Solar Beam (move): Difference between revisions

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= Learnset =
= Learnset =
== [[Generation III]] ==
=== By [[Level|leveling up]] ===
=== By [[Level|leveling up]] ===
<center>
{{MoveGI|
|type=normal
}}
| [[Image:001MS.gif]] || {{p|Bulbasaur}} || 48 || 48 || 46 ||  ||  ||
|}
</center>
<div class="listcol">
<div class="listcol">
* {{p|Bulbasaur}} at Lv.46
* {{p|Bulbasaur}} at Lv.46

Revision as of 08:16, 3 December 2006

Solarbeam
ソーラービーム ???
[[File:|center]]
Type  Grass
Category  uncategorized
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Solarbeam is a very highly-damaging Grass-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

In other languages

French: lance-soleil, German: solarstrahl, Italian: solarraggio, Spanish: rayo solar, Dutch: zonnestraal, Portuguese: Raio Solar.

Effect

Generation I

Solarbeam does nothing on the turn it is selected, other than say that the user took in sunlight. On the following turn, Solarbeam will do damage, PP will be deducted from it, and it will count as the last move used. Once Solarbeam is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Solarbeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user takes in sunlight, Mirror Move will copy the move that the user executed immediately before using Solarbeam (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Solarbeam.

In Stadium, Mirror Move will copy Solarbeam on either of the turns it takes to execute.

Generation II

Solarbeam will not need a turn to charge if used during the effects of the move Sunny Day and will only do half its normal damage if used during the effect of the move Rain Dance or Sandstorm.

Generation II and III

Solarbeam will be executed in one turn when Sunny Day is in effect, and will be executed in three turns if Rain Dance is in effect.

Learnset

By leveling up

Template:MoveGI | File:001MS.gif || Bulbasaur || 48 || 48 || 46 || || || |}

By TM

In Generation III, Solarbeam is TM.

Template:Project MoveDex notice