Soak (move)

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This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Waterlog
Soak VII.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Soak (Japanese: みずびたし Waterlog) is a non-damaging Water-type move introduced in Generation V.

Effect

Generation V

Soak changes the target's type to pure Water. The effect lasts as long as the target remains in battle; however, changing form or transforming overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.

Soak fails if used on a substitute or a Pokémon with Multitype.

The effect is not Baton Passed.

Generation VI onward

If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with RKS System.

Soak can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Soak, the user's Special Attack stat rises by one stage.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwSh
The user shoots a torrent of water at the target and changes the target's type to Water.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0054 Psyduck WaterIC Big.png Water 1 Field 35BW
36B2W2
36 31
0055 Golduck WaterIC Big.png Water 1 Field 37BW
38B2W2
38 31
0118 Goldeen WaterIC Big.png Water 2 Water 2 51 50XY
40ORAS
40 40
0119 Seaking WaterIC Big.png Water 2 Water 2 63 63XY
46ORAS
46 44
0223 Remoraid WaterIC Big.png Water 1 Water 2 49BW
50B2W2
50 50 40
0224 Octillery WaterIC Big.png Water 1 Water 2 61BW
64B2W2
64 64 48
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1 1 1 1
0321 Wailord WaterIC Big.png Field Water 2 1 1
0370 Luvdisc WaterIC Big.png Water 2 Water 2 42
0456 Finneon WaterIC Big.png Water 2 Water 2 54 54 54
0457 Lumineon WaterIC Big.png Water 2 Water 2 66 1, 66 1, 66
0550 Basculin WaterIC Big.png Water 2 Water 2 32 32 23 28
0594 Alomomola WaterIC Big.png Water 1 Water 2 33 33 33
0746 Wishiwashi WaterIC Big.png Water 2 Water 2 46 24
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug 28
0752 Araquanid WaterIC Big.png
BugIC Big.png
Water 1 Bug 1 32
0771 Pyukumuku WaterIC Big.png Water 1 Water 1 41 50
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 20
0816 Sobble WaterIC Big.png Water 1 Field 32
0817 Drizzile WaterIC Big.png Water 1 Field 42
0818 Inteleon WaterIC Big.png Water 1 Field 46
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0278 Wingull WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0320 Wailmer WaterIC Big.png Field Water 2
0418 Buizel WaterIC Big.png Water 1 Field
0852 Clobbopus FightingIC Big.png Water 1 Human-Like
0875 Eiscue IceIC Big.png Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDGtI It changes the type of the Pokémon in front of you to Water.
SMD It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 浸水 Jamséui
Mandarin 浸水 Jìnshuǐ
France Flag.png French Détrempage
Germany Flag.png German Überflutung
Italy Flag.png Italian Inondazione
South Korea Flag.png Korean 물붓기 Mulbutgi
Brazil Flag.png Brazilian Portuguese Ensopar
Spain Flag.png Spanish Anegar


Variations of the move Soak
StatusIC HOME.png SoakMagic Powder



Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.