attacker may not be able to use moves.
| style="text-align:left;" | The attacker may not be able to use moves.
|-
|-
| align="center"| Techie
| style="text-align:center;" | Techie
| align="left" | Moves with fewer ★s get stronger.
| style="text-align:left;" | Moves with fewer ★s get stronger.
|-
|-
| align="center"| Turbo
| style="text-align:center;" | Turbo
| align="left" | Keeps using moves for a while when the button is held down.
| style="text-align:left;" | Keeps using moves for a while when the button is held down.
|-
|-
| align="center"| Unruly
| style="text-align:center;" | Unruly
| align="left" | Damage goes up when charging into foes.
| style="text-align:left;" | Damage goes up when charging into foes.
|-
|-
| align="center"| Unstoppable
| style="text-align:center;" | Unstoppable
| align="left" | Slow to use a move but not stoppable by foe's attacks.
| style="text-align:left;" | Slow to use a move but not stoppable by foe's attacks.
|-
|-
| align="center"| Water Boost
| style="text-align:center;" | Water Boost
| align="left" | Water-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Water-type moves: damage dealt goes up, taken goes down.
|}
|}
|}
|}
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====Multi Traits====
====Multi Traits====
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
|- style="background: #{{unknown color}};"
|- style="background: #{{unknown color}};"
! Name
! Name
! Effect
! Effect
|-
|-
| align="center" | Amazing
| style="text-align:center;" | Amazing
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Awesome
| style="text-align:center;" | Awesome
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" |Epic
| style="text-align:center;" |Epic
| align="left" | Combines the powers of many Special Traits. {{tt|Only one exists!|You can only have one Pokémon with the Epic Trait at a time.}}
| style="text-align:left;" | Combines the powers of many Special Traits. {{tt|Only one exists!|You can only have one Pokémon with the Epic Trait at a time.}}
|-
|-
| align="center" | Excellent
| style="text-align:center;" | Excellent
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Fabulous
| style="text-align:center;" | Fabulous
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Fantastic
| style="text-align:center;" | Fantastic
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Marvelous
| style="text-align:center;" | Marvelous
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Splendid
| style="text-align:center;" | Splendid
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| align="center" | Stupendous
| style="text-align:center;" | Stupendous
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| align="center" | Super
| style="text-align:center;" | Super
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| align="center" | Ultra
| style="text-align:center;" | Ultra
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Revision as of 05:00, 4 December 2012

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: When Pokémon start getting Special Traits in Pokémon Rumble

Special Traits (Japanese: とおりな Special titles) are a game mechanic in the Pokémon Rumble series.

Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others.

Some Traits are marked with a "+" or "++" after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed Rusty Pokémon will have a Trait+.

When a Pokémon with a normal Special Trait (not + or ++) faints, it will have a green gear under it. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it.

In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits have theirs colored blue.

List of Special Traits

Pokémon Rumble

Name Effect
Brawny It has higher HP.
Bug Guard Bug-type moves do not damage it very much.
Dark Guard Dark-type moves do not damage it very much.
Dragon Guard Dragon-type moves do not damage it very much.
Electric Guard Electric-type moves do not damage it very much.
Feisty Its moves sweep foes to a further distance.
Fighting Guard Fighting-type moves do not damage it very much.
Fire Guard Fire-type moves do not damage it very much.
Flying Guard Flying-type moves do not damage it very much.
Ghost Guard Ghost-type moves do not damage it very much.
Grass Guard Grass-type moves do not damage it very much.
Ground Guard Ground-type moves do not damage it very much.
Gutsy It has a very high critical-hit rate.
Hardy It has higher Defense.
Healthy It restores HP slowly.
Ice Guard Ice-type moves do not damage it very much.
Lucky Foe drops more Ⓟ.
Mighty It does not get swept away much.
Normal Guard Normal-type moves do not damage it very much.
Perky It recovers quickly from a Status Change.
Poison Guard Poison-type moves do not damage it very much.
Psychic Guard Psychic-type moves do not damage it very much.
Punchy It has higher attack.
Rally Other players' Pokémon get stronger during Multiplayer mode.
Rock Guard Rock-type moves do not damage it very much.
Scrappy It has a higher critical-hit rate.
Snappy It can use its moves quickly.
Speedy It can move around fast.
Steady It is not affected by any Status Changes.
Steel Guard Steel-type moves do not damage it very much.
Techie Moves with fewer ☆s become stronger
Water Guard Water-type moves do not damage it very much.

Pokémon Rumble Blast

Single Traits

Name Effect
Adept Avoids certain negative effects and self-inflicted damage.
Barricade Avoids supereffective moves.
Boomer Damage goes up when using explosive moves.
Brawny High HP.
Bug Boost Bug-type moves: damage dealt goes up, taken goes down.
Chop-Chop Able to use the Ⓐ and Ⓑ moves one after another quickly.
Daring Defense goes down and Attack goes up.
Dark Boost Dark-type moves: damage dealt goes up, taken goes down.
Dodgy Sometimes avoids damage.
Dragon Boost Dragon-type moves: damage dealt goes up, taken goes down.
Effective Avoids supereffective moves. They do more damage when used.
Electric Boost Electric-type moves: damage dealt goes up, taken goes down.
Feisty Sweep foes to a farther distance.
Fighting Boost Fighting-type moves: damage dealt goes up, taken goes down.
Fire Boost Fire-type moves: damage dealt goes up, taken goes down.
Flying Boost Flying-type moves: damage dealt goes up, taken goes down.
Ghost Boost Ghost-type moves: damage dealt goes up, taken goes down.
Grappler Damage goes up when striking foes at close range.
Grass Boost Grass-type moves: damage dealt goes up, taken goes down.
Greedy Pulls Ⓟ from far away.
Ground Boost Ground-type moves: damage dealt goes up, taken goes down.
Gutsy Makes foes wobbly more easily.
Hardy High Defense.
Healthy Restores HP naturally.
Heroic High Power
Ice Boost Ice-type moves: damage dealt goes up, taken goes down.
Jinxed When attacked, the attacker's Speed goes down.
Lingering Any Status Change lingers.
Lobber Damage goes up when striking foes from a distance.
Lucky Foe drops more Ⓟ.
Macho Gets stronger when with allies.
Mighty Won't get swept away by its foe.
Normal Boost Normal-type moves: damage dealt goes up, taken goes down.
Perky Recovers quickly from a Status Change.
Picky Has only one move. Combines Punchy, Techie, and Snappy.
Poisonous May poison the attacker.
Poison Boost Poison-type moves: damage dealt goes up, taken goes down.
Psychic Boost Psychic-type moves: damage dealt goes up, taken goes down.
PokéTC Makes the user and allies stronger when playing together.
Punchy High Attack.
Rally Makes friends stronger when playing together.
Reflector Reflects bad Status Changes to the foe.
Resilient May be left with 1 HP after a hit that would have knocked it out.
Rock Boost Rock-type moves: damage dealt goes up, taken goes down.
Rusty It's a Rusty Pokémon. When you soak it in a fountain...*
Scrappy It has a higher critical-hit rate.
Skittish Inflicts less damage when its HP isn't full.
Slacker Moves travel slower.
Slugger Slow to use a move, but the move has more reach.
Snappy Use moves quickly.
Speedy Moves quickly.
Spiky Damages the attacker when it receives damage.
Slow-Starting Attack and Speed are halved until it has defeated 10 Pokémon.
Steady It is not affected by any Status Changes.
Steely Inflicts more damage when it has a status problem.
Steel Boost Steel-type moves: damage dealt goes up, taken goes down.
Superstar Cool and popular.*
Tangling The attacker may not be able to use moves.
Techie Moves with fewer ★s get stronger.
Turbo Keeps using moves for a while when the button is held down.
Unruly Damage goes up when charging into foes.
Unstoppable Slow to use a move but not stoppable by foe's attacks.
Water Boost Water-type moves: damage dealt goes up, taken goes down.

Multi Traits

These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.

Name Effect
Amazing
Awesome
Epic Combines the powers of many Special Traits. Only one exists!
Excellent
Fabulous
Fantastic
Marvelous
Splendid
Stupendous
Super
Ultra

Pokémon exclusive traits

Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon's Ability in main series games.

Pokémon Rumble Blast



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


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