Sleep Talk (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=214
|n=214
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|jtrans=Sleep Talk
|jtrans=Sleep Talk
|jtranslit=Negoto
|jtranslit=Negoto
|gameimage=Sleep Talk.png
|gameimage=Sleep Talk VII.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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==Effect==
==Effect==
{{incomplete|section|Generation VI list}}
{{MoveResearch|Check Generation VI and VII list}}
===Generation II===
===Generation II===
Sleep Talk can only be used while the user is {{status|Sleep|asleep}} and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. {{PP}} will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If {{m|Rest}} is called, the user will regain HP normally.
Sleep Talk can only be used while the user is {{status|Sleep|asleep}} and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. {{PP}} will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If {{m|Rest}} is called, the user will regain HP normally.


Because Sleep Talk has normal move [[priority]], a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause {{m|Quick Attack}} to be used after a normal priority move or {{m|Vital Throw}} to be used before a normal priority move.
Because Sleep Talk has normal move [[priority]], a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause {{m|Quick Attack}} to be used after a normal priority move or {{m|Vital Throw}} to be used before a normal priority move.
If Sleep Talk calls {{m|Metronome}} or {{m|Mirror Move}} and thus in turn calls a two-turn move, the move will fail.


Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].
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Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].


Sleep Talk can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if {{m|Rest}} was used in the prior turn.
===Generation IV===
===Generation IV===
When using Sleep Talk while holding a [[Choice item]] or under the effect of {{m|Encore}}, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no {{PP}} remaining.
When using Sleep Talk while holding a [[Choice item]] or under the effect of {{m|Encore}}, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no {{PP}} remaining.
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Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].


===Generation V===
===Generation V onwards===
Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.
Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.


Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].
Sleep Talk can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Rest}} was used in the prior turn.


===Generation VII===
If powered up by a [[Normalium Z]] into Z-Sleep Talk, the user's [[critical hit]] rate increases by two stages. Additionally, the copied move will become its corresponding [[Z-Move]]. If the copied move is a [[status move]], it will not receive its Z-Power effect.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Sleep Talk, the user's [[critical hit]] rate increases.


Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].
Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].


===Unselectable moves===
===Unselectable moves===
{| style="background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}}"
 
|-
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
|
|
{| border=1 width="100%" class="sortable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
|- style="background:#{{normal color light}}"
!rowspan=2|{{color2|000|Move}}
!rowspan=2|{{color2|000|Type}}
!colspan=6|{{color2|000|Generation|Generations}}
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! {{color2|000|Move}}
!style="min-width:20px"|{{color2|000|Generation II|II}}
! {{color2|000|Type}}
!style="min-width:20px"|{{color2|000|Generation III|III}}
! {{color2|000|Generation|Gen.}}
!style="min-width:20px"|{{color2|000|Generation IV|IV}}
{{movelist|Assist|Normal}} || III-V
!style="min-width:20px"|{{color2|000|Generation V|V}}
{{movelist|Bide|Normal}} || II-V
!style="min-width:20px"|{{color2|000|Generation VI|VI}}
{{movelist|Bounce|Flying}} || III-V
!style="min-width:20px"|{{color2|000|Generation VII|VII}}
{{movelist|Chatter|Flying}} || IV-V
{{movelist|Assist|Normal}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Copycat|Normal}} || IV-V
{{movelist|Bide|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Dig|Ground}} || II-V
{{movelist|Belch|Poison}}|| || || || ||{{Yes}}||{{Yes}}
{{movelist|Dive|Water}} || III-V
{{movelist|Beak Blast|Flying}}|| || || || || ||{{Yes}}
{{movelist|Fly|Flying}} || II-V
{{movelist|Bounce|Flying}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Focus Punch|Fighting}} || III-V
{{movelist|Copycat|Normal}}|| || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Me First|Normal}} || IV-V
{{movelist|Dig|Ground}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Metronome|Normal}} || II-V
{{movelist|Dive|Water}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Mirror Move|Flying}} || II-V
{{movelist|Freeze Shock|Ice}}|| || || ||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Razor Wind|Normal}} || II-V
{{movelist|Fly|Flying}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Shadow Force|Ghost}} || IV-V
{{movelist|Focus Punch|Fighting}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sketch|Normal}} || V
{{movelist|Geomancy|Fairy}}|| || || || ||{{Yes}}||{{Yes}}
{{movelist|Skull Bash|Normal}} || II-V
{{movelist|Ice Burn|Ice}}|| || || ||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sky Attack|Flying}} || II-V
{{movelist|Me First|Normal}}|| || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Solar Beam|Grass}} || II-V
{{movelist|Metronome|Normal}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Uproar|Normal}} || III-V
{{movelist|Mirror Move|Flying}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Mimic|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Phantom Force|Ghost}}|| || || || ||{{Yes}}||{{Yes}}
{{movelist|Razor Wind|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Shadow Force|Ghost}}|| || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Shell Trap|Fire}}|| || || || || ||{{Yes}}
{{movelist|Sketch|Normal}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Skull Bash|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sky Attack|Flying}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sky Drop|Flying}}|| || || ||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Solar Blade|Grass}}|| || || || || ||{{Yes}}
{{movelist|Solar Beam|Grass}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Uproar|Normal}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
|}
|}
|}
|}
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{{movedescentry|{{gameabbrev3|FRLG}}|While asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrev3|FRLG}}|While asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Uses its own moves randomly while asleep.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Uses its own moves randomly while asleep.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|While it is asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|While it is asleep, the user randomly uses one of the moves it knows.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In other games==
==In other games==
===Description===
===Description===
{{translation notice|Japanese}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.}}
{{movedescentry|{{gameabbrevmd|BSL}}|じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user attacks the opponent while sleeping.|image1=Ash Heracross Sleep Talk.png|image1p=Heracross}}
{{moveanime|type=normal|exp=yes|gen=The user attacks the opponent while sleeping.|image1=Ash Heracross Sleep Talk.png|image1p=Heracross}}
{{movep|type=normal|ms=214|pkmn=Heracross|method=While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks.}}
{{movep|type=normal|ms=214|pkmn=Heracross|method=While asleep, Heracross randomly uses one of its other moves.}}
{{movebtm|normal|user=Ash's Heracross|startcode=DP183|startname=League Unleashed!|notes=Debut}}
{{movebtm|normal|user=Ash's Heracross|startcode=DP183|startname=League Unleashed!|notes=Debut}}


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==In other generations==
==In other generations==
===Core series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
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|genIII=Sleep Talk III
|genIII=Sleep Talk III
|genIV=Sleep Talk IV
|genIV=Sleep Talk IV
|genV=Sleep Talk V
}}
}}
{{Movegen
{{Movegen
|type=Normal
|type=Normal
|PMDRB=Sleep Talk PMD RB
|genV=Sleep Talk V
|genVI=Sleep Talk  
}}
}}
 
===Side series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
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|Colo=Sleep Talk Colo
|Colo=Sleep Talk Colo
|XD=Sleep Talk XD
|XD=Sleep Talk XD
|PBR=Sleep Talk PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Sleep Talk PMD RB
}}
}}


==Trivia==
==Trivia==
* Sleep Talk is one of two moves to lose its TM status twice. The other is {{m|Endure}}.
* Sleep Talk is the only move to have regained its TM status twice, as well as the only move to have ever been assigned three different TM numbers.
** Coincidentally, both moves are {{type|Normal}} moves introduced in Generation II.
* In {{game|Ruby and Sapphire|s}}, Sleep Talk's description erroneously says "''Uses an own move''" instead of "''Use its own move''". This was fixed in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]].
** Also, both moves were added as [[Move Tutor]] moves in {{game|Emerald}} before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, while Endure did not.
** It has since regained its TM status in [[Pokémon X and Y]], however.
** Unlike {{m|Endure}}, Sleep Talk managed to regain its TM status after losing it a second time. This makes Sleep Talk the only move to have regained its TM status twice, as well as the only move to have ever been three different TM numbers.


==In other languages==
==In other languages==
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|zh_yue=夢話 ''{{tt|Muhngwah|Sleep Talk}}''
|zh_yue=夢話 ''{{tt|Muhngwah|Sleep Talk}}''
|zh_cmn=夢話 / 梦话 ''{{tt|Mèng​huà|Sleep Talk}}''
|zh_cmn=夢話 / 梦话 ''{{tt|Mèng​huà|Sleep Talk}}''
|nl=Slaappraat
|fr=Blabla Dodo
|fr=Blabla Dodo
|de=Schlafrede
|de=Schlafrede
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[[de:Schlafrede]]
[[de:Schlafrede]]
[[es:Sonámbulo]]
[[fr:Blabla Dodo]]
[[fr:Blabla Dodo]]
[[it:Sonnolalia (mossa)]]
[[it:Sonnolalia]]
[[ja:ねごと]]
[[ja:ねごと]]
[[pl:Sleep Talk]]
[[zh:梦话(招式)]]
[[zh:梦话(招式)]]

Revision as of 21:19, 14 April 2019

Sleep Talk
ねごと Sleep Talk
Sleep Talk VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It is TM35 in Generation II, TM82 in Generation IV, and TM88 in Generations VI and VII.

Effect

151Mew.png This move effect may be in need of research.
Reason: Check Generation VI and VII list
You can discuss this on the talk page.

Generation II

Sleep Talk can only be used while the user is asleep and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally.

Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

If Sleep Talk calls Metronome or Mirror Move and thus in turn calls a two-turn move, the move will fail.

Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.

Generation III

If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.

When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.

Sleep Talk can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if Rest was used in the prior turn.

Generation IV

When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.

Generation V onwards

Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Unselectable moves


Description

Games Description
Stad2 Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
GSC Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
Colo.XD Uses its own moves randomly while asleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
While it is asleep, the user randomly uses one of the moves it knows.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0143 Snorlax NormalIC Big.png Monster Monster 37FRLG 28 33 33 33
0293 Whismur NormalIC Big.png Monster Field 41 41 45 45XY
36ORAS
36
0294 Loudred NormalIC Big.png Monster Field 51 51 57 57XY
41ORAS
41
0295 Exploud NormalIC Big.png Monster Field 55 55 63 63XY
42ORAS
42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0054 Psyduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0108 Lickitung NormalIC Big.png Monster Monster
0118 Goldeen WaterIC Big.png Water 2 Water 2
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1
0174 Igglybuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
0206 Dunsparce NormalIC Big.png Field Field
0216 Teddiursa NormalIC Big.png Field Field
0241 Miltank NormalIC Big.png Field Field
0261 Poochyena DarkIC Big.png Field Field
0263 Zigzagoon NormalIC Big.png Field Field
0287 Slakoth NormalIC Big.png Field Field
0320 Wailmer WaterIC Big.png Field Water 2
0324 Torkoal FireIC Big.png Field Field
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0399 Bidoof NormalIC Big.png Water 1 Field
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying
0449 Hippopotas GroundIC Big.png Field Field
0498 Tepig FireIC Big.png Field Field
0513 Pansear FireIC Big.png Field Field
0517 Munna PsychicIC Big.png Field Field
0531 Audino NormalIC Big.png Fairy Fairy
0535 Tympole WaterIC Big.png Water 1 Water 1
0554 Darumaka FireIC Big.png Field Field
0572 Minccino NormalIC Big.png Field Field
0585 Deerling NormalIC Big.png
GrassIC Big.png
Field Field
0613 Cubchoo IceIC Big.png Field Field
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous
0631 Heatmor FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
[[|]]
II
TM35
III
--
IV
TM82
V
--
VI
TM88
VII
TM88
VIII
--
IX
--
All Pokémon who can learn TMs can learn Sleep Talk except Unown,
Wobbuffet, SpindaXY, Wynaut, Kricketot, Burmy, Tynamo, Spewpa, and Magearna.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

See Sleep Talk (move)/By Move Tutor

By event

Generation V

# Pokémon Types Egg Groups Obtained with
0060 Poliwag WaterIC Big.png Water 1 Water 1 Dream World - Pleasant Forest
0086 Seel WaterIC Big.png Water 1 Field Dream World - Sparkling Sea
0108 Lickitung NormalIC Big.png Monster Monster Dream World - Pleasant Forest
0119 Seaking WaterIC Big.png Water 2 Water 2 Dream World - Sparkling Sea
0173 Cleffa NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Dream World - Icy Cave
0235 Smeargle NormalIC Big.png Field Field Dream World - Pokémon Café Forest and Spooky Manor
0320 Wailmer WaterIC Big.png Field Water 2 Dream World - Sparkling Sea
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 Dream World - Sparkling Sea
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.
MDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.
BSL じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI IconKanji2MD.pngUNUSED
SMD If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.


In the anime

Ash Heracross Sleep Talk.png
Heracross


The user attacks the opponent while sleeping.
Pokémon Method
User First Used In Notes
Heracross While asleep, Heracross randomly uses one of its other moves.
Ash's Heracross League Unleashed! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 夢話 Muhngwah
Mandarin 夢話 / 梦话 Mèng​huà
The Netherlands Flag.png Dutch Slaappraat
France Flag.png French Blabla Dodo
Germany Flag.png German Schlafrede
Greece Flag.png Greek Παραμιλητό Paramiletó
Indonesia Flag.png Indonesian Mengigau
Italy Flag.png Italian Sonnolalia
South Korea Flag.png Korean 잠꼬대 Jamkkodae
Poland Flag.png Polish Lunatykowanie
Portuguese Brazil Flag.png Brazil Sonambulismo
Portugal Flag.png Portugal Sonambulismo
Serbia Flag.png Serbian Pričanje u snu
Spain Flag.png Spanish Sonámbulo
Vietnam Flag.png Vietnamese Ngủ Mê


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


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