Soak (move): Difference between revisions

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{{search|move Soak|the Field Move in {{ga|Pokémon Ranger}} games|Field Move}}
{{search|move Soak|the Field Move in {{ga|Pokémon Ranger}} games|Field Move}}
----
----
{{bad image|reason=Should be replaced with Generation VII image}}
{{MoveInfobox|
{{MoveInfobox|
n=505 |
n=505 |
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jtrans=Waterlog |
jtrans=Waterlog |
jtranslit=Mizubitashi|
jtranslit=Mizubitashi|
gameimage=Soak.png|
gameimage=Soak VIII.png|
gameimage2=Soak VIII 2.png|
gameimagewidth=300|
gameimagewidth=300|
type=Water |
type=Water |
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magiccoat=yes |
magiccoat=yes |
snatch=no |
snatch=no |
mirrormove=no |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=yes |
flag7=yes |
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==Effect==
==Effect==
===Generation V===
===Generation V===
Soak changes the target's [[type]] to pure {{t|Water}}. The effect lasts as long as the target remains in battle; however, changing [[List of Pokémon with form differences|form]] or {{m|transform}}ing overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.
Soak changes the target's [[type]]s to pure {{type|Water}}. The effect lasts as long as the target remains in battle; however, changing [[List of Pokémon with form differences|form]] or {{m|transform}}ing overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.


Soak fails if used on a {{m|substitute}} or {{p|Arceus}}.
Soak fails if used on a {{m|substitute}} or a Pokémon with {{a|Multitype}}.
 
The effect is not {{m|Baton Pass}}ed.


===Generation VI onward===
===Generation VI onward===
If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on {{p|Silvally}}.
If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with {{a|RKS System}}.


Soak can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.
Soak can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.


If powered up by a [[Waterium Z]] into Z-Soak, the user's {{stat|Special Attack}} stat raises one stage.
If powered up by a [[Waterium Z]] into Z-Soak, the user's {{stat|Special Attack}} stat rises by one stage.


==Description==
==Description==
{{movedesc|water}}
{{movedesc|water}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user shoots a torrent of water at the target and changes the target's type to Water.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user shoots a torrent of water at the target and changes the target's type to Water.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Water|5}}
{{Movehead/Level|Water|5}}
{{Moveentry/3|054|Psyduck|type=Water|2|Water 1|Field|35{{sup/5|BW}}<br>36{{sup/5|B2W2}}|36|31}}
{{Moveentry/4|054|Psyduck|type=Water|2|Water 1|Field|35{{sup/5|BW}}<br>36{{sup/5|B2W2}}|36|31|27}}
{{Moveentry/3|055|Golduck|type=Water|2|Water 1|Field|37{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38|31}}
{{Moveentry/4|055|Golduck|type=Water|2|Water 1|Field|37{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38|31|27}}
{{Moveentry/3|118|Goldeen|type=Water|1|Water 2|Water 2|51|50{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40}}
{{Moveentry/4|118|Goldeen|type=Water|1|Water 2|Water 2|51|50{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40|40}}
{{Moveentry/3|119|Seaking|type=Water|1|Water 2|Water 2|63|63{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46}}
{{Moveentry/4|119|Seaking|type=Water|1|Water 2|Water 2|63|63{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|44}}
{{Moveentry/3|223|Remoraid|type=Water|2|Water 1|Water 2|49{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50|50}}
{{Moveentry/4|223|Remoraid|type=Water|2|Water 1|Water 2|49{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50|50|40}}
{{Moveentry/3|224|Octillery|type=Water|2|Water 1|Water 2|61{{sup/5|BW}}<br>64{{sup/5|B2W2}}|64|64}}
{{Moveentry/4|224|Octillery|type=Water|2|Water 1|Water 2|61{{sup/5|BW}}<br>64{{sup/5|B2W2}}|64|64|48}}
{{Moveentry/3|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|1|1|1}}
{{Moveentry/4|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|1|1|1|1}}
{{Moveentry/3|321|Wailord|type=Water|2|Field|Water 2|||1}}
{{Moveentry/4|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||||14{{sup/8|BDSP}}}}
{{Moveentry/3|370|Luvdisc|type=Water|1|Water 2|Water 2|||42}}
{{Moveentry/4|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug||||14{{sup/8|BDSP}}}}
{{Moveentry/3|456|Finneon|type=Water|1|Water 2|Water 2|54|54|54}}
{{Moveentry/4|321|Wailord|type=Water|2|Field|Water 2|||1|1}}
{{Moveentry/3|457|Lumineon|type=Water|1|Water 2|Water 2|66|1, 66|1, 66}}
{{Moveentry/4|370|Luvdisc|type=Water|1|Water 2|Water 2|||42|42{{sup/8|BDSP}}}}
{{Moveentry/3|550|Basculin|type=Water|1|Water 2|Water 2|32|32|23}}
{{Moveentry/4|456|Finneon|type=Water|1|Water 2|Water 2|54|54|54|54{{sup/8|BDSP}}}}
{{Moveentry/3|594|Alomomola|type=Water|2|Water 1|Water 2|33|33|33}}
{{Moveentry/4|457|Lumineon|type=Water|1|Water 2|Water 2|66|1, 66|1, 66|1, 66{{sup/8|BDSP}}}}
{{Moveentry/3|746|Wishiwashi|type=Water|1|Water 2|Water 2|||46}}
{{Moveentry/4|550|Basculin|type=Water|1|Water 2|Water 2|32|32|23|28{{sup/8|SwSh}}}}
{{Moveentry/3|752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||1}}
{{Moveentry/4|594|Alomomola|type=Water|2|Water 1|Water 2|33|33|33}}
{{Moveentry/3|771|Pyukumuku|type=Water|1|Water 1|Water 1|||41}}
{{Moveentry/4|746|Wishiwashi|type=Water|1|Water 2|Water 2|||46|24{{sup/8|SwSh}}}}
{{Moveentry/3|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered|||20}}
{{Moveentry/4|751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug||||28{{sup/8|SwSh}}}}
{{Movefoot|Water|3}}
{{Moveentry/4|752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||1|32{{sup/8|SwSh}}}}
{{Moveentry/4|771|Pyukumuku|type=Water|1|Water 1|Water 1|||41|50{{sup/8|SwSh}}}}
{{Moveentry/4|788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||20|70{{sup/8|SwSh}}}}
{{Moveentry/4|816|Sobble|type=Water|2|Water 1|Field||||32{{sup/8|SwSh}}}}
{{Moveentry/4|817|Drizzile|type=Water|2|Water 1|Field||||42{{sup/8|SwSh}}}}
{{Moveentry/4|818|Inteleon|type=Water|2|Water 1|Field||||46{{sup/8|SwSh}}}}
{{Movefoot|Water|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Water|5}}
{{Movehead/Breed|Water|5}}
{{Moveentry/3|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2||✔|✔}}
{{Moveentry/4|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2||✔|✔|✔}}
{{Moveentry/3|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying||✔|✔}}
{{Moveentry/4|183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy||||✔}}
{{Moveentry/3|298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy|✔|✔|✔}}
{{Moveentry/4|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔}}
{{Moveentry/3|320|Wailmer|type=Water|2|Field|Water 2|✔|✔|✔}}
{{Moveentry/4|298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔}}
{{Moveentry/3|418|Buizel|type=Water|2|Water 1|Field||✔|✔}}
{{Moveentry/4|320|Wailmer|type=Water|2|Field|Water 2|✔|✔|✔|✔}}
{{Movefoot|Water|3}}
{{Moveentry/4|418|Buizel|type=Water|2|Water 1|Field||✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/4|852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||✔{{sup/8|SwSh}}}}
{{Moveentry/4|875|Eiscue|type=Ice|2|Water 1|Field||||✔{{sup/8|SwSh}}}}
{{Movefoot|Water|4}}
 
==In other games==
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|GTI}}|It changes the type of the Pokémon in front of you to Water.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It changes the type of the target to Water. The type returns to normal when the Pokémon goes to the next floor or faints.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=water|exp=yes|gen=The user shoots a torrent of water at the target.|image1=Peeko Pelipper Soak Adventures.png|image1p=Pelipper}}
{{movemanga|type=water|exp=yes|gen=The user shoots a torrent of water at the target.|image1=Peeko Pelipper Soak Adventures.png|image1p=Pelipper}}
{{movep|type=water|ms=279|pkmn=Pelipper|method=Pelipper releases a torrent of water from its mouth at the opponent.}}
{{movep|type=water|ms=279|pkmn=Pelipper|method=Pelipper releases a torrent of water from its mouth at the opponent.}}
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==In other generations==
==In other generations==
===Core series games===
{{movegen|
{{movegen|
type=Water|
type=Water|
genV=Soak V|
genV=Soak V|
genVI=Soak VI|
genVII=Soak VII|
}}
===Spin-off series games===
{{Movegen|
type=Water|
PMDGTI=Soak PMD GTI|
PSMD=Soak PSMD
}}
}}
==Trivia==
==Trivia==
* This move [[Blastoise (Secret Wonders 2)|originated]] as a TCG {{TCG|Poké-POWER}}.
* This move [[Blastoise (Secret Wonders 2)|originated]] as a TCG {{TCG|Poké-POWER}}.
* Although the move itself hasn't been used in the {{pkmn|anime}}, getting wet has been shown to neutralize the {{t|Ground}} type's immunity to {{t|Electric}} in a couple of occasions, first with [[Brock's Onix]] in ''[[EP005|Showdown in Pewter City]]'' and later with [[Pryce's Piloswine]] in ''[[EP238|Nice Pryce, Baby!]]'' and [[Hapu's Mudsdale]] in ''[[SM109|A Grand Debut!]]''. In the last instance, getting wet was directly mentioned to mimic Soak's effect.
* {{p|Eiscue}}, {{p|Clobbopus}}, {{p|Masquerain}}, {{p|Grapploct}}, and {{p|Azurill}} are the only Pokémon capable of knowing Soak that are not Water type (besides {{p|Smeargle}}).


==In other languages==
==In other languages==
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|it=Inondazione
|it=Inondazione
|ko=물붓기 ''Mulbutgi''
|ko=물붓기 ''Mulbutgi''
|pt_br=Ensopar
|es=Anegar}}
|es=Anegar}}
 
{{-}}
{{Soak|Water}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[Category:Moves that change a Pokémon's type]]
[[Category:Moves that change a Pokémon's type]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Überflutung]]
[[de:Überflutung]]
[[es:Anegar]]
[[fr:Détrempage]]
[[fr:Détrempage]]
[[it:Inondazione (mossa)]]
[[it:Inondazione]]
[[ja:みずびたし]]
[[ja:みずびたし]]
[[zh:浸水(招式)]]
[[zh:浸水(招式)]]

Revision as of 18:47, 17 April 2022

This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Waterlog
Soak VIII.png
Soak VIII 2.png
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Soak (Japanese: みずびたし Waterlog) is a non-damaging Water-type move introduced in Generation V.

Effect

Generation V

Soak changes the target's types to pure Water-type. The effect lasts as long as the target remains in battle; however, changing form or transforming overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.

Soak fails if used on a substitute or a Pokémon with Multitype.

The effect is not Baton Passed.

Generation VI onward

If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with RKS System.

Soak can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Soak, the user's Special Attack stat rises by one stage.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user shoots a torrent of water at the target and changes the target's type to Water.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0054 Psyduck WaterIC Big.png Water 1 Field 35BW
36B2W2
36 31 27
0055 Golduck WaterIC Big.png Water 1 Field 37BW
38B2W2
38 31 27
0118 Goldeen WaterIC Big.png Water 2 Water 2 51 50XY
40ORAS
40 40
0119 Seaking WaterIC Big.png Water 2 Water 2 63 63XY
46ORAS
46 44
0223 Remoraid WaterIC Big.png Water 1 Water 2 49BW
50B2W2
50 50 40
0224 Octillery WaterIC Big.png Water 1 Water 2 61BW
64B2W2
64 64 48
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1 1 1 1
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug 14BDSP
0284 Masquerain BugIC Big.png
FlyingIC Big.png
Water 1 Bug 14BDSP
0321 Wailord WaterIC Big.png Field Water 2 1 1
0370 Luvdisc WaterIC Big.png Water 2 Water 2 42 42BDSP
0456 Finneon WaterIC Big.png Water 2 Water 2 54 54 54 54BDSP
0457 Lumineon WaterIC Big.png Water 2 Water 2 66 1, 66 1, 66 1, 66BDSP
0550 Basculin WaterIC Big.png Water 2 Water 2 32 32 23 28SwSh
0594 Alomomola WaterIC Big.png Water 1 Water 2 33 33 33
0746 Wishiwashi WaterIC Big.png Water 2 Water 2 46 24SwSh
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug 28SwSh
0752 Araquanid WaterIC Big.png
BugIC Big.png
Water 1 Bug 1 32SwSh
0771 Pyukumuku WaterIC Big.png Water 1 Water 1 41 50SwSh
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 20 70SwSh
0816 Sobble WaterIC Big.png Water 1 Field 32SwSh
0817 Drizzile WaterIC Big.png Water 1 Field 42SwSh
0818 Inteleon WaterIC Big.png Water 1 Field 46SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0278 Wingull WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0320 Wailmer WaterIC Big.png Field Water 2
0418 Buizel WaterIC Big.png Water 1 Field BDSP
0852 Clobbopus FightingIC Big.png Water 1 Human-Like SwSh
0875 Eiscue IceIC Big.png Water 1 Field SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDGtI It changes the type of the Pokémon in front of you to Water.
SMD It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.
MDRTDX It changes the type of the target to Water. The type returns to normal when the Pokémon goes to the next floor or faints.


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 浸水 Jamséui
Mandarin 浸水 Jìnshuǐ
France Flag.png French Détrempage
Germany Flag.png German Überflutung
Italy Flag.png Italian Inondazione
South Korea Flag.png Korean 물붓기 Mulbutgi
Spain Flag.png Spanish Anegar


Variations of the move Soak
StatusIC HOME.png SoakMagic Powder



Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.