Special Traits: Difference between revisions
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==List of Special Traits== | ==List of Special Traits== | ||
==={{g|Rumble}}=== | ==={{g|Rumble}}=== | ||
{| | {| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;" | ||
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{| border=1 width="100% | {| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;" | ||
|- style="background: #{{unknown color}};" | |- style="background: #{{unknown color}};" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
|- | |- | ||
| | | style="text-align:center;" | Brawny | ||
| | | style="text-align:left;" | It has higher {{stat|HP}}. | ||
|- | |- | ||
| | | style="text-align:center;" | Bug Guard | ||
| | | style="text-align:left;" | {{type|Bug}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Dark Guard | ||
| | | style="text-align:left;" | {{type|Dark}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Dragon Guard | ||
| | | style="text-align:left;" | {{type|Dragon}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Electric Guard | ||
| | | style="text-align:left;" | {{type|Electric}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Feisty | ||
| | | style="text-align:left;" | Its moves sweep foes to a further distance. | ||
|- | |- | ||
| | | style="text-align:center;" | Fighting Guard | ||
| | | style="text-align:left;" | {{type|Fighting}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Fire Guard | ||
| | | style="text-align:left;" | {{type|Fire}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Flying Guard | ||
| | | style="text-align:left;" | {{type|Flying}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Ghost Guard | ||
| | | style="text-align:left;" | {{type|Ghost}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Grass Guard | ||
| | | style="text-align:left;" | {{type|Grass}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Ground Guard | ||
| | | style="text-align:left;" | {{type|Ground}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Gutsy | ||
| | | style="text-align:left;" | It has a very high critical-hit rate. | ||
|- | |- | ||
| | | style="text-align:center;" | Hardy | ||
| | | style="text-align:left;" | It has higher {{stat|Defense}}. | ||
|- | |- | ||
| | | style="text-align:center;" | Healthy | ||
| | | style="text-align:left;" | It restores HP slowly. | ||
|- | |- | ||
| | | style="text-align:center;" | Ice Guard | ||
| | | style="text-align:left;" | {{type|Ice}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Lucky | ||
| | | style="text-align:left;" | Foe drops more Ⓟ. | ||
|- | |- | ||
| | | style="text-align:center;" | Mighty | ||
| | | style="text-align:left;" | It does not get swept away much. | ||
|- | |- | ||
| | | style="text-align:center;" | Normal Guard | ||
| | | style="text-align:left;" | {{type|Normal}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Perky | ||
| | | style="text-align:left;" | It recovers quickly from a [[Status ailment|Status Change]]. | ||
|- | |- | ||
| | | style="text-align:center;" | Poison Guard | ||
| | | style="text-align:left;" | {{type|Poison}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Psychic Guard | ||
| | | style="text-align:left;" | {{type|Psychic}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Punchy | ||
| | | style="text-align:left;" | It has higher {{stat|attack}}. | ||
|- | |- | ||
| | | style="text-align:center;" | Rally | ||
| | | style="text-align:left;" | Other players' Pokémon get stronger during Multiplayer mode. | ||
|- | |- | ||
| | | style="text-align:center;" | Rock Guard | ||
| | | style="text-align:left;" | {{type|Rock}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Scrappy | ||
| | | style="text-align:left;" | It has a higher critical-hit rate. | ||
|- | |- | ||
| | | style="text-align:center;" | Snappy | ||
| | | style="text-align:left;" | It can use its moves quickly. | ||
|- | |- | ||
| | | style="text-align:center;" | Speedy | ||
| | | style="text-align:left;" | It can move around {{stat|Speed|fast}}. | ||
|- | |- | ||
| | | style="text-align:center;" | Steady | ||
| | | style="text-align:left;" | It is not affected by any Status Changes. | ||
|- | |- | ||
| | | style="text-align:center;" | Steel Guard | ||
| | | style="text-align:left;" | {{type|Steel}} moves do not damage it very much. | ||
|- | |- | ||
| | | style="text-align:center;" | Techie | ||
| | | style="text-align:left;" | Moves with fewer ☆s become stronger | ||
|- | |- | ||
| | | style="text-align:center; {{roundybl}}" | Water Guard | ||
| | | style="text-align:left; {{roundybr}}" | {{type|Water}} moves do not damage it very much. | ||
|} | |} | ||
|} | |} | ||
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==={{g|Rumble Blast}}=== | ==={{g|Rumble Blast}}=== | ||
====Single Traits==== | ====Single Traits==== | ||
{| | {| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto" | ||
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! Name | ! Name | ||
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|- | |- | ||
| | | style="text-align:center;" | Adept | ||
| | | style="text-align:left;" | Avoids certain negative effects and self-inflicted damage. | ||
|- | |- | ||
| | | style="text-align:center;" | Barricade | ||
| | | style="text-align:left;" | Avoids supereffective moves. | ||
|- | |- | ||
| | | style="text-align:center;" | Boomer | ||
| | | style="text-align:left;" | Damage goes up when using explosive moves. | ||
|- | |- | ||
| | | style="text-align:center;" | Brawny | ||
| | | style="text-align:left;" | High HP. | ||
|- | |- | ||
| | | style="text-align:center;" | Bug Boost | ||
| | | style="text-align:left;" | Bug-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Chop-Chop | ||
| | | style="text-align:left;" | Able to use the Ⓐ and Ⓑ moves one after another quickly. | ||
|- | |- | ||
| | | style="text-align:center;" | Daring | ||
| | | style="text-align:left;" | Defense goes down and Attack goes up. | ||
|- | |- | ||
| | | style="text-align:center;" |Dark Boost | ||
| | | style="text-align:left;" | Dark-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" |Dodgy | ||
| | | style="text-align:left;" | Sometimes avoids damage. | ||
|- | |- | ||
| | | style="text-align:center;" |Dragon Boost | ||
| | | style="text-align:left;" | Dragon-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Effective | ||
| | | style="text-align:left;" | Avoids supereffective moves. They do more damage when used. | ||
|- | |- | ||
| | | style="text-align:center;" |Electric Boost | ||
| | | style="text-align:left;" | Electric-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Feisty | ||
| | | style="text-align:left;" | Sweep foes to a farther distance. | ||
|- | |- | ||
| | | style="text-align:center;" |Fighting Boost | ||
| | | style="text-align:left;" | Fighting-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Fire Boost | ||
| | | style="text-align:left;" | Fire-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Flying Boost | ||
| | | style="text-align:left;" | Flying-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Ghost Boost | ||
| | | style="text-align:left;" | Ghost-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Grappler | ||
| | | style="text-align:left;" | Damage goes up when striking foes at close range. | ||
|- | |- | ||
| | | style="text-align:center;" | Grass Boost | ||
| | | style="text-align:left;" | Grass-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Greedy | ||
| | | style="text-align:left;" | Pulls Ⓟ from far away. | ||
|- | |- | ||
| | | style="text-align:center;" | Ground Boost | ||
| | | style="text-align:left;" | Ground-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Gutsy | ||
| | | style="text-align:left;" | Makes foes wobbly more easily. | ||
|- | |- | ||
| | | style="text-align:center;" | Hardy | ||
| | | style="text-align:left;" | High Defense. | ||
|- | |- | ||
| | | style="text-align:center;" | Healthy | ||
| | | style="text-align:left;" | Restores HP naturally. | ||
|- | |- | ||
| | | style="text-align:center;" | Heroic | ||
| | | style="text-align:left;" | High Power | ||
|- | |- | ||
| | | style="text-align:center;" | Ice Boost | ||
| | | style="text-align:left;" | Ice-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Jinxed | ||
| | | style="text-align:left;" | When attacked, the attacker's Speed goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Lingering | ||
| | | style="text-align:left;" | Any Status Change lingers. | ||
|- | |- | ||
| | | style="text-align:center;" | Lobber | ||
| | | style="text-align:left;" | Damage goes up when striking foes from a distance. | ||
|- | |- | ||
| | | style="text-align:center;" | Lucky | ||
| | | style="text-align:left;" | Foe drops more Ⓟ. | ||
|- | |- | ||
| | | style="text-align:center;" | Macho | ||
| | | style="text-align:left;" | Gets stronger when with allies. | ||
|- | |- | ||
| | | style="text-align:center;" | Mighty | ||
| | | style="text-align:left;" | Won't get swept away by its foe. | ||
|- | |- | ||
| | | style="text-align:center;" | Normal Boost | ||
| | | style="text-align:left;" | Normal-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Perky | ||
| | | style="text-align:left;" | Recovers quickly from a Status Change. | ||
|- | |- | ||
| | | style="text-align:center;" | Picky | ||
| | | style="text-align:left;" | Has only one move. Combines Punchy, Techie, and Snappy. | ||
|- | |- | ||
| | | style="text-align:center;" | Poisonous | ||
| | | style="text-align:left;" | May poison the attacker. | ||
|- | |- | ||
| | | style="text-align:center;" | Poison Boost | ||
| | | style="text-align:left;" | Poison-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Psychic Boost | ||
| | | style="text-align:left;" | Psychic-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | PokéTC | ||
| | | style="text-align:left;" | Makes the user and allies stronger when playing together. | ||
|- | |- | ||
| | | style="text-align:center;" | Punchy | ||
| | | style="text-align:left;" | High Attack. | ||
|- | |- | ||
| | | style="text-align:center;" | Rally | ||
| | | style="text-align:left;" | Makes friends stronger when playing together. | ||
|- | |- | ||
| | | style="text-align:center;" | Reflector | ||
| | | style="text-align:left;" | Reflects bad Status Changes to the foe. | ||
|- | |- | ||
| | | style="text-align:center;" | Resilient | ||
| | | style="text-align:left;" | May be left with 1 HP after a hit that would have knocked it out. | ||
|- | |- | ||
| | | style="text-align:center;" | Rock Boost | ||
| | | style="text-align:left;" | Rock-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Rusty | ||
| | | style="text-align:left;" | It's a [[Rusty Pokémon]]. When you soak it in a fountain...{{tt|*|Rusty Pokémon only know the move Struggle. When cleansed, the Pokémon will have a Trait+. Rusty cannot be a Trait+.}} | ||
|- | |- | ||
| | | style="text-align:center;" | Scrappy | ||
| | | style="text-align:left;" | It has a higher critical-hit rate. | ||
|- | |- | ||
| | | style="text-align:center;" | Skittish | ||
| | | style="text-align:left;" | Inflicts less damage when its HP isn't full. | ||
|- | |- | ||
| | | style="text-align:center;" | Slacker | ||
| | | style="text-align:left;" | Moves travel slower. | ||
|- | |- | ||
| | | style="text-align:center;" | Slugger | ||
| | | style="text-align:left;" | Slow to use a move, but the move has more reach. | ||
|- | |- | ||
| | | style="text-align:center;" | Snappy | ||
| | | style="text-align:left;" | Use moves quickly. | ||
|- | |- | ||
| | | style="text-align:center;" | Speedy | ||
| | | style="text-align:left;" | Moves quickly. | ||
|- | |- | ||
| | | style="text-align:center;" | Spiky | ||
| | | style="text-align:left;" | Damages the attacker when it receives damage. | ||
|- | |- | ||
| | | style="text-align:center;" | Slow-Starting | ||
| | | style="text-align:left;" | Attack and Speed are halved until it has defeated 10 Pokémon. | ||
|- | |- | ||
| | | style="text-align:center;" | Steady | ||
| | | style="text-align:left;" | It is not affected by any Status Changes. | ||
|- | |- | ||
| | | style="text-align:center;" | Steely | ||
| | | style="text-align:left;" | Inflicts more damage when it has a status problem. | ||
|- | |- | ||
| | | style="text-align:center;" | Steel Boost | ||
| | | style="text-align:left;" | Steel-type moves: damage dealt goes up, taken goes down. | ||
|- | |- | ||
| | | style="text-align:center;" | Superstar | ||
| | | style="text-align:left;" | Cool and popular.{{tt|*|Draws Toy Pokémon towards the player, and increases the chances of a Pokémon tipping over.}} | ||
|- | |- | ||
| | | style="text-align:center;" | Tangling | ||
| | | style="text-align:left;" | The attacker may not be able to use moves. | ||
|- | |- | ||
| | | style="text-align:center;" | Techie | ||
| | | style="text-align:left;" | Moves with fewer ★s get stronger. | ||
|- | |- | ||
| | | style="text-align:center;" | Turbo | ||
| | | style="text-align:left;" | Keeps using moves for a while when the button is held down. | ||
|- | |- | ||
| | | style="text-align:center;" | Unruly | ||
| | | style="text-align:left;" | Damage goes up when charging into foes. | ||
|- | |- | ||
| | | style="text-align:center;" | Unstoppable | ||
| | | style="text-align:left;" | Slow to use a move but not stoppable by foe's attacks. | ||
|- | |- | ||
| | | style="text-align:center;" | Water Boost | ||
| | | style="text-align:left;" | Water-type moves: damage dealt goes up, taken goes down. | ||
|} | |} | ||
|} | |} | ||
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====Multi Traits==== | ====Multi Traits==== | ||
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random. | These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random. | ||
{| | {| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;" | ||
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{| border=1 width="100% | {| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;" | ||
|- style="background: #{{unknown color}};" | |- style="background: #{{unknown color}};" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
|- | |- | ||
| | | style="text-align:center;" | Amazing | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Awesome | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" |Epic | ||
| | | style="text-align:left;" | Combines the powers of many Special Traits. {{tt|Only one exists!|You can only have one Pokémon with the Epic Trait at a time.}} | ||
|- | |- | ||
| | | style="text-align:center;" | Excellent | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Fabulous | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Fantastic | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Marvelous | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Splendid | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Stupendous | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Super | ||
| | | style="text-align:left;" | | ||
|- | |- | ||
| | | style="text-align:center;" | Ultra | ||
| | | style="text-align:left;" | | ||
|} | |} | ||
|} | |} |
Revision as of 05:00, 4 December 2012
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: When Pokémon start getting Special Traits in Pokémon Rumble |
Special Traits (Japanese: とおりな Special titles) are a game mechanic in the Pokémon Rumble series.
Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others.
Some Traits are marked with a "+" or "++" after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed Rusty Pokémon will have a Trait+.
When a Pokémon with a normal Special Trait (not + or ++) faints, it will have a green gear under it. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it.
In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits have theirs colored blue.
List of Special Traits
Pokémon Rumble
|
Pokémon Rumble Blast
Single Traits
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Multi Traits
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
|
Pokémon exclusive traits
Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon's Ability in main series games.
Pokémon Rumble Blast
- Archen and Archeops are most likely to have Skittish.
- Slaking and Slakoth are most likely to have Slacker.
- Regigigas are most likely to have Slow-Starting.
- Frillish and Jellicent are most likely to have Tangling.
- Mr. Mime and Mime Jr. are most likely to have Barricade.
- Sharpedo, Ferroseed, Ferrothorn, and Druddigon are most likely to have Spiky.
- Yamask and Cofagrigus are most likely to have Jinxed.
- Seismitoad is most likely to have Poisonous.
- Shedinja is most likely to have Dodgy.
- Pawniard and Bisharp are more likely to have Steely.
- The Oshawott and Zoroark received via code are the only Pokémon that can have PokéTC.
Pokémon individuality | ||
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |