Soak (move): Difference between revisions

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jtrans=Waterlog |
jtrans=Waterlog |
jtranslit=Mizubitashi|
jtranslit=Mizubitashi|
gameimage=Soak.png{{!}}300px|
gameimage=Soak VII.png|
gameimagewidth=300|
type=Water |
type=Water |
damagecategory=Status |
damagecategory=Status |
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magiccoat=yes |
magiccoat=yes |
snatch=no |
snatch=no |
brightpowder=no |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=yes |
flag7=yes |
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==Effect==
==Effect==
===Generation V===
===Generation V===
Soak changes the target's type to pure {{t|Water}}; the effect lasts as long as the target is in battle, and changing [[List of Pokémon with form differences|form]] or {{m|transform}}ing will also remove the effect.
Soak changes the target's [[type]] to pure {{t|Water}}. The effect lasts as long as the target remains in battle; however, changing [[List of Pokémon with form differences|form]] or {{m|transform}}ing overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.


Soak does not affect Pokémon with the Ability {{a|Multitype}}. Soak fails if used on a {{m|substitute}}.
Soak fails if used on a {{m|substitute}} or a Pokémon with {{a|Multitype}}.


If used on a pure Water-type Pokémon (naturally or via Soak), Soak will act successful and state, "The {{tt|wild|If a wild encounter}}/{{tt|foe's|If a Trainer encounter}} <Pokémon> transformed into the Water type."
The effect is not {{m|Baton Pass}}ed.


===Generation VI===
===Generation VI onward===
If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed.
If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with {{a|RKS System}}.
 
Soak can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.
 
If powered up by a [[Waterium Z]] into Z-Soak, the user's {{stat|Special Attack}} stat rises by one stage.


==Description==
==Description==
{{movedesc|water}}
{{movedesc|water}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user shoots a torrent of water at the target and changes the target's type to Water.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user shoots a torrent of water at the target and changes the target's type to Water.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Water|5}}
{{Movehead/Level|Water|5}}
{{Moveentry/Level5|054|Psyduck|1|Water|Water|35|B2W2=36|36}}
{{Moveentry/3|054|Psyduck|type=Water|2|Water 1|Field|35{{sup/5|BW}}<br>36{{sup/5|B2W2}}|36|31}}
{{Moveentry/Level5|055|Golduck|1|Water|Water|37|B2W2=38|38}}
{{Moveentry/3|055|Golduck|type=Water|2|Water 1|Field|37{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38|31}}
{{Moveentry/Level5|118|Goldeen|1|Water|Water|51|{{tt|50|XY}}<br>{{tt|40|ORAS}}}}
{{Moveentry/3|118|Goldeen|type=Water|1|Water 2|Water 2|51|50{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40}}
{{Moveentry/Level5|119|Seaking|1|Water|Water|63|{{tt|63|XY}}<br>{{tt|46|ORAS}}}}
{{Moveentry/3|119|Seaking|type=Water|1|Water 2|Water 2|63|63{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46}}
{{Moveentry/Level5|223|Remoraid|1|Water|Water|49|B2W2=50|50}}
{{Moveentry/3|223|Remoraid|type=Water|2|Water 1|Water 2|49{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50|50}}
{{Moveentry/Level5|224|Octillery|1|Water|Water|61|B2W2=64|64}}
{{Moveentry/3|224|Octillery|type=Water|2|Water 1|Water 2|61{{sup/5|BW}}<br>64{{sup/5|B2W2}}|64|64}}
{{Moveentry/Level5|279|Pelipper|2|Water|Flying|1|1}}
{{Moveentry/3|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|1|1|1}}
{{Moveentry/Level5|456|Finneon|1|Water|Water|54|54}}
{{Moveentry/3|321|Wailord|type=Water|2|Field|Water 2|||1}}
{{Moveentry/Level5|457|Lumineon|1|Water|Water|66|1, 66}}
{{Moveentry/3|370|Luvdisc|type=Water|1|Water 2|Water 2|||42}}
{{Moveentry/Level5|550|Basculin|1|Water|Water|32|32}}
{{Moveentry/3|456|Finneon|type=Water|1|Water 2|Water 2|54|54|54}}
{{Moveentry/Level5|594|Alomomola|1|Water|Water|33|33}}
{{Moveentry/3|457|Lumineon|type=Water|1|Water 2|Water 2|66|1, 66|1, 66}}
{{Movefooter|Water|5}}
{{Moveentry/3|550|Basculin|type=Water|1|Water 2|Water 2|32|32|23}}
{{Moveentry/3|594|Alomomola|type=Water|2|Water 1|Water 2|33|33|33}}
{{Moveentry/3|746|Wishiwashi|type=Water|1|Water 2|Water 2|||46}}
{{Moveentry/3|752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||1}}
{{Moveentry/3|771|Pyukumuku|type=Water|1|Water 1|Water 1|||41}}
{{Moveentry/3|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered|||20}}
{{Movefoot|Water|3}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Water|5}}
{{Movehead/Breed|Water|5}}
{{Moveentry/Breed5|170|Chinchou|2|Water|Electric|no|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}}}
{{Moveentry/3|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|||}}
{{Moveentry/Breed5|278|Wingull|2|Water|Flying|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/3|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|||}}
{{Moveentry/Breed5|298|Azurill|2|Normal|Fairy|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/3|298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy|||}}
{{Moveentry/Breed5|320|Wailmer|1|Water|Water|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}}}
{{Moveentry/3|320|Wailmer|type=Water|2|Field|Water 2|||}}
{{Moveentry/Breed5|418|Buizel|1|Water|Water|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/3|418|Buizel|type=Water|2|Water 1|Field|||}}
{{Movefooter|Water|5}}
{{Movefoot|Water|3}}
 
==In other games==
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|GTI}}|It changes the type of the Pokémon in front of you to Water.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
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{{movemanga|type=water|exp=yes|gen=The user shoots a torrent of water at the target.|image1=Peeko Pelipper Soak Adventures.png|image1p=Pelipper}}
{{movemanga|type=water|exp=yes|gen=The user shoots a torrent of water at the target.|image1=Peeko Pelipper Soak Adventures.png|image1p=Pelipper}}
{{movep|type=water|ms=279|pkmn=Pelipper|method=Pelipper releases a torrent of water from its mouth at the opponent.}}
{{movep|type=water|ms=279|pkmn=Pelipper|method=Pelipper releases a torrent of water from its mouth at the opponent.}}
{{movebtmManga|type=water|user=Peeko|user1=Mr. Briney's Peeko|startcode=PAORAS09|startname=PAORAS09|notes=Debut}}
{{movebtmManga|type=water|user=Peeko|user1=Mr. Briney's Peeko|startcode=PAORAS09|startname=Omega Alpha Adventure 9|notes=Debut}}


==In other generations==
==In other generations==
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type=Water|
type=Water|
genV=Soak V|
genV=Soak V|
genVI=Soak|
}}
}}


==Trivia==
==Trivia==
* This move [[Blastoise (Secret Wonders 2)|originated]] as a TCG {{TCG|Poké-BODY}}.
* This move [[Blastoise (Secret Wonders 2)|originated]] as a TCG {{TCG|Poké-POWER}}.
* Although the move itself hasn't been used in the {{pkmn|anime}}, getting wet has been shown to neutralize the {{t|Ground}} type's immunity to {{t|Electric}} in a couple of occasions, first with [[Brock's Onix]] in ''[[EP005|Showdown in Pewter City]]'' and later with [[Pryce's Piloswine]] in ''[[EP238|Nice Pryce, Baby!]]'' and [[Hapu]]'s {{p|Mudsdale}} in ''[[SM109|A Grand Debut!]]''.


==In other languages==
==In other languages==
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_yue=浸水 ''{{tt|Jamséui|Soak}}''
|zh_cmn=浸水 ''{{tt|Jìnshuǐ|Soak}}''
|fr=Détrempage  
|fr=Détrempage  
|de=Überflutung
|de=Überflutung
|it=Inondazione
|it=Inondazione
|ko=물붓기 ''Moolbootgi''
|ko=물붓기 ''Mulbutgi''
|pt_br=Ensopar
|pt_br=Ensopar
|es=Anegar}}
|es=Anegar}}
Line 107: Line 130:


[[de:Überflutung]]
[[de:Überflutung]]
[[es:Anegar]]
[[fr:Détrempage]]
[[fr:Détrempage]]
[[it:Inondazione (mossa)]]
[[it:Inondazione]]
[[ja:みずびたし]]
[[ja:みずびたし]]
[[zh:浸水(技能)]]
[[zh:浸水(招式)]]

Revision as of 19:39, 10 May 2019

This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Waterlog
Soak VII.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Soak (Japanese: みずびたし Waterlog) is a non-damaging Water-type move introduced in Generation V.

Effect

Generation V

Soak changes the target's type to pure Water. The effect lasts as long as the target remains in battle; however, changing form or transforming overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.

Soak fails if used on a substitute or a Pokémon with Multitype.

The effect is not Baton Passed.

Generation VI onward

If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with RKS System.

Soak can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Soak, the user's Special Attack stat rises by one stage.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
The user shoots a torrent of water at the target and changes the target's type to Water.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0054 Psyduck WaterIC Big.png Water 1 Field 35BW
36B2W2
36 31
0055 Golduck WaterIC Big.png Water 1 Field 37BW
38B2W2
38 31
0118 Goldeen WaterIC Big.png Water 2 Water 2 51 50XY
40ORAS
40
0119 Seaking WaterIC Big.png Water 2 Water 2 63 63XY
46ORAS
46
0223 Remoraid WaterIC Big.png Water 1 Water 2 49BW
50B2W2
50 50
0224 Octillery WaterIC Big.png Water 1 Water 2 61BW
64B2W2
64 64
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1 1 1
0321 Wailord WaterIC Big.png Field Water 2 1
0370 Luvdisc WaterIC Big.png Water 2 Water 2 42
0456 Finneon WaterIC Big.png Water 2 Water 2 54 54 54
0457 Lumineon WaterIC Big.png Water 2 Water 2 66 1, 66 1, 66
0550 Basculin WaterIC Big.png Water 2 Water 2 32 32 23
0594 Alomomola WaterIC Big.png Water 1 Water 2 33 33 33
0746 Wishiwashi WaterIC Big.png Water 2 Water 2 46
0752 Araquanid WaterIC Big.png
BugIC Big.png
Water 1 Bug 1
0771 Pyukumuku WaterIC Big.png Water 1 Water 1 41
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 20
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0278 Wingull WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0320 Wailmer WaterIC Big.png Field Water 2
0418 Buizel WaterIC Big.png Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDGtI It changes the type of the Pokémon in front of you to Water.
SMD It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 浸水 Jamséui
Mandarin 浸水 Jìnshuǐ
France Flag.png French Détrempage
Germany Flag.png German Überflutung
Italy Flag.png Italian Inondazione
South Korea Flag.png Korean 물붓기 Mulbutgi
Brazil Flag.png Brazilian Portuguese Ensopar
Spain Flag.png Spanish Anegar


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.