Skill
- If you were looking for the stat in the Pokéathlon, see Performance → Skill.
- If you were looking for the characteristic of Pokémon in Pokémon Picross, see Pokémon Picross → Skills.
- If you were looking for the skills in Pokémon Conquest, see Warrior Skill.
- If you were looking for the skills in Pokémon Masters EX, see Skill (Masters).
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one Skill, and may only have one Skill at a time. Pokémon that have multiple Skills may only switch their current Skill when a Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular Skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
Skill Level
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's Skill is able to be leveled up, with a maximum level of 5. Depending on the Skill, each level either increases the chance that the Skill will activate or increases the Skill's damage multiplier when the Skill is activated.
Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes. A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
The table below describes the groups that Pokémon fall into according to the total number of points they require to reach each Skill Level.
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
---|---|---|---|---|---|---|---|---|---|---|
Level 1 | — | — | — | — | — | — | — | — | — | — |
Level 2 | 3 | 2 | 3 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 3 | 10 | 9 | 8 | 9 | 15 | 9 | 20 | 30 | 45 | 50 |
Level 4 | 25 | 27 | 23 | 30 | 40 | 30 | 40 | 70 | 100 | 100 |
Level 5 | 50 | 54 | 61 | 70 | 70 | 100 | 100 | 120 | 150 | 200 |
List of Skills
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: JP names for several skills |
The following list of Skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the Skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the Skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a Skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
76 | Cheer おうえん |
Increases the chance that the next match's skill is triggered.
The activation chance for the next match's skill is raised 5%. Does not raise those that have a 0% activation rate. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. |
Other |
|
50 | Chance:
|
159 | Super Cheer スーパーおうえん |
Guarantees that the next match's skill is triggered.
Does not raise those that have a 0% activation rate. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. |
Other |
|
150 | Chance:
|
45 | Mega Boost メガパワー |
Fills the Mega Gauge of a Pokémon of the same type.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. |
Mega Gauge +3 |
|
100 (type B) |
Chance:
|
51 | Mega Boost+ メガパワー+ |
Fills the Mega Gauge of the same type of Pokémon more.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. |
Mega Gauge +6 |
|
120 | Chance:
|
52 | Mega Boost++ ハイメガパワー |
Fills the Mega Gauge of same type of Pokémon even more.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. |
Mega Gauge +9 |
|
120 | Chance:
|
1 | Opportunist きゅうしょをつく |
Rarely increases damage. * | Damage x1.5 |
|
50 | Damage:
|
2 | Heavy Hitter パワーパンチ |
Sometimes increases damage.* | Damage x1.5 |
|
(type B) |
70Damage:
|
46 | Hyper Punch ハイパーパンチ |
Sometimes deals even more damage. * | Damage x3 |
|
(type A) |
70Chance:
|
3 | Dragon Talon ドラゴンのつめ |
Sometimes increases damage. * | Damage x1.5 |
|
(type B) |
70Chance:
|
67 | Nosedive きゅうこうか |
Sometimes deals a lot more damage. * | Damage x5 |
|
120 | Chance:
|
71 | Super Bolt スーパーボルト |
Rarely deals a ton of damage. * | Damage x10 |
|
100 (type A) |
Damage:
|
118 | Unity Power きずなのちから |
Sometimes deals a lot more damage. * | Damage x5 |
|
100 (type B) |
Damage:
|
121 | Try Hard ほんきをだす |
Rarely deals a ton of damage. * | Damage x10 |
|
200 | Damage:
|
120 | Beast Power | Sometimes deals a lot more damage. | Damage x7 |
|
61 | Damage:
|
86 | Psyburst | Sometimes deals a lot more damage.
Replaces the unused skill Flashover (かえん) as of 3DS version 1.5.2. |
Damage x5 |
|
120 | Damage:
|
111 | Three Force スリーフォース |
Increases damage when you make a match of three. | Damage x2 |
|
(type A) |
70Damage:
|
4 | Power of 4 4つのちから |
Increases damage when you make a match of four. | Damage x1.5 |
|
120 | Damage:
|
47 | Power of 4+ 4つのちから+ |
Deals even more damage when you make a match of four. | Damage x3 |
|
120 | Damage:
|
119 | 4 Up 4アップ |
Increases damage when you make a match of four. Skill Level will go up more easily! * | Damage x1.5 |
|
54 | Damage:
|
115 | Super Arrow スーパーアロー |
Rarely deals a ton of damage when you make a match of four. * | Damage x8 |
|
120 | Chance:
|
116 | Super Tackle スーパータックル |
Rarely deals a ton of damage when you make a match of four. * | Damage x8 |
|
120 | Chance:
|
117 | Super Voice スーパーボイス |
Rarely deals a ton of damage when you make a match of four. * | Damage x8 |
|
120 | Chance:
|
112 | Full Power フルパワー |
Rarely deals a ton of damage when you make a match of four. * | Damage x10 |
|
100 (type B) |
Chance:
|
113 | Demolish ふんさい |
Sometimes deals a ton of damage when you make a match of four. * | Damage x9 |
|
61 | Chance:
|
5 | Power of 5 5つのちから |
Increases damage when you make a match of five. * | Damage x1.5 |
|
120 | Damage:
|
48 | Power of 5+ 5つのちから+ |
Deals even more damage when you make a match of five. * | Damage x3 |
|
120 | Damage:
|
114 | Extinction | Rarely deals a ton of damage when you make a match of five. | Damage x16 |
|
120 | Chance:
|
73 | Cross Attack +アタック |
Increases damage when making a + shaped match. *
The first two matches of the combo both deal increased damage. |
Damage x3 |
|
100 (type A) |
Damage:
|
74 | L-Boost Lアタック |
Increases damage when making an L-shaped match. *
The first two matches of the combo both deal increased damage. |
Damage x3 |
|
100 (type A) |
Damage:
|
75 | T-Boost Tアタック |
Increases damage when making a T-shaped match. *
The first two matches of the combo both deal increased damage. |
Damage x3 |
|
100 (type A) |
Damage:
|
110 | Cross Attack+ +アタック+ |
Deals even more damage when making a + shaped match. *
The first two matches of the combo both deal increased damage. |
Damage x4 |
|
120 | Damage:
|
9 | Risk-Taker アップダウン |
Damage may randomly be increased or decreased.
Damage is a randomly chosen number between BaseDamage/3 and BaseDamage×3, rounded down. This is then multiplied by the Skill Level bonus. |
Damage x1/3-3 |
|
(type A) |
70Damage:
|
40 | Burn やけどさせる |
Leaves the foe burned.
When triggered, burns the opponent for 2 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns. |
Damage x1.5 |
|
120 | Chance:
|
153 | Burn+ やけどさせる+ |
Rarely leaves the foe burned for an even longer period of time
When triggered, burns the opponent for 10 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns. |
Damage x1.5 |
|
120 | Chance:
|
41 | Spookify こわがらせる |
Leaves the foe spooked.
When triggered, spooks the opponent for 2 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked. |
Damage x1.5 |
|
100 (type B) |
Chance:
|
144 | Spookify+ こわがらせる+ |
Sometimes leaves foe spooked for even longer when you make a match of four or more.
When triggered, spooks the opponent for 6 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked. |
Damage x1.5 |
|
100 (type B) |
Chance:
|
42 | Freeze こおらせる |
Leaves the foe frozen.
When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen. |
Damage x1.2 |
|
100 (type B) |
Chance:
|
143 | Freeze+ こおらせる+ |
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
When triggered, freezes the opponent for 7 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen. |
Damage x1.2 |
|
120 | Chance:
|
150 | Nap Time ねむけをさそう |
Leaves the foe asleep.
When triggered, puts the opponent to sleep for 2 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep. |
Damage x1.2 |
|
100 (type B) |
Chance:
|
43 | Sleep Charm ねむらせる |
Leaves the foe asleep.
When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep. |
Damage x1.2 |
|
100 (type B) |
Chance:
|
152 | Lightning ライトニング |
Leaves the foe paralyzed for a short period of time.
When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
(type A) |
70Damage:
|
44 | Paralyze まひさせる |
Leaves the foe paralyzed.
When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
(type A) |
70Chance:
|
66 | Shock Attack ショックこうげき |
Leaves the foe paralyzed for a longer period of time.
When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
100 (type B) |
Chance:
|
92 | Dragon Shriek ドラコンのさけび |
Leaves the foe paralyzed for a longer period of time.
When triggered, paralyzes the opponent for 5 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
100 (type B) |
Damage:
|
151 | Paralyze+ まひさせる+ |
Rarely leaves the foe paralyzed for an even longer period of time.
When triggered, paralyzes the opponent for 10 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
(type A) |
70Chance:
|
84 | Poison どくにする |
Leaves the foe poisoned.
When triggered, poisons the opponent for 6 moves. A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage). Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned. |
Damage x1.5* |
|
100 (type B) |
Chance:
|
37 | Astonish おどろかす |
Can delay your opponent's disruptions for a turn.
As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.' |
Other |
|
(type A) |
70Damage:
|
88 | Constrict からみつく |
Can delay your opponent's disruptions for two turns.
As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.' |
Damage x2 |
|
100 (type B) |
Chance:
|
36 | Chill さむけ |
Can delay your opponent's disruptions for a turn.
As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.' |
Other |
|
(type A) |
70Chance:
|
38 | Flap はばたく |
Can delay your opponent's disruptions for a turn.*
Only affects Ground-type Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6. |
Other |
|
100 (type B) |
Damage:
|
87 | Whirlpool うずしお |
Can delay your opponent's disruptions for a turn.
As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.' |
Other |
|
(type A) |
70Chance:
|
145 | Fascinate | Can delay your opponent's disruptions for two turns.
It is being stated less-clearly in-game as 'Delays your opponent's disruptions.' |
Other |
|
100 (type B) |
Chance:
|
156 | Sand Sport | Can delay your opponent's disruptions for three turns.
It is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.' |
Other |
|
100 (type B) |
Damage:
|
26 | Prank いたずら |
Sometimes changes when a foe will next disrupt your play.
Changes the countdown to a random number between 1 and its maximum. |
Other |
|
50 | Chance:
|
39 | Mind Zap わすれさせる |
Can reset your opponent's disruption counter to maximum.
Changes the countdown to its original value. |
Other |
|
100 (type B) |
Chance:
|
154 | Possession ひょうい |
Can reset your opponent's disruption counter to maximum.
It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.' |
Other |
|
100 (type B) |
Chance:
|
155 | Calm Down なごませる |
Can reset your opponent's disruption counter to maximum.
It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.' |
Other |
|
100 (type B) |
Chance:
|
20 | Quake ゆさぶる |
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Damage x1.2 |
|
(type A) |
70Chance:
|
149 | Daunt ひるませる |
Can delay your opponent's disruptions for a turn and also increases damage.
As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.' |
Damage x1.2 |
|
(type A) |
70Damage:
|
147 | Crushing Step ふみつける |
Can delay your opponent's disruptions for a turn and also increases damage.
As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.' |
Damage x2 |
|
100 (type B) |
Damage:
|
146 | Shadow Shock | Delays your opponent's disruptions for two turns and deals even more damage.
It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.' |
Damage x3 |
|
120 | Damage:
|
148 | Power Hug | Delays your opponent's disruptions for two turns and deals a lot more damage.
It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.' |
Damage x5 |
|
50 | Damage:
|
6 | Last-Ditch Effort さいごのちから |
Increases damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x5 |
|
100 (type B) |
Damage:
|
10 | Swarm むしのしらせ |
Increases damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x5 |
|
(type A) |
70Chance:
|
11 | Steely Resolve はがねのこころ |
Increases damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x4 |
|
100 (type B) |
Damage:
|
123 | Hyper Bolt ハイパーボルト |
Deals a lot more damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x7 |
|
120 | Damage:
|
89 | Final Effort ラストワン |
Deals a ton of damage when there are no more moves left.
Activates only during the final turn or last 3 seconds. |
Damage x7 |
|
(type A) |
70Damage:
|
12 | Pyre おくりび |
Increases damage done by any Fire types in the combo. | Damage x2 |
|
120 | Chance:
|
14 | Pummel そうこうげき |
Increases damage done by any Fighting types in the combo. | Damage x2 |
|
120 | Chance:
|
13 | Dancing Dragons ドラゴンコンボ |
Increases damage done by any Dragon types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
15 | Pixie Power フェアリーパワー |
Increases damage done by any Fairy types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
16 | Sinister Power ダークパワー |
Increases damage done by any Dark types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
81 | Ice Dance こおりのまい |
Increases damage done by Ice types in the combo. | Damage x1.8 |
|
100 (type B) |
Chance:
|
82 | Ground Forces グランドコンボ |
Increases damage done by Ground types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
99 | Big Wave ビッグウェーブ |
Increases damage done by any Water types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
100 | Conduction | Increases damage done by any Electric types in the combo. | Damage x2 |
|
120 | Chance:
|
101 | Metal Combo メタルコンボ |
Increases damage done by any Steel types in the combo. | Damage x2 |
|
150 | Chance:
|
102 | Phantom Combo ファントムコンボ |
Increases damage done by any Ghost types in the combo. | Damage x2 |
|
150 | Chance:
|
105 | Leaf Combo リーフコンボ |
Increases damage done by any Grass types in the combo. | Damage x2 |
|
120 | Chance:
|
106 | Rock Combo ロックコンボ |
Increases damage done by any Rock types in the combo. | Damage x2 |
|
120 | Chance:
|
107 | Bug Combo バグズコンボ |
Increases damage done by any Bug types in the combo. | Damage x2 |
|
120 | Chance:
|
68 | Sky Blast スカイコンボ |
Increases damage done by any Flying types in the combo. | Damage x2 |
|
120 | Chance:
|
80 | Poison Pact ポイズンコンボ |
Increases damage done by Poison types in the combo. | Damage x2 |
|
120 | Chance:
|
103 | Shadow Dance シャドーダンス |
Deals even more damage done by Ghost types in the combo when you make a match of five.* | Damage x3 |
|
54 | Chance:
|
108 | Psychic Combo サイココンボ |
Increases damage done by any Psychic types in the combo. | Damage x2 |
|
120 | Chance:
|
104 | Typeless Combo タイプレスコンボ |
Increases damage done by any types in the combo. | Damage x2.5 |
|
150 | Chance:
|
50 | Double Normal ノーマルコンボ |
Deals a lot more damage done by any Normal types in the combo. * | Damage x4 |
|
100 (type B) |
Chance:
|
77 | Paralysis Combo まひコンボ |
Increases damage done by combos if the foe is paralyzed.
It will also activate if the foe is stunned due to the Astonish, Chill, Constrict, Crushing Step, Daunt, Flap, or Whirlpool Skills. |
Damage x1.5 |
|
(type A) |
70Chance:
|
78 | Sleep Combo ねむりコンボ |
Increases damage done by combos if the foe is asleep. | Damage x1.5 |
|
100 (type B) |
Chance:
|
79 | Relentless たたみかける |
Increases damage done by combos if foe has any status condition.
It will also activate if the enemy is afflicted by Disruption Delay. |
Damage x1.2 |
|
100 (type B) |
Damage:
|
17 | Crowd Control むれをなす |
Increases damage when there are more <Pokémon> in the puzzle area.*
Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +50×P |
|
100 (type B) |
Chance:
|
131 | Crowd Control+ むれをなす+ |
Deals even more damage when there are more <Pokémon> in the puzzle area. *
Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +100×P |
|
100 (type B) |
Chance:
|
18 | Counterattack はんげき |
Deals even more damage the more disruptions there are. *
Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +20×D |
|
100 (type A) |
Damage:
|
130 | Counterattack+ はんげき+ |
Deals even more damage the more disruptions there are. *
Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +100×D |
|
120 | Chance:
|
49 | Crowd Power あつまるちから |
Increases damage when there are more <Pokémon> in the puzzle area. *
Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +50×P |
|
100 (type B) |
Damage:
|
83 | Flash Mob だんけつ |
Increases damage when there are more Pokémon with the same type in the puzzle area. *
Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +30×P' |
|
(type A) |
70Chance:
|
19 | Vitality Drain パワードレイン |
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
128 | Hyper Drain | Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
Other |
|
70 (type A) |
Chance:
|
69 | Poisonous Mist どくのきり |
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
70 | Downpour おおあめ |
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
129 | Absorb すいとる |
Does more damage when the opponent has more HP left.
Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
127 | Big Eater | Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
Other |
|
120 | Chance:
|
7 | Hitting Streak れんげき |
Increases damage when it is triggered in a row. *
Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). |
Damage x1.2-2* |
|
100 (type B) |
Chance:
|
126 | Hitting Streak+ れんげき+ |
Deals even more damage the more times in a row it is triggered.
Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to ten times the base damage (at 6 or more consecutive activations). |
Damage x1.5-10* |
|
120 | Chance:
|
8 | Damage Streak ノンストップ |
Increases damage when it is triggered in a row. *
Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus. |
Damage x1.2-2* |
|
100 (type B) |
Damage:
|
124 | Non Stop+ ノンストップ+ |
Deals even more damage the more times in a row it is triggered.
Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to ten times the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus. |
Damage x2-10* |
|
120 | Damage:
|
85 | Toxic Stress どくがさね |
Increases damage when it is triggered in a row. *
Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively. |
Damage x1.5-3* |
|
100 (type B) |
Chance:
|
125 | Up, Up, Up | Deals even more damage the more times in a row it is triggered.
Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to twenty times the base damage (at 5 or more consecutive activations). |
Damage x2-20* |
|
200 | Chance:
|
163 | Hammering Streak | Increases damage when it is triggered in a row.
Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to three times the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus. |
Damage x1.5-3* |
|
120 | Damage:
|
22 | Swat たたきおとす |
Increases damage against Flying, Bug, or Fairy types.
Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo. |
Damage x2 |
|
(type A) |
70Damage:
|
23 | Brute Force ちからおし |
Increases damage for attacks that are not very effective.
All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo. Will trigger regardless of the user's type match-up. |
Damage x2 |
|
(type A) |
70Damage:
|
30 | Rock Break いわをけす |
Destroys one breakable-rock disruption without fail. | Other |
|
50 | Damage:
|
54 | Rock Break+ いわをけす+ |
Sometimes destroys three breakable-rock disruptions. | Other |
|
120 | Chance:
|
55 | Rock Break++ いわをけす++ |
Sometimes destroys five breakable-rock disruptions. | Other |
|
120 | Chance:
|
132 | Rock Shot いわはじき |
Erases two breakable-rock disruptions and increases damage. * | Damage x2 |
|
120 | Damage:
|
160 | Rock Shot α | Erases seven breakable-rock disruptions and increases damage. | Damage x2 |
|
200 | Damage:
|
31 | Cloud Clear くもばらい |
Clears away one black-cloud disruption without fail. | Other |
|
50 | Damage:
|
56 | Cloud Clear+ くもばらい+ |
Sometimes clears away three black-cloud disruptions. | Other |
|
120 | Chance:
|
57 | Cloud Clear++ くもばらい++ |
Sometimes clears away five black-cloud disruptions. | Other |
|
120 | Chance:
|
135 | Cloud Shot くもはじき |
Clears away two black-cloud disruptions and increases damage. | Damage x2 |
|
120 | Damage:
|
32 | Block Smash ブロックくずし |
Clears one unbreakable-block disruption without fail. | Other |
|
50 | Damage:
|
58 | Block Smash+ ブロックくずし+ |
Sometimes clears three unbreakable-block disruptions. | Other |
|
120 | Chance:
|
59 | Block Smash++ ブロックブレイク |
Sometimes clears five unbreakable-block disruptions. | Other |
|
120 | Chance:
|
140 | Block Off ブロックオフ |
Rarely clears 10 unbreakable-block disruptions. * | Other |
|
120 | Chance:
|
142 | Block Shot ブロックはじき |
Erases two unbreakable-block disruptions and increases damage. | Damage x2 |
|
120 | Damage:
|
141 | Destruction | Erases one unbreakable-block disruption and deals a lot more damage. | Damage x5 |
|
200 | Damage:
|
33 | Eject ふりはらう |
Removes one non-Support Pokémon icon without fail.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
Other |
|
(type A) |
70Damage:
|
60 | Eject+ ふりはらう+ |
Sometimes removes three non-Support Pokémon icons.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
Other |
|
120 | Chance:
|
61 | Eject++ ふりはらう++ |
Sometimes removes five non-Support Pokémon icons.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
Other |
|
120 | Chance:
|
91 | Dragon Sweep ドラコンのしっぽ |
Sometimes removes two non-Support Pokémon. | Other |
|
100 (type B) |
Damage:
|
139 | Eliminate | Rarely removes all non-Support Pokémon. | Other |
|
120 | Chance:
|
138 | Shot Out はじきだす |
Erases two non-Support Pokémon and increases damage. | Damage x2 |
|
120 | Damage:
|
34 | Barrier Bash バリアけし |
Removes one barrier-type disruption without fail.
The icon inside the barrier remains. |
Other |
|
(type A) |
70Damage:
|
62 | Barrier Bash+ バリアけし+ |
Sometimes removes three barrier-type disruptions.
The icons inside the barriers remain. |
Other |
|
120 | Chance:
|
63 | Barrier Bash++ バリアけし++ |
Sometimes removes five barrier-type disruptions.
The icons inside the barriers remain. |
Other |
|
120 | Chance:
|
137 | Barrier Break | Rarely removes all barrier-type disruptions.
The icons inside the barriers remain. |
Other |
|
120 | Chance:
|
136 | Barrier Shot バリアはじき |
Removes two barrier-type disruptions and increases damage.
The icons inside the barriers remain. |
Damage x2 |
|
120 | Damage:
|
161 | Barrier Shot Ω | Erases seven barrier-type disruptions and increases damage.
The icons inside the barriers remain. |
Damage x2 |
|
200 | Damage:
|
24 | Quirky きまぐれ |
Sometimes erases one extra matching Pokémon elsewhere. | Other |
|
50 | Chance:
|
25 | Quirky+ きまぐれ+ |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
(type A) |
70Chance:
|
133 | Quirky++ きまぐれ++ |
Rarely erases five extra matching Pokémon elsewhere. | Other |
|
120 | Chance:
|
134 | Blindside やみうち |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
100 (type B) |
Damage:
|
162 | Hide and Seek | Sometimes erases seven extra matching Pokémon elsewhere. | Other |
|
150 | Chance:
|
27 | Stabilize オジャマけし |
Sometimes erases one of the foe's disruptions on the board.
Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin. |
Other |
|
(type A) |
70Chance:
|
28 | Stabilize+ オジャマけし+ |
Sometimes erases two of the foe's disruptions on the board.
Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins. |
Other |
|
100 (type B) |
Chance:
|
53 | Stabilize++ オジャマけし++ |
Occasionally erases five of the foe's disruptions on the board.
Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins. |
Other |
|
120 | Chance:
|
35 | Swap いれかえ |
Sometimes replaces a disruption with this Pokémon.
Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one. |
Other |
|
50 | Chance:
|
64 | Swap+ いれかえ+ |
Sometimes replaces three disruptions with this Pokémon.
Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any. |
Other |
|
120 | Chance:
|
65 | Swap++ いれかえ++ |
Sometimes replaces five disruptions with this Pokémon.
Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any. |
Other |
|
120 | Chance:
|
98 | Transform へんしん |
Changes up to 3 <Pokémon> into another Support Pokémon. | Other |
|
100 (type B) |
Chance:
|
94 | Rockify いわにする |
Sometimes turns two non-Support Pokémon into rocks.
Prior to 3DS v1.5, it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock. |
Other |
|
(type A) |
70Chance:
|
157 | Rockify+ | Sometimes turns up to 10 non-Support Pokémon into rocks. | Other |
|
120 | Chance:
|
95 | Blockify ブロックにする |
Sometimes turns two non-Support Pokémon into blocks.
Prior to 3DS v1.5, it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block. |
Other |
|
(type A) |
70Chance:
|
Unused Skills
These Skills exist with the game data, but are not currently used by any Pokémon. They may be used by a Pokémon in a future update. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused Skills were introduced in or after version 1.2.0.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
21 | Fearless こわいものしらず |
Increases damage in the combo if the opponent is Ghost type.
Attacks against Ghost-type Pokémon are super effective. |
Other |
|
(type A) |
70Damage:
|
29 | Disrupt Buster オジャマブレイク |
Rarely erases all of the foe's disruptions. | Other |
|
200 | Chance:
|
72 | Good Luck こううん |
Makes it more likely to receive items when set as a Support Pokémon. | Drop rate x1.2 |
N/A |
200 | Drop rate:
|
90 | Fury of 5 いちげき |
Deals even more damage when you make a match of five. | Damage x4 |
|
200 | Damage:
|
93 | Goad おこらせる |
Sometimes forces the foe to trigger its disruption immediately. | Other |
|
200 | Chance:
|
96 | Prospector はっくつ |
Changes one rock into a Coin. | Other |
|
200 | Chance:
|
97 | Alchemist れんきん |
Changes one block into a Coin. | Other |
|
200 | Chance:
|
109 | Poison Rush | Increases damage done by combos if the foe is poisoned. | Damage x2 |
|
70 (type A) |
Chance:
|
122 | 5 Up | Increases damage when you make a match of five. Skill Level will go up more easily! | Damage x1.5 |
|
54 | Damage:
|
158 | Blockify+ | Sometimes turns up to 10 non-Support Pokémon into blocks. | Other |
|
120 | Chance:
|
Mega Effect list
- Main article: Mega Effects
The list of Pokémon Mega Effect abilities in Pokémon Shuffle is located at the Mega Effects page.
Trivia
- The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual Skill, Swap+.
In other languages
|
Specific Skills
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Some names of other languages |
Unused Skills
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |