Special Conditions (TCG): Difference between revisions

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A '''Special Condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the [[status ailment]]s in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralysed and Poisoned. Unlike status ailments in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.
{{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Conditions (TFG)}}
A '''Special Condition''' (Japanese: '''{{tt|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') is a result that some attacks have in the [[Pokémon Trading Card Game]]. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the [[status condition]]s in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralyzed and Poisoned. Unlike status conditions in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker (known as ''status counters'') on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.


Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.
Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as {{TCG ID|EX Sandstorm|Double Full Heal|86}}). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.


==Asleep==
==Asleep==
If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep.
If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.


==Burned==
==Burned==
The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the {{TCG|Expedition Base Set}}. The Burned Special Condition is seen as an advanced version of the Poisoned Special Condition: once a Pokémon is burned, a Burn marker is placed on it, and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. If heads, the Pokémon does not receive any damage, but is still Burned.
[[File:Burn Marker.jpg|thumb|80px|A burn marker]]
The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the {{TCG|Expedition Base Set}}. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of {{TCG|Sun & Moon}} altered the procedure for a burn.<ref>[http://www.pokemon-card.com/info/sun_moon-rule/ 「ポケモンカードゲーム サン&ムーン」のルールおよびレギュレーションの変更について | ポケモンカードゲーム公式ホームページ (Japanese)]</ref> The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.


The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.
Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., {{TCG ID|Dark Explorers|Volcarona|22}}'s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.
 
With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails, it remains Burned.


==Confused==
==Confused==
The Confusion Special Condition is one of the most commonly seen conditions alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
The Confused Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).


The current description of Confusion was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the player was only required to put two damage counters on a Confused Pokémon if an attack failed. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.


==Paralyzed==
==Paralyzed==
If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise). Attacks that cause paralysis always have the player flip a coin, due to the fact that if they didn't, a Pokémon could be continually Paralyzed.
If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).


==Poisoned==
==Poisoned==
The Poisoned Special Condition is one of the most commonly seen conditions alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon in between each turn. On rare occasions, a Pokémon will cause a Poisoned Special Condition that requires the player to put two, three, or even four damage counters on a Pokémon between turns.
[[File:Poison Marker.jpg|thumb|80px|A poison marker]]
The Poisoned Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.
 
==References==
{{reflist}}
 
{{Project TCG notice}}


[[Category:Pokémon Trading Card Game mechanics]]


[[Category:TCG]]
[[es:Condición Especial]]
[[fr:État Spécial (JCC)]]
[[it:Condizioni speciali]]
[[ja:ポケモンカードゲーム用語一覧#特殊状態]]
[[zh:特殊状态(TCG)]]

Revision as of 09:02, 8 October 2021

This article is about the TCG mechanic. For Pokémon Trading Figure Game equivalent, see Special Conditions (TFG).

A Special Condition (Japanese: 特殊状態 Special Condition) is a result that some attacks have in the Pokémon Trading Card Game. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the status conditions in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralyzed and Poisoned. Unlike status conditions in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker (known as status counters) on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.

Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.

Asleep

If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.

Burned

A burn marker

The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the Expedition Base Set. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of Sun & Moon altered the procedure for a burn.[1] The Burned Special Condition is derived from Neo Genesis, in which Quilava's Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.

Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., Volcarona's Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.

With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails, it remains Burned.

Confused

The Confused Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.

Paralyzed

If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).

Poisoned

A poison marker

The Poisoned Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.

References


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.