Solar Beam (move): Difference between revisions
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Revision as of 08:16, 3 December 2006
Solarbeam ソーラービーム ??? | ||||||||||||
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Solarbeam is a very highly-damaging Grass-type move introduced in Generation I. Template:Project MoveDex autoarticle notice
In other languages
French: lance-soleil, German: solarstrahl, Italian: solarraggio, Spanish: rayo solar, Dutch: zonnestraal, Portuguese: Raio Solar.
Effect
Generation I
Solarbeam does nothing on the turn it is selected, other than say that the user took in sunlight. On the following turn, Solarbeam will do damage, PP will be deducted from it, and it will count as the last move used. Once Solarbeam is selected, the user won't be able to switch out until it is disrupted or fully executed.
If Solarbeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user takes in sunlight, Mirror Move will copy the move that the user executed immediately before using Solarbeam (or fail if it can't).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Solarbeam.
In Stadium, Mirror Move will copy Solarbeam on either of the turns it takes to execute.
Generation II
Solarbeam will not need a turn to charge if used during the effects of the move Sunny Day and will only do half its normal damage if used during the effect of the move Rain Dance or Sandstorm.
Generation II and III
Solarbeam will be executed in one turn when Sunny Day is in effect, and will be executed in three turns if Rain Dance is in effect.
Learnset
By leveling up
Template:MoveGI | File:001MS.gif || Bulbasaur || 48 || 48 || 46 || || || |}
By TM
In Generation III, Solarbeam is TM.